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The end of Corpmate Awoxxing?

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Author
La Rynx
School of Applied Knowledge
Caldari State
#421 - 2014-10-31 07:31:01 UTC  |  Edited by: La Rynx
Prince Kobol wrote:
Okay.. lets say CCP remove the ability to awox but new players are still leaving in large numbers and players are still staying in NPC Corps.

What next?

Reimburses Corp thefts? Removing War Dec's ? Banning Ganking ?

I mean are their people who truly believe that stopping the ability to awox is really going to make people stay in HS Corps and not leave Eve?


No, removing that is a small thing and the risc for this rather small outcry was taken.

Check the devblogs and the release cadence:
EvE has moved to No1 place again for CCP, since it is their best money source.
At this time CCP might change more thing in shorter time than in the years before.

Its not an easy path to follow to keep old customers and get more new customers. Some of the worst griefs will be toned down and other incentives will be created. It is a try to create more "fun" and less "tears".
Thats mostly bad for people feeding of "schadenfreude".

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Ama Scelesta
#422 - 2014-10-31 07:45:40 UTC
Prince Kobol wrote:
Okay.. lets say CCP remove the ability to awox but new players are still leaving in large numbers and players are still staying in NPC Corps.

What next?

Reimburses Corp thefts? Removing War Dec's ? Banning Ganking ?

I mean are their people who truly believe that stopping the ability to awox is really going to make people stay in HS Corps and not leave Eve?


There is that slippery slope again. I don't think for a moment people will stop leaving just because of a simple change like this. I don't think any change can make people stop leaving entirely. Point would be to make it easier for both the operators of a corp to accept unknowns in their corp and players to feel secure to go in to corps with strangers in increased numbers. A major block on that road is the simple fact, that just joining a corp gives both sides free to engage each other. You should never fully trust your corp mates, but it is too much when simply accepting corp membership puts you in that vulnerable position. This change will improve on the social connections aspect of the game especially between strangers and will be worth doing no matter what. As a bonus, based on available evidence it has the high likelihood of increasing player retention and work toward that end will never stop and never has stopped.

Personally I'll get worried when CCP comes out and says openly it is not ok do these things. That is my line in the sand on these matters. Reasonable changes for the improvement of the game, that change the conditions and difficulty of the activity on the other hand are not. This would rank closer to removal of insurance from getting killed by CONCORD Clear buff to highsec and carebearing, but you'd be out of your mind to think it will stop people from joining corps just to cause trouble.
Prince Kobol
#423 - 2014-10-31 07:56:38 UTC  |  Edited by: Prince Kobol
Ama Scelesta wrote:
Prince Kobol wrote:
Okay.. lets say CCP remove the ability to awox but new players are still leaving in large numbers and players are still staying in NPC Corps.

What next?

Reimburses Corp thefts? Removing War Dec's ? Banning Ganking ?

I mean are their people who truly believe that stopping the ability to awox is really going to make people stay in HS Corps and not leave Eve?


There is that slippery slope again. I don't think for a moment people will stop leaving just because of a simple change like this. I don't think any change can make people stop leaving entirely. Point would be to make it easier for both the operators of a corp to accept unknowns in their corp and players to feel secure to go in to corps with strangers in increased numbers. A major block on that road is the simple fact, that just joining a corp gives both sides free to engage each other. You should never fully trust your corp mates, but it is too much when simply accepting corp membership puts you in that vulnerable position. This change will improve on the social connections aspect of the game especially between strangers and will be worth doing no matter what. As a bonus, based on available evidence it has the high likelihood of increasing player retention and work toward that end will never stop and never has stopped.

Personally I'll get worried when CCP comes out and says openly it is not ok do these things. That is my line in the sand on these matters. Reasonable changes for the improvement of the game, that change the conditions and difficulty of the activity on the other hand are not. This would rank closer to removal of insurance from getting killed by CONCORD Clear buff to highsec and carebearing, but you'd be out of your mind to think it will stop people from joining corps just to cause trouble.



So we agree that will not stop people leaving, cool.

Okay next point, will this small change really make people leave their NPC Corps and join Player Corps?

Personally I think it will make very little difference because people will blame War Decs or Corp Thefts, then what?
Dave Stark
#424 - 2014-10-31 08:14:26 UTC
Nevyn Auscent wrote:
Dave Stark wrote:

a better fix would be to make corps worth being in, and fighting for, rather than locking people in to them during wardecs.

Removing awoxing is part of that process. If you don't have to be paranoid of your own corp mates more than of other people, corps start being easier to be in.
Right now it's easier to shoot your own corp than other people, that's just silly.
If corp theft is much harder with good roles control, no easy awoxing (still suicide ganking etc), and the kick queue they are introducing, it's easier to make it harder to avoid wardecs, and to give corps things worth fighting for.


no, removing awoxing isn't part of that process.

if you can't do basic checks on your recruits, you shouldn't be running a damn corp to begin with. **** corps are worse than safe corps. because safe corps protect **** corps, which will ruin players experiences more than being awoxed.

we should be encouraging people to play better than to coddle them like ******** toddlers.
Lucas Kell
Solitude Trading
S.N.O.T.
#425 - 2014-10-31 08:15:04 UTC
Arya Regnar wrote:
I unsubbed 5 accounts for now, might unsub the rest soon too.

CCP are consistently destroying every single part of this game that keeps me playing.

They advertise this game as treacherous and how you have freedom while taking all that away like it doesn't matter.

Keep making this game more like wow, just remember that when you do it you kill the niche metagame that it's special for, without that it's nothing.
Bye then. If the ability to shoot confused noobies without getting concorded is the "single part of this game that keeps [you] playing", then perhaps the game will be better off without you.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Dave Stark
#426 - 2014-10-31 08:17:27 UTC
Black Pedro wrote:
Nevyn Auscent wrote:
Dave Stark wrote:

a better fix would be to make corps worth being in, and fighting for, rather than locking people in to them during wardecs.

Removing awoxing is part of that process. If you don't have to be paranoid of your own corp mates more than of other people, corps start being easier to be in.
Right now it's easier to shoot your own corp than other people, that's just silly.
If corp theft is much harder with good roles control, no easy awoxing (still suicide ganking etc), and the kick queue they are introducing, it's easier to make it harder to avoid wardecs, and to give corps things worth fighting for.

If this is true than I actually support this change. Getting people out of NPC corps and into player corps that can be meaningfully wardecced (that is no longer drop/fold corp) would be a great thing and result in a net increase of conflict for highsec.

But from what I am hearing that is not the case. It looks like a misguided "save the newbie" play that will just make highsec more slightly more safe.

There is already the corp kick queue coming up which is a nerf to awoxing. Save this change to be part of a package of overhauls to the corporation mechanics that will get players into wardeccable player corps - nerfs/changes to being in NPC corps, better role management to reduce risks from new corp members etc.


the only thing that will get players out of npc corps, is reasons to be in player corps. people don't sit in npc corps because of awoxers.

Let's look at a miner, what do they get in a player corp? wardecced, and a 0% tax rate. (no, you won't get awoxed if your recruitment team isn't a group of drooling mouth breathers)

what do they get not being in a player corp? wardec immunity and, oh right, taxes don't affect mining anyway.

even if you remove awoxing and make high sec pvp completely impossible miners STILL won't join player corps. there's still no reason to do it.
Herzog Wolfhammer
Sigma Special Tactics Group
#427 - 2014-10-31 08:21:48 UTC
afkalt wrote:
Maybe one day people will stop trying to tell other people how to have fun.

And that goes to both camps, jesus it's like fighting toddlers.



Them toddlers can be dangerous in large numbers. Sometimes you need a fire hose.

Bring back DEEEEP Space!

Dave Stark
#428 - 2014-10-31 08:23:40 UTC
Herzog Wolfhammer wrote:
afkalt wrote:
Maybe one day people will stop trying to tell other people how to have fun.

And that goes to both camps, jesus it's like fighting toddlers.



Them toddlers can be dangerous in large numbers. Sometimes you need a fire hose.


I'd rather just have a bigger hammer.
Herzog Wolfhammer
Sigma Special Tactics Group
#429 - 2014-10-31 08:29:09 UTC
Prince Kobol wrote:
Okay.. lets say CCP remove the ability to awox but new players are still leaving in large numbers and players are still staying in NPC Corps.

What next?

Reimburses Corp thefts? Removing War Dec's ? Banning Ganking ?

I mean are their people who truly believe that stopping the ability to awox is really going to make people stay in HS Corps and not leave Eve?




The problem has nothing to do with AWOXing (though restricting it could help a little IMO) or other corporation shenanigans.

I know what the problem is but it would be off topic to this thread. And once you see it, it's so stultifying and draining it become hard to log in and Eve becomes like an estranged wife that demands attention and you bask in not giving her any.

Bring back DEEEEP Space!

Dave Stark
#430 - 2014-10-31 08:30:55 UTC
Herzog Wolfhammer wrote:
Prince Kobol wrote:
Okay.. lets say CCP remove the ability to awox but new players are still leaving in large numbers and players are still staying in NPC Corps.

What next?

Reimburses Corp thefts? Removing War Dec's ? Banning Ganking ?

I mean are their people who truly believe that stopping the ability to awox is really going to make people stay in HS Corps and not leave Eve?




The problem has nothing to do with AWOXing (though restricting it could help a little IMO) or other corporation shenanigans.

I know what the problem is but it would be off topic to this thread. And once you see it, it's so stultifying and draining it become hard to log in and Eve becomes like an estranged wife that demands attention and you bask in not giving her any.



awoxing is already being restricted to something you can only do for 24 hours, once pheobe hits.

removing it entirely is unecessary, there are already various ways of people to deal with it. should they choose to bother.
Lucas Kell
Solitude Trading
S.N.O.T.
#431 - 2014-10-31 08:32:15 UTC
Jenn aSide wrote:
The change CCP made was pro-pvp in a pvp game, pro-conflict in a game about conflcit, pro-destruction inn a game where 'churn' is the fuel of commerce. This idea is the exact opposite, which is exactly why it's bad. With this, fewer people will bother to awox in high sec, making for a more peaceful environment, which is great in real life but sucks in a video game.
No, what they added was NPC and anoms in lowsec which some people then fought over. This encourages players to move together an interact. Currently corp aggression mechanics push people away, both members and CEOs who legitimately want to help show newbies the ropes. The removal of that will help bring people into corps where they can learn how to actually play EVE with others, not just get ganked and laughed at by some asshat who's too scared to go fight actual combat driven players.


Jenn aSide wrote:
The people who basically lied to me (meaning well, but still lying) would be in favor of this change (if any still played). We know what CCP is trying to do, we can also see that they are wrong. We've had years of these "improvements" (making EVE safer and yet the flood of subs from people who were supposed to stay "if only it were safer/had lower barriers" hasn't materialized.

How long will CCP and people like you cling to this failed ideology before you admit "hey, i guess making the game safer doesn't work to retain people after all"?
I guess "forever" would be the answer to this since it's absolute bullcrap. whether you like it or not this will help newbie retention. You can kick and scream about how everyone joining EVE should enter the game as a hardened battle veteran all you want, but it won't change the fact that a lot of people quit because rather than show them how to play eve a lot of the scum in this game prey on them as easy targets and force them out of the game before they get a chance to figure out that they like it.

Jenn aSide wrote:
Lower barriers simply cheapens an experience, folks like me came to EVE when the barries were higher, making surviving this long an accomplishment with value. Most of the things you seem to advocatewould deny players that sense of accomplishment (ironically hurting player retention).
When you joined (and when I joined) the barriers were naturally lower, since there were far less people trying to ruin your day the moment you made a character. I've played from the perspective of a brand new newbie to see what the NPE was like very recently, and it's considerably tougher now than it was when I arrived.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Aran Hotchkiss
School of Applied Knowledge
Caldari State
#432 - 2014-10-31 08:50:36 UTC
I claim the right to be unhappy.


This isn't a statement of me wanting to be awoxxed.

If you believe this will be better for EvE as a whole, all I can say is



Enjoy your Brave New World.

You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.

Ima Wreckyou
The Conference Elite
The Conference
#433 - 2014-10-31 09:55:38 UTC  |  Edited by: Ima Wreckyou
So it seams the only argument the carebears can bring to the table is the "new players quit because they lose a ship" argument, which is a non issue like many already mentioned. You don't infiltrate a corp for a week to slay a newbie in a Venture just to get kicked, you do it to get the bling mission ship or the Orca of the idiot CEO who screws over the new players, like this brilliant example shows:

http://www.minerbumping.com/2014/05/no-easy-awox-part-1.html

Since this is a game, a mechanic like the Safari/Awox does not need to provide some economical benefit or whatsoever, it needs to introduce opportunities for interesting gameplay and that is exactly what it does. Highsec is already safe enough and the corps willing to defend themselves have the tools to do so and are already using them.

This change will only benefit the lazy and risk-averse CEO that will teach the new players that low/null/worm is for people with gazillion of SP and isolate them from the bigger sandbox even more, trap them in a world of boredom and probably make them quit exactly because of that forced isolation.

This is a game about shooting spaceships. The real issue is not that you lose ships, the real issue is that it is frakin boring if you don't interact with other people and lose/blow-up ships. People start in Highsec, people start the game to fly spaceships and shoot other spaceships. You remove option after option to shoot spaceships in the space people start? And you are still surprised that so many quit?

So after this change hits the servers and it becomes apparent to the carebears that this changes nothing, maybe even made it worse and the expected big influx of new players wasn't a reality, will the change be reversed? Or will the carebears like many times before just cry for the next change to make Highsec safer to rescue the "new players" from the part of the game that would actually made it interesting and worthwhile playing?
La Rynx
School of Applied Knowledge
Caldari State
#434 - 2014-10-31 10:10:18 UTC  |  Edited by: La Rynx
Ima Wreckyou wrote:
So it seams the only argument the carebears can bring


There is the major codie problem: Everyone with different oppinons is a carebear. Another problem is, that they close their eyes when other arguments come and go into denial.


Ima Wreckyou wrote:

This is a game about shooting spaceships.

WRONG!
EvE is PvP in the Heart, but its also miner vs miner and trader vs trader. They are already all interacting. The trade alone is far more interesting than trade in Elite ever can be. Its all about concurrent traders and a real market with offer and demand.
EvE is NOT all about shooting spaceships.

Ima Wreckyou wrote:

The real issue is

The real issue is you.

You find trading, mining and everything else boring. You want shoot ships? Go losec-nullsec!

I tell you what you really insist on:
easy kills and "schadenfreude"

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Lloyd Roses
Artificial Memories
#435 - 2014-10-31 10:13:56 UTC
We can't shoot corpmate in highsec-space anymore without being fleeted, and nothing was lost.
Kaarous Aldurald
Black Hydra Consortium.
#436 - 2014-10-31 10:18:55 UTC
PotatoOverdose wrote:
Kaarous, what stops you from joining a low/null corp and awoxing them there? Just a curiosity.


Such corps very often have better opsec. The opportunity is just not there within a suitable timeframe. Not saying it can't be done, because it can. But most people's assumptions of safety in highsec makes it much more likely that one is able to bag a T2 mining ship or a freighter or some such. In particular a freighter is much more likely to pay a ransom.

With low/null groups, a completely passive spy or corp thief can often do far more unrelated damage than an awox if one is actively working for "the enemy" whoever that might happen to be. But that really isn't within reach of a typical solo awoxer, is it?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Huval
BobVult
#437 - 2014-10-31 10:20:46 UTC
Next it'll be wardecs and corpthefts. This is pathetic.
Sol Project
Shitt Outta Luck - GANKING4GOOD
#438 - 2014-10-31 10:51:13 UTC
Lloyd Roses wrote:
We can't shoot corpmate in highsec-space anymore without being fleeted, and nothing was lost.

What do fleets have to do with this now?

And hey, Kaa, nice upgrade to DWA.

Ladies of New Eden YC 117 by Indahmawar Fazmarai

Warning: NSFW! Barely legal girls in underwear!

Diana Kim > AND THIS IS WHY THE FEDERATION MUST BE DESTROYED!!

Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#439 - 2014-10-31 10:51:31 UTC
Lucas Kell wrote:
Currently corp aggression mechanics push people away, both members and CEOs who legitimately want to help show newbies the ropes. The removal of that will help bring people into corps where they can learn how to actually play EVE with others, not just get ganked and laughed at by some asshat who's too scared to go fight actual combat driven players.



Lucas, Your hypothetical CEO has no business 'showing newbies the ropes', he sounds awful, somebody who themselves needs to be shown the ropes.







As others have said: People who want to be social and interact already do. Asocial people who want to mine a rock for hours on end or shoot at red crosses without being bothered won't suddenly think "oh, I'm safe from awoxing now, time for me to find a corp and make lots of friends." They see no benefits and still have all the 'downsides' of theft and wardecs.

You know what brought me into this game? The tale of the guiding hand social club heist (and the EIB). When I got bored and was about to quit, you know what kept me engaged? The shenanigans of the New Order. The remove of a mechanic like awoxing just ensures that less content is generated that draws people in and keeps them interested. Nobody has ever joined eve because they heard how engaging the missions are, or how fantastic the mining is. They are awful. I can show a mate the tale of the awox that resulted in the 'code war bride' and get him excited to play.

I did not show him how exciting the carebearing is, because it isn't. EVE cannot compete with WoW as a theme-park. The thing EVE has going for it is exactly this type of content. Awoxing and the like are what is keeping this game afloat. If you want more players, buff this type of content (and fix the damn tutorials and NPE), do not nerf it into oblivion.

As others have said, this change does nothing to move people into real corporations, all it does is largely destroy a playstyle. Don't give the carebears an unappetizing carrot. Give them the stick. Have npc corp's tax affect everything (take the ore directly from their holds). After a month or so move forcibly people from the 'newbie' npc corp into a 'veteran' npc corp that can be wardeced and has awoxing. Do whatever it takes before resorting to the destruction of a playstyle. Nerf it a bit if you must, but to take such a drastic step as this seems very unwise and contrary to everything EVE (everybody vs everybody) stands for.




I truly believe that the best ship in this game is friend-ship. This change will do nothing to help people find a corp and make friends. Fellow capsulers, I invite you to board my friend-ship, it is the only way to defeat the dictator-ship of content destruction that the care-bears and their enablers wish to unleash upon us! We must stand up together and fight for freedom!

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Brochan McLeod
Frigateer
#440 - 2014-10-31 11:07:23 UTC
Ima Wreckyou wrote:
So it seams the only argument the carebears can bring to the table is the "new players quit because they lose a ship" argument, which is a non issue like many already mentioned. You don't infiltrate a corp for a week to slay a newbie in a Venture just to get kicked, you do it to get the bling mission ship or the Orca of the idiot CEO who screws over the new players, like this brilliant example shows:

http://www.minerbumping.com/2014/05/no-easy-awox-part-1.html

Since this is a game, a mechanic like the Safari/Awox does not need to provide some economical benefit or whatsoever, it needs to introduce opportunities for interesting gameplay and that is exactly what it does. Highsec is already safe enough and the corps willing to defend themselves have the tools to do so and are already using them.

This change will only benefit the lazy and risk-averse CEO that will teach the new players that low/null/worm is for people with gazillion of SP and isolate them from the bigger sandbox even more, trap them in a world of boredom and probably make them quit exactly because of that forced isolation.

This is a game about shooting spaceships. The real issue is not that you lose ships, the real issue is that it is frakin boring if you don't interact with other people and lose/blow-up ships. People start in Highsec, people start the game to fly spaceships and shoot other spaceships. You remove option after option to shoot spaceships in the space people start? And you are still surprised that so many quit?

So after this change hits the servers and it becomes apparent to the carebears that this changes nothing, maybe even made it worse and the expected big influx of new players wasn't a reality, will the change be reversed? Or will the carebears like many times before just cry for the next change to make Highsec safer to rescue the "new players" from the part of the game that would actually made it interesting and worthwhile playing?


People can play this game any way they want... i think thats why its called a sandbox.

Not everyone is interested in chasing others and pretend they are the cronies of a crazed Sheriff of Nothingham-ish ganker... yelling 'I AM THE LAW'.

Personally i was drawn in by the sheer endless possibilities of gathering materials, producing goods and make my own spaceships. PvP is just a thing others do and it ups the tension a bit, making it more interesting for me and the likes of me.

I played in 2012 for some time and stopped because i got shot in the face at every turn. In between beeing locked up in a station cos of constant wardecs. I dont blame the CEO of that but rather the games inability to grant a somewhat safe way to do my stuff.

I didnt get that so i left. (had a tiny other prob as well but hey...)

And now im back... with a different toon and a different plan.
Seeing the makers of EvE are finally watering the wine a bit so more folks can enjoy this great game, seems a good developement to me. Big smile



Even the nicest person's patience has a limit!