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The end of Corpmate Awoxxing?

First post First post
Author
NightCrawler 85
Phoibe Enterprises
#381 - 2014-10-31 01:01:09 UTC
Im a carebear and have done recruiting for the past 8 years and when i read about this... idea... I dident know if i should laugh or hit my head in the desk.

Recruiting should be risky! People should not do it unless they have an idea about what they are doing, and even then they will, and should screw up once in a while and have their corp members blown up..

Sure this would be a benefit for new players that decide to create their own corp. You know... The kind of corp where the CEO generally has no idea what they are doing, dont understand basic game mechanics, and certainly dont understand how to run an efficient corp in EVE. The kind of corp that falls apart as soon as it has its first corp theft, or war dec, or internal drama, or members backstabbing each other or have the CEO burn out after less then 6 months because they suddenly realize running a corp in EVE is nothing like running a guild in *generic MMO where your a success if you get 10 people to sign a guild charter".

But here is the thing, people joining these new corporations that have no clue what they are doing, receive no guidance from their CEO or directors, get burned because of the leaderships mistakes, those people tend to think that every corp in EVE is the same, and (surprise surprise) they quit.

I spend most of my time in rookie systems, i talk to a lot of new players, i spend a lot of time here on the forums and yes, i actually do read posts made by new players. Believe it or not but i have yet to see someone quit because they got awoxed, OR because of reverse safari.
What i do see, over and over and over again are people who are unhappy because they joined the first corp that spammed local with "Hey join us because were awesome because we put this copy paste advert in every system we jump trough", just to find out that the corp they joined really arent that great after all. But yea, im sure awoxing is a huge part of why people are having a bad experience when joining their first corp Roll

So instead of coming up with silly ideas about removing something that for some is a huge part of the game, making it even easier for a new player to create a corporation that will fail and drag its members down (and out of EVE) with them, try to educate your new members about how to actually find a (proper) corp instead!

Before anyone says "Do it your self then!".
I have actually written a full guide on how to find a corp, and with the help of other players the guide has actually managed to get in a lot of information that helps new players avoid the regular traps they might encounter when joining a corp. If players can do this, im sure that a few CCP employees and CSM could manage to do it and add it into the game so that people could actually find the information.

As far as i know the tutorial manages to say "Now go and join the recruitment channel and find friends to play with!". Sure great info... Except the fact that the recruitment channel is one of (if not the) worst places for a recruit to find a decent corp. And of course lets not give them any guidelines on what a corp is, what the risks are, what the benefits are, what a corp can do for them and visa versa. Instead lets make sure that all the recruit knows is that they should join this random thing they dont understand because "you can meet people". Well if you want friends i hear that the NPC corp chats are very active and have a lot of people you can chat with Smile
Small hint. A new player will not understand that a corp offers way more then a joint chat channel or reduced taxes.

For how this is supposedly making people avoid to recruit people to their corp. I have no clue where thats coming from. If you look at the in-game recruitment tool, the recruitment chat, the recruitment section of these forums, random local chats (pay extra attention to the rookie and starter systems) you will see that there are houndreds of corporations out there, openly recruiting, complete strangers! New players, old players, women, men, young, old, hardcore, laid back. And these are just the ones advertising that they recruit!
Claiming that there isent enough corporations openly recruiting is one of the most ridiculous statements i have ever heard from a CCP employee. so thanks for the laugh P

(If i completely misunderstood what they are trying to say here please correct me, and in the event that i did misunderstand i apologize)

CCP Seagull - The equally important problem is the amount of work that smart, experienced, and knowlegable people in Eve do to protect themselves from being harmed by bringing in new people. Why is not every corporation recruiting openly if this is not a problemm? I know that it is also corporation roles and access. But you are smart enough to know what you are getting into but do you not agree this is hindering recruitment?

DJ FunkyBacon - Or you get shot and learn it fast.
Ali Aras - And some people do survive that. I mean, some people do and some people don’t.
CCP Bettik - It makes people less willing to recruit. We need to admit to that.
CCP Fozzie - The smart high sec’s player best option is not to join a corp and not to recruit.
Remiel Pollard
Aliastra
Gallente Federation
#382 - 2014-10-31 01:06:58 UTC
Veers Belvar wrote:
There were 3 main reasons that have deterred me from joining Highsec corps -

1. Awoxxing
2. Wardeccs
3. Theft

Even if CCP knocks off reason 1, I still think 2 and 3 are a pretty big deterrent to joining corps, and a good reason for many to stay in NPC/1 man corps.


Those things are part and parcel of EVE. I've said it before and I'll say it again, if those things keep you from doing stuff in EVE, then the game is not for you.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#383 - 2014-10-31 01:11:00 UTC
Aran Hotchkiss wrote:
...
Ultimately.... I think the attitude this promotes, compared to the old system, is less 'healthy' for EvE. The best response I'd hope from anyone who loses a ship (in most circumstances I can think of) is pretty much "Oh.... woops. What's one thing I can remember to try and prevent that from happening again"
Every ship lost is a learning hat. Every single one.

Guess I should mention the concern of people not recruiting for fear of awoxxers / theives

I would suggest doing background research - easy for me to say as I've only done a little of it and it is mind numbing.
-One response to this would be there shouldn't be length out-of-game processes involved into recruiting.
Sure, that might be ideal and is certainly possible in other MMO's, but given the many different vulnerabilties tied to recruiting - they could be a theif, an awoxxer, scoutting for nice wartargets, a spy, the list goes on, it's almost inevitable. Besides, third-party websites / activites take place in many other areas, i.e. dotlan, that d-scan report which I can't remember the name of, static-mapper, eve-central, etc.
And... as a recruiter myself (not for very long though) I'd just say man up and do it - take the risk, if you're sensible about it you can limit any potential damage/loss, but I feel it's better to have tried and failed than to have never tried at all.

A year a lion, or a hundred years a sheep?

Totally true. DJFunkyBacon mentioned more education, but this isn't even an issue of education about mechanics, or an issue with awoxing. This is an issue of "Don't fly what you can't afford to lose". CCP loses players to awoxing when those players join a corp for the first time and lose a ship. Now, if that ship didn't matter to them, they can get back on the bike and find another corp. If that ship did matter, either for sentimental value or because they spent more than they could afford on it, thats when they leave.

I realize that the tutorials cause a player to lose a ship to npc's, but thats not enough. Players need to be put in some form of conflict with other players within their first two hours of play time. I'm not giving a complete solution for this, because honestly I don't have one, but it is completely unacceptable that players can be flying battleships before they have their first unexpected ship loss.

CCP, stop driving loyal players away from your game with stupid changes in hopes that you'll get a few more newbies. I fully support expanding the playerbase, but alienating existing players is not the way to do it.

-Rhubarb

P.S. The queue for kicking people from corp is excellent and needs to go forward. Its a nerf to awoxing, but is far more intuitive than the current system.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Veers Belvar
Swordmasters of New Eden
#384 - 2014-10-31 01:11:05 UTC
Remiel Pollard wrote:
Veers Belvar wrote:
There were 3 main reasons that have deterred me from joining Highsec corps -

1. Awoxxing
2. Wardeccs
3. Theft

Even if CCP knocks off reason 1, I still think 2 and 3 are a pretty big deterrent to joining corps, and a good reason for many to stay in NPC/1 man corps.


Those things are part and parcel of EVE. I've said it before and I'll say it again, if those things keep you from doing stuff in EVE, then the game is not for you.


Those things didn't keep me from doing "stuff." They kept me from joining a corp. I was able to accomplish all of my goals while remaining in a 1-man corp....and in my view those things made highsec corps essentially useless and of negative value.
Arya Regnar
Darwins Right Hand
#385 - 2014-10-31 01:18:57 UTC
I unsubbed 5 accounts for now, might unsub the rest soon too.

CCP are consistently destroying every single part of this game that keeps me playing.

They advertise this game as treacherous and how you have freedom while taking all that away like it doesn't matter.

Keep making this game more like wow, just remember that when you do it you kill the niche metagame that it's special for, without that it's nothing.

EvE-Mail me if you need anything.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#386 - 2014-10-31 01:20:26 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Arya Regnar
Darwins Right Hand
#387 - 2014-10-31 01:23:06 UTC  |  Edited by: Arya Regnar
CCP FoxFour
-
The idea that this is the only way to cause harm by joining a corporation does not exist.
You can join a corporation and still assassinate someone. You can convince them to give you assets. You
can convince them to go through a low sec gate. You can convince them to go mission in an expensive
ship and suicide gank them.

Quote:
YOU CAN GET THEM ON TEAMSPEAK AND GET PERMABANNED FOR ITEvil

EvE-Mail me if you need anything.

Nevil Oscillator
#388 - 2014-10-31 01:27:42 UTC
Yeah that was me but now I'm thinking about a time I was fleeted with a corp mate and I accidentally fired a salvo of something quite unpleasant right into his Noctis.
Luckily I managed to switch it off before the second salvo.

With Concord jumping in, that could have been even more disastrous to the corp than destroying a Noctis.
Aran Hotchkiss
School of Applied Knowledge
Caldari State
#389 - 2014-10-31 01:35:19 UTC
Nevil Oscillator wrote:
Yeah that was me but now I'm thinking about a time I was fleeted with a corp mate and I accidentally fired a salvo of something quite unpleasant right into his Noctis.
Luckily I managed to switch it off before the second salvo.

With Concord jumping in, that could have been even more disastrous to the corp than destroying a Noctis.


In all likeli-hood green/yellow settings would've prevented that.


Not the same though :/

You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.

Harland White
Adventurer's Guild
#390 - 2014-10-31 01:36:28 UTC
Xuixien wrote:
PotatoOverdose wrote:
If you attack someone in hisec w/o a wardec or duel, expect to lose your ship. Simple. There's no real reason for the corp concord loophole to exist save giving the risk averse easy pew.


Why, because you say so?

Now we enter another idiotic debate where you say it's risk-free PvP, and in comes people with actual experience to tell you it's not, and you deny facts, logic, and reason and kiss CCP's butt because you want to be safer in HiSec.


You'll live. Get over it.

By their fruit you will recognize them.

Remiel Pollard
Aliastra
Gallente Federation
#391 - 2014-10-31 01:38:30 UTC
Veers Belvar wrote:
Remiel Pollard wrote:
Veers Belvar wrote:
There were 3 main reasons that have deterred me from joining Highsec corps -

1. Awoxxing
2. Wardeccs
3. Theft

Even if CCP knocks off reason 1, I still think 2 and 3 are a pretty big deterrent to joining corps, and a good reason for many to stay in NPC/1 man corps.


Those things are part and parcel of EVE. I've said it before and I'll say it again, if those things keep you from doing stuff in EVE, then the game is not for you.


Those things didn't keep me from doing "stuff." They kept me from joining a corp. I was able to accomplish all of my goals while remaining in a 1-man corp....and in my view those things made highsec corps essentially useless and of negative value.


They kept you from being a part of the player driven environment. That is a detriment to EVE and it makes players like you a problem.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

290xanaots
School of Applied Knowledge
Caldari State
#392 - 2014-10-31 01:51:32 UTC
NightCrawler 85 wrote:
Your entire post


100% completely on point. I came here to write what I find you have already written.
This is a recounting of my encounter with and evisceration of one of these terrible newbie-trap corps. We need these mechanics. Awoxing does net good in the long run.
Kaarous Aldurald
Black Hydra Consortium.
#393 - 2014-10-31 02:01:15 UTC
Remiel Pollard wrote:

They kept you from being a part of the player driven environment. That is a detriment to EVE and it makes players like you a problem.


I would point out that anything that keeps him from interacting with other players (especially newbies) is probably a good thing.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nevil Oscillator
#394 - 2014-10-31 02:07:56 UTC
Kaarous Aldurald wrote:
Remiel Pollard wrote:

They kept you from being a part of the player driven environment. That is a detriment to EVE and it makes players like you a problem.


I would point out that anything that keeps him from interacting with other players (especially newbies) is probably a good thing.



It is detrimental to Eve not to be part of player owned empires.
Kaarous Aldurald
Black Hydra Consortium.
#395 - 2014-10-31 02:10:25 UTC
Nevil Oscillator wrote:
Kaarous Aldurald wrote:
Remiel Pollard wrote:

They kept you from being a part of the player driven environment. That is a detriment to EVE and it makes players like you a problem.


I would point out that anything that keeps him from interacting with other players (especially newbies) is probably a good thing.



It is detrimental to Eve not to be part of player owned empires.


No, I'm talking about Tears Belvar in particular.

Anything that prevents specifically him from being a part of the social dynamic of EVE Online is a great thing. The man has one of the most poisonous, disgusting attitudes seen in recent times.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

beakerax
Pator Tech School
#396 - 2014-10-31 02:10:34 UTC  |  Edited by: beakerax
NightCrawler 85 wrote:
But here is the thing, people joining these new corporations that have no clue what they are doing, receive no guidance from their CEO or directors, get burned because of the leaderships mistakes, those people tend to think that every corp in EVE is the same, and (surprise surprise) they quit.

I have seen it.

If CCP seriously wants to improve new player retention, they need to increase new players' exposure to older players, not try to limit it. Alternatively, consider The Mittani's suggestion and actually employ people to coach new players in safe areas.

The old strategy of piling every confused newbie into a channel where they can maybe get a copy-pasted response to their questions from a volunteer (if any are online) is not helping, and encouraging new players to join corps run by **** CEOs is not helping.

Remiel Pollard wrote:
They kept you from being a part of the player driven environment. That is a detriment to EVE and it makes players like you a problem.

You can do plenty of "stuff" as part of a non-corp community. The stuff you can't do is generally because of game mechanics, and not because you have limited your ability to associate with other players.

e: I'm not disputing that it's a perverse incentive, but the fact is that for many people not joining a real corp is the smarter option. Fozzie seems to understand this, though I don't think he understands why.
Veers Belvar
Swordmasters of New Eden
#397 - 2014-10-31 02:11:18 UTC  |  Edited by: Veers Belvar
Remiel Pollard wrote:
Veers Belvar wrote:
Remiel Pollard wrote:
Veers Belvar wrote:
There were 3 main reasons that have deterred me from joining Highsec corps -

1. Awoxxing
2. Wardeccs
3. Theft

Even if CCP knocks off reason 1, I still think 2 and 3 are a pretty big deterrent to joining corps, and a good reason for many to stay in NPC/1 man corps.


Those things are part and parcel of EVE. I've said it before and I'll say it again, if those things keep you from doing stuff in EVE, then the game is not for you.


Those things didn't keep me from doing "stuff." They kept me from joining a corp. I was able to accomplish all of my goals while remaining in a 1-man corp....and in my view those things made highsec corps essentially useless and of negative value.


They kept you from being a part of the player driven environment. That is a detriment to EVE and it makes players like you a problem.


A - I did interact with other players, just not as part of a corp.

B - Presumably CCP agrees that deterrents to player involvement in corps is a problem, and that's why they are adjusting the awoxxing mechanics. To the extent that they want to further encourage such interaction they will need to deal with wardeccs and theft.
Veers Belvar
Swordmasters of New Eden
#398 - 2014-10-31 02:12:39 UTC  |  Edited by: Veers Belvar
Kaarous Aldurald wrote:
Nevil Oscillator wrote:
Kaarous Aldurald wrote:
Remiel Pollard wrote:

They kept you from being a part of the player driven environment. That is a detriment to EVE and it makes players like you a problem.


I would point out that anything that keeps him from interacting with other players (especially newbies) is probably a good thing.



It is detrimental to Eve not to be part of player owned empires.


No, I'm talking about Tears Belvar in particular.

Anything that prevents specifically him from being a part of the social dynamic of EVE Online is a great thing. The man has one of the most poisonous, disgusting attitudes seen in recent times.


You sound awful worked upped. Maybe time to step back from the screen and relax a bit. I'm sure you can find other ways to contribute to the game besides awoxxing.
Arya Regnar
Darwins Right Hand
#399 - 2014-10-31 02:14:41 UTC
Quote:
Yes there is stuff wrong with trying to retain players who are absolutely averse to having their gameplay impacted by other players.

What I have to say about this change is summed up in one sentence. CCP are killing their most (soon not anymore) loyal playerbase.

EvE-Mail me if you need anything.

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#400 - 2014-10-31 02:17:16 UTC
Kaarous, what stops you from joining a low/null corp and awoxing them there? Just a curiosity.