These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The end of Corpmate Awoxxing?

First post First post
Author
Gaan Cathal
Angry Mustellid
#161 - 2014-10-30 17:05:53 UTC  |  Edited by: Gaan Cathal
Jenn aSide wrote:
Mike Azariah wrote:


Out of curiosity, what makes you think that the above are the real reasons new players quit? Have you stats? Exit polls? You know, the things CCP does to see why people leave?


All I personally know is that when I came into EVE, I joined a mission running corp and were told all these things that were untrue about lw and null. If it wasn't for CCP introducing Faction Warfare, I'd have quit because based on bad information I was too afraid to venture outside of high sec.


The Vetbears in NPC corp channels thing is a real issue, but I'm dammned if I can think of an implementable solution that doesn't break something.


Kaarous Aldurald wrote:
I spit on your "flags that you can turn on and off".

That is purely consensual PvP. And removing a real avenue to inflict damage to replace it with such a thing is distasteful at best.



It's also nothing to do with AWOXing and I have no idea why it was mentioned in this thread. It was raised as a possible solution to the use of the no-Concordokken-in-corp thing for pvp practice etc. Entierly irrelevant to the ongoing conversation.
Anslo
Scope Works
#162 - 2014-10-30 17:09:28 UTC
It makes my job easier. Good change.

[center]-_For the Proveldtariat_/-[/center]

Kaarous Aldurald
Black Hydra Consortium.
#163 - 2014-10-30 17:10:14 UTC
Gaan Cathal wrote:
Jenn aSide wrote:
Mike Azariah wrote:


Out of curiosity, what makes you think that the above are the real reasons new players quit? Have you stats? Exit polls? You know, the things CCP does to see why people leave?


All I personally know is that when I came into EVE, I joined a mission running corp and were told all these things that were untrue about lw and null. If it wasn't for CCP introducing Faction Warfare, I'd have quit because based on bad information I was too afraid to venture outside of high sec.


The Vetbears in NPC corp channels thing is a real issue, but I'm dammned if I can think of an implementable solution that doesn't break something.


NPC corps should have extremely punitive mechanics if your character is older than 60 days. 35% tax rate to all transactions, inability to run level 3 and 4 missions, and you cannot join fleets. Once you move to an NPC corp, you cannot create a new player corporation for 7 days, although you may join one. All of which is exempted from Faction Warfare corps.

Leaves new players alone, smashes those exploting the increased safety. Also highly incentivizes player corps in comparison, makes it something worth fighting for, something worth keeping instead of just glorified chat channels.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#164 - 2014-10-30 17:11:55 UTC
Bronson Hughes wrote:

PROS:

1. Easier player corp management (less time working, more time playing).
2. Player corps would still be vulnerable to corp thieves (so some work is still necessary).
3. Potentially more players in player corps (i.e. more wardec targets).
4. Potentially more players in the game overall (i.e. more targets, period).

CONS:

1. No more Safaris.


I can't possibly imagine how some lulzmails generated in a Safari could outweigh the pros of removing AWOXxing. And I say this as a general non-carebear who enjoys creating content.

^This is the way I see it tbh. Yes it's unfortunate that awoxers get thrown under the bus, but if player retention goes up by even 2-3%, it's probably worth it.

I don't have statistics on the reasons for why people leave when they do, ccp does. They probably think a mild increase in retention is worth the loss to awoxers, given that other criminal elements of eve (ganking, scamming, corp theft, etc.) are still intact. Eve is still the darkest grittiest mmo out there with or without awoxing.
Frostys Virpio
State War Academy
Caldari State
#165 - 2014-10-30 17:14:34 UTC
Haedonism Bot wrote:


How about this? In YC235754, CONCORD issued a notification to the empires that due to inflation in the price of PLEX, their budget could no longer support responses to intra-corporate capsuleer aggression. All capsuleer corporations were advised to provide for their own internal security."


The pilot licence you extend to be allowed to fly in EVE is "paid" TO CONCORD. Not sure how the price at which the commodity of something paid to them rising somehow affect them...
Marsha Mallow
#166 - 2014-10-30 17:15:05 UTC
Mike Azariah wrote:
I try to see both sides of an argument, honest I do.

That this 'buffs hisec' and makes the game safer? Yeah I see that.

Thing is it does so by removing a stupid loophole. Can one of the opposition explain to me WHY it makes sense that I can shoot a guy in my corp but not a stranger? Why concord will react to one incident and not the other?

With dual mechanics we now have ways to 'test a tank' ignoring completely sisi server for the moment. So why did the awox mechanic make sense to you? I understand it made Eve 'dangerous' and allowed a certain type of gameplay but at the bottom of it . . . is there a logic to that rule?

m

GHSC popped an officer fit something or other just before I started playing. A few people I know remarked that they heard about it and started playing because they were intrigued by the notion of a game that allowed players to engage in that type of activity. The Dbank, Ebank and T4U scams were shortly after, sparking similar levels of press attention, and reports of people subbing to see what the fuss was about. B-R and Asakai kicked off because of a failed sov bill and an accidental "jump to" instead of "bridge to" by a Titan (try telling me that button arrangement is "logical").

Some people are attracted to open ended game play where this type of activity is possible. Some are repulsed by it and accuse the participants of being vicious sociopath griefers who drive players out via cyberbullying. You don't have to engage in these activities to appreciate the value in allowing them to occur. It makes ingame achievements meaningful when they are earned in spite of dangers and risks. There's a trend here to curtail player driven interraction that generate noisy complaints and to smooth the rougher edges from something that stands apart by being prickly. Remember can-flipping and when there was no "enable safety" button? These were actually content generators that got people interracting and were treated with amusement by people playing in good fun.

Closing these "illogical" loopholes as you put it erodes our ability to generate player driven narratives that are unique to Eve. That GHSC awox will never happen again if this proposal is implemented. Once it's gone, you can't put it back. The whining of Highsec residents will never stop until CCP caves and puts them in an instanced zone where they have absolute control over their interraction with other players. Even then, they'll still find something to bellyache about. It's alright claiming changes like this are being proposed "for the noobies", but it affects everyone, and it's not unfair to react to a general 'dumbing down' or 'Eve Online for Numpties v.18' with a degree of dismay. We all started out in Highsec, and exposure to awoxing, thefts, wardecs, ganking may have been the trigger to draw us into a more engaged playstyle - or at the least taught us to be careful and to take responsibility for ourselves. How are new players supposed to gain those experiences when they are being gradually stripped away?

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Valkin Mordirc
#167 - 2014-10-30 17:16:43 UTC
Quote:
Manually turning duel requests on doesn't seem so much of a hardship, certainly it's easy enough that "tank testing and pvp practice" aren't a legitimate argument against the in-corp Concordokken change,


If I want to disable or enable my duel request,

I have to press escape and go into the setting menu. Which Removes me completely from my ship and knowning what going on around me. If you are Wardec and could have multiple people jump you at any given time, would you honestly want that?


Of course I could do it docked.


But regardless, this is a the removal of content. It was accidental content, who cares? I like the facts I can be awoxed stolen from, spied on. It adds to the game. If CCP wants to dumb it down, fine.


But I want them to fix Corp dropping, single corp player rolling corps. I want to them to make it so Corps have a reason to dec each other, rather than Merc groups getting bored and popping a couple people looking for a good fight.

Awoxing imo should stay. Fine make it harder. But it's become apart of EVE at this point, if they would have gotten rid of it at the start instead of now, then it wouldn't be an issue. But a game style has emerge from it. And CCP is actively hurting those players.

#DeleteTheWeak
Nick Starkey
Native Freshfood
Minmatar Republic
#168 - 2014-10-30 17:21:06 UTC  |  Edited by: Nick Starkey
Just to clarify, none of that is a rumour and can be easily verified trough the CSM notes. I for one applaud CCP for going forward with this. It's about time we clear up obscure and inconsistent mechanics from this game, especially when they have such a negative effect the growth of the playerbase. Last time I checked, Highsec was still full of suicide ganks, wardecs and suspect baits everywhere. The tools for ganking and killing other players are all there, only your easy-mode safaris aren't an option anymore. If people in this forum are half as good villians as they claim to be, surely they won't have issues ganking carebears again (never had issues with that myself, and never had to awox anyone either), unless of course they're bad at this game and need a flawed mechanic to their advantage to do so.

This change is the equivalent of banning all Jita bots and then claiming Eve is a themepark where the scamming playstyle isn't allowed. If this remotely affects you, chances are you're not very good at this game.

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

Syn Shi
School of Applied Knowledge
Caldari State
#169 - 2014-10-30 17:21:46 UTC
Marsha Mallow wrote:
Mike Azariah wrote:
I try to see both sides of an argument, honest I do.

That this 'buffs hisec' and makes the game safer? Yeah I see that.

Thing is it does so by removing a stupid loophole. Can one of the opposition explain to me WHY it makes sense that I can shoot a guy in my corp but not a stranger? Why concord will react to one incident and not the other?

With dual mechanics we now have ways to 'test a tank' ignoring completely sisi server for the moment. So why did the awox mechanic make sense to you? I understand it made Eve 'dangerous' and allowed a certain type of gameplay but at the bottom of it . . . is there a logic to that rule?

m

GHSC popped an officer fit something or other just before I started playing. A few people I know remarked that they heard about it and started playing because they were intrigued by the notion of a game that allowed players to engage in that type of activity. The Dbank, Ebank and T4U scams were shortly after, sparking similar levels of press attention, and reports of people subbing to see what the fuss was about. B-R and Asakai kicked off because of a failed sov bill and an accidental "jump to" instead of "bridge to" by a Titan (try telling me that button arrangement is "logical").

Some people are attracted to open ended game play where this type of activity is possible. Some are repulsed by it and accuse the participants of being vicious sociopath griefers who drive players out via cyberbullying. You don't have to engage in these activities to appreciate the value in allowing them to occur. It makes ingame achievements meaningful when they are earned in spite of dangers and risks. There's a trend here to curtail player driven interraction that generate noisy complaints and to smooth the rougher edges from something that stands apart by being prickly. Remember can-flipping and when there was no "enable safety" button? These were actually content generators that got people interracting and were treated with amusement by people playing in good fun.

Closing these "illogical" loopholes as you put it erodes our ability to generate player driven narratives that are unique to Eve. That GHSC awox will never happen again if this proposal is implemented. Once it's gone, you can't put it back. The whining of Highsec residents will never stop until CCP caves and puts them in an instanced zone where they have absolute control over their interraction with other players. Even then, they'll still find something to bellyache about. It's alright claiming changes like this are being proposed "for the noobies", but it affects everyone, and it's not unfair to react to a general 'dumbing down' or 'Eve Online for Numpties v.18' with a degree of dismay. We all started out in Highsec, and exposure to awoxing, thefts, wardecs, ganking may have been the trigger to draw us into a more engaged playstyle - or at the least taught us to be careful and to take responsibility for ourselves. How are new players supposed to gain those experiences when they are being gradually stripped away?



Seems to me the only ones avoiding risk are the ones who awox.

And pretty much all of the leet pvp'rs in null. Or at least that is what the null peoples would like everyone to believe.
Jonah Gravenstein
Machiavellian Space Bastards
#170 - 2014-10-30 17:22:54 UTC  |  Edited by: Jonah Gravenstein
Dersen Lowery wrote:
Yes, and that's the problem: The best way to take precautions to ensure that your little PVE corp doesn't become a victim of the latter group is to not recruit people.
I agree with you to a certain extent, but it's one that doesn't allow a corp to grow.

Due diligence when recruiting new members should be an integral part of the recruitment process, look at how many corps Psychotic Monk has managed to awox, with very obvious awoxing alts, because the recruiters didn't practice due diligence and do the most basic of checks. Personally I won't join a corp that doesn't request a full API, they're taking no steps to protect their corp members and IMHO it's a sign of poor leadership. As I said earlier there are ways to detect potential awoxers, and to balance that there are ways for potential awoxers to avoid detection, eg. using an alt account.

Quote:
CCP has hard data that says that new players who get into a corp quickly stick around a lot longer, which should really not surprise anyone who plays this game. EVE is and has always been primarily about players dealing with other players.
Totally.

Quote:
The issue is not that AWOXing is going away. It is not going away, full stop. It may require more social engineering now, which is good! It might be more difficult, and more rewarding, gameplay for those inclined toward it.
That remains to be seen, nothing is concrete yet, it'll be interesting to see how it plays out.

Quote:

This change is good to the extent that it accomplishes the following:

1) makes corps more comfortable recruiting newbies;

2) makes newbies more comfortable creating corps (why shouldn't you have a shot at learning by doing?);

3) streamlines and makes consistent the rules of engagement in high sec, which is where most newbies are going to learn the game;

4) makes the rules of membership in a social group more intuitive to new players.


  1. Once again I agree to a certain extent, corps should be comfortable with recruiting newbies, but not so comfortable that they have a lax recruitment process. I'm in the process of joining a corp with a fairly new alt, full API was requested on top of having an existing corp member vouch for me. To me that shows the corp cares about who joins them, and is taking steps to protect themselves, and their members.

  2. Not necessarily a good idea, it often ends in the blind leading the blind because the corp leadership has absolutely no idea what they're doing. If someone is going to recruit newbies they should be in a position to teach those newbies things like "don't shoot at the flashy guy who just robbed your wreck", not to mine or mission during a war etc. Telling newbies not to talk in local or to dock up does those newbies no favours.

  3. That's fair comment, some of the RoE can be a tad obscure.

  4. Agreed, the rules of membership should be clear, however a decent corp should also make clear that those rules aren't applicable to those outside the corp, and teach newbies how to deal with or avoid them.

Quote:
Remember, EVE has a terrible retention rate. This is a real problem, and they need to solve it. This is one step in the direction of a solution. I don't expect that AWOXing or predatory gameplay in high sec will go away any time soon. Why would it?
Player retention is crap, nobody is denying that. Whether or not it's down to current mechanics, or down to people thinking Eve is something other than what it is, is up for debate.

With reference to the topic of awoxing and predatory gameplay and any changes to them; some see it as the start of a slippery slope in which Eve ends up as a shadow of its former self, only time will tell. (Yes I am aware that the slippery slope is considered to be a fallacy)

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Kaarous Aldurald
Black Hydra Consortium.
#171 - 2014-10-30 17:24:11 UTC
Syn Shi wrote:

Seems to me the only ones avoiding risk are the ones who awox.


No, they're embracing risk. They are alone, against an entire corporation.

It's the fault of their "victims" for not shooting back when they have free reign to do so. The only cowardice here is from their side, not from the side that happily straps on guns and gets into shooting range.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Eugene Kerner
TunDraGon
Goonswarm Federation
#172 - 2014-10-30 17:25:29 UTC
Bad change for high sec is bad...
on the other hand-I am a bottom-feeder and live in low sec...so it does not concern me directly.
It cuts out a whole playstyle though...does CCP have the plan to generate a mitigate that?

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Some Rando
University of Caille
Gallente Federation
#173 - 2014-10-30 17:30:55 UTC
Jenn aSide wrote:
CCP needs to decide what kind of game is wants t make and who it wants to market it too, because if the answer to that is "market it to people so weak that they won't fight back or learn cleaver ways to evade when you screw with them", then EVE isn't dying, it's already dead lol.

EVE is dying~

Seems they've made their decision; high-sec will be an unassailable bastion of terrible PvE content where wallets can increment safely and the rest of the game can burn. From the sounds of it null-sec alliances will have even greater incentive to continue making their money in high-sec, instead of where they live, while low-sec as a whole will continue being a wasteland.

It's a wonder anyone still tries to keep space in null-sec...

Jenn aSide wrote:
At this point i don't think any of that will happen. I don't think the current CCP has the will of the true original company, the one that said "we're making this unique game about freedom in the coldness of space, a sci-fi ultima online, screw it if you don't like it".

Yeah, it's a much different game than when I started in early 2011 (even). Some of the new changes have been welcome, but overall it's just getting harder and harder to mess with people in high-sec. If ganking ever gets removed then we'll know EVE is dead.

Still on the fence over this one (definitely leaning towards "bad idea", though), but it really needs a balancing element added.

CCP has no sense of humour.

Doc Fury
Furious Enterprises
#174 - 2014-10-30 17:31:00 UTC  |  Edited by: Doc Fury
Kaarous Aldurald wrote:
Doc Fury wrote:

Maybe there needs to be a consensus on what awoxing means exactly?



It's defined as individual, active betrayal of one's ostensible corporation.

Active, as in not spying.

It can encompass corp theft, but was originally used to describe the activity of providing warp ins for hostile players(which can be easily done with cloaked ships instead), and is presently used primarily to describe the act of infiltrating a corporation with the intent to attack them from within.

Removing this particular interaction reduces the concept of awoxing to have the functional effect of only permitting corp theft.

Thereby functionally removing the concept instead.

I would argue from direct experience that it is possible to actively betray/attack a corp via spying. Even as a spy you have to interact with other members of the corp and/or alliance, and can potentially (and quite easily as it turns out) direct their actions toward your goals without suspicion, much like a parasite attacks a host without completely killing them so it is not detected until too late. You are in no way just functionally limited to corp theft unless you are not very creative.

This is going to kill a particular type of pew-pew play-style certainly, but it's not the end of awoxing as we know it as presently defined. A pervasive mantra chanted here is that people won't leave NPC corps, this works a bit toward that goal.

This change will make infiltration easier. That's a buff IMHO.

There's a million angry citizens looking down their tubes..at me.

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#175 - 2014-10-30 17:37:01 UTC
Jenn aSide wrote:

I've come to realize that goons were doing it right, quickly ejecting their new players from high sec before they could become brainwashed lol. I now encourage new players to get the hell out of high sec as soon as possible, and avoid pve only high sec corps if they don't stay with my group.

I'm genuinely curious what you think of this article. Specifically this bit:
Quote:
Once you get out into the wider world, our new players need to join a social group. Except that hisec corporations are skittish about letting 'new players' join because of hisec awoxing: griefers such as my own space-tribe joining a corporation and then murderzoning the membership through a loophole in Concord enforcement - you can join a corp and attack anyone in your own corporation, even in hisec. Here's another sacred cow to slaughter: hisec awoxing is absolutely stupid from a business and retention perspective as it disincentivizes players from reaching out to genuine confused newbies. The dueling mechanic completely removes the 'need' for corp members to shoot one another outside of Concord enforcement.

Player interaction in eve is paramount. Ideally (imo) new players would get that interaction in low/null, but that isn't the case more often than not. Taken in that light, encouraging more veteran player interaction with new characters in hisec is fundamentally a good thing.
Syn Shi
School of Applied Knowledge
Caldari State
#176 - 2014-10-30 17:40:19 UTC
The funny thing about all the QQ.

The OP didn't say anything about removing awox.

Now they just have to deal with Concord........the whole risk thing they have been avoiding.


At the end of the day, who cares if you lose an easily replaceable desi to Concord. Surely the reward of tears is worth it.


Gaan Cathal
Angry Mustellid
#177 - 2014-10-30 17:45:58 UTC  |  Edited by: Gaan Cathal
Valkin Mordirc wrote:

But regardless, this is a the removal of content. It was accidental content, who cares? I like the facts I can be awoxed stolen from, spied on. It adds to the game. If CCP wants to dumb it down, fine.

But I want them to fix Corp dropping, single corp player rolling corps. I want to them to make it so Corps have a reason to dec each other, rather than Merc groups getting bored and popping a couple people looking for a good fight.

Awoxing imo should stay. Fine make it harder. But it's become apart of EVE at this point, if they would have gotten rid of it at the start instead of now, then it wouldn't be an issue. But a game style has emerge from it. And CCP is actively hurting those players.


AWOXing isn't going away, Concord-free kills in Highsec outside of Wardecs/Criminal-tags are going away. AWOXing is bigger than that. You can still be stolen from, spied upon, be AWOXed (in the origional sense) and so forth.

Jonah Gravenstein wrote:
Dersen Lowery wrote:
The issue is not that AWOXing is going away. It is not going away, full stop. It may require more social engineering now, which is good! It might be more difficult, and more rewarding, gameplay for those inclined toward it.

That remains to be seen, nothing is concrete yet, it'll be interesting to see how it plays out.

[....]

With reference to the topic of awoxing and predatory gameplay and any changes to them; some see it as the start of a slippery slope in which Eve ends up as a shadow of its former self, only time will tell.


I dunno how much 'remains to be seen' - the only aspect of AWOXing that's being removed is Concord-free killing. AWOXing in it's original form, corp theft, spying, etc remain completely unaffected by this.

Kaarous Aldurald wrote:
Syn Shi wrote:

Seems to me the only ones avoiding risk are the ones who awox.

It's the fault of their "victims" for not shooting back when they have free reign to do so. The only cowardice here is from their side, not from the side that happily straps on guns and gets into shooting range.


That's disingenuous, everyone is well aware that a ship fit for PVE with even marginal efficiency has lost a fight against a PVP fit the second the point lands.



One thing that I do think might be worth tagging onto the change when it does land, is extension of Concord arrival timers in mission pockets. Call it a simulation of Concord having to get to the gate then through it rather than making a direct warp if you need an ingame justification. What it does in practice is extend the time-before-ship-loss for someone ganking a missioner. Freighter/hauler/miner ganking seems to me to be in a reasonable place right now and would be unaffected by this.
Kaarous Aldurald
Black Hydra Consortium.
#178 - 2014-10-30 17:46:20 UTC
Syn Shi wrote:
The funny thing about all the QQ.

The OP didn't say anything about removing awox.

Now they just have to deal with Concord........the whole risk thing they have been avoiding.


At the end of the day, who cares if you lose an easily replaceable desi to Concord. Surely the reward of tears is worth it.




Suicide ganking already exists. I don't have to be in someone's corp to do that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mr Epeen
It's All About Me
#179 - 2014-10-30 17:47:51 UTC
Awoxers, like suicide gankers, tend to be the not-so-bright players that want easy mode, risk free game play.

While I see nothing wrong with having a mechanic that allows room for the stupid to have a place in EVE, there needs to be consequences for their actions (A basic tenet of this game). Ganking has those consequences and fulfills the requirements of balanced gameplay. Awoxing, as it stands now, does not.

I'm fine with the proposed changes.

Mr Epeen Cool
Marsha Mallow
#180 - 2014-10-30 17:50:32 UTC  |  Edited by: Marsha Mallow
Syn Shi wrote:
Seems to me the only ones avoiding risk are the ones who awox.

There's a lot of snobbery associated with highsec PVP. It comes across as a mixture of envy from those in low/null (lots of supposedly easy targets who can't fight back, such dishounoure yada yada) and victim mentality from people who are genuinely outraged that they are being interfered with. There's this attitude that wardeccers, mercs, gankers, awoxers are crap at PVP and genuinely twisted individuals.

The dedicated highsec pvpers I know are really pretty good - and it's not as easy as it appears. It's a bit of a simplistic argument to say they take no risks, especially given a lot of them are either soloers or alts with mains in supposedly 'elite' groups. Don't forget they often target corps with a number of members who could fight back (but would rather screech in local about harassment). If you grab a ship and go fight them, most of the people I encountered were really pleased (and gave loads of tips).

Syn Shi wrote:
And pretty much all of the leet pvp'rs in null. Or at least that is what the null peoples would like everyone to believe.

Straight

Syn Shi wrote:
The funny thing about all the QQ.

The OP didn't say anything about removing awox.

Now they just have to deal with Concord........the whole risk thing they have been avoiding.


At the end of the day, who cares if you lose an easily replaceable desi to Concord. Surely the reward of tears is worth it.

You're mixing up suicide ganking with awoxing. Highsec ganks use desis in large numbers because they're cheap, have high raw DPS and can get a couple of volleys off before being Concorded. Awoxers bypass Concord but go to the trouble of joining a corp to find targets - but they could decide to try kill a corpie in an Ibis if they feel like it. Don't forget not all internal corp kills are due to infiltration. Sometimes corpies fall out, then flip out and shoot each other. Which is absolutely hilarious tbh.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day