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Hard Stripes --Ship Replacement Upgrade

Author
Takeshi Kumamato
Blaze Orange Expeditions
#181 - 2014-10-30 00:30:22 UTC  |  Edited by: Takeshi Kumamato
Nikk Narrel wrote:

These ships are technically more powerful, the same way NPC ships are.
That ship is a Boss MOB, not a a rank and file NPC such as this idea refers to.
The ships are expected to be balanced with the absolute worst tracking and movement modifiers.
The sensors on these will take significantly longer to lock, than other ships in their size class.
>is capable of lasting a couple of minutes in a fight
>can have a reasonable chance of converting an opponents error, if severe enough
>otherwise will lose in any encounter against a live player
Since they can NEVER choose to fit a point, they can't stop anyone from leaving an encounter when it suits them.
To give new meaning to a common term, these ships are specifically HANDICAPPED, and this makes them harmless to the market.

What makes a ship a Boss MOB instead of a rank and file NPC? I thought it was determined by whether it dropped a commander wreck, but apparently you think differently.

For an as of yet unknown reason you didn't like the last npc so I'm going to try another one.

Do you mean this NPC? It's from level 4 missions. http://games.chruker.dk/eve_online/item.php?type_id=28178

A player version would look like this:

[Upgraded level 3 battleship]
Damage output: 1340 dps Kin/Therm
Tracking speed: 1.0433 rad/s
Range: 160km
Signature radius: 39m
Scan Resolution: 950mm
Sensor Strength: 460 points
Top Speed: 5,120m/s
Mass: 1,000,000 kg
Inertia modifier: 0.01
Shield capacity: 44750 EM: 69% Exp: 79% Kin: 49% Therm: 59%
Armor capacity: 55250 EM: 69% Exp: 79% Kin: 49% Therm: 59%
Hull: 66750
Shield recharge time: 500 seconds
Capacitor capacity: 4300 GJ
Capacitor Recharge time: 1000 seconds
Cargo capacity: 2,000,000m
Energy neut amount: 2000
Energy neut Range: 30km
Energy neut duration: 10sec
Sensor Dampening duration: 10sec
Sensor dampening Range+Falloff: 20km +10km
Sensor dampening effect: -30km range + -30% scan resolution

This ship can't fit a point and its capabilities are known, so will it not affect the market?

By the way, you could just tell us which npc you'd want your proposed ship to be based on.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#182 - 2014-10-30 11:14:11 UTC
Nikk Narrel wrote:

This is already demonstrated in game, by mission runners who fit for their targets, matching DPS to the target's known defensive weaknesses, and matching defenses to best counter the target's known attack abilities.

The fact you seem disinterested in this idea, and consider it bad, tells me that most of all you would simply avoid it in game.

I think you choose to disbelieve that a play-style could exist where interaction is the primary goal, and winning is not a priority.

More specifically, I think you are unwilling to grasp that someone can play, and not care about winning.


the first point here...all freighter pilots know full well that gankers fit cats with hybrids for max dps i.e. thermal and kinetic damage yet do not fit for this eventuality. even if they did the gankers would simply bring a couple more cats. Knowing the likely incoming dps often doesn't make a difference or even matter if enough of the dps ships are brought to the fight. This becomes much more easy to do when you have free ships to bring and therefore no isk at risk.

for the rest you have once again made an assumption that is wrong. I run combat anoms ad often interact with the other players doing so. I either win the race or they do. I usually ask what they got and congratulate them if they win, if I win and they had already killed much of the site I usually split loot as I don't like to just take the lot. If it's a standing start for us both and I win I keep the spoils. Winning is nice but definitely not the priority.

Whether a pilot interacts or not is based purely on how the pilot plays, nothing to do with the ship being free.
Nikk Narrel
Moonlit Bonsai
#183 - 2014-10-30 13:24:10 UTC
Takeshi Kumamato wrote:
By the way, you could just tell us which npc you'd want your proposed ship to be based on.

The last ship felt like you trying to make the point, that because some NPC ships are extraordinary and quite capable, that this reflects on the idea in question.

The NPC ships I refer to, would be from level 3 missions and lower.
They would not have special plot names, to show a unique character identity.

Also, they would not bring their stats over directly.
The devs would need to pull out the enhancements they were given, to compensate for the simplified patterns they used to fight with.

I bet you could actually design a BS, with limited penetration due to damage type, a big hole in it's defense which allows pilots to punch holes in it easily if they plan accordingly, and the inability to hit below it's size class due to tracking issues.

As a point of note: We can give these ships negative resistance modifiers, showing that not only are they unprotected from thermal damage, (or whatever type), but actually take extra damage due to flaws in their design.
Nikk Narrel
Moonlit Bonsai
#184 - 2014-10-30 13:34:16 UTC
Corraidhin Farsaidh wrote:
Nikk Narrel wrote:

This is already demonstrated in game, by mission runners who fit for their targets, matching DPS to the target's known defensive weaknesses, and matching defenses to best counter the target's known attack abilities.

The fact you seem disinterested in this idea, and consider it bad, tells me that most of all you would simply avoid it in game.

I think you choose to disbelieve that a play-style could exist where interaction is the primary goal, and winning is not a priority.

More specifically, I think you are unwilling to grasp that someone can play, and not care about winning.


the first point here...all freighter pilots know full well that gankers fit cats with hybrids for max dps i.e. thermal and kinetic damage yet do not fit for this eventuality. even if they did the gankers would simply bring a couple more cats. Knowing the likely incoming dps often doesn't make a difference or even matter if enough of the dps ships are brought to the fight. This becomes much more easy to do when you have free ships to bring and therefore no isk at risk.

for the rest you have once again made an assumption that is wrong. I run combat anoms ad often interact with the other players doing so. I either win the race or they do. I usually ask what they got and congratulate them if they win, if I win and they had already killed much of the site I usually split loot as I don't like to just take the lot. If it's a standing start for us both and I win I keep the spoils. Winning is nice but definitely not the priority.

Whether a pilot interacts or not is based purely on how the pilot plays, nothing to do with the ship being free.

But you don't have more free ships to bring. This does not create pilots who did not previously exist.

The ship being free means that each individual pilot who DOES show up in a free one, is less effective to the point that more of them are needed to achieve the same effect.

So, are you suggesting we will have more players trying to gank with these, players who before were not playing with this side of the game?
Because the alternative, is that they fall below the needed threshold of total DPS required to succeed.

All it takes is a cool down timer, to balance out such expectations of abuse, should it become necessary.
I doubt the devs will need to go that route, but they would have the option if needed.
Takeshi Kumamato
Blaze Orange Expeditions
#185 - 2014-10-30 20:07:26 UTC  |  Edited by: Takeshi Kumamato
Guidelines have been updated.
Nikk Narrel wrote:

These ships are technically more powerful, the same way NPC ships are.
That ship is a Boss MOB, not a a rank and file NPC such as this idea refers to.
The NPC ships I refer to, would be from level 3 missions and lower
The ships are expected to be balanced with the absolute worst tracking and movement modifiers.
The sensors on these will take significantly longer to lock, than other ships in their size class.
>is capable of lasting a couple of minutes in a fight
>can have a reasonable chance of converting an opponents error, if severe enough
>otherwise will lose in any encounter against a live player
Since they can NEVER choose to fit a point, they can't stop anyone from leaving an encounter when it suits them.
To give new meaning to a common term, these ships are specifically HANDICAPPED, and this makes them harmless to the market.

Nikk Narrel wrote:
We can give these ships negative resistance modifiers, showing that not only are they unprotected from thermal damage, (or whatever type), but actually take extra damage due to flaws in their design.

This made my day.

Would this ship fit your guidelines? It's from level 3 missions. http://games.chruker.dk/eve_online/item.php?type_id=16984

A player version would look like this:

[Upgraded level 3 battleship]
Damage output: 1340 dps Kin/Therm
Tracking speed: 1.0433 rad/s
Range: 160km
Signature radius: 39m
Scan Resolution: 950mm
Sensor Strength: 460 points
Top Speed: 5,120m/s
Mass: 1,000,000 kg
Inertia modifier: 0.01
Shield capacity: 44750 EM: 69% Exp: 79% Kin: 49% Therm: 59%
Armor capacity: 55250 EM: 69% Exp: 79% Kin: 49% Therm: 59%
Hull: 66750
Shield recharge time: 500 seconds
Capacitor capacity: 4300 GJ
Capacitor Recharge time: 1000 seconds
Cargo capacity: 2,000,000m3
Energy neut amount: 2000
Energy neut Range: 30km
Energy neut duration: 10sec
Sensor Dampening duration: 10sec
Sensor dampening Range+Falloff: 20km +10km
Sensor dampening effect: -30km range + -30% scan resolution

This ship can't fit a point and is thus handicapped, so will it not affect the market?
Paranoid Loyd
#186 - 2014-10-30 20:11:21 UTC
Takeshi Kumamato wrote:
Cargo capacity: 2,000,000m
Shocked

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Nikk Narrel
Moonlit Bonsai
#187 - 2014-10-30 20:33:31 UTC
Takeshi Kumamato wrote:
Guidelines have been updated.
Nikk Narrel wrote:

These ships are technically more powerful, the same way NPC ships are.
That ship is a Boss MOB, not a a rank and file NPC such as this idea refers to.
The NPC ships I refer to, would be from level 3 missions and lower
The ships are expected to be balanced with the absolute worst tracking and movement modifiers.
The sensors on these will take significantly longer to lock, than other ships in their size class.
We can give these ships negative resistance modifiers, showing that not only are they unprotected from thermal damage, (or whatever type), but actually take extra damage due to flaws in their design.
>is capable of lasting a couple of minutes in a fight
>can have a reasonable chance of converting an opponents error, if severe enough
>otherwise will lose in any encounter against a live player
Since they can NEVER choose to fit a point, they can't stop anyone from leaving an encounter when it suits them.
To give new meaning to a common term, these ships are specifically HANDICAPPED, and this makes them harmless to the market.


Would this ship fit your guidelines? It's from level 3 missions. http://games.chruker.dk/eve_online/item.php?type_id=16984

A player version would look like this:

[Upgraded level 3 battleship]
Damage output: 1340 dps Kin/Therm
Tracking speed: 1.0433 rad/s
Range: 160km
Signature radius: 39m
Scan Resolution: 950mm
Sensor Strength: 460 points
Top Speed: 5,120m/s
Mass: 1,000,000 kg
Inertia modifier: 0.01
Shield capacity: 44750 EM: 69% Exp: 79% Kin: 49% Therm: 59%
Armor capacity: 55250 EM: 69% Exp: 79% Kin: 49% Therm: 59%
Hull: 66750
Shield recharge time: 500 seconds
Capacitor capacity: 4300 GJ
Capacitor Recharge time: 1000 seconds
Cargo capacity: 2,000,000m3
Energy neut amount: 2000
Energy neut Range: 30km
Energy neut duration: 10sec
Sensor Dampening duration: 10sec
Sensor dampening Range+Falloff: 20km +10km
Sensor dampening effect: -30km range + -30% scan resolution

This ship can't fit a point and is thus handicapped, so will it not affect the market?

Why would you assume the devs would take something like this, and stick it in the game?

While you may be technically correct about the ship being a level 3 NPC boat, it certainly does not fit my description for low impact examples.

And it certainly is not stripped down to remove the compensating stats for being NPC controlled.

Where are the holes in it's defense? Why does it have any electronic warfare?
It's almost like you are cherry picking the strongest ships you can find, to prop up a straw man as an example to shoot down.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#188 - 2014-10-30 21:33:00 UTC
Nikk Narrel wrote:
blurb

But you don't have more free ships to bring. This does not create pilots who did not previously exist.

The ship being free means that each individual pilot who DOES show up in a free one, is less effective to the point that more of them are needed to achieve the same effect.

So, are you suggesting we will have more players trying to gank with these, players who before were not playing with this side of the game?
Because the alternative, is that they fall below the needed threshold of total DPS required to succeed.

All it takes is a cool down timer, to balance out such expectations of abuse, should it become necessary.
I doubt the devs will need to go that route, but they would have the option if needed.[/quote]

You will have gankers using these ships instead of the ships they must actually buy for that purpose. Need more pilots? Fine bring more alts or ganker friends *just as they do now*. Except with you free ships there would be absolutely no cost to the gankers. Cool down timer? Fine, make more alts.

And are you suggesting that the free BS size ship would have less ehp and tank than a gank cat? If so it is no better than a rookie ship that is already free.
Takeshi Kumamato
Blaze Orange Expeditions
#189 - 2014-10-30 21:41:59 UTC
Nikk Narrel wrote:
Takeshi Kumamato wrote:
Guidelines have been updated.
Nikk Narrel wrote:

These ships are technically more powerful, the same way NPC ships are.
That ship is a Boss MOB, not a a rank and file NPC such as this idea refers to.
The NPC ships I refer to, would be from level 3 missions and lower
The ships are expected to be balanced with the absolute worst tracking and movement modifiers.
The sensors on these will take significantly longer to lock, than other ships in their size class.
We can give these ships negative resistance modifiers, showing that not only are they unprotected from thermal damage, (or whatever type), but actually take extra damage due to flaws in their design.
>is capable of lasting a couple of minutes in a fight
>can have a reasonable chance of converting an opponents error, if severe enough
>otherwise will lose in any encounter against a live player
Since they can NEVER choose to fit a point, they can't stop anyone from leaving an encounter when it suits them.
To give new meaning to a common term, these ships are specifically HANDICAPPED, and this makes them harmless to the market.


[Upgraded level 3 battleship]
Damage output: 1340 dps Kin/Therm
Tracking speed: 1.0433 rad/s
Range: 160km
Signature radius: 39m
Scan Resolution: 950mm
Sensor Strength: 460 points
Top Speed: 5,120m/s
Mass: 1,000,000 kg
Inertia modifier: 0.01
Shield capacity: 44750 EM: 69% Exp: 79% Kin: 49% Therm: 59%
Armor capacity: 55250 EM: 69% Exp: 79% Kin: 49% Therm: 59%
Hull: 66750
Shield recharge time: 500 seconds
Capacitor capacity: 4300 GJ
Capacitor Recharge time: 1000 seconds
Cargo capacity: 2,000,000m3
Energy neut amount: 2000
Energy neut Range: 30km
Energy neut duration: 10sec
Sensor Dampening duration: 10sec
Sensor dampening Range+Falloff: 20km +10km
Sensor dampening effect: -30km range + -30% scan resolution

This ship can't fit a point and is thus handicapped, so will it not affect the market?

Why would you assume the devs would take something like this, and stick it in the game?

While you may be technically correct about the ship being a level 3 NPC boat, it certainly does not fit my description for low impact examples.

And it certainly is not stripped down to remove the compensating stats for being NPC controlled.

Where are the holes in it's defense? Why does it have any electronic warfare?

How should it be stripped down?
It has a kinetic hole in its defenses.
You didn't mention anything about electronic warfare except points. Are these ships not allowed to have other kinds of electronic warfare?
Nikk Narrel
Moonlit Bonsai
#190 - 2014-10-31 13:23:38 UTC
Corraidhin Farsaidh wrote:
You will have gankers using these ships instead of the ships they must actually buy for that purpose. Need more pilots? Fine bring more alts or ganker friends *just as they do now*. Except with you free ships there would be absolutely no cost to the gankers. Cool down timer? Fine, make more alts.

And are you suggesting that the free BS size ship would have less ehp and tank than a gank cat? If so it is no better than a rookie ship that is already free.

This is priceless...

You do understand, that you have players using up more time AND / OR effort in order to compensate for the shortcomings of the so-called free ships.

Using the BS class, they would lose to another BS.
(Assuming competent play on both sides)

Using the BS class against a smaller target, it's not that they lack the damage output capability, it is rather that a competent pilot would easily speed tank them into insignificance.

But, if you think time is worth less than ISK, you are suffering from the same perceptional blindfold that you accuse the player who avoids spending ISK already.
Since ISK grinding is a time sink, then having this idea take additional time, instead of ISK, to accomplish a comparable goal balances out.
Ix Method
Doomheim
#191 - 2014-10-31 13:28:30 UTC
Nikk Narrel wrote:
This is priceless...

Literally everybody agrees.

Travelling at the speed of love.

Gadget Helmsdottir
Gadget's Workshop
#192 - 2014-10-31 13:38:15 UTC
Ummm... the gank targets for these BS'es would be Freighters and maybe Exhumers/Barges. The skiff might be able to speed tank a bit, the others not so much...

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Luwc
State War Academy
Caldari State
#193 - 2014-10-31 13:48:26 UTC
So basically you want LP items without having to turn LP in ?

http://hugelolcdn.com/i/267520.gif

Nikk Narrel
Moonlit Bonsai
#194 - 2014-10-31 14:01:46 UTC
Takeshi Kumamato wrote:
How should it be stripped down?
It has a kinetic hole in its defenses.
You didn't mention anything about electronic warfare except points. Are these ships not allowed to have other kinds of electronic warfare?

First, the shield recharge time needs to be increased. It has no passive tank, effectively.
Next, this has awful range. Smaller ships can simply dance away from it.
Next, the signature radius needs to be widened. This boat lacks the energy grid refinements that make it a harder target.
Scan resolution? Not a strong point here.
Top speed? It makes other battleships look fast.
Mass.... This baby has some junk in the trunk...
Inertia Mod, not fast.
Shields and armor? Well, they exist, yes...
And it does have a hull...
Your cargo could have fitted 4 unpackaged BS hulls, twice what fits into a carrier's SMB.
And this doesn't need Electronic warfare, it will just use up slots needed for the laptop filled with gallente entertainment images.

Here is what I came up with, for a hull that could pass for Raven or Scorpion model.


Range: 40km
Signature radius: 900m
Scan Resolution: 30mm
Sensor Strength: 10 points
Top Speed: 50m/s
Mass: 200,000,000 kg
Inertia modifier: 0.2x
Shield capacity: 10000 EM: 0% Exp: 50% Kin: 40% Therm: 0%
Armor capacity: 5000 EM: 50% Exp: 10% Kin: 25% Therm: 0%
Hull: 6000
Shield recharge time: 6,000 seconds
Capacitor capacity: 4300 GJ
Capacitor Recharge time: 1000 seconds
Cargo capacity: 200m3
Takeshi Kumamato
Blaze Orange Expeditions
#195 - 2014-10-31 14:32:43 UTC  |  Edited by: Takeshi Kumamato
Nikk Narrel wrote:

Range: 40km
Signature radius: 900m
Scan Resolution: 30mm
Sensor Strength: 10 points
Top Speed: 50m/s
Mass: 200,000,000 kg
Inertia modifier: 0.2x
Shield capacity: 10000 EM: 0% Exp: 50% Kin: 40% Therm: 0%
Armor capacity: 5000 EM: 50% Exp: 10% Kin: 25% Therm: 0%
Hull: 6000
Shield recharge time: 6,000 seconds
Capacitor capacity: 4300 GJ
Capacitor Recharge time: 1000 seconds
Cargo capacity: 200m3

What attribute does "range" refer to? Weapons range? Targeting range? Both?
What is its targeting range, or weapons range if "range" applies to only one attribute?
What are its damage amount, type, tracking speed, and turret signature resolution?
What is its warp speed?
How many targets can it have locked?
Does it have unlimited ammo, or does it need player-built charges?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#196 - 2014-10-31 14:38:09 UTC
Nikk Narrel wrote:

This is priceless...

...blurb where you completely miss the point...

Using the BS class against a smaller target, it's not that they lack the damage output capability, it is rather that a competent pilot would easily speed tank them into insignificance.

But, if you think time is worth less than ISK, you are suffering from the same perceptional blindfold that you accuse the player who avoids spending ISK already.
Since ISK grinding is a time sink, then having this idea take additional time, instead of ISK, to accomplish a comparable goal balances out.



So freighters and barges that are the usual targets for gankers can speed tank? Even if this were true it would now only take one sacrificial ship to web the target instead of the curretn however many it takes.

Any player who has worked up standings for the BS category of free ship will already be able to make enough isk to cover the cost of throwaway ships, why should they then be given free ones at the expense of sales of ships by newer/lower end manufacturers?

I am not wearing any blindfold but it seems you have your head in the sand regarding literally all the feedback provided so far.
Nikk Narrel
Moonlit Bonsai
#197 - 2014-10-31 14:59:22 UTC
Takeshi Kumamato wrote:
Nikk Narrel wrote:

Range: 40km
Signature radius: 900m
Scan Resolution: 30mm
Sensor Strength: 10 points
Top Speed: 50m/s
Mass: 200,000,000 kg
Inertia modifier: 0.2x
Shield capacity: 10000 EM: 0% Exp: 50% Kin: 40% Therm: 0%
Armor capacity: 5000 EM: 50% Exp: 10% Kin: 25% Therm: 0%
Hull: 6000
Shield recharge time: 6,000 seconds
Capacitor capacity: 4300 GJ
Capacitor Recharge time: 1000 seconds
Cargo capacity: 200m3

What is its damage amount, type, tracking speed, and signature resolution?
What is its warp speed?
How many targets can it have locked?

These are strongly balance items, but I might suggest starting points.

Damage amount: 100 DPS Thermal
Signature resolution: 700 m
Tracking Speed: 0.004 rad/sec
Warp Speed: 1.4 AU/s
Maximum Locked Targets: 2

Hope that helps.
Nikk Narrel
Moonlit Bonsai
#198 - 2014-10-31 15:05:45 UTC
Corraidhin Farsaidh wrote:
Nikk Narrel wrote:

This is priceless...

...blurb where you completely miss the point...

Using the BS class against a smaller target, it's not that they lack the damage output capability, it is rather that a competent pilot would easily speed tank them into insignificance.

But, if you think time is worth less than ISK, you are suffering from the same perceptional blindfold that you accuse the player who avoids spending ISK already.
Since ISK grinding is a time sink, then having this idea take additional time, instead of ISK, to accomplish a comparable goal balances out.



So freighters and barges that are the usual targets for gankers can speed tank? Even if this were true it would now only take one sacrificial ship to web the target instead of the curretn however many it takes.

Any player who has worked up standings for the BS category of free ship will already be able to make enough isk to cover the cost of throwaway ships, why should they then be given free ones at the expense of sales of ships by newer/lower end manufacturers?

I am not wearing any blindfold but it seems you have your head in the sand regarding literally all the feedback provided so far.

Because the damage output lost by using the so-called free ship at least doubles, (if not more than), the number of pilots required to fly them.

The time lost maintaining and using these pilots, even if simply alts, would be more than the time needed to earn the ISK to buy the better ship.

These are not intended to be cost effective, in the sense you are concerned with here.
Takeshi Kumamato
Blaze Orange Expeditions
#199 - 2014-10-31 15:08:46 UTC
Nikk Narrel wrote:

Damage amount: 100 DPS Thermal
Signature resolution: 700 m
Tracking Speed: 0.004 rad/sec
Warp Speed: 1.4 AU/s
Maximum Locked Targets: 2
Range: 40km
Signature radius: 900m
Scan Resolution: 30mm
Sensor Strength: 10 points
Top Speed: 50m/s
Mass: 200,000,000 kg
Inertia modifier: 0.2x
Shield capacity: 10000 EM: 0% Exp: 50% Kin: 40% Therm: 0%
Armor capacity: 5000 EM: 50% Exp: 10% Kin: 25% Therm: 0%
Hull: 6000
Shield recharge time: 6,000 seconds
Capacitor capacity: 4300 GJ
Capacitor Recharge time: 1000 seconds
Cargo capacity: 200m3

Does "range' refer to targeting range, weapons range, or both? If it only refers to one, then what should the value of the other attribute be?
This ship would be incredibly useful in collapsing wormholes. Because it's free, it's much less skill-intensive and cheaper than using a collapsing HiC. If your collapsing alt uses one of these ships and collapses on the wrong side or is caught, it can just die with minimal economic impact. This would definitely affect the market for heavy interdictors.
Nikk Narrel
Moonlit Bonsai
#200 - 2014-10-31 15:17:23 UTC  |  Edited by: Nikk Narrel
Takeshi Kumamato wrote:
Nikk Narrel wrote:

Damage amount: 100 DPS Thermal
Signature resolution: 700 m
Tracking Speed: 0.004 rad/sec
Warp Speed: 1.4 AU/s
Maximum Locked Targets: 2
Range: 40km
Signature radius: 900m
Scan Resolution: 30mm
Sensor Strength: 10 points
Top Speed: 50m/s
Mass: 200,000,000 kg
Inertia modifier: 0.2x
Shield capacity: 10000 EM: 0% Exp: 50% Kin: 40% Therm: 0%
Armor capacity: 5000 EM: 50% Exp: 10% Kin: 25% Therm: 0%
Hull: 6000
Shield recharge time: 6,000 seconds
Capacitor capacity: 4300 GJ
Capacitor Recharge time: 1000 seconds
Cargo capacity: 200m3

Does "range' refer to targeting range, weapons range, or both? If it only refers to one, then what should the value of the other attribute be?
This ship would be incredibly useful in collapsing wormholes. Because it's free, it's much less skill-intensive and cheaper than using a collapsing HiC. If your collapsing alt uses one of these ships and collapses on the wrong side or is caught, it can just die with minimal economic impact. This would definitely affect the market for heavy interdictors.

For the weapons, it refers to both.

A good balance point, regarding mass.

One of two solutions to this should be considered.
1. The mass is considered non-existant to wormholes entries in this specific context.
(Specific to removing from the value the WH-entry can pass before collapse)

2. These ships are treated as being too large for entry into wormholes at all.