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CSM Minutes

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Author
Nolak Ataru
Hedion University
Amarr Empire
#21 - 2014-10-30 14:55:11 UTC
Incindir Mauser wrote:
Pro TIps wrote:
Ridvanson wrote:
CCP Greyscale commented that comparing anything to incursions was unsound as they were potentially paying out to much anyway, and it wasn't a good benchmark.

Unless incursion-runners suddenly got their own special currency that isn't ISK, it is obviously sound to compare every form of income in the game to incursions.

If they nerf incursions, fine. Until that happens, whenever anyone wants ISK the smartest thing to do is log onto your highsec carebear alt and begin doing incursions for 150M+/hr plus concord LP.

That incursion ISK affects the price of every item in the game. PLEX, tritanium, blablah.

I don't have to tell any of you guys this, but I'd like to tell Greyscale, because you can't dismiss an ISK faucet simply because you think it might be paying too much. If he thinks it's paying too much then ******* nerf it. It's that simple.


Perhaps it's not that the incursion isk faucet is too good, just that everything else is just that bad.


I would like to point out that the ISK costs in LP stores as well as the conversion ratio are major isk sinks in incursions.
MooMooDachshundCow
University of Caille
Gallente Federation
#22 - 2014-10-30 15:00:28 UTC
Nolak Ataru wrote:
Incindir Mauser wrote:
Pro TIps wrote:
Ridvanson wrote:
CCP Greyscale commented that comparing anything to incursions was unsound as they were potentially paying out to much anyway, and it wasn't a good benchmark.

Unless incursion-runners suddenly got their own special currency that isn't ISK, it is obviously sound to compare every form of income in the game to incursions.

If they nerf incursions, fine. Until that happens, whenever anyone wants ISK the smartest thing to do is log onto your highsec carebear alt and begin doing incursions for 150M+/hr plus concord LP.

That incursion ISK affects the price of every item in the game. PLEX, tritanium, blablah.

I don't have to tell any of you guys this, but I'd like to tell Greyscale, because you can't dismiss an ISK faucet simply because you think it might be paying too much. If he thinks it's paying too much then ******* nerf it. It's that simple.


Perhaps it's not that the incursion isk faucet is too good, just that everything else is just that bad.


I would like to point out that the ISK costs in LP stores as well as the conversion ratio are major isk sinks in incursions.



"I mean, sure I made 3 billion isk this week - but I had to pay 25m to monetize that last 500m isk"


Not really, since you're making more money than you're spending. It's only an isk sink on a technicality, and that's intellectually dishonest because the isk faucet is 10x the size of any sink as far as I'm aware.

I suppose that they're a major isk sink relative to other sinks in incursions, but the net effect of incursions is still very positive even with a small isk sink to access your LP earnings.

Yeah, well, it's just like my opinion, man.

O'nira
Science and Trade Institute
Caldari State
#23 - 2014-10-30 15:23:52 UTC
Nolak Ataru wrote:
Incindir Mauser wrote:
Pro TIps wrote:
Ridvanson wrote:
CCP Greyscale commented that comparing anything to incursions was unsound as they were potentially paying out to much anyway, and it wasn't a good benchmark.

Unless incursion-runners suddenly got their own special currency that isn't ISK, it is obviously sound to compare every form of income in the game to incursions.

If they nerf incursions, fine. Until that happens, whenever anyone wants ISK the smartest thing to do is log onto your highsec carebear alt and begin doing incursions for 150M+/hr plus concord LP.

That incursion ISK affects the price of every item in the game. PLEX, tritanium, blablah.

I don't have to tell any of you guys this, but I'd like to tell Greyscale, because you can't dismiss an ISK faucet simply because you think it might be paying too much. If he thinks it's paying too much then ******* nerf it. It's that simple.


Perhaps it's not that the incursion isk faucet is too good, just that everything else is just that bad.


I would like to point out that the ISK costs in LP stores as well as the conversion ratio are major isk sinks in incursions.



since you pay tax when you sell the blue loot that too is an isk sink.
Pro TIps
Doomheim
#24 - 2014-10-30 16:28:20 UTC
MooMooDachshundCow wrote:
"I mean, sure I made 3 billion isk this week - but I had to pay 25m to monetize that last 500m isk"

QFT
Jess Tanner
Bangworks Systems Inc.
#25 - 2014-10-30 17:35:21 UTC
Alundil
Rolled Out
#26 - 2014-10-30 19:14:21 UTC
corbexx wrote:
Jack Miton wrote:
Urg, same old garbage about 'POS tethering' instead of forcefields...
Just leave the fkn forcefields! it's the only part of the current POS system that works really well, move on.


I'll be honest I really think they will struggle to have teh fuctionality of a ff with other stuff.

Without violating NDA or any other CCP restricted concerns, can you elaborate on your statement? I have similar concerns (ff grants some area to stage from, an area to exchange items between pilots without access to corporate hangars, etc). Not least of which is with the sheer number of hulls typically kept in smas having those 'tethered' to some structure would likely look ridiculous (or at the very least like some Lego construction built by five year olds with crap hanging off all over the place).

I'm right behind you

corbexx
Sebiestor Tribe
Minmatar Republic
#27 - 2014-10-30 19:51:44 UTC
Alundil wrote:
corbexx wrote:
Jack Miton wrote:
Urg, same old garbage about 'POS tethering' instead of forcefields...
Just leave the fkn forcefields! it's the only part of the current POS system that works really well, move on.


I'll be honest I really think they will struggle to have teh fuctionality of a ff with other stuff.

Without violating NDA or any other CCP restricted concerns, can you elaborate on your statement? I have similar concerns (ff grants some area to stage from, an area to exchange items between pilots without access to corporate hangars, etc). Not least of which is with the sheer number of hulls typically kept in smas having those 'tethered' to some structure would likely look ridiculous (or at the very least like some Lego construction built by five year olds with crap hanging off all over the place).


you need to be able to see whats around you in wh space, lets say they have a tether (using tether as a example so dont think this will happen) will you be able to dscan while tethered, what about session changes.

in a ff your safe you can look about see whats around, swap ships safely dump mods for other people etc how would you do taht with tether?

we get say mini outposts (again this is a hypothetical example) while docked can we dscan can we see who is outside will this lead to station games etc etc

The ff provides a handy safe zone to be and move about see whats around drop mods change stuff over etc.
Pro TIps
Doomheim
#28 - 2014-10-30 20:21:56 UTC
I don't understand the tethering idea, but I would like to know more about
1) why CCP thinks forcefields are broken or have room for improvement (post-Titan-bumping fix)
2) what other concept they think would be better

My concern is this: I want to put a POS in lowsec and construct capital parts with a Thukker Component Assembly Array. That's a new item added in Crius that is specifically meant to encourage lowsec industry. It has a 15% material cost reduction, compared to 2% at a normal POS array.

My POS in lowsec might get attacked. If it becomes reinforced, my industry jobs will stop, and I will lose my materials (as I understand the mechanic.) That means I lose mats/ISK/time even if I defend my POS successfully when it comes out of reinforcement.

Now, it takes some work/risk on the part of an enemy to reinforce my POS. You need a fleet that is worth killing. If a fleet worth killing attacks my lowsec POS, I'll ask my K-space alliance to help me, and they probably will because content. If I'm lucky, I will get help before it even goes into reinforce, and I will be able to use my POS guns (if they aren't dead) and not lose mats if my side wins.

So if something changes with the POS mechanics, how will it affect CCP specifically trying to encourage POS manufacturing by introducing new items?


I also care about all the points others have raised about SMAs, cans to exchange items with friends inside a shield, D-scan, etc. I just want to make sure someone is considering this from an industry perspective as well, because it matters to me and to CCP.
Pro TIps
Doomheim
#29 - 2014-10-30 20:33:09 UTC
Oh and another thing, if CCP want to further encourage risky POS manufacturing, they should improve the documentation on what happens when the tower goes into reinforcement (will I lose my materials? I think so, but NO DOCUMENTATION) and consider the very short amount of time it takes to reinforce a POS with a dread fleet, vs the large amount of industry jobs you need to have running in a POS to make it profitable.

Fuel for a large POS costs around 450M a month. It takes way under an hour to reinforce one if you have some dreads. That 15% material savings I can get by making components at a POS instead of a totally safe station in highsec only adds up if I am making at least 3 billion ISK worth of components each month. Considering the job times, it means I need to have almost a billion ISK of jobs running at one time just to break even.

Sorry to interject so much carebear industry stuff into this thread, but if you are happy with POS shields the way they are, find reasons why CCP shouldn't want to change them; or should want to change them in ways that you agree with.

Personally, I want better documentation of POS features/mechanics first, because I literally don't even know if I would lose my mats or not; it is an assumption I have made out of inexperience. If it does work this way, then I want the shield to have MORE EHP not less, because drive-by dreads would hurt my wallet and they might be able to do it so fast that no content is really created.
Alundil
Rolled Out
#30 - 2014-10-30 21:12:35 UTC
corbexx wrote:
Alundil wrote:
corbexx wrote:
Jack Miton wrote:
Urg, same old garbage about 'POS tethering' instead of forcefields...
Just leave the fkn forcefields! it's the only part of the current POS system that works really well, move on.


I'll be honest I really think they will struggle to have teh fuctionality of a ff with other stuff.

Without violating NDA or any other CCP restricted concerns, can you elaborate on your statement? I have similar concerns (ff grants some area to stage from, an area to exchange items between pilots without access to corporate hangars, etc). Not least of which is with the sheer number of hulls typically kept in smas having those 'tethered' to some structure would likely look ridiculous (or at the very least like some Lego construction built by five year olds with crap hanging off all over the place).


you need to be able to see whats around you in wh space, lets say they have a tether (using tether as a example so dont think this will happen) will you be able to dscan while tethered, what about session changes.

in a ff your safe you can look about see whats around, swap ships safely dump mods for other people etc how would you do taht with tether?

we get say mini outposts (again this is a hypothetical example) while docked can we dscan can we see who is outside will this lead to station games etc etc

The ff provides a handy safe zone to be and move about see whats around drop mods change stuff over etc.

I agree with your uses of the FF and POS current mechanics. I can't help but wonder what CCP hopes to accomplish in a "player owned starbase" sans forcefield.

@ Pro TIps - I believe that CCP stated an intention to balance/address POS defense mechanism (ie. guns and ewar etc) as they realize as POS currently function there's virtually nothing a defender can do against a capital fleet intent on reinforcing the POS. I look forward to seeing what changes they have in mind for that particular aspect of POS mechanics.

I'm right behind you

unimatrix0030
University of Caille
Gallente Federation
#31 - 2014-10-30 21:47:50 UTC
I think even former csm member said that CCP considers the forcefield a problem from a code point of view(area of effect and stuff).
But the FF does do a lot for us.
Not only a staging area or a place for us to exchange things, but also viewable for scouts, d-scan available for us, ... .
We can place and move/remove pos mods safely in it also.
I even saw a dude eject ships from a sma once, just so that d-scan would fill up with ships , trying to scare us away.
Knowing the form up pos can give people valuable info.
Pos place holders help defend a system,... .

No local in null sec would fix everything!

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#32 - 2014-10-30 23:42:55 UTC
Jack Miton wrote:
Urg, same old garbage about 'POS tethering' instead of forcefields...
Just leave the fkn forcefields! it's the only part of the current POS system that works really well, move on.



Somewhere in there is one of the CCP devs stating they want a session change (like a jump/dock etc) in relation to POS's. It's not the first time I've heard them say it too.

Corbexx/Asay, would you be able to ask CCP to release why they want a session change over the current FF bubble?
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#33 - 2014-10-31 00:07:32 UTC
BayneNothos wrote:



Somewhere in there is one of the CCP devs stating they want a session change (like a jump/dock etc) in relation to POS's. It's not the first time I've heard them say it too.

Corbexx/Asay, would you be able to ask CCP to release why they want a session change over the current FF bubble?


To expand a bit more, is this a technical decision or a game design one. And in both cases, is it due to something W Space specific or is it K space issues spilling over into W space. If so, could this be solved by creating a specific POS type for W Space, WormPOS if you will.

Jack Miton
School of Applied Knowledge
Caldari State
#34 - 2014-10-31 02:12:22 UTC
cmon man... NO ONE wants more session change timers anywhere in the game...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Pro TIps
Doomheim
#35 - 2014-10-31 02:49:53 UTC
Maybe they want peoples' Titans to actually fly out of their shield to bridge people. That seems reasonable. However, it could easily be done by disallowing the Titan to activate his portal generator while inside a forcefield. Warfare links (except mining links) work this way already, so the mechanic is in the game.

Maybe they do not want people to duck inside a shield when they are in trouble, yet have a weapons timer. They would be unable to dock in that circumstance. I assume they could deny ships the ability to fly through a shield while they have weaps timer with relative ease? Wouldn't it work as if the pilot had no shield harmonic password set, and wasn't a member of the POS' corp?

I still think POS shield is under-powered if anything, and the basic mechanic of it does not need to be changed. Above are two ways it could improve so the shields aren't "abused" as much, though.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#36 - 2014-11-03 02:46:15 UTC
i think it is important to maintain the forecefield insofar as Corbexx said; in w-space if people are docked up there is literally NO WAY of interacting. If you are in a FF currently, and are uncloaked (and yes, you can land cloaked and be cloaked inside, neat trick) then everyone can see you and you can (in theory) d-scan and see anyone not cloaked.

This causes ::content:: especially when people helicopter dicq your POS in a Nereus. Just for example. It allows baiting, and intel gathering, including the "launch everything from SMA to scare off an attacker" gambit, however poorly that works.

Causing a session timer upon entering or exiting forcefields, I'm not sure where Greyscale is coming from or going with this. If he wants to prevent bubble games, then I can't see the value. There are a few people and a few situations where the bubble games are exploited (in a non-pejorative term) during PVP, and there's also some where they are (like carriers launching a flight of fighters and then ducking inside a field).

For example, bubble fighting is already basically identical to docking games, you just do it a bit differently than on a station. You can even set your POS up to utterly take advantage of this, and it provides you with a valuable mechanism for defending your POS during an attack, during the RF / cage phase, and on the final assault. This is true in and out of w-space; some Russian guys in Khanid lowsec were pros at it, really fancy and impressive.

But the question is then - are bubble games detrimental as compared to docking games? Not in my opinion.

The alternative, of tethering, is bizarre. It's like, OK, so the ship and the player are going to be on grid but inside a totally invisible no-touchy zone where you can't bump them...as opposed to being inside a spherical hazy bubble of no-touchy where you can't bump them? That's a vast improvement. (extreme sarcasm eyeroll)

That said, the ideas of modular POSs, POS fittings, making POS's look more substantial than a scrawny stick (shepherd's crook, rusty dreidel, grey dreidel, green lawn ornament) would be fantastic. Also my suggestion of damaged POS's flaming out in hull? Plox.

Regarding ProTips concerns, well, that's an economic decision and a risk you have to take to be a better carebear than other carebears.

Speaking as an habitual low-class sieger, stront checker, POS fitting war-gamer and all round general idiot, my conception of POS warfare as it stands at the moment is that only a very, very small number of people adequately defend POSs in any active fashion - be it defending in a fleet, defending from inside the bubbles with bubble games, or POS gunning.

In general, POSs are pretty much borked the moment someone attacks with dreads, or in the case of low-class wormholes, gathers eenough extremely bored people to go fishing, or to overwhelm the defences, and the defenders are bad.

The first failed siege I attended in a long time was because of 240M EHP's (yay 82.5% omni on a DG Large) and the ability to anchor and online infinite numbers of guns at ANY time, which is terrible game play. If your defence strategy relies entirely on anchoring more EHP in front of an enemy than they can be bothered grinding through, then the whole POS system favours defence based entirely on boring.

As it stands currently, you are better off with an 82% omni large Dullstar and a hangar loaded with 200 medium long range guns packaged up inside, which you begin onlining. There is absolutely no upper limit to the lengths you can go to to anchor guns around your POS in the face of an attack, during the attack, and online them.

No. That's a lie. There is a shell of space starting 15km from the forcefield and extending 40km from the forcefield. Within this shell, there is a cellular grid of anchoring slots into which you can anchor guns. Theoretically, with infinite ISK, infinite lack of sleep, a defender could fill this volume entirely with guns and ammo. A defender who cannot use dreads would then be obliged to incap X number of guns before he could render the POS defenceless.

It's a ridiculous mechanic. I know the line is that a defender gets to online and anchor defences as a, I quote, "last ditch attemt at defence" but what ends up happening is that the attackers spend hours for naught but to see defenders anchor literally hundreds of millions of EHP more guns in front of them. Even one or two man corps can avail themselves of this. That's shite gameplay which favours grind defence, not skill or interaction.

What I'd like to see is a limit. Yeah, you screw up, your POS blows up. Tough caca buddy. Make a choice and live with it.
Jack Miton
School of Applied Knowledge
Caldari State
#37 - 2014-11-03 05:00:51 UTC
Trinkets friend wrote:
(and yes, you can land cloaked and be cloaked inside, neat trick)

this hasnt worked in years.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Winthorp
#38 - 2014-11-03 08:31:25 UTC  |  Edited by: Winthorp
The problems i see with no ff is the obvious intel needs to remain as is now both for defenders and agressors.

Now for tethering it raises some serious concerns besides intel. When someone wants to rapecage a pos now they have to go to a little effort with at least four large bubbles giving the defendor a little wriggle room to break out and options to split up agressing forces when you force them to cover the whole spread of a rapecage. How easy will it become to harrass every small entity if the teather point for defenders/locals is much smaller then it is now. Also if a pos is RF'd how will the defenders do anything they can currently do while in that stage of an eviction or even out of an eviction in everyday living.

The whole teathering concept i find concerning, i understand from the development side they are struggling with force field but they need to give the whole gammit of pos living some thought before teathering with docking games becomes a thing.

EDIT: I also find that my phone can't auto correct for ****.
Alundil
Rolled Out
#39 - 2014-11-03 15:34:43 UTC
Obligatory "BL. - do you even wh bro?"
:)

Winthorp wrote:
The problems i see with no ff is the obvious intel needs to remain as is now both for defenders and agressors.

Now for tethering it raises some serious concerns besides intel. When someone wants to rapecage a pos now they have to go to a little effort with at least four large bubbles giving the defendor a little wriggle room to break out and options to split up agressing forces when you force them to cover the whole spread of a rapecage. How easy will it become to harrass every small entity if the teather point for defenders/locals is much smaller then it is now. Also if a pos is RF'd how will the defenders do anything they can currently do while in that stage of an eviction or even out of an eviction in everyday living.

The whole teathering concept i find concerning, i understand from the development side they are struggling with force field but they need to give the whole gammit of pos living some thought before teathering with docking games becomes a thing.

EDIT: I also find that my phone can't auto correct for ****.



Agreed though - tethering is already a concern from an intel gathering perspective as well as a attack/defense perspective as mentioned. Adding the crap that is session change to it as well would really suck. Hopefully CCP is not so careless to implement any kind of weapons timer shenanigans in "unknown" (and un monitored) space. That would be crap.

Trinket is correct though in his assessment of POS warfare. It's a mind numbing and soul crushing experience for all parties. It's either "Defender has more EHP than I can be assed to shoot through (especially relevant in low class holes)" or "Attacker has dreads".

I'm right behind you

Andrew Jester
Collapsed Out
Pandemic Legion
#40 - 2014-11-03 20:20:40 UTC
Alundil wrote:
Obligatory "BL. - do you even wh bro?"
:)


OBLIGATORY "HAVE YOU EVEN CHECKED HIS CURRENT ALLY BRO?"

If thuggin' was a category I'd win a Grammy

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