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What's it take to gank Bustard?

First post
Author
Heather Austrene
Sebiestor Tribe
Minmatar Republic
#1 - 2014-10-29 05:14:31 UTC  |  Edited by: Heather Austrene
Thinking of using alt to run goods between Jita and Amarr. He can fly the ship below. I'm wondering what kind of gang it would take to gank it in high sec and how likely someone would try. And perhaps if there is any problem with the fit. I know that a slight gain in EHP can be achieved using power diagnostics in the lows to fit T2 LSEs, but thought the align time was worth the difference.

[Bustard, Bustard - Less slow align]
Damage Control II
Inertia Stabilizers II
Inertia Stabilizers II

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Explosive Deflection Field II
EM Ward Field II
EM Ward Field II

Prototype Cloaking Device I
[empty high slot]

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

EHP = 140,511 (somewhat less with my skills, substantially higher with overheating)
Surprise BankerAlt
Doomheim
#2 - 2014-10-29 07:13:39 UTC  |  Edited by: Surprise BankerAlt
6 Tornadoes. They cost about 100m each.
13 Catalysts. They're about 10m each.
However, the scouts don't normally scan haulers (afaik), only freighters/orcas, and they'd end up waiting out a 15m timer where there's a target potentially much more juicy (see: autopilot 5bn freighters). So yeah, you're fairly safe. Just don't AP.
I'm editing now with maths.

Tornado Math:
They're probably using EMP ammo, which is what you have the lowest resists to.
Their fit will be something like this.
[Tornado, gank]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script

1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L

Medium Ancillary Current Router I
Medium Projectile Burst Aerator I

This fit does 11622 alpha. If guns are overheated, it can get to a 13.53s cycle time, allowing it to fire 2 volleys in a .5 system (19s concord response time). 11622*2 = 23244. Against RF EMP, you have 136909 ehp. 136909/23244 = 5.89. So, 6 tornadoes. That's 600m.

Catalyst time \o/

[Catalyst, gank]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

[empty med slot]
[empty med slot]

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Small Hybrid Collision Accelerator I
Small Hybrid Burst Aerator I
[empty rig slot]

Cycle time is 1.87227. 19/1.87227 = 10.14810898. So it can get 10 volleys off. Each volley is 1284 damage. 1284*10 = 12840. Against void, your EHP is 155006. 155006/12840 = 12.0721183801. They can't round down, so 13 catalysts.
Baneken
Arctic Light Inc.
Arctic Light
#3 - 2014-10-29 08:08:44 UTC
[Bustard, New Setup 1]
Co-Processor II
Damage Control II
Warp Core Stabilizer II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
10MN Microwarpdrive II
Medium Ancillary Shield Booster, Navy Cap Booster 50
Medium Shield Extender II
Shield Boost Amplifier II

Core Probe Launcher II, Core Scanner Probe I
Prototype Cloaking Device I

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Has 90k ehp and tanks about 1100 when heated but alpha as usual is the problem in high sec, it might even actually tank a few of those those catalysts depending on how shots land.
McChicken Combo HalfMayo
The Happy Meal
#4 - 2014-10-29 08:56:23 UTC  |  Edited by: McChicken Combo HalfMayo
How precious is your cargo to you? You can drop 370 million on modules/rigs and keep your stuffs very safe. This baby hits 500,000 EHP with max skills. That's 20 max skilled Nados to kill you.
Remember to overheat all things.

[Bustard, Bustard Highsec]

Prototype Cloaking Device I

Gist X-Type EM Ward Field
Pith X-Type Explosive Deflection Field
Gist A-Type Kinetic Deflection Field
Gist X-Type Thermic Dissipation Field
Gist A-Type EM Ward Field
Large Shield Extender II

Damage Control II
2x Caldari Navy Power Diagnostic System

2x Medium Core Defense Field Extender II

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Heather Austrene
Sebiestor Tribe
Minmatar Republic
#5 - 2014-10-29 15:53:51 UTC  |  Edited by: Heather Austrene
McChicken Combo HalfMayo wrote:
How precious is your cargo to you? You can drop 370 million on modules/rigs and keep your stuffs very safe. This baby hits 500,000 EHP with max skills. That's 20 max skilled Nados to kill you.
Remember to overheat all things.

[Bustard, Bustard Highsec]

Prototype Cloaking Device I

Gist X-Type EM Ward Field
Pith X-Type Explosive Deflection Field
Gist A-Type Kinetic Deflection Field
Gist X-Type Thermic Dissipation Field
Gist A-Type EM Ward Field
Large Shield Extender II

Damage Control II
2x Caldari Navy Power Diagnostic System

2x Medium Core Defense Field Extender II


This does use the overheating bonuses that the bustard has to full effect.

I may be assuming something wrong, but aren't you very likely to survive a gank with this setup simply because the attacker is unlikely to allocate enough ships to break it, they'd be assuming a less blingy fit on a t2 hauler.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#6 - 2014-10-29 15:53:53 UTC
This thread has been moved to Ships & Modules.

ISD Ezwal Community Communication Liaisons (CCLs)

Paranoid Loyd
#7 - 2014-10-29 16:17:32 UTC  |  Edited by: Paranoid Loyd
Surprise BankerAlt wrote:
Mostly good stuff
I scan haulers on a daily basis, many others do as well. I mostly don't bother with DSTs unless they are horribly ant-tanked and friends are around.

It is not realistic to use catalysts if the target is not autopiloting or afk at the gate.


OP,

Keep it under a billion and no one will bother you, unless of course it's personal.

Fit a MWD and a T2 cloak so that you can utilize the MWD/Cloak trick, drop the I-stabs for PDUs to get a bit of extra buffer, as long as you are using the MWD, the align time will be faster than I-stabs without it.

If you will be doing a lot of hauling and assuming you keep it under a billion I would also drop the extender rigs for warp speed rigs.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Heather Austrene
Sebiestor Tribe
Minmatar Republic
#8 - 2014-10-29 17:21:45 UTC
Paranoid Loyd wrote:
Surprise BankerAlt wrote:
Mostly good stuff
I scan haulers on a daily basis, many others do as well. I mostly don't bother with DSTs unless they are horribly ant-tanked and friends are around..


How can tell how well a ship is tanked?
Bastion Arzi
Ministry of War
Amarr Empire
#9 - 2014-10-29 17:23:44 UTC
ship scanner
Paranoid Loyd
#10 - 2014-10-29 17:29:16 UTC  |  Edited by: Paranoid Loyd
^

It should be noted as long as you are using the MWD Cloak trick properly they will not be able to scan you.

Loads less than 9000 m3 should be carried in a BR as you can use a covert ops cloak so you don't need to worry about using the trick and it will get you to your destination considerably faster due to faster warp speeds and align times. When using a BR you should always cloak even though you can't be cargo scanned (you can be ship scanned) as BR roulette is a thing.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Jean Luc Lemmont
Carebears on Fire
#11 - 2014-10-30 14:18:56 UTC
Since no one has mentioned it, if you're planning on making this a dedicated hauler pilot, look at getting some nomad implants. Less time spent on the gate means less time to scan/gank you. Combined with the BR and decent skills, you can get into warp very quickly, and even in the bustard you'll be quick enough off the mark that they probably won't have time to get you.

Realistically, nothing is gank proof. The idea is to make yourself as unattractive a target as possible.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

McChicken Combo HalfMayo
The Happy Meal
#12 - 2014-10-30 18:30:20 UTC  |  Edited by: McChicken Combo HalfMayo
Heather Austrene wrote:
McChicken Combo HalfMayo wrote:
How precious is your cargo to you? You can drop 370 million on modules/rigs and keep your stuffs very safe. This baby hits 500,000 EHP with max skills. That's 20 max skilled Nados to kill you.
Remember to overheat all things.

[Bustard, Bustard Highsec]

Prototype Cloaking Device I

Gist X-Type EM Ward Field
Pith X-Type Explosive Deflection Field
Gist A-Type Kinetic Deflection Field
Gist X-Type Thermic Dissipation Field
Gist A-Type EM Ward Field
Large Shield Extender II

Damage Control II
2x Caldari Navy Power Diagnostic System

2x Medium Core Defense Field Extender II


This does use the overheating bonuses that the bustard has to full effect.

I may be assuming something wrong, but aren't you very likely to survive a gank with this setup simply because the attacker is unlikely to allocate enough ships to break it, they'd be assuming a less blingy fit on a t2 hauler.

Correct, there is only one killmail I've seen before on a ship fit like this, and in the comments area the pilot noted that he forgot to activate his hardeners. In reality even a T2 fit of similar type will not realistically be killed but if you can spare ISK might as well "make sure".

Another option, as mentioned, is the Cloak-MWD maneuver (Improved Cloaking Device + 10mn MWD), which would make you immune to being targeted at all if you are good at it. Fit would need to be adjusted though.

[Bustard, Bustard Highsec CloakMWD]

Improved Cloaking Device II

Pith A-Type Explosive Deflection Field
Pith B-Type EM Ward Field
Pith A-Type Thermic Dissipation Field
Pith B-Type Kinetic Deflection Field
Large Shield Extender II
Experimental 10MN Microwarpdrive I

2x True Sansha Power Diagnostic System
Damage Control II

Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender II


Used cheaper modules here. Only 200m in total. EM is only 160,000EHP but that's still 7 max skill Nados under perfect conditions in 0.6 or below, 14 in 0.7 or higher, to keel you.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin