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The end of Corpmate Awoxxing?

First post First post
Author
Gaan Cathal
Angry Mustellid
#121 - 2014-10-30 15:52:58 UTC
Why is this being framed as a Carebears vs Hardcore debate? High-sec AWOXing is a Carebear vs Carebear interaction (minimal risk/cost activities with as little chance of interference as the game allows).

As far as I can see from the minutes CCP's standpoint is that AWOXing is an anomalous exception to one of the rules of Highsec - if you attack a non-hostile target in Highsec, Concord blap you. They've made repeated changes to Highsec to stop exploits allowing avoidance of this consequence, this just appears to be a continuance of those changes. You can still AWOX to your heart's content, but if you attack a non-hostile target, you will get Concordokkened.


Xuixien wrote:

Sorry kid, but there's no such thing as "griefing" in EVE Online once you step out of the rookie systems, it's called "emergent gameplay". Go back to WoW.


Actually, repeated harassment of the same individual can reach a point at which it's regarded as griefing by CCP.
Jenn aSide
Worthless Carebears
The Initiative.
#122 - 2014-10-30 15:54:22 UTC
Nevyn Auscent wrote:
Jenn aSide wrote:


Ships blowing up always benifit the game. People produce ships, if ships didn't explode nothing any of us do in EVE would worth anything.

Awoxxing (like all such interactions) teaches players to be aware, to be concerned about who they trust. This is good because being able to trust everyone simply because you're in high sec and in the same corp is boring. Their is this tendency among some to wish for peace and comfort only to find that those things get boring after a while. It's conflict and danger that is interesting. This is why people leave EVE for 'safer' games only to come back when they realise that games without risk and danger is about as fun as riding a roller coaster that doesn't exceed 5 miles per hour.

This is why every epic, every good movie, every good book, every good game is about conflict. It's why real life news media types live by the rule of "if it bleeds it leads". These moves to make EVE safer are actually moves to make EVE a worse game.

So obviously suicide ganking is a much better alternative than ganking then because even more ships blow up!
You bring forward a terrible mechanic. As Falcon (or was it Fozzie) said, if ships blowing up was good, then a 10% chance of blowing up every time you jump a gate would be a good mechanic.
It's not just about ships blowing up, it's about HOW ships blow up.

Learn to be inventive with your spying and awoxing. Learn to do it by sucking them into low sec, into duels for 'fit testing'. Adapt. Don't just sit there and cry because CCP are removing an easy mode for you. And awoxing is Easy Mode. No API check will catch a grown from scratch Alt.

Removing a terrible inconsistency from the rules of PvP is a good thing, as it allows CCP to increase the difficulty in evading war decs in return, as well as other ways to encourage meaningful PvP where both sides have fun.


Where did CCP say they were ging to increase the difficulty in evading wardecs.

And that "meaningful pvp where both sides have fun" is BS, this is EVE, the way to "have fun" is to outsmart the other guy, not some 'fairness' mechanics.

CCP gettiing rid of corp awoxxing can only be a good thing for me, but it's still wrong for this game, it's still CCP going the wrong way. Now people can join corps and as long as the corp doesn't give them roles, everyone is safe except for suicide ganking. Tha'ts boring and anti-EVE.



Also (since you mentioned it) it's no surpise that you came to the same false conlusion (about my comment that ships exploding is good for a game about ships exploding) Greyscale did. I was explaining to him that the idea that nerfing jump ranges will create more "local conflict" (while killing events like Asakai and B-R) is as crazy an idea as actually thinking this was going to work:

Quote:
tl;dr There's now a reason to fight for better space again: sov upgrades will spawn better cosmic anomalies in lower truesec space; cosmic anomalies spawned by methods other than sov upgrades are unaffected.


CCP thought nerfing anomaly spawns would create 'conflict'. What it actually did was make things worse, devaluing so much null space that renting (something that was small scale prior to this change) became the norm, leading to the 'blue donut'. Likewise, this jump range nerf will lead to null powers consolidating in "near null" and renting out space (and safe passage, because the only reliable way will be through BLOC territory, even to NPC space) to 'deep null', turning the blue donut into a BLUE BRICK that's even worse than the current blue donut.

There is something...backwards...about the development culture at CCP. This awoxxing change is just another example.
Xuixien
Solar Winds Security Solutions
#123 - 2014-10-30 15:54:29 UTC
R0mparkin wrote:
too be fair here. it really is a buff to high sec, with null sec about to burn. why not go to high sec till things calm down.


Anything that increases the safety of HiSec, it's biggest feature, is a buff to HiSec.

Increasing CONCORD's jurisdiction does in fact make HiSec safer, thus buffing it.

And removing an interesting niche of gameplay too.

I'm really starting to hate Fozzie. He had some good ideas but mostly EVE has gone downhill.

Epic Space Cat, Horsegirl, Philanthropist

Vincent Athena
Photosynth
#124 - 2014-10-30 15:55:27 UTC
CCP brought up 3 issues:
1) New players get caught by a game mechanic that is not intuitive. The only way around that is either present them with walls of text explaining an odd game mechanic, or change the mechanic.
2) AWOXing.
3) Corp recruitment.

The last issue seemed to be the big one for CCP. Most CEOs approach recruitment in one of 3 ways:

1) Only recruit people you know in real life
2) Turn yourself into a detective agency, checking everyone out, having "new member" subsidiary corps, and so on.
3) Recruit openly, and deal with the consequences.

Most eve corps take option 1. Option 2 turns eve into a job, and most CEOs want to play a game, not have a second job as a detective agency. A few do option 3.

The result is a general push that keeps players in NPC corps. There are many ways to increase your safety in eve, but one of the best is to stay in an NPC corp, or in you are a CEO, don't recruit. CCP has data that indicates players who stay in NPC corps quit sooner than players who join corps.

The conclusion: The game needs ways to make being in a corp, or growing your corp, more desirable and easier.

Know a Frozen fan? Check this out

Frozen fanfiction

Xuixien
Solar Winds Security Solutions
#125 - 2014-10-30 15:58:37 UTC
Gaan Cathal wrote:
Why is this being framed as a Carebears vs Hardcore debate? High-sec AWOXing is a Carebear vs Carebear interaction (minimal risk/cost activities with as little chance of interference as the game allows).

As far as I can see from the minutes CCP's standpoint is that AWOXing is an anomalous exception to one of the rules of Highsec - if you attack a non-hostile target in Highsec, Concord blap you. They've made repeated changes to Highsec to stop exploits allowing avoidance of this consequence, this just appears to be a continuance of those changes. You can still AWOX to your heart's content, but if you attack a non-hostile target, you will get Concordokkened.


The carebears have the same tools available to them as the hardcore player who's AWOXing. They, too, can bring logi, ECM, and DPS. In fact, the carebears actually have the ADVANTAGE... while the hardcore player who's AWOXing gets an element of surprise, really, he's just 1 person, possibly with 1-2 logi, vs an entire corporation.

I mean, basically what this change means is that we cannot expect HiSec players to actually engage with EVE and defend themselves, better let CCP do it based on some tenuous logic of how aggression should work in HiSec.


Gaan Cathal wrote:
Xuixien wrote:

Sorry kid, but there's no such thing as "griefing" in EVE Online once you step out of the rookie systems, it's called "emergent gameplay". Go back to WoW.


Actually, repeated harassment of the same individual can reach a point at which it's regarded as griefing by CCP.


Oh please, by that logic blowing the same person up in FW would be griefing.

Epic Space Cat, Horsegirl, Philanthropist

Frostys Virpio
State War Academy
Caldari State
#126 - 2014-10-30 15:59:03 UTC
Xuixien wrote:
Krusty the Klown wrote:
You seem highly upset over some internet pixel spaceship rule changes.


Yawn, meme, meme, meme, I've never had a unique thought, meme, meme, meme.

Please tell me how to think, I am but a sheep for memes.

Look at how clever I am, repeating memes that I copied from someone else who was repeating them from the meme machine generator of memeeememememememems.

Inxentas Ultramar wrote:
Should you not have deducted it for yourself, I was referring to sentry gun mechanics in lowsec.


Should you not have deducted it for yourself, nobody cares about LowSex.


If you are so good a thinking by yourself, you should spot the writing on the wall as why this is happening. No matter how right r wrong he is, someone at CCP pushed this idea and the kick queue and got what he wanted. I'm gonna go with a guess and say his argument involved $$$.
Xuixien
Solar Winds Security Solutions
#127 - 2014-10-30 16:01:30 UTC
Vincent Athena wrote:
CCP brought up 3 issues:
1) New players get caught by a game mechanic that is not intuitive. The only way around that is either present them with walls of text explaining an odd game mechanic, or change the mechanic.


When joining a corporation, be aware that members of the same player corporate are free to engage eachother in combat without the protection of CONCORD.

zomgz, WALL OF TEXT.

I guess carebears can't be expect to read and learn about the game either!

Vincent Athena wrote:
The conclusion: The game needs ways to make being in a corp, or growing your corp, more desirable and easier.


lol

How did every successful corp become successful? By being smart about it, not by having CCP hold their hand.

Since this change is mostly a buff to HiSec... if you really want corps in HiSec you have to give people a reason to form corps in HiSec beyond jump clones and tax dodging.

They already took away one incentive for POSs.

Epic Space Cat, Horsegirl, Philanthropist

Jenn aSide
Worthless Carebears
The Initiative.
#128 - 2014-10-30 16:04:33 UTC
Jonah Gravenstein wrote:
Doc J wrote:
People have the right to play the game in the safe manner they wish or in the conflict/dangerous way.
You're correct, but it should be up to those who wish to play the game in the "safe manner" to protect themselves from those that wish to play in the "conflict/dangerous manner". Jenn plays the game in the "safe manner", as do I; both of us take precautions to ensure that we don't become victims of those who play in the "conflict/dangerous manner".

Not getting ganked because you took measures to prevent it is as much PvP as ganking those who fail to take those measures.


Well said. Sadly, some people will never get that, and in their narrow-mindedness they'll think a bad change (which takes away the need for caution, which provides a sense of danger and thus fun in a video game) is actually a good change.

CCP should not devlaue the efforts of those of us who take responsibilty for our game play experience (as oppsoed to those who do nothing but lay blame elsewhere and then beg CCP for game mechanics crutches on which to lean).


As for the guy saying that you are trying to tell him how to play, well, you aren't Jonah.

I, however, AM.

DAMN RIGHT I am. If the choice is "you get to play the way you want including not having to think about what youre doing or who you are doing it with" or "EVE is dangerous, you need to be aware at all times while undocked, even in high sec surrounded by corp mates" (our way), then hell yes you have to play our way or suffer the consequences. You can't claim that sloth and lazyness is a 'valid playstyle'. If they want lazy, they should have to leave EVE and install some themepark MMO that does lazy.
Bullet Therapist
FT Cold Corporation
#129 - 2014-10-30 16:10:00 UTC
Why does it matter when you can form a community within an NPC corp? vOv
Jonah Gravenstein
Machiavellian Space Bastards
#130 - 2014-10-30 16:14:44 UTC
Jenn aSide wrote:
Well said. Sadly, some people will never get that, and in their narrow-mindedness they'll think a bad change (which takes away the need for caution, which provides a sense of danger and thus fun in a video game) is actually a good change.

CCP should not devlaue the efforts of those of us who take responsibilty for our game play experience (as oppsoed to those who do nothing but lay blame elsewhere and then beg CCP for game mechanics crutches on which to lean).


As for the guy saying that you are trying to tell him how to play, well, you aren't Jonah.

I, however, AM.

DAMN RIGHT I am. If the choice is "you get to play the way you want including not having to think about what youre doing or who you are doing it with" or "EVE is dangerous, you need to be aware at all times while undocked, even in high sec surrounded by corp mates" (our way), then hell yes you have to play our way or suffer the consequences. You can't claim that sloth and lazyness is a 'valid playstyle'. If they want lazy, they should have to leave EVE and install some themepark MMO that does lazy.
TL;DR for those that suffer from selective reading

YOU are responsible for your own safety in Eve, if you can't accept that responsibility then you shouldn't be playing a game like Eve.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Mike Azariah
The Scope
Gallente Federation
#131 - 2014-10-30 16:17:27 UTC
I try to see both sides of an argument, honest I do.

That this 'buffs hisec' and makes the game safer? Yeah I see that.

Thing is it does so by removing a stupid loophole. Can one of the opposition explain to me WHY it makes sense that I can shoot a guy in my corp but not a stranger? Why concord will react to one incident and not the other?

With dual mechanics we now have ways to 'test a tank' ignoring completely sisi server for the moment. So why did the awox mechanic make sense to you? I understand it made Eve 'dangerous' and allowed a certain type of gameplay but at the bottom of it . . . is there a logic to that rule?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Kaarous Aldurald
Black Hydra Consortium.
#132 - 2014-10-30 16:18:07 UTC
Gaan Cathal wrote:
Why is this being framed as a Carebears vs Hardcore debate?


Because that's exactly what it is.

CCP spitting in the face of one group of players to bow and scrape in front of another.

One group matters, and if CCP goes too far they'll find out exactly which group that is.




Quote:
You can still AWOX to your heart's content, but if you attack a non-hostile target, you will get Concordokkened.


So then you can't awox. At least be honest about taking a position on the sniveling, risk averse coward side.

Quote:

Actually, repeated harassment of the same individual can reach a point at which it's regarded as griefing by CCP.


Entirely untrue. A legal target is a legal target, always.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Herzog Wolfhammer
Sigma Special Tactics Group
#133 - 2014-10-30 16:20:40 UTC
Again, AWOXing has it's uses, but it's been long abused.

Knowing what "kind of player" is going to shed tears over this, I'll be stockpiling popcorn. Making people unwilling to join corps is "making your game all about making other people not want to play the game" and this is a reason why the game stagnates.


Told you kids to play with the sand in the sandbox and not make it all about bonking other kids with the pail and shovel. You didn't listen. Now mommy might have to change some rules.

Bring back DEEEEP Space!

Kaarous Aldurald
Black Hydra Consortium.
#134 - 2014-10-30 16:20:55 UTC
Mike Azariah wrote:
I try to see both sides of an argument, honest I do.



Forgive me if I don't believe you, while you and yours celebrate the death of my playstyle.

Quote:

That this 'buffs hisec' and makes the game safer? Yeah I see that.

Thing is it does so by removing a stupid loophole.


If closing a "stupid loophole" (by the way my playstyle is not a stupid loophole, thanks) means that highsec ends up with a net buff to safety, then other things need to be buffed to compensate.

Wardecs should not permit dodging, and CONCORD response time should be lowered across the board.

Awoxing is, right now one of the few decent ways to actually inflict damage on people in highsec. Highsec is too safe already. If you make it moreso, you HAVE to take something away in balance.

I don't care about whatever lore non logic you want to use to justify this.

Buffing highsec is unacceptable.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Some Rando
University of Caille
Gallente Federation
#135 - 2014-10-30 16:30:39 UTC
Have to say, I'm on the fence about this one, for the most part. Removing the ability to awox people certainly reduces the dark, gritty feeling of the game and also removes a method of violent interaction (never a good thing), but it's kind of a dumb mechanic (even while being useful in a good set of situations.) This could be a good thing in that it engenders a greater sense of false trust in other players, which is great for thieves because it makes people less paranoid overall and could make social engineering loads easier, at least amongst the unclean carebear population.

Also, CCP needs to drop this idea that ganking is the apex method of violence in high-sec. Fixing wardec evasion (one week follow is the accepted fix, I like it) and brutally taxing NPC corps would go a long way towards dealing with the negative effects of killing awoxing.

CCP has no sense of humour.

Sol Project
Shitt Outta Luck - GANKING4GOOD
#136 - 2014-10-30 16:35:27 UTC
Mike Azariah wrote:
I try to see both sides of an argument, honest I do.

That this 'buffs hisec' and makes the game safer? Yeah I see that.

Thing is it does so by removing a stupid loophole. Can one of the opposition explain to me WHY it makes sense that I can shoot a guy in my corp but not a stranger? Why concord will react to one incident and not the other?

With dual mechanics we now have ways to 'test a tank' ignoring completely sisi server for the moment. So why did the awox mechanic make sense to you? I understand it made Eve 'dangerous' and allowed a certain type of gameplay but at the bottom of it . . . is there a logic to that rule?

m


In my first half year of playing me and my corpmate used to surprise shoot at each other for lols and to be reminded to always keep the guards up. Losses always were paid by the winner. This was fun, because it could happen anytime out of nowhere.

If CCP really believes this will help player retention, then this game is doomed.

Tell me, you CSM person, what are they doing against the real reasons that make new players quit?

.) Player run New player corps which do not provide gameplay for their new players, or completely one sided gameplay.

.) Vets in rookie corps who make people mine or run missions, which equals to playing solo or not at all, although CCP themselves said that players who become social are more likely to stay.

.) Vets in rookie corps who lie about lowsec and the attitude of PvPers in general.

.) Player run New player corps who do not teach anything and force their members to become targets,
instead of making them understand how to survive and defend themselves.


I will wait for your response.

Ladies of New Eden YC 117 by Indahmawar Fazmarai

Warning: NSFW! Barely legal girls in underwear!

Diana Kim > AND THIS IS WHY THE FEDERATION MUST BE DESTROYED!!

Bastion Arzi
Ministry of War
Amarr Empire
#137 - 2014-10-30 16:36:21 UTC
Some Rando wrote:
Also, CCP needs to drop this idea that ganking is the apex method of violence in high-sec. Fixing wardec evasion (one week follow is the accepted fix, I like it)


awesome idea
Notorious Fellon
#138 - 2014-10-30 16:36:25 UTC
I support concord response to awoxers. Concorde should respond to all unsanctioned aggression in hisec. Awoxers should have to at least think a bit, instead of just praying on new corp members in a one-sided risk-free engagement.

Remove the loophole.

Crime, it is not a "career", it is a lifestyle.

Ama Scelesta
#139 - 2014-10-30 16:36:30 UTC
Xuixien wrote:

Vincent Athena wrote:
The conclusion: The game needs ways to make being in a corp, or growing your corp, more desirable and easier.


lol

How did every successful corp become successful? By being smart about it, not by having CCP hold their hand.

Since this change is mostly a buff to HiSec... if you really want corps in HiSec you have to give people a reason to form corps in HiSec beyond jump clones and tax dodging.

They already took away one incentive for POSs.

Nothing you said conflicts what he said. It's not about whether it is possible or not to currently form a successful corp. It's about making changes to make forming them much easier, since there are massive benefits for CCP and majority of the players in doing so. Your ideas about creating more incentives to form corps are positive changes too, but will also work much better when you have a framework to back it up where players have better ways to securing their assets. They don't need to be 100% safe, but as long as any random corp member can just come along and pocket or destroy those assets the system isn't going to produce good enough results. The current system just can't do any of that and the limited security options available are a managing nightmare. That is why one of the main focuses of the corp system revamp is to make sure the new system can do all of it. It is going to be a massive boost to getting people to group up and the only cost is taking the most blatant eazee-mode options away from awoxers.
Dersen Lowery
The Scope
#140 - 2014-10-30 16:38:41 UTC
Jonah Gravenstein wrote:
Doc J wrote:
People have the right to play the game in the safe manner they wish or in the conflict/dangerous way.
You're correct, but it should be up to those who wish to play the game in the "safe manner" to protect themselves from those that wish to play in the "conflict/dangerous manner". Jenn plays the game in the "safe manner", as do I; both of us take precautions to ensure that we don't become victims of those who play in the "conflict/dangerous manner".


Yes, and that's the problem: The best way to take precautions to ensure that your little PVE corp doesn't become a victim of the latter group is to not recruit people. CCP has hard data that says that new players who get into a corp quickly stick around a lot longer, which should really not surprise anyone who plays this game. EVE is and has always been primarily about players dealing with other players.

The issue is not that AWOXing is going away. It is not going away, full stop. It may require more social engineering now, which is good! It might be more difficult, and more rewarding, gameplay for those inclined toward it.

This change is good to the extent that it accomplishes the following:

1) makes corps more comfortable recruiting newbies;

2) makes newbies more comfortable creating corps (why shouldn't you have a shot at learning by doing?);

3) streamlines and makes consistent the rules of engagement in high sec, which is where most newbies are going to learn the game;

4) makes the rules of membership in a social group more intuitive to new players.

Remember, EVE has a terrible retention rate. This is a real problem, and they need to solve it. This is one step in the direction of a solution. I don't expect that AWOXing or predatory gameplay in high sec will go away any time soon. Why would it?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!