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The end of Corpmate Awoxxing?

First post First post
Author
Jenn aSide
Worthless Carebears
The Initiative.
#141 - 2014-10-30 16:42:33 UTC
Some Rando wrote:
Have to say, I'm on the fence about this one, for the most part. Removing the ability to awox people certainly reduces the dark, gritty feeling of the game and also removes a method of violent interaction (never a good thing), but it's kind of a dumb mechanic (even while being useful in a good set of situations.) This could be a good thing in that it engenders a greater sense of false trust in other players, which is great for thieves because it makes people less paranoid overall and could make social engineering loads easier, at least amongst the unclean carebear population.


There is that (and why even if CCP does this and I build a pve corp I will still keep my safeguard policies in place).

I just think making a change in hopes that somehting else will cover the loss is bad game development. CCP has done so many things for risk averse and weak willed players. Safeties, the noob system restrictions, buffing mining ships, crimewatch which killed some of the more interesting ways people like to screw with mission runners (as a mission runner I take pride in the fact that I never fail for the bait) etc etc.

CCP needs to decide what kind of game is wants t make and who it wants to market it too, because if the answer to that is "market it to people so weak that they won't fight back or learn cleaver ways to evade when you screw with them", then EVE isn't dying, it's already dead lol.

Quote:

Also, CCP needs to drop this idea that ganking is the apex method of violence in high-sec. Fixing wardec evasion (one week follow is the accepted fix, I like it) and brutally taxing NPC corps would go a long way towards dealing with the negative effects of killing awoxing.


At this point i don't think any of that will happen. I don't think the current CCP has the will of the true original company, the one that said "we're making this unique game about freedom in the coldness of space, a sci-fi ultima online, screw it if you don't like it".
Josef Djugashvilis
#142 - 2014-10-30 16:43:44 UTC
Xuixien wrote:
Persifonne wrote:
When will hisec become pvp free (except for duels and wardecs). Anyone activating weapons on player ship that you arent wardecced to, isnt flashy red or in a duel with will get concorded. Only pvp in lowsec null and wh. This day is coming. It is closer than we think.


I'm ready to unsub my accounts basically any time at this point.

No point in staying subbed... once EVE goes themepark it'll go the way of all the other themepark MMOs.

In it's place some other small, niche, dark game will pop up to satisfy people who actually enjoy hard games without having their hands held.


You are only allowed to threaten to unsub with your zillion accounts due to the new travel restrictions on capital ships etc.

Do try to keep up dear, or are you hoping to start a new mass unsub movement?

This is not a signature.

Gaan Cathal
Angry Mustellid
#143 - 2014-10-30 16:44:26 UTC
Xuixien wrote:


The carebears have the same tools available to them as the hardcore player who's AWOXing. They, too, can bring logi, ECM, and DPS. In fact, the carebears actually have the ADVANTAGE... while the hardcore player who's AWOXing gets an element of surprise, really, he's just 1 person, possibly with 1-2 logi, vs an entire corporation.

I mean, basically what this change means is that we cannot expect HiSec players to actually engage with EVE and defend themselves, better let CCP do it based on some tenuous logic of how aggression should work in HiSec.


A) They're not being AWOXed by a Hardcore player. It's Carebear PVP. The risk/reward ratio is absolutely at the Carebear end of the scale.

B) It's not a "tenuous logic", it's how CCP have decided Highsec combat works outside of Wardecs. They are, and they've stated this in the minutes, just normalising the areas that currently fall outside the intended, and stated, mechanics.

Kaarous Aldurald wrote:


So then you can't awox. At least be honest about taking a position on the sniveling, risk averse coward side.


Sure you can, you just loose a ship in the process. You still get to pop up in some guys mission without being an obvious hostile, neut his active tank flat and alpha his pathetic buffer off while he's under NPC fire, then get your alt in to scoop his deadspace toys. There's just a cost in the form of the ship you aggressed with.

It's a Carebear vs Carebear debate. Awoxing carries next to no risk/cost and a higher reward than ganking if done right. In essence, it's not bad because of the effect on Missionbears, it's bad because it's a Carebear alternative to ganking that is superior to the latter.


Kaarous Aldurald wrote:


If closing a "stupid loophole" (by the way my playstyle is not a stupid loophole, thanks) means that highsec ends up with a net buff to safety, then other things need to be buffed to compensate.

Wardecs should not permit dodging, and CONCORD response time should be lowered across the board.

Awoxing is, right now one of the few decent ways to actually inflict damage on people in highsec. Highsec is too safe already. If you make it moreso, you HAVE to take something away in balance.

I don't care about whatever lore non logic you want to use to justify this.

Buffing highsec is unacceptable.


I have no issue with adjustments to Concord, or to changes to the Wardec mechanic to make dodging abuse harder - particularly the latter. They seem like sensible considerations that should be taken into account when making changes like this. CCP want to close an exception to a supposedly (and otherwise) global mechanic, that makes sense. Saying they need to look at the consequences of that and possibly make compensatory changes also makes sense. A lot more sense than raging that they shouldn't touch it because it's central to the game to have null-risk PVP available.

"Buffing highsec is unacceptable" seems a bit odd though, firstly - if highsec at some point was in need of a buff, it should get one. Same as lowsec, nullsec and wormhole space. They all need to function. Secondly, you are a Highsec player. This isn't a global "Highsec buff" because it's nerfing you, and you are a part of Highsec.
Valkin Mordirc
#144 - 2014-10-30 16:45:21 UTC
Mike Azariah wrote:
I try to see both sides of an argument, honest I do.

That this 'buffs hisec' and makes the game safer? Yeah I see that.


For me, It's not so much making High-sec safer, it's closing a door on consequences that should be apart of the game. If people get Awoxed right now it one of three things,

One, and probably the most likely, there is a HUGE amount of ignorance with New Players when it comes almost ALL of the EVE mechanics. CCP Needs to do a better job and teaching it's player base the basics. If a player joins a corp, he should know the positives and negatives of it before he does it.

Two,The player is lazy and generally the lazy player only cares that he can get awoxed after he has been awoxed.

Three, The Awoxer is just good at his job, and manages a successful job.


Quote:
Thing is it does so by removing a stupid loophole. Can one of the opposition explain to me WHY it makes sense that I can shoot a guy in my corp but not a stranger? Why concord will react to one incident and not the other?

With dual mechanics we now have ways to 'test a tank' ignoring completely sisi server for the moment. So why did the awox mechanic make sense to you? I understand it made Eve 'dangerous' and allowed a certain type of gameplay but at the bottom of it . . . is there a logic to that rule?

m



I keep my dual requests turned off, for a good reason. I'm a wardeccer, but if I'm in Amarr or Jita or some other trade hub, and I'm fighting a wartarget, I WILL get spammed with dual requests. Since I'm given the option to turn it off, I do. However having to go into my settings and turning it off and on, Every Time I was to test a tank, or see how well a certain ship can kite another ship, or test my ships DPS. Seems silly to me.

I don't need to be fighting someone, and getting 4 to 5 spam invites to duels from some dude in a Vindi, in the middle of trying to blow someone up. So it's better if I disable them.

Also in the CSM notes, CCP Falcon or Fozzie, mentioned that if you want to kill a player for doing wrong to you, you should just wardec them.

What's stopping that player from dropping to a NPC Corp?
#DeleteTheWeak
Kaarous Aldurald
Black Hydra Consortium.
#145 - 2014-10-30 16:46:47 UTC
Dersen Lowery wrote:

The issue is not that AWOXing is going away. It is not going away, full stop. It may require more social engineering now, which is good! It might be more difficult, and more rewarding, gameplay for those inclined toward it.


Why do you people keep spouting this lie?

Yes, awoxing would be removed, full stop.

Because if you're talking about tricking someone into duelling you, I can do that without joining their corp.

You are not adding any player interaction, you are taking it away. At least be honest about it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Worthless Carebears
The Initiative.
#146 - 2014-10-30 16:49:33 UTC
Mike Azariah wrote:
I try to see both sides of an argument, honest I do.

That this 'buffs hisec' and makes the game safer? Yeah I see that.

Thing is it does so by removing a stupid loophole. Can one of the opposition explain to me WHY it makes sense that I can shoot a guy in my corp but not a stranger? Why concord will react to one incident and not the other?

With dual mechanics we now have ways to 'test a tank' ignoring completely sisi server for the moment. So why did the awox mechanic make sense to you? I understand it made Eve 'dangerous' and allowed a certain type of gameplay but at the bottom of it . . . is there a logic to that rule?

m



You answered your own question. Awoxing makes a corp owner/honcho/recuriter THINK about what they are doing (and potentially punishes them if they don't). A change that lessens the need to think is bad in a game about thinking.

Danger (not comfort, not even consistant rules) is at the heart of EVE Online. The things that CCP has done to lessen the dangers of EVE (and it is less dangerous even from when I started in 2007) devalues the efforts of folks like me who don't do the dangerous or evil stuff but rather take pride in figuring it out and surviving it.

This is why I have survived 7 years as a mission runner and explorer without getting ganked and without running to the forums to beg CCP to save me via game mechancis changes.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#147 - 2014-10-30 16:49:36 UTC  |  Edited by: Bronson Hughes
Being something of a rogue myself, I am all about maintaining avenues for content creation, and AWOXxing is certainly one of them. But, on the other hand, if said avenue ends up driving away new players or keeping them in NPC corps, then it could well drive a net decrease in content creation opportunities because there are fewer players available to interact with. Also, as the CEO of a corporation, I made a conscious decision to not invite other players and AWOXxing was specifically one of the reasons why.

So long as there remain other avenues of aggression (wardecs, kill rights, dueling, ganking, etc.), I think I'd actually be okay with a change to corporate aggression rules. CCP changed them for fleets, so changing them for corps seems somewhat in line with that.

Here's how I see it:

PROS:

1. Easier player corp management (less time working, more time playing).
2. Player corps would still be vulnerable to corp thieves (so some work is still necessary).
3. Potentially more players in player corps (i.e. more wardec targets).
4. Potentially more players in the game overall (i.e. more targets, period).

CONS:

1. No more Safaris.


I can't possibly imagine how some lulzmails generated in a Safari could outweigh the pros of removing AWOXxing. And I say this as a general non-carebear who enjoys creating content.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Kaarous Aldurald
Black Hydra Consortium.
#148 - 2014-10-30 16:49:36 UTC
Gaan Cathal wrote:

Sure you can, you just loose a ship in the process.


Then it's suicide ganking. Which I can do without joining their corp. Knock off the lies already.


Quote:

"Buffing highsec is unacceptable" seems a bit odd though, firstly - if highsec at some point was in need of a buff, it should get one.


And right now it's in need of nerfs. They have been nerfing it, in fact. It is finally no longer the only acceptable place to perform industry, which is a good start. Now they need to work on the fact that it's the only acceptable place to mission or run incursions. It's too safe by half.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Azariah
The Scope
Gallente Federation
#149 - 2014-10-30 16:50:03 UTC
Sol Project wrote:

If CCP really believes this will help player retention, then this game is doomed.

Tell me, you CSM person, what are they doing against the real reasons that make new players quit?

.) Player run New player corps which do not provide gameplay for their new players, or completely one sided gameplay.

.) Vets in rookie corps who make people mine or run missions, which equals to playing solo or not at all, although CCP themselves said that players who become social are more likely to stay.

.) Vets in rookie corps who lie about lowsec and the attitude of PvPers in general.

.) Player run New player corps who do not teach anything and force their members to become targets,
instead of making them understand how to survive and defend themselves.


I will wait for your response.


Out of curiosity, what makes you think that the above are the real reasons new players quit? Have you stats? Exit polls? You know, the things CCP does to see why people leave?

But bullet by bullet

'do not provide gameplay' yeah, I agree some folks who came looking for a themepark experience leave when they find this is not it. I do not propose we ever try to become one, either. Sometimes you are just not the right game for the player.

Force players to mine or run missions. um, how? Oh they may suggest it for standings or to get some isk while the skill queue ripens but are you talking slave labour? What are they, Amarr?

People lie in Eve . . . yup

Some corps are bad and don't teach. Yup, others are better at it. I'd like to see an encouragement to the latter class of corps.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Doc Fury
Furious Enterprises
#150 - 2014-10-30 16:51:25 UTC
Kaarous Aldurald wrote:
Dersen Lowery wrote:

The issue is not that AWOXing is going away. It is not going away, full stop. It may require more social engineering now, which is good! It might be more difficult, and more rewarding, gameplay for those inclined toward it.


Why do you people keep spouting this lie?

Yes, awoxing would be removed, full stop.

Because if you're talking about tricking someone into duelling you, I can do that without joining their corp.

You are not adding any player interaction, you are taking it away. At least be honest about it.


Might be referring to the corp theft and other shenanigans that can still occur by infiltrating a corp.

Maybe there needs to be a consensus on what awoxing means exactly?



There's a million angry citizens looking down their tubes..at me.

Gaan Cathal
Angry Mustellid
#151 - 2014-10-30 16:52:09 UTC  |  Edited by: Gaan Cathal
Valkin Mordirc wrote:

I keep my dual requests turned off, for a good reason. I'm a wardeccer, but if I'm in Amarr or Jita or some other trade hub, and I'm fighting a wartarget, I WILL get spammed with dual requests. Since I'm given the option to turn it off, I do. However having to go into my settings and turning it off and on, Every Time I was to test a tank, or see how well a certain ship can kite another ship, or test my ships DPS. Seems silly to me.

I don't need to be fighting someone, and getting 4 to 5 spam invites to duels from some dude in a Vindi, in the middle of trying to blow someone up. So it's better if I disable them.

Also in the CSM notes, CCP Falcon or Fozzie, mentioned that if you want to kill a player for doing wrong to you, you should just wardec them.

What's stopping that player from dropping to a NPC Corp?



Manually turning duel requests on doesn't seem so much of a hardship, certainly it's easy enough that "tank testing and pvp practice" aren't a legitimate argument against the in-corp Concordokken change, at least once the "multi-duel" deployable they were talking about in the minutes arrives.

And the Wardec thing is something that needs fixing irrespective of this. Not making Change A if CCP believe it's the right change purely because it's impacted by a failing already present in Mechanic B is daft. Make Change A and fix Mechanic B. The idea of a "follow" duration for Wardec targets makes most sense to me, since locking people into decced corps is so abusable it's not funny.

Kaarous Aldurald wrote:
Gaan Cathal wrote:

Sure you can, you just loose a ship in the process.


Then it's suicide ganking. Which I can do without joining their corp. Knock off the lies already. /quote]

You can get better access to targets within their corp though. And it's not like "personally killing their ship" is the entirety of AWOXing anyway, providing a warpin for a Wardec fleet is just as serviceable (granted, once they've fixed Wardecs up a bit this will be better) as is corp-thievery, spying, POS password shennanigans, etc.


Kaarous Aldurald wrote:
[quote=Gaan Cathal]
"Buffing highsec is unacceptable" seems a bit odd though, firstly - if highsec at some point was in need of a buff, it should get one.


And right now it's in need of nerfs. They have been nerfing it, in fact. It is finally no longer the only acceptable place to perform industry, which is a good start. Now they need to work on the fact that it's the only acceptable place to mission or run incursions. It's too safe by half.


Yep, the industry changes were good, and I completely agree with you on the missions/incursions front but that's a big job - the problem with lowsec missions is entierly that they are highsec missions in lowsec. It needs to be different content, which will take time because a) it takes time to make b) CCP keep forgetting lowsec exists.

Too safe is arguable. I think it's too safe from the pursuit of Wardecs. I think ganking is probably in a fairly good place. I'm a big advocate of the separation of the Empires with Lowsec space because it will provide an advantage for Hisec players willing to take risks over those not willing to. I also think having unstated exceptions to otherwise clear and global mechanics is poor game design, and completely understand why CCP want to change that.

"This change needs other changes to work" isn't a reason not to make the change, it's a reason to make the other changes.
Jenn aSide
Worthless Carebears
The Initiative.
#152 - 2014-10-30 16:55:48 UTC
Mike Azariah wrote:


Out of curiosity, what makes you think that the above are the real reasons new players quit? Have you stats? Exit polls? You know, the things CCP does to see why people leave?


All I personally know is that when I came into EVE, I joined a mission running corp and were told all these things that were untrue about lw and null. If it wasn't for CCP introducing Faction Warfare, I'd have quit because based on bad information I was too afraid to venture outside of high sec.

My experience is not unique. I've trained more than a few guys back when I was in Atlas and IT and then Raiden who would say "man, can't belvie I didn't do this sooner".

I've come to realize that goons were doing it right, quickly ejecting their new players from high sec before they could become brainwashed lol. I now encourage new players to get the hell out of high sec as soon as possible, and avoid pve only high sec corps if they don't stay with my group.
Kaarous Aldurald
Black Hydra Consortium.
#153 - 2014-10-30 16:56:40 UTC
Doc Fury wrote:

Maybe there needs to be a consensus on what awoxing means exactly?



It's defined as individual, active betrayal of one's ostensible corporation.

Active, as in not spying.

It can encompass corp theft, but was originally used to describe the activity of providing warp ins for hostile players(which can be easily done with cloaked ships instead), and is presently used primarily to describe the act of infiltrating a corporation with the intent to attack them from within.

Removing this particular interaction reduces the concept of awoxing to have the functional effect of only permitting corp theft.

Thereby functionally removing the concept instead.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dersen Lowery
The Scope
#154 - 2014-10-30 16:57:38 UTC  |  Edited by: Dersen Lowery
Kaarous Aldurald wrote:
Why do you people keep spouting this lie?

Yes, awoxing would be removed, full stop.

Because if you're talking about tricking someone into duelling you, I can do that without joining their corp.

You are not adding any player interaction, you are taking it away. At least be honest about it.


If by AWOXing you specifically mean "blowing up a corpmate's ship with no NPC intervention" then yeah, probably. I was using the term more to mean joining a corp with the intention of ransoming, sabotaging, destroying or stealing it.

If that's the one and only reason you can think of to play this vast game, uh, sorry? Just don't pretend that high sec magically becomes safe if this goes through, because that's ridiculous. There are still lots of ways to be a high sec predator, and some of those ways still involve inflitrating a corp under false pretenses. Also, don't pretend that there is any rhyme or reason to corporation settings or defaults, because if you have any familiarity with them you know that they're useless at best and desperately in need of a total overhaul.

I don't expect that this will be the one and only change to high sec, either. There's a lot that could be improved. (And, just FYI, I'm not a huge fan of CONCORD. I wouldn't bat an eye if CCP came up with something less ham-fisted--dare I say, more emergent.)

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#155 - 2014-10-30 16:57:45 UTC
Mike Azariah wrote:
I try to see both sides of an argument, honest I do.

That this 'buffs hisec' and makes the game safer? Yeah I see that.

Thing is it does so by removing a stupid loophole. Can one of the opposition explain to me WHY it makes sense that I can shoot a guy in my corp but not a stranger? Why concord will react to one incident and not the other?

With dual mechanics we now have ways to 'test a tank' ignoring completely sisi server for the moment. So why did the awox mechanic make sense to you? I understand it made Eve 'dangerous' and allowed a certain type of gameplay but at the bottom of it . . . is there a logic to that rule?

m



Brother, this is a fantasy role-playing game, the rules don't need to have logic - they just need to allow opportunities for fun content, which AWOXing mechanics certainly always have.

But if you must have an RP justification for every single goddamn game mechanic, it's easy enough to cook one up.

How about this? In YC235754, CONCORD issued a notification to the empires that due to inflation in the price of PLEX, their budget could no longer support responses to intra-corporate capsuleer aggression. All capsuleer corporations were advised to provide for their own internal security."

Mechanic logically justified. Happy now?

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Mike Azariah
The Scope
Gallente Federation
#156 - 2014-10-30 17:00:43 UTC
Haedonism Bot wrote:

Brother, this is a fantasy role-playing game, the rules don't need to have logic - they just need to allow opportunities for fun content, which AWOXing mechanics certainly always have.

But if you must have an RP justification for every single goddamn game mechanic, it's easy enough to cook one up.

How about this? In YC235754, CONCORD issued a notification to the empires that due to inflation in the price of PLEX, their budget could no longer support responses to intra-corporate capsuleer aggression. All capsuleer corporations were advised to provide for their own internal security."

Mechanic logically justified. Happy now?


Actually that is pretty good.

But it is still a dumb loophole, for those of you who haven't read the relevant section you might notice Fozzie did hold out the poossibility of it being a toggle-abble function.

Quote:
CCP Fozzie - Yes. We have put a lot of thought into this such as flags that people can turn on and off.


m

Mike Azariah  ┬──┬ ¯|(ツ)

Jenn aSide
Worthless Carebears
The Initiative.
#157 - 2014-10-30 17:03:54 UTC
Kaarous Aldurald wrote:
[quote=Mike Azariah]



Forgive me if I don't believe you, while you and yours celebrate the death of my playstyle.


It's not just yours that's under threat. It's the same for those of us who take pride in being able to accomplish something in game against clever (and ruthless) resistence.

Personally, I don't need CCP's help to not get awoxed (the only time I was awoxxed was in null and it was my own damn fault, I was ratting with a vindicator and a tengu but wanted my second monitor for something and logged off the tengu...that could have more easily killed the stealth bombers that awoxxed me lol). Or ganked, or scammed. I can do these things for myself and I resent CCP basically treating folks like me like children that need protecting just because a small vocal minority whines all the time.
Dersen Lowery
The Scope
#158 - 2014-10-30 17:05:16 UTC
Haedonism Bot wrote:
How about this? In YC235754, CONCORD issued a notification to the empires that due to inflation in the price of PLEX, their budget could no longer support responses to intra-corporate capsuleer aggression. All capsuleer corporations were advised to provide for their own internal security."

Mechanic logically justified. Happy now?


You can fluff anything. It's still confusing.

I'd prefer CONCORD disappearing altogether to your proposed change. At least then there wouldn't be this weird state change where joining a group of people magically teleported you outside the law (or into it). The rules would be clear and consistent: in this space, these are the rules of engagement.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Kaarous Aldurald
Black Hydra Consortium.
#159 - 2014-10-30 17:05:27 UTC  |  Edited by: Kaarous Aldurald
I spit on your "flags that you can turn on and off".

That is purely consensual PvP. And removing a real avenue to inflict damage to replace it with such a thing is distasteful at best.

Dersen Lowery wrote:
It's still confusing.


No, it's not. It's one sentence.

"Your own corporation is allowed to shoot you."

That's not that hard, to be frank. If that's too hard for somebody, they're going to have a brain meltdown when they see how the market works.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#160 - 2014-10-30 17:05:47 UTC  |  Edited by: Seven Koskanaiken
PotatoOverdose wrote:
Jenn aSide wrote:

Ships blowing up always benifit the game. People produce ships, if ships didn't explode nothing any of us do in EVE would worth anything.

And now the awoxxers have to lose a catalyst to concord once in a while. The sky is surely falling!


Typical. The Big Blocs in fleets of catalysts SRP'd from trillions of renter income will still be able to pew in high sec, meanwhile the plucky Little Guys (TM) lose out again. Why won't anyone think of the Little Guys (TM).