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The end of Corpmate Awoxxing?

First post First post
Author
La Nariz
Aliastra
Gallente Federation
#261 - 2014-10-30 19:43:38 UTC  |  Edited by: La Nariz
Syn Shi wrote:
La Nariz wrote:
Mike Azariah wrote:
Do I contradict myself? Very well, then I contradict myself, I am large, I contain multitudes
-walt witman

personally I had issue when Concord popped me when I was running an incursion and ignored the Sansha.

Yeah, It doesn't all make sense but that does not preclude me from liking it when it does.

m


The issue with concord is that it exists in the first place.



I don't know about you but I think Goons have done a better job at removing pvp from the game than ccp or carebears have.

Just look at Null.



Translated for Goons: F1


:ccp: neglected it and we found the best ways to take advantage of mechanics.

It took two parties to embrace the buttlord accord to so make sure you include pl/nc. In your terrible uninformed opinions.

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Unsuccessful At Everything
The Troll Bridge
#262 - 2014-10-30 19:45:30 UTC
La Nariz wrote:
The issue with concord is that it exists in the first place.


This.


You can also take the word "concord" and replace it with "Highsec", "Insurance" , "Titans" or "Safety" and it still makes perfect sense.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

La Nariz
Aliastra
Gallente Federation
#263 - 2014-10-30 19:45:45 UTC
PotatoOverdose wrote:
PotatoOverdose wrote:

You actually think pvp should require nothing more than joining some daft fool's corp? I just want to make sure you actually believe what you're telling me here, because I can barely believe it myself.


Kaarous Aldurald wrote:

No, I can still get into the their corps.

Being able to do anything in any way after that is what is proposed to be removed.

So, to be clear, what you're saying is you think that getting into somebody's corp is all you should have to do to be able to pvp some dudes?


Api exists and they could take 2 minutes to check to see if "ikillblues420" has killed corpmates instead of having :ccp: do it for them.

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Krusty the Klown
University of Caille
Gallente Federation
#264 - 2014-10-30 19:46:23 UTC
Kaarous Aldurald wrote:

I am a solo player largely due to time constraints from my irl job. That's why this pisses me off so much, because as such a player, awoxing is the ONE way that I can inflict meaningful loss on people who would otherwise suffer exactly zero losses. Why should they get to be immune? Why is their sub worth more than mine? Why should their petty peace of mind merit the removal of my playstyle?


I'm genuinely curious but how would someone inflict meaningful losses to you? If I understand correctly that should be able to happen to anyone and everyone.

The problem is, that the people are well aware what an awoxer can do and might have even experienced one themselves but cannot understand any of the risks involved. An awoxer is just seen as a guy who joins a corp until everyone is off the guard and shoots anyone with a valuable ship. Usually this is even done with an alt so it can be seen as there is no risk involved. Maybe you could explain the process a little?
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#265 - 2014-10-30 19:48:13 UTC
La Nariz wrote:

Api exists and they could take 2 minutes to check to see if "ikillblues420" has killed corpmates instead of having :ccp: do it for them.

So what you're saying is a new player with a blank history, like that of an alt, should be deemed an unacceptable risk to many hisec social groups?
La Nariz
Aliastra
Gallente Federation
#266 - 2014-10-30 19:48:27 UTC
Krusty the Klown wrote:
Kaarous Aldurald wrote:

I am a solo player largely due to time constraints from my irl job. That's why this pisses me off so much, because as such a player, awoxing is the ONE way that I can inflict meaningful loss on people who would otherwise suffer exactly zero losses. Why should they get to be immune? Why is their sub worth more than mine? Why should their petty peace of mind merit the removal of my playstyle?


I'm genuinely curious but how would someone inflict meaningful losses to you? If I understand correctly that should be able to happen to anyone and everyone.

The problem is, that the people are well aware what an awoxer can do and might have even experienced one themselves but cannot understand any of the risks involved. An awoxer is just seen as a guy who joins a corp until everyone is off the guard and shoots anyone with a valuable ship. Usually this is even done with an alt so it can be seen as there is no risk involved. Maybe you could explain the process a little?


By killing me while I am awoxing them, they aren't helpless and can fit guns to any ship with hard points.

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La Nariz
Aliastra
Gallente Federation
#267 - 2014-10-30 19:51:33 UTC
PotatoOverdose wrote:
La Nariz wrote:

Api exists and they could take 2 minutes to check to see if "ikillblues420" has killed corpmates instead of having :ccp: do it for them.

So what you're saying is a new player with a blank history, like that of an alt, should be deemed an unacceptable risk to many hisec social groups?


A new player wouldn't be able to fit anything to hurt you, zero risk. Their xenophobia is their own problem and yes it hurts newbies so maybe ccp aught to fix that instead of destroying potential for content.

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PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#268 - 2014-10-30 19:52:05 UTC  |  Edited by: PotatoOverdose
La Nariz wrote:
Krusty the Klown wrote:
Kaarous Aldurald wrote:

I am a solo player largely due to time constraints from my irl job. That's why this pisses me off so much, because as such a player, awoxing is the ONE way that I can inflict meaningful loss on people who would otherwise suffer exactly zero losses. Why should they get to be immune? Why is their sub worth more than mine? Why should their petty peace of mind merit the removal of my playstyle?


I'm genuinely curious but how would someone inflict meaningful losses to you? If I understand correctly that should be able to happen to anyone and everyone.

The problem is, that the people are well aware what an awoxer can do and might have even experienced one themselves but cannot understand any of the risks involved. An awoxer is just seen as a guy who joins a corp until everyone is off the guard and shoots anyone with a valuable ship. Usually this is even done with an alt so it can be seen as there is no risk involved. Maybe you could explain the process a little?


By killing me while I am awoxing them, they aren't helpless and can fit guns to any ship with hard points.

Remind me, what do you tell new bros about ratting with neuts in local, something about pve fits not doing something or other too well in pvp....?
Krusty the Klown
University of Caille
Gallente Federation
#269 - 2014-10-30 19:55:01 UTC
La Nariz wrote:

By killing me while I am awoxing them, they aren't helpless and can fit guns to any ship with hard points.


What if we assume you aren't completely incompetent and attack your target while he's in a mission ship / in the middle of mining where you are likely to have enough time to kill your target before reinforcements appear?
La Nariz
Aliastra
Gallente Federation
#270 - 2014-10-30 19:55:35 UTC
PotatoOverdose wrote:
La Nariz wrote:
Krusty the Klown wrote:
Kaarous Aldurald wrote:

I am a solo player largely due to time constraints from my irl job. That's why this pisses me off so much, because as such a player, awoxing is the ONE way that I can inflict meaningful loss on people who would otherwise suffer exactly zero losses. Why should they get to be immune? Why is their sub worth more than mine? Why should their petty peace of mind merit the removal of my playstyle?


I'm genuinely curious but how would someone inflict meaningful losses to you? If I understand correctly that should be able to happen to anyone and everyone.

The problem is, that the people are well aware what an awoxer can do and might have even experienced one themselves but cannot understand any of the risks involved. An awoxer is just seen as a guy who joins a corp until everyone is off the guard and shoots anyone with a valuable ship. Usually this is even done with an alt so it can be seen as there is no risk involved. Maybe you could explain the process a little?


By killing me while I am awoxing them, they aren't helpless and can fit guns to any ship with hard points.

Remind me, what do you tell new bros about ratting with neuts in local, something about pve fits not doing doing something or other too well in pvp....?


They are newbees not newbros, reddit scum, I tell them to fleet up. In case you still can't tell or don't understand, numbers matter.

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Kaarous Aldurald
Black Hydra Consortium.
#271 - 2014-10-30 19:56:36 UTC
Krusty the Klown wrote:

I'm genuinely curious but how would someone inflict meaningful losses to you?


You do realize they can shoot back, right? That's how. My awox boat is a blinged out Gnosis, if anyone were to kill it, it's a significant loss.

Quote:

The problem is, that the people are well aware what an awoxer can do and might have even experienced one themselves but cannot understand any of the risks involved.


That's their problem. Not mine. It shouldn't necessitate the removal of my playstyle because they can't use Google.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

La Nariz
Aliastra
Gallente Federation
#272 - 2014-10-30 19:57:13 UTC
Krusty the Klown wrote:
La Nariz wrote:

By killing me while I am awoxing them, they aren't helpless and can fit guns to any ship with hard points.


What if we assume you aren't completely incompetent and attack your target while he's in a mission ship / in the middle of mining where you are likely to have enough time to kill your target before reinforcements appear?


If they are afk, oh well shouldn't have been afk. It's kill me, fleet up and kill me, re ship and kill me or some combination of that.

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Lucas Kell
Solitude Trading
S.N.O.T.
#273 - 2014-10-30 19:58:49 UTC
Jenn aSide wrote:
Lucas Kell wrote:
Excellent News! I've always thought this would be a good idea to get changed. Sure, there are players who enjoy joining corps and ganking a bunch of people and they won't be able to do that anymore. The thing is that's a small group of people and they undoubtedly like a good many other methods of ganking people in EVE. The upside to the change would be that newer players wanting to become part of the social groups which make EVE what it is will be able to do so with a far greater ease, and without undocking their first ever battleship, getting blown up by their "friends" for no reason beyond "the lulz" and quitting.
YAY, newbies can join a corp in a game where it's increasingly unlikely that anything really interesting or noteworthy will ever happen.

This is the exact opposite of what EVE should be doing. Playing EVE should keep a player on edge, not making him feel comfortable. The last thing CCP should be doing is making it easier for a player who would have quit had he been confronted with an unpleasant reality. CCP should be trying to find ways to intice more emotionally stable and tough minded players into the game, not catering to the lowest common denominator like almost all other MMOs do.
Apparently many members of the community, members of the CSM and the devs disagree with you. I get why people want "tough minded" players, but you have to face the reality that most games need to work into that. You can't just throw them in head first, watch them die horribly multiple times while you laugh and crap on them, then expect them to just suddenly "get it". Right now you either join and join a group and "get it" right away, or you get cast of to the abyss of solo carebear play for eternity. There's far too much of the latter occurring, so something needs to change to encourage player interaction. And yes, that will come in the form of softening the beginning part of the game. Get over it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#274 - 2014-10-30 19:59:04 UTC
Hells Bells, there are usually thirty times as many of them as there are of me. If that's not risk, I don't know what is.

Their failure to capitalize on this is not my fault either. But somehow it's presented as though it were, or that their ignorance should merit them being shielded against my ever showing up ever again.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

afkalt
Republic Military School
Minmatar Republic
#275 - 2014-10-30 20:00:18 UTC
Maybe one day people will stop trying to tell other people how to have fun.

And that goes to both camps, jesus it's like fighting toddlers.
Dersen Lowery
The Scope
#276 - 2014-10-30 20:02:00 UTC  |  Edited by: Dersen Lowery
Jonah Gravenstein wrote:
I think of an API as a Résumé or CV. Would you refuse to give a potential employer a copy of those because you're worried about privacy?


Resumes and CVs are extremely highly edited documents, to the point where a number of prominent individuals have falsified information on them to get jobs and succeeded. That's much more along the lines of what I'm thinking about than a full API check. The context depends, too: corps in sov nullsec are always going to be more paranoid than high sec corps, and that's fine. The problem is that the most immediately newbie-accessible corps are also incredibly paranoid. (What if you could start out in lowsec? Null?)

Jonah Gravenstein wrote:
"If you're someone like me who prefers to learn by doing how and where do you learn to run a corp? "
I feel that anybody who is running a corp that is looking to recruit others should at least have an understanding of game mechanics before they consider recruiting those who do not. In short learn the game first, then progress to running a corp.

"How tolerant should the game be of mistakes, given that most players learn from mistakes?"
I could argue the toss on the latter part of that statement P, there's many that refuse to learn by their mistakes and expect CCP to wrap them in cotton wool instead.


To point 1: Although I benefited from that myself in the particular case of EVE, I still get far more enjoyment out of a game from learning by failure than I do from learning by tutelage. I really understand a system when I've explored every success and every failure condition myself, whereas I'm only likely to know what works if someone tells me, not why it works or what happens if it doesn't. I obstinately refused to join the corp I knew I was going to join until I'd gotten all the way through the tutorial, because I didn't want anyone to tell me what to do or not do. Now, if I'm in a fleet and other people are depending on me doing the right thing, then sure, I'll take instruction. But it's much less fun for me than throwing myself into the deep end and then figuring out how to swim. In other words, I don't want vets to wrap me in cotton wool, either. ;-)

To point 2: CCP wants newbies to join player corps within 10 days of fetching their first rookie ship, because the numbers say that those people stick around (and again, no surprise there). They've identified the reluctance of high sec corps to recruit them as a problem. Relieving some of the pressure that makes them reluctant to recruit is an obvious thing, although the problem won't entirely go away until the corp interface is replaced by something far less maddening. Fixing the NPE to make the actual nature of the game more clear--maybe it could even explain the basics of setting up a corp!--would take care of a lot of the problem as well.

The last two people I ushered into EVE were excited about getting into the skullduggery and the PVP and the intrigue. They still didn't make it past the trial. Cotton wool wouldn't have helped them; I don't think it solves anything in the general case either (see my complaint with the NPE not communicating the nature of the game well).

Jonah Gravenstein wrote:
[If you're a newbie who knows nobody you can] Ask, while there are many asshats in the NPC corps who will tell newbies that "gankers are evil", "lowsec is evil" "you should mine or mission" etc; there are just as many who will encourage newbies to explore ALL of the possibilities open to them and to find something they enjoy.

CCP could certainly do a better job of pointing newbies to decent information sources, both in and out of game. It comes to something when CCP staff use the Eve Uni Wiki over their own (which is hilariously outdated)


Both are true, although the first is not anything you can count on. I got a great deal of useful information from a long time low sec resident who was chilling in one of the newbie corps handing out good advice, but that was luck as much as it was anything else. Maybe you're really lucky and you roll Gallente and choose the Center for Advanced Studies as part of your background? Part of the problem of relying on basic information that's crowd-sourced in real time is that the information is only as good as the loudest, or at least the most diligent, members of whatever crowd you happen to log into. I was fortunate; not everyone is. In fact, judging by the numbers, very few are.

Jonah Gravenstein wrote:
I think the NPE should make it very very clear that Eve is an extremely competitive and cut throat game, where losing your ship and stuff at the hands of others is a very common occurrence. They should also make it just as clear that highsec is not a safe zone, that Concord do not protect you, and that you are responsible for your own safety.

Agreed, the "corporation lite" idea that's been floating around wouldn't be a bad way to instigate this. One thing that needs to be done though is to discourage older players from discouraging newbies from exploring ALL of the possibilities, that in itself is griefing IMHO.

"The current mechanics place obstacles between new players and existing players."
They do, and they don't. It's hard to explain why though.


Point 1: They could also, you know, at least mention D-scan, so that you are introduced to one of the primary means of ensuring your own safety...

Point 2: Yes (though it's not griefing by EVE's narrow definition), and there are a lot of possible approaches to that. Getting newbies out of NPC corps and into player corps is one, but I think CCP could and should do more.

Point 3: One of the nice things about CCP's new schedule is that if this change doesn't accomplish its intended goal, it can be rolled back a few weeks later.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Josef Djugashvilis
#277 - 2014-10-30 20:03:31 UTC
Kaarous Aldurald wrote:
Josef Djugashvilis wrote:

If I may take the liberty of of paraphrasing the delightfully always angry Kaarous:

- It's all about me and what I want.


Call me when they suggest the complete deletion of how you play the game.;


The game has changed in oh so many ways since I started (early 2007) I just roll my eyes at some of the changes, the awful changes to exploration a year or so ago, then adapt and move on.

Should awoxing be pretty much removed from the game, I am sure you will also.

This is not a signature.

MatrixSkye Mk2
Republic University
Minmatar Republic
#278 - 2014-10-30 20:09:47 UTC
So much speculation going on here. So much blaming play styles. So much hate and resentment. In other words, the usual. CCP is making decisions based on facts that are simply not (explicitly) available to us. I think of all people that have posted here, only one has a reasonably good idea as to what really is going on, and that is Mike Azariah. But he is not able to say for obvious reasons. But there are some signs, the most obvious being that player retention may be on a steady decline.

That CCP is making these tough choices comes at no surprise to me at all. There is only so many times we can tell potential new players to "go back to WOW" before we start feeling the consequences ourselves. And I suspect that's the point we are at right now. Like I said, the signs are already there.

Successfully doinitwrong™ since 2006.

Aqriue
Center for Advanced Studies
Gallente Federation
#279 - 2014-10-30 20:14:48 UTC  |  Edited by: Aqriue
Kaarous Aldurald wrote:
NPC corps should have extremely punitive mechanics if your character is older than 60 days. 35% tax rate to all transactions, inability to run level 3 and 4 missions, and you cannot join fleets. Once you move to an NPC corp, you cannot create a new player corporation for 7 days, although you may join one. All of which is exempted from Faction Warfare corps.

Leaves new players alone, smashes those exploting the increased safety. Also highly incentivizes player corps in comparison, makes it something worth fighting for, something worth keeping instead of just glorified chat channels.

And in return, non-faction (player corps) cannot run level 1 or 2 missions, all standing is set to zero except travel purposes unless you are negative 1 or less (same faction militia for same empire is a "soldier unless blinky red from killing its own citizens, than no protection what so ever), all clones medical and jump are turned off (must use a POS to keep it active and stored, good luck defending your Alamo), you are taxed for every jump gate in .5 or higher, you pay a significantly higher income tax on market transactions, you cannot use NPC station services without paying a rental fee, research costs more (cause you got that POS to reduce), Ad nauseam etc. etc. to infinity I could go on. Yup, this logic goes both ways.

Why should the highsec empire factions support you, from a role play perspective forced through a game choice? The entire threadnaught is just a whine post how "emergent gameplay" of risk-free pew pew (CONCORD doesn't protect, it punishes....its a freaking brake mechanic to slow chaos FFS) where you expect someone to fight back in poorly fitted ship you have scrammed and demanded a ransom....but where the fck in the EULA or game mechanics says you will honor that ransom? Nothing....there is absolutely nothing that says the space pirate won't be a ****....high chance of destroying the target after the ransom and stealing valuable assets from the corp...why punish them even more? Seems you lot do it to the point most don't want to even talk to people.

To bad many of you are in denial that you won't risk losing a cheap BC or a fleet of catalysts (NO PVP IMMUNINITY AT ALL, UNLESS DOCKED AND NOT DRUNK PLAYING THE MARKET...bolded for effect) or god forbid try to infiltrate by being friendly then stealing the assets. It isn't a FPS, you can be a social butt pirate by taking the loot after looking like an ally for a few weeks instead of a quick lay in a day.

As for wardecs....FFS, again...gank or GTFO of highsec, if your in highsec you are protected just as much as the carebear you are whining about, they treat you the same until someone is the aggressor for non-wardec combat. If corp creation cost is to low for your eternal whine (lowsec and null, equal no cost), just equal it to creating the cost of a war dec and now you are both slitting your wrist. You cannot force someone into combat and fight back, but you can force yourself on them and beat the crap out of them...get the difference ? Probably not. They do have the choice to leave, but you can always attack them when they do not expect it and no, the surrender option is a joke....this is EVE we are talking about. Who would believe in that is an idiot, no game mechanic stops you from just ignoring it and crushing them into nothing.
Mag's
Azn Empire
#280 - 2014-10-30 20:16:41 UTC
It wouldn't surprise me if it happens.

Good luck either way. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.