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Are High Sec Incursions really that hard?

Author
Alyssa Yotosala
School of Applied Knowledge
Caldari State
#21 - 2011-12-14 02:30:38 UTC
Elindreal wrote:


fit a local rep tank and be in a drake fleet with pitiful dps with split tank (both shield and armour ships) then yes, you will die as will your fleet.


Anybody armour tanking a Drake deserves to lose their ship, its as simple as that.

Are high sec incursions difficult?

If you are solo, then yes, extremely difficult. If in a proper fleet, they are easy.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#22 - 2011-12-14 04:49:33 UTC
Bansh Corva wrote:
Goose99 wrote:


Oh yeah, on that note, mind the logi gankers. Somebody invites you to fleet. He flip a can, you cap chain them, get his canflip aggro, his friends warp in to gank your logi. Tears, lulz.Cool


Hahaha sounds like fun, except being on the receiving end obviously.



I smell one of the logi ganker alts .... That statement of yours kinda rules you out from all the proper fleets thankfully.

Good luck on your chosen path.
Dek'athor
Doomheim
#23 - 2011-12-14 06:50:07 UTC  |  Edited by: Dek'athor
Substantia Nigra wrote:


I do see maelstroms pretty regularly in incursion fleets but it's the rare day that a scout equipped maelstrom will be accepted over a T2 A/C equipped machariel / vargur.


A T1 sniper mael can get chosen over a T2 dps machariel.
Sure, t1 mael it will deal less damage than the T2 variant, but if a FC is faced with the choice between a short range dps and a lower-damage sniper at a time when sniper numbers are low...the t1 sniper mael will get in.


But overall, logi is the more in demand ship. Logi 5 basi will get picked over logi 4, unless there is a shortage of logi at that time...then all logis are welcome.

The reason logi 5 is proffered in VG's for basis is they can go 5-1 (reps-energy transfers) and you can run the more difficult sites with 2 logis and have a bigger safety margin. In this arrangement the 5:1 basi needs another a logi 5 partener or cap chain fails. A logi4 one will get turned down if the 5:1 logi can't be arsed to refit to a 2 energy transfers config.
Spineker
#24 - 2011-12-14 07:19:21 UTC
Run a few and become a FC. Good FC's always have a good fleet. Big smile
Eru GoEller
State War Academy
Caldari State
#25 - 2011-12-14 10:04:37 UTC
Spineker wrote:
Run a few and become a FC. Good FC's always have a good fleet. Big smile


Good for you and if your that good, CCP will fix the respawn rate in Incursions. We can't eat the cake
and still have it now, can we?
Ammzi
Dreddit
Test Alliance Please Ignore
#26 - 2011-12-14 11:54:20 UTC
Eru GoEller wrote:
Spineker wrote:
Run a few and become a FC. Good FC's always have a good fleet. Big smile


Good for you and if your that good, CCP will fix the respawn rate in Incursions. We can't eat the cake
and still have it now, can we?


Lol ... you just wait and see what CCP has prepared for us next time incursions are gonna get an overhaul. I am afraid you'll be deeply disappointed Blink
Sjugar
Science and Trade Institute
Caldari State
#27 - 2011-12-14 19:09:57 UTC  |  Edited by: Sjugar
Incursion are very easy because they're totally predictable. You know what's coming so you know what to bring to not lose ships.

Making a lot of ISK in Incursions is harder though. There are always people trying to maximize their income and for incursions that means flying with 2 logistics, preferably scimitars in a shield fleet and the highest damage ships you can get, machariels, nightmares vindicators and bhaalgorns and 1 loki for webs. And those ships are pimped.(I don't fly armor but there are some very nice armorfleet setups also.)

The crew I fly with goes as far as to require an eveboard check to look whether the player joining has the skills to not only board a ship but also fly it effectively as in: T2 guns and high gunnery support skills.
Also every Battleship is required to have a flight of rep drones.

This way we do site fast. we win competed sites and are even so successful that members rather sit on a waitlist for a spot to come up in our fleets then go do a random fleet.

Is this elitist? Some might say that but that's usually people who have bad skills flying the wrong ship. Is this just trying to be as effective as possible doing said incursions? Yeah, I think so.

In short, incursions are not hard. But the people flying the best ships will get spots the easiest and the people with less skills will have to sit around and wait more.

Last but not least: incursions can be so lucrative that making a fuss about whether or not to get a pimped out pirate factionship is just a discussion whether you're just cheap or not.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#28 - 2011-12-14 23:04:41 UTC  |  Edited by: Substantia Nigra
I agree with you Sjugar.

During my most recent incursion-fest (I usually run a few days of incursions and then head off to do something else for a while) I got in into a couple uber-fleets along those lines ... in logi, webber, and DPS roles. Those fleets are very, very efficient, highly competitive, and often a lot of fun.

What really impressed me was how much of a headstart we could give another fleet and yet still 'steal' the site from them. While that was in part due to the uber-shininess of our fleets I think the main factor was the very good FCs who knew their stuff, worked their team well, and could quickly adapt to take the best approach for our ever-changing circumstances.

Perhaps I am just easily pleased but calls like this impress me: "Change of plan. Drone-whore leave oysters*, take the Tamas ... and designate your target so webbers can assist. DPS ignore Deltole and take damaged Auga then tag 2. Logis bump those machs."

This fleet competed many sites and lost not a one, even with other fleet getting quite a considerable headstart. It was shiny, it was elitist, and it was a lot of fun.

* A giveaway perhaps but this FC got some merciless teasing about his pronunciation of eyster.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Ammzi
Dreddit
Test Alliance Please Ignore
#29 - 2011-12-14 23:18:20 UTC
Substantia Nigra wrote:
I agree with you Sjugar.

During my most recent incursion-fest (I usually run a few days of incursions and then head off to do something else for a while) I got in into a couple uber-fleets along those lines ... in logi, webber, and DPS roles. Those fleets are very, very efficient, highly competitive, and often a lot of fun.

What really impressed me was how much of a headstart we could give another fleet and yet still 'steal' the site from them. While that was in part due to the uber-shininess of our fleets I think the main factor was the very good FCs who knew their stuff, worked their team well, and could quickly adapt to take the best approach for our ever-changing circumstances.

Perhaps I am just easily pleased but calls like this impress me: "Change of plan. Drone-***** leave oysters*, take the Tamas ... and designate your target so webbers can assist. DPS ignore Deltole and take damaged Auga then tag 2. Logis bump those machs."

This fleet competed many sites and lost not a one, even with other fleet getting quite a considerable headstart. It was shiny, it was elitist, and it was a lot of fun.

* A giveaway perhaps but this FC got some merciless teasing about his pronunciation of eyster.


Hah - we always call eysturs for oysters in summer Big smile
First rule about summer ... you don't talk about summer!
Jack Miton
School of Applied Knowledge
Caldari State
#30 - 2011-12-15 05:47:51 UTC  |  Edited by: Jack Miton
HS Incursions are not difficult at all.
They are a **** easy method of printing isk and driving up plex prices.

Logi 4 is fine for incursions but if you are a logi pilot, you really should train it to 5.

The reason people fly multi billion ISK faction BSs is that they make a crap load of ISK off incursions with no risk of ever losing a ship unless they are total failtards.

Incursions suffer greatly from elitism and you will get shunned for flying T1 ships or T2 fits.
This is not because youre not going to be effective, just mainly because incursion runners are basically just HS carebears who can now afford shiny things and think it makes them 'super pro' and that you are by definition a noob for not spending that extra 2bil on your vindicator to make the fleet run 10 micro seconds faster.

Incursions are an excellent way to make isk for sure, but once you have enough isk, go find something interesting to do in eve and some non incursion runners to do it with.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Banroh
Native Freshfood
Minmatar Republic
#31 - 2011-12-15 06:39:34 UTC
Demand for those ships is player created illusion. Battlecruisers are fine if you think it in terms of mechanics and difficulty. All respect to fcs leading bigger than vanguard fleets tho.

Ad'Hakim Tahous
Science and Trade Institute
Caldari State
#32 - 2011-12-15 07:11:22 UTC
Hello Bansh:

There is another 'option' as you are skilling up to run incursions: Sleeper Sites in higher-end Wormholes.

I'm not suggesting that these sites would be as well-paying as running Incursions. With the right mix of pilots/ships/FC a pilot can make absurd ISK/Hr running incursions.

However, if you hook up with a competent corp that includes W-space operations in the mix of corporate activities, you have a chance to learn the basic fleet-based mechanics: target prioritization, ship positioning, shield/armor/capacitor repping, watchlist prioritization, overview setup, voice comm protocols.

There is more to it than just skills in the queue and modules on the ships. Lol

It is also about knowing (thru experience) what to do when everything suddenly goes in the crapper as someone shoots the wrong trigger too soon and two of your fleet's logistics ships suffer a sudden disconnect. Shocked

Who knows? You might get lucky and find a corp that has W-space ops and runs Incursions as well......

Best of luck, and don't get discouraged.
Mara Rinn
Cosmic Goo Convertor
#33 - 2011-12-15 10:52:47 UTC
Bansh Corva wrote:
So you're saying I might be able to get away with fitting my Mael with Meta4's and not waiting the last 9 days for large 5 to finish? :P


You will get into fleets easily enough if you find the assault & HQ fleets.

Vanguard systems are pretty much "owned" by shiny fleets: you'll be contested and you'll lose until you just give up and leave. The shiny fleets will love you because you shave seconds off their 3 minute completion time.

Assaults require larger fleets, which means herding more people, which means more people coming and going due to biobreaks, playtime start and end hours, etc. Theoretically a shiny assault fleet will get a higher ISK/hr income than a vanguard fleet, but it's hard to keep 20 people focussed on the game for that long: this is true across all MMOs.

The shorter version of my story is: focus on getting into an Assault system fleet, you'll do just fine with your "welfare ship" as we call it. Assault and HQ fleets tend to be more about socialising and chewing fat than about ISK/hr. People are more relaxed, generally more forgiving of mistakes, and your time in fleet will actually be fun.
Linda Shadowborn
Dark Steel Industries
#34 - 2011-12-15 17:16:29 UTC
I started doing incursions in lvl 4 basi. Yes lvl 5 is a huge upgrade since you can now much more easily give cap to nightmares and other cap hungry ships but 4 will get you invites.

As for how hard? Well I never had run them before, read about them yes.. never flown logis before (but i always play healers in mmos so its kinda second nature) and.. well i got a lot of "good going logis" the first days. so.. yeah it isnt hard.

what IS hard is finding the good fleets that actually make the money, that comes with being good at what you do and meeting the right people :)
BearJews
Order of Extrodinary Gentlemen
#35 - 2011-12-15 18:27:09 UTC
The only hard part is getting invited and having a stable fleet for a couple of hours to make good isk

You don't need to be in a super shiny fleet, that's just a bunch of vets getting together in their little elitest group making as much isk as possible which is cool. But if you don't have at least 15mil sp and a t3 or better keep doing missions/wh/ratting until you get trained and have a good ship, something that spits out at least 500 dps.

Personally i fly a tengu with almost perfect missile skills. While this isn't the optimal ship, it's no slouch even if it is missiles. This ship does a TON of damage in OTAs with fury ammo.
Jack Miton
School of Applied Knowledge
Caldari State
#36 - 2011-12-15 20:36:34 UTC
Ad'Hakim Tahous wrote:
There is another 'option' as you are skilling up to run incursions: Sleeper Sites in higher-end Wormholes.

I'm not suggesting that these sites would be as well-paying as running Incursions. With the right mix of pilots/ships/FC a pilot can make absurd ISK/Hr running incursions.



high end WHs will make you a lot more isk than incursions if you know what youre doing.
i havn't done PVE for less than 500mil/hour is a good while.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Ammzi
Dreddit
Test Alliance Please Ignore
#37 - 2011-12-15 21:17:01 UTC
Jack Miton wrote:
HS Incursions are not difficult at all.
They are a **** easy method of printing isk and driving up plex prices.

Logi 4 is fine for incursions but if you are a logi pilot, you really should train it to 5.

The reason people fly multi billion ISK faction BSs is that they make a crap load of ISK off incursions with no risk of ever losing a ship unless they are total failtards.

Incursions suffer greatly from elitism and you will get shunned for flying T1 ships or T2 fits.
This is not because youre not going to be effective, just mainly because incursion runners are basically just HS carebears who can now afford shiny things and think it makes them 'super pro' and that you are by definition a noob for not spending that extra 2bil on your vindicator to make the fleet run 10 micro seconds faster.

Incursions are an excellent way to make isk for sure, but once you have enough isk, go find something interesting to do in eve and some non incursion runners to do it with.


You're one of the most butthurt people about incursions I have yet to meet.
Awesome Twisted your tears are excellent.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#38 - 2011-12-15 21:35:56 UTC
Mara Rinn wrote:

Vanguard systems are pretty much "owned" by shiny fleets ...
Assaults require ...
The shorter version of my story is: focus on getting into an Assault system fleet, you'll do just fine with your "welfare ship" ...


Thanks Mara. All true, but an observation I had never really twigged to, along with a credible explanation of why ... excellent.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Substantia Nigra
Polaris Rising
Goonswarm Federation
#39 - 2011-12-15 21:59:33 UTC
Jack Miton wrote:
HS Incursions are not difficult at all. They are a **** easy method of printing isk and driving up plex prices.


Like everything / anything in eve, they **are** easy if you got the right skills and resources to direct at them.

There are many avenues in eve for making isk. They differ in skills and resources needed and appeal to different people. Incursions are not for everyone and most incursion runners, myself included, are not fulltime incursion-heads.

As for driving up plex prices. Well eve has an economy, things change, and stuff happens. Adapt and adjust.

Anyways Jack, if you're PvE-ing for >500M per hour why would you be wanting to moan about plex prices ... one-hour of your uber time buys you another plex.

Jack Miton wrote:
Logi 4 is fine for incursions but if you are a logi pilot, you really should train it to 5.


Agreed.

Jack Miton wrote:
The reason people fly multi billion ISK faction BSs is that they make a crap load of ISK off incursions with no risk of ever losing a ship unless they are total failtards.
Incursions suffer greatly from elitism and you will get shunned for flying T1 ships or T2 fits.
This is not because youre not going to be effective, just mainly because incursion runners are basically just HS carebears who can now afford shiny things and think it makes them 'super pro' and that you are by definition a noob for not spending that extra 2bil on your vindicator to make the fleet run 10 micro seconds faster.


Ahhh, is this what ppl mean when they talk about 'bitter vet'?

People fly expensive ships for incursions because that greatly increases their utility, and profit, within the fleets needed to run incursions. Top-line ships clear VG sites the quickest and win competed sites from lesser fleets. Incursion-running, especially high turnover VG sites, is a competitive activity. Why would you begrudge people from wanting to win those competitions?

W-space mercenary work is also competitive. Those duck eating narwhals are not going to be terribly attracted to a rifter pilot for a POS-takedown. Sure, ppl may bleat that there's more risk in a POS takedown and therefore it's ok to be elitist ... but a well orchestrated POS takedown usually loses about as many ships as a well run incursion fleet.

It's not incursions that suffer from elitism. If anyone suffers it's the less elite folk who have trouble meeting their expectations in such a highly competitive environment.

Jack Miton wrote:
Incursions are an excellent way to make isk for sure, but once you have enough isk, go find something interesting to do in eve and some non incursion runners to do it with.


I agree with the concept here, if not the tenor.

I could not bear to incursion all the time, but I do enjoy regular incursion-fests in between my w-space and my nullsec activities. As for only working with non-incursion runners, nah, I'd prefer to work with people who are open and adaptable to the changing circumstances that surround them.

Jack Miton wrote:
high end WHs will make you a lot more isk than incursions if you know what youre doing.
i havn't done PVE for less than 500mil/hour is a good while.


I agree that w-space, well managed, can bring you significantly more wealth than incursions.

PvE for better than 500 M/hr is mega uber impressive. I will continue to aspire to such godlike performance, all the while wallowing in my mediocre reality.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Cambarus
The Baros Syndicate
#40 - 2011-12-16 16:22:49 UTC
Alyssa Yotosala wrote:

Are high sec incursions difficult?
If you are solo, then yes, extremely difficult.
Pfft, nah Blink
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