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Dev blog t3 sub system balancing

First post
Author
corbexx
Sebiestor Tribe
Minmatar Republic
#1 - 2014-10-30 17:03:56 UTC
Cant believe this hasnt been posted about yet.

http://community.eveonline.com/news/dev-blogs/invention-updates/

first thing to note its a balance on materials to make them not the subs themselves.

You'll be able to pick what sub you invent now. which will lower costs.

But the materials to make them have been balanced so they are more evenly used than right now. there is probably stockpiles of the really low end sitting around so this might take a while for that to go.

The big change is Adding 1 Neurovisual Output Analyzer to Electronic, Engineering and Propulsion subsystems.

These will now cost similar to weapon and armour subs.

go have a read let me know what you all think
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2 - 2014-10-30 17:07:47 UTC  |  Edited by: epicurus ataraxia
corbexx wrote:
Cant believe this hasnt been posted about yet.

http://community.eveonline.com/news/dev-blogs/invention-updates/

first thing to note its a balance on materials to make them not the subs themselves.

You'll be able to pick what sub you invent now. which will lower costs.

But the materials to make them have been balanced so they are more evenly used than right now. there is probably stockpiles of the really low end sitting around so this might take a while for that to go.

The big change is Adding 1 Neurovisual Output Analyzer to Electronic, Engineering and Propulsion subsystems.

These will now cost similar to weapon and armour subs.

go have a read let me know what you all think


I have not been directly involved in T3 subsystem production, but if I read this correctly, this will overall raise the values of sites.
Is that right?
If so looks like a good move, but it will probly be a while before it works through depending on stockpiles.

There is one EvE. Many people. Many lifestyles. WE are EvE

corbexx
Sebiestor Tribe
Minmatar Republic
#3 - 2014-10-30 17:27:47 UTC
epicurus ataraxia wrote:
corbexx wrote:
Cant believe this hasnt been posted about yet.

http://community.eveonline.com/news/dev-blogs/invention-updates/

first thing to note its a balance on materials to make them not the subs themselves.

You'll be able to pick what sub you invent now. which will lower costs.

But the materials to make them have been balanced so they are more evenly used than right now. there is probably stockpiles of the really low end sitting around so this might take a while for that to go.

The big change is Adding 1 Neurovisual Output Analyzer to Electronic, Engineering and Propulsion subsystems.

These will now cost similar to weapon and armour subs.

go have a read let me know what you all think


I have not been directly involved in T3 subsystem production, but if I read this correctly, this will overall raise the values of sites.
Is that right?
If so looks like a good move, but it will probly be a while before it works through depending on stockpiles.


I'll be honest i'm not a market guru but potentially the crap salvage will probably go up but it will be veryslow since there is probably loads of it sitting around, but its alot more evenly balanced than it was so thats a nice start.

D3 destroyers will potentially also help up demand I might ask mynnna to take a look as he is way way better at market stuff than me

Terrorfrodo
Interbus Universal
#4 - 2014-10-30 17:56:18 UTC  |  Edited by: Terrorfrodo
From what someone told me, this will also increase nanoribbons needed to fit a T3 (meaning 5 subsystems and a hull) from 8 to 18. So a T3 takes +125% more ribbons to build than before. I'm not a market expert, but to me that sounds like ribbons should also go up by about 125% in value. Soon nanoribbons traded at 10m apiece?

But of course that will make people run into wspace to get that stuff, increasing supply and correcting the price downward. In any case, this sounds very, very good for wspace.

edit: Seems my calculation is off because ribbons needed go from 38 to 48 or something, so not such a large increase. I really don't know anything about industry. Anyway, any increase should be beneficial, unless we need to replace a lost T3 Lol

.

Angie Chatter
#5 - 2014-10-30 18:09:18 UTC  |  Edited by: Angie Chatter
Terrorfrodo wrote:
From what someone told me, this will also increase nanoribbons needed to fit a T3 (meaning 5 subsystems and a hull) from 8 to 18. So a T3 takes +125% more ribbons to build than before. I'm not a market expert, but to me that sounds like ribbons should also go up by about 125% in value. Soon nanoribbons traded at 10m apiece?

But of course that will make people run into wspace to get that stuff, increasing supply and correcting the price downward. In any case, this sounds very, very good for wspace.

edit: Seems my calculation is off because ribbons needed go from 38 to 48 or something, so not such a large increase. I really don't know anything about industry. Anyway, any increase should be beneficial, unless we need to replace a lost T3 Lol



now (Hull + 5 subs):

600 Carbon-86 Epoxy Resin
37 Melted Nanoribbons
251 C3-FTM Acid

after Phoebe:
1,199 Carbon-86 Epoxy Resin = ~100% increase
44 Melted Nanoribbons = ~19% increase
620 C3-FTM Acid = ~250% increase

So carbon-86 and C3-FTM Acid demand could double and prices of the electronic, engineering, propulsion subsystems will increase by factor of 4-5. This is ofc only if T3 hulls stay at the same popularity, which may change given this drastic price increase to fly one.

I wonder how long it takes for the normal PvE player to realize that flying a Tengu after Phoebe, will be roughly twice as expansive :p


PS: If you think the invention changes will compensate, you need to realize that the invention cost's made only 5-15% of the total hull/subsystem BOM, so while invention cost decrease after Phoebe its nearly irrelevant to the final BOM.
Agrippa Arkaral
Blackwater USA Inc.
Pandemic Horde
#6 - 2014-10-30 18:37:55 UTC
This basically means every subsystem is going to cost more than 40, probably 50m.

A lot of them are for sale now for much lower than that.
Angie Chatter
#7 - 2014-10-30 19:02:34 UTC  |  Edited by: Angie Chatter
Agrippa Arkaral wrote:
This basically means every subsystem is going to cost more than 40, probably 50m.

A lot of them are for sale now for much lower than that.


Yeah, i spend my liquid isk already, but if i had some spare i would completely buy out the stock of those changed subs.
Not only will the cost go up 4 times, but who knows what happens with carbon-86, which is already hard to get. I suspect carbon alone will increase by 50% and therefore increase all subsystems by 25% on top of the changed new BOM.

The same goes for ACID which is only needed in hulls, but at a 250% increase for the BOM i expect someone to buy out all the current stock in a couple of hours.
Levina Windstar
Brutor Tribe
Minmatar Republic
#8 - 2014-10-30 19:20:02 UTC
They said in the blog that we will be able to directly choose the exact race and subsystem type we want instead of relying on RNG.

What I said above + the increase in the materials... T3 subsystems price will sky rocket. At least for a while till we get those D3 (that is if we will need the same materials to produce them wich we have no idea yet...)

"I can make billions using my mouth ...

... and sometimes when I talk, too" --- Solecist Project

Phoenix Jones
Small-Arms Fire
#9 - 2014-10-31 02:25:02 UTC
And someone just mass bought half the nanoribbons market. And all cheap t3 subsystems have been bought and relisted at 80 million a pop.

Yaay!!!!

Winthorp
#10 - 2014-10-31 03:01:42 UTC  |  Edited by: Winthorp
.
Jack Miton
School of Applied Knowledge
Caldari State
#11 - 2014-10-31 04:11:00 UTC
Phoenix Jones wrote:
And someone just mass bought half the nanoribbons market. And all cheap t3 subsystems have been bought and relisted at 80 million a pop.

lol, inb4 massive nerf announcement, T3s worthless :P

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Faren Shalni
Ministry of War
Amarr Empire
#12 - 2014-10-31 08:46:26 UTC
Is it just me or am I happy the prices are going up. I get fed up with killing a t2 fitted T3 that's cheaper than my T2 fitted HIC

So Much Space

Vulfen
Imperial Academy
Amarr Empire
#13 - 2014-10-31 09:00:24 UTC
I don't mind that this will make T3s more expensive to buy, bceause currently you can fit a T3 cruiser for cheaper than some T2 ships if you go with a T2 fit, this change will make them more around twice the price, however most T3s in use, use a large number of faction and complex modules, ramping their cost up already. I estimate that these changes will take the cost of most of my fleet T3s up to around 1 billion isk, i can fully fit out some pirate BS for the same cost, with faction mods.

CCP i think you need to dial it back a bit.
Terrorfrodo
Interbus Universal
#14 - 2014-10-31 09:02:33 UTC
Maybe they decided that instead of nerfing T3s, they jist make them so expensive that only a few space lords will still fly them outside of hisec...

My scouting/hunting Tengu was already worth close to 2b according to EFT. I wonder how much more will be on the killboard should I actually lose it in a few weeks or months Shocked

.

Faren Shalni
Ministry of War
Amarr Empire
#15 - 2014-10-31 09:13:49 UTC
Vulfen wrote:
I don't mind that this will make T3s more expensive to buy, bceause currently you can fit a T3 cruiser for cheaper than some T2 ships if you go with a T2 fit, this change will make them more around twice the price, however most T3s in use, use a large number of faction and complex modules, ramping their cost up already. I estimate that these changes will take the cost of most of my fleet T3s up to around 1 billion isk, i can fully fit out some pirate BS for the same cost, with faction mods.

CCP i think you need to dial it back a bit.


T3's use faction mods in K-space because of the SP loss on death, so it makes sense to spend some cash to help reduce the likelihood of death.

In Wspace we go all out on pimping our ships for one simple reason. If your ship dies your out the fight unless you are super lucky and have a connection thats reasonable close to your med clone. so we need to make our ships preform to the limit in every fight to both survive and to dish the pain before they go down.

Hell we have even been looking into putting mods reserved for a bhaalgorn onto a geddon as it gives you similar stats (there is a difference but it improves the geddon to the point (imo) its worth it) but with neut range over amount (its better in sub cap fights than a bhaal)

So Much Space

Angie Chatter
#16 - 2014-10-31 10:08:09 UTC
Terrorfrodo wrote:

I wonder how much more will be on the killboard should I actually lose it in a few weeks or months Shocked


I guess for your bling PvE or WH pilot the increase wont steer them away from using T3's, we look at a total increase of about 150-250m per ship.
I assume the main impact this increase may have is for nullsec fleet doctrines, since from what i can see those where T2 fittet and other T2 ships may now be a better alternative if you look for a better isk/performance ratio.
Kann Du
Embers Children
#17 - 2014-10-31 11:41:48 UTC
Will the new build requirements effect existing T3 blueprints or just ones created after Phoebe release?
Angie Chatter
#18 - 2014-10-31 11:45:32 UTC  |  Edited by: Angie Chatter
Kann Du wrote:
Will the new build requirements effect existing T3 blueprints or just ones created after Phoebe release?


ofc existing will be converted, thats because RE was RNG based T3 producer have literally thousands of the less popular BPC laying around and could produce those for several years, which would make the whole change pointless.

Thats why ribbons spiked, since producers try to build as much subs using the old BOM, before they are not able to anymore :) Given that the 3 sub types will be this much more expansive, ribbons could jump to 8-12m until phoebe hits, since you can basically undercut any subs produced after the patch and still make 100-200% profit.
Winthorp
#19 - 2014-10-31 11:52:26 UTC  |  Edited by: Winthorp
Angie Chatter wrote:
Kann Du wrote:
Will the new build requirements effect existing T3 blueprints or just ones created after Phoebe release?


ofc existing will be converted, thats because since RE was RNG based T3 producer have literally thousands of the less popular BPC laying around and could produce those for several years, which would make the whole change pointless.

Thats why ribbons spiked, since producers try to build as much subs using the old BOM, before they are not able to anymore :)


And then there are those of us that literally bought many of the **** subsystems up ages ago when builders were selling them below build costs to store for the inevitable T3 re balance (Wasn't expecting them to become more valuable in these changes but **** yeah will take it anyway).
Angie Chatter
#20 - 2014-10-31 11:57:32 UTC  |  Edited by: Angie Chatter
Winthorp wrote:

And then there are those of us that literally bought many of the **** subsystems up ages ago when builders were selling them below build costs to store for the inevitable T3 re balance (Wasn't expecting them to become more valuable in these changes but **** yeah will take it anyway).

I did read the devblog today while at work and was unable to log in to stop selling my current T3 hulls. I sold 60 or so and while i still made a profit on them not as much as i could have...


yeah i was surprised that even 30mins after the devblog i was able to buy many subs and materials at normal rates, i guess not many know the inner workings of T3 production or where still at work, asleep :)

I'm still surprised that no one bought out acid, given the 250% increase in the BOM for hulls, but maybe they all invested every liquid isk in subs and ribbons :p
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