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Dev blog: CSM9 Summer Summit Minutes!

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Author
Speedkermit Damo
Republic University
Minmatar Republic
#61 - 2014-10-30 11:51:26 UTC
Interesting read.

Especially the nullsec section. I'm pleased that CCP Greyscale recognises the glaring issues with nullsec and the steps necessary to make nullsec exciting once again.

I only hope that CCP has the courage do go through with it and not cave in the the inevitable pressure and whining from many of the more entitled players who have got used to having everything handed to them on a plate.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Nathanael Ashcroft
The Scope
Gallente Federation
#62 - 2014-10-30 14:34:14 UTC  |  Edited by: Nathanael Ashcroft
Always interesting, but regarding the whole suppression of corp member aggression I would suggest thinking ouside the box and revising at the same time other mechanics.

I totally agree that being in a corp should not be an agreement for being able to aggro and be aggro. But what about fleets ? Aggroing fleet members is still triggering flags and CONCORD response while being a much more situational and tactical position, also more easily escapable. So why not make fleet members able to aggro eachother ?

It wont delete infiltrating corps or ganking unsuspecting members, but at least it wont be a constant menace as you have to accept the fleet invite.
Moreover it will release some pressure from the logi player using some guns...

Accepting a fleet should be : "i'm ok for fighting alongside these guys for the next minutes/hours and thus accept the risk of some friendly fire occuring" It will also make open fleets more risky and force mining corp to work their diplomacy side if they want to open their fleet to blues.
Mixu Paatelainen
Eve Refinery
#63 - 2014-10-30 14:36:38 UTC
Fozzie has a... direct... style.
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#64 - 2014-10-30 14:42:37 UTC
Very nice. Thank you for doing the summit & the minutes!

Nullsec


The direction(s) for nullsec sound very cool but I was a bit confused, with things like these maps:

http://www.gfycat.com/FlashyInstructiveGrackle

and then I was really surprised to hear that "not having names on the map" was even an option. Why wouldn't I or other players want that?

I can't really imagine how the point generation and the upkeep of structures with those changes would work. That being said I think ultimately it ends up in a discussion about how much every single activity in eve factors into that and how different kinds of content are weighed , which is bad because you'd be judging different playstyles.

But the idea of your structures and infrastructure being safe as long as you live in the system, are around and are somewhat defending it successfully and this "active eviction" or invasion talk sounds really interesting.

Granularity is also something I would very much like to see. Intermediate levels from mobile depot to pos to outpost. Again I am not sure how control of different objects in space would work. The most likely thing for me would be planet ownership associated with all things orbiting it, stations, belts etc.

I am also in favor of having game mechanics like bounty, coms, intel, navigation and all the stuff that just "happens" be dependant on structures you have to put up, maintain and keep safe by being around.

Community / Organized Play / PVE design


Occupancy and the idea of spreading pve content over larger regions in combination with the movement changes kind of contradict each other don't you think?

Growth


Concerning the growth team stuff and the skins: I thought it was already established that there are different kinds of people who will pay for different kinds of things.

I am sure there is a market for super rare and expensive skins from the NES as well as rented skins for corporation and alliance members and one time use skins as rewards or drops. Please don't lock groups of players out by only providing skins through +30% in price in isk or real money.

"Revisiting systems"


Just as a general feedback, I joined after retribution so I know eve from that point on, I don't feel like you really have "revisited and iterated on systems" as much as you might think. At least it didn't really feel that way.

The exception: The industry changes were really nice and kudos for removing the loot spew.

Things like warp speed / balance / ship changes, that's not iterating on how the systems work, that's just what inputs and outputs they give.

I mean I believe you might be doing a lot of code maintanence that players don't and shouldn't hear about but in terms of

"Hey we introduced this feature and we're changing it in a critical way because it's not working out as we thought."
That doesn't really happen. Things that I think would be on that list are PI and ISIS (which are partially hidden by the windows you have open, ISIS only has 2 scroll states) ISIS really only has UI issues, The whole Dust integration that happened and now there are like 20 planets where you can bring the second to smallest ship class and only if you are in FW...

I guess compared to the amount of promise and PR build up these ideas have the amount of impact on gameplay they have and had is fairly small. PI as a passive activity you do for 5 minutes and planet shooting with all those conditions, aren't really a lot more than well polished prototypes.

In short "putting it out there, see what the players think and iterate on it" really didn't see a lot iterating from my point of view.



Overall I'm really happy with what's being done though. Big smile
Kaarous Aldurald
Black Hydra Consortium.
#65 - 2014-10-30 16:40:09 UTC  |  Edited by: Kaarous Aldurald
If you actually take the step to removing awoxing without drastically buffing highsec PvP and nerfing CONCORD, I am going to unsub all of my accounts.

Non consensual PvP either exists, or it doesn't. EVE was founded on non consensual PvP. It is the only reason I play this game.

Removing it is where I draw the line. I will not play a game where the only means to inflict a PvP interaction on another player is consensual, as wardecs currently are.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

xXxMLG420sw4gxXx
Federal Navy Academy
Gallente Federation
#66 - 2014-10-30 16:48:49 UTC
Wow...no more awoxing? What's the next step, can't aggress players in highsec?

Not that this was that unexpected considering the way Eve has been going recently, but still, what happened to HTFU? Are we going from adaptation and survival to grinding and hugs?

Notorious Fellon
#67 - 2014-10-30 16:53:45 UTC
Kaarous Aldurald wrote:
If you actually take the step to removing awoxing without drastically buffing highsec PvP and nerfing CONCORD, I am going to unsub all of my accounts.

Non consensual PvP either exists, or it doesn't. EVE was founded on non consensual PvP. It is the only reason I play this game.

Removing it is where I draw the line. I will not play a game where the only means to inflict a PvP interaction on another player is consensual, as wardecs currently are.


Send me your stuff.

Also: no one cares if you throw a fit. Threatening to quit is about the lamest response one can give. Learn to adapt; just like you tell everyone else when changes come along that benefit you.

Crime, it is not a "career", it is a lifestyle.

Kaarous Aldurald
Black Hydra Consortium.
#68 - 2014-10-30 17:00:18 UTC
Notorious Fellon wrote:

Send me your stuff.


No, I'll actually spend it all in an orgy of ganking before I biomass.

Quote:

Also: no one cares if you throw a fit.


Just when carebears throw a fit, right? One is totally legit, and one is totally not. Roll

Quote:

Threatening to quit is about the lamest response one can give.


I am not threatening anything. I play this game exclusively for non consensual PvP. Everything else is secondary or tertiary as a concern in my eyes.

If the thing I like in the game is removed, it is a simple fact that I will cease playing it.

Quote:

Learn to adapt; just like you tell everyone else when changes come along that benefit you.


"Changes" does not equate to the removal of a playstyle. If missioning were quite simply removed tomorrow with no replacement, I would fully expect the mission runners to quit the game.

The difference being of course, that I don't actively go around asking for some people's playstyles to go away entirely.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

xXxMLG420sw4gxXx
Federal Navy Academy
Gallente Federation
#69 - 2014-10-30 17:12:54 UTC
Notorious Fellon wrote:
Also: no one cares if you throw a fit. Threatening to quit is about the lamest response one can give. Learn to adapt; just like you tell everyone else when changes come along that benefit you.


I don't know if I've ever got to tell anyone to adapt. We've gone from tanking concord while camping highsec gates to almost absolute safety, which is quite a one-sided set of changes in the last 10 or 11 years. It's a completely different game than it used to be, and I'm not sure I want to be a part of it anymore.
Arcos Vandymion
Ministry of War
Amarr Empire
#70 - 2014-10-30 17:22:11 UTC
Can we please go back to the constructive posts re: the minutes? Thanks.
Suzuka A1
Caldari Provisions
Caldari State
#71 - 2014-10-30 18:17:50 UTC
I would like to nominate CCP Leeloo for Employee of the Month.

Never forget the battle of Z9PP-H  What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626

Valerie Valate
Church of The Crimson Saviour
#72 - 2014-10-30 18:19:06 UTC
My first impression, is that I don't like the idea of standings decaying.

I spent a fair amount of effort to get my Blood Raider standing up to above 9. I did this, to add some measure of authenticity to my rp shenanigans.

If I have to maintain those standings, then that means I have to stay in Delve, and not interact with the vast majority of people that my shenanigans would be applicable to.

Similarly, an acquaintance feels some level of achievement in having shot so many npcs, that they are at -10.00 standing to the npc factions.

Also, my standings mean that members of my corporation, may install jump clones in blood raider stations, which again, adds a measure of authenticity to things.


So, if the positive standings that I put effort into achieving, decay into nothingness, because I don't want to be tied to a station in Delve, then I would be unhappy.


to describe the effort that I put in: I flew out to Delve in an Executioner frigate, with some blueprints. I refined mission loot to build better ships (punishers and coercers), to do missions with, fitting them with mission loot, when that loot was superior. It was an enjoyable adventure. Everyone I knew said it couldn't be done. They were wrong. lol.

Doctor V. Valate, Professor of Archaeology at Kaztropolis Imperial University.

Regnag Leppod
Doomheim
#73 - 2014-10-30 19:43:43 UTC
I don't usually read the minutes, but I decided to browse through these.

I rather like CCP Greyscales ideas/vision for what a POS should be like, though some of his statements seem to contradict themselves.

I'm very much on board with the idea of a POS being "home", but I won't be logging off from one until I can dock and not have to worry about finding myself floating in space when I log back in a few days or so later. Yes, it could be construed that I'm asking for outpost level defense on a POS, but if you want a POS to be a place that your average player can call "home", it's going to need some safety.

Overall though, CCP needs to decide who they want to own a POS before they make changes to them. You can't expect to create a POS system that people can call "home" then give it tiny amounts of defense, and expect your average small corp to even bother using one. If your vision is that only corps with 100+ people have a POS, fine, but it's going to need to handle the actions/needs of that many players. To say they need to be scalable is fine, but then you lose the "home" idea completely except for the high level ones, which puts us right back at having outposts.

Love the enthusiasm and the ideas, but find your foundation first please.
Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#74 - 2014-10-30 20:22:07 UTC
Access to "Jessica" would be awesome. Alliance battle reports. Cluster news. All rendered in a eve video would be great.

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Ralph King-Griffin
New Eden Tech Support
#75 - 2014-10-30 20:51:26 UTC
I for one have not read the minutes but am thoroughly outraged regardless.

[/rablerablerable]

actually cheers for this, though i am concerned for awoxing, highsec may get a tad on the safe side.
Sugar Kyle
Middle Ground
#76 - 2014-10-30 23:15:37 UTC
Regnag Leppod wrote:


Overall though, CCP needs to decide who they want to own a POS before they make changes to them. You can't expect to create a POS system that people can call "home" then give it tiny amounts of defense, and expect your average small corp to even bother using one. If your vision is that only corps with 100+ people have a POS, fine, but it's going to need to handle the actions/needs of that many players. To say they need to be scalable is fine, but then you lose the "home" idea completely except for the high level ones, which puts us right back at having outposts.

Love the enthusiasm and the ideas, but find your foundation first please.


Yes. This is why some of us have been shaking the bushes and talking to people about POS to compose a document for CCP about how players actually use, see, and view their POS vs what metrics say about them. They are not jumping into the POS changes but looking to turn it into the homes and wanted objects that they should be.

Member of CSM9 and CSM10.

Dwissi
Miners Delight Reborn
#77 - 2014-10-30 23:26:45 UTC
Sugar Kyle wrote:
Regnag Leppod wrote:


Overall though, CCP needs to decide who they want to own a POS before they make changes to them. You can't expect to create a POS system that people can call "home" then give it tiny amounts of defense, and expect your average small corp to even bother using one. If your vision is that only corps with 100+ people have a POS, fine, but it's going to need to handle the actions/needs of that many players. To say they need to be scalable is fine, but then you lose the "home" idea completely except for the high level ones, which puts us right back at having outposts.

Love the enthusiasm and the ideas, but find your foundation first please.


Yes. This is why some of us have been shaking the bushes and talking to people about POS to compose a document for CCP about how players actually use, see, and view their POS vs what metrics say about them. They are not jumping into the POS changes but looking to turn it into the homes and wanted objects that they should be.


Any reason for not 'shaking those bushes ' in the public? Its simply hard to see from our side who gets to deliver input to you guys and who isnt. Doesnt look very representative when it happens without 'us' being able to see the different views and usages that are discussed and risking that some views never get listed.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#78 - 2014-10-30 23:28:55 UTC
Dwissi wrote:
Sugar Kyle wrote:
Regnag Leppod wrote:


Overall though, CCP needs to decide who they want to own a POS before they make changes to them. You can't expect to create a POS system that people can call "home" then give it tiny amounts of defense, and expect your average small corp to even bother using one. If your vision is that only corps with 100+ people have a POS, fine, but it's going to need to handle the actions/needs of that many players. To say they need to be scalable is fine, but then you lose the "home" idea completely except for the high level ones, which puts us right back at having outposts.

Love the enthusiasm and the ideas, but find your foundation first please.


Yes. This is why some of us have been shaking the bushes and talking to people about POS to compose a document for CCP about how players actually use, see, and view their POS vs what metrics say about them. They are not jumping into the POS changes but looking to turn it into the homes and wanted objects that they should be.


Any reason for not 'shaking those bushes ' in the public? Its simply hard to see from our side who gets to deliver input to you guys and who isnt. Doesnt look very representative when it happens without 'us' being able to see the different views and usages that are discussed and risking that some views never get listed.


Actually, we have been asking in public. The discussions with people tend to be in private, due to opsec, but the asking was public.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Dirk Magnum
Spearhead Endeavors
#79 - 2014-10-30 23:51:29 UTC  |  Edited by: Dirk Magnum
There's a load of ways to regulate AWOXing without removing it. An SP-related blanket of concord protection for new players, increased tools for corps to pursue AWOXers beyond standard kill rights, removal of insurance payout for the aggressor on the next ship of theirs killed by corp mates, and every other half-measure between CCP's current proposal and the system of old. The onus should always remain on corp members to protect themselves, or strike back at AWOXers.

This is the next step towards theme-parking highsec, and worries me greatly. CCP is overstepping a more balanced regulation of AWOXing by a huge degree.

Also, as an RvB player this breaks the legs of every special event we do.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Dwissi
Miners Delight Reborn
#80 - 2014-10-31 00:01:35 UTC  |  Edited by: Dwissi
Steve Ronuken wrote:
Dwissi wrote:
Sugar Kyle wrote:
Regnag Leppod wrote:


Overall though, CCP needs to decide who they want to own a POS before they make changes to them. You can't expect to create a POS system that people can call "home" then give it tiny amounts of defense, and expect your average small corp to even bother using one. If your vision is that only corps with 100+ people have a POS, fine, but it's going to need to handle the actions/needs of that many players. To say they need to be scalable is fine, but then you lose the "home" idea completely except for the high level ones, which puts us right back at having outposts.

Love the enthusiasm and the ideas, but find your foundation first please.


Yes. This is why some of us have been shaking the bushes and talking to people about POS to compose a document for CCP about how players actually use, see, and view their POS vs what metrics say about them. They are not jumping into the POS changes but looking to turn it into the homes and wanted objects that they should be.


Any reason for not 'shaking those bushes ' in the public? Its simply hard to see from our side who gets to deliver input to you guys and who isnt. Doesnt look very representative when it happens without 'us' being able to see the different views and usages that are discussed and risking that some views never get listed.


Actually, we have been asking in public. The discussions with people tend to be in private, due to opsec, but the asking was public.



Well - the asking being public isnt really helpful. Its the results of discussions or the discussions themselves that matter. And i simply dont see the 'opsec' part you state. No need to state systems and/or positions or details that might give too much away. Things can easily be 'generalized' for bullet points - but not knowing who delivers that input in the end makes it not very representative.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty