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In simplest terms, what is wrong with EVE

First post
Author
Veers Belvar
Swordmasters of New Eden
#621 - 2014-10-29 18:10:41 UTC
Petre en Thielles wrote:


What on earth makes you think the depressing was waning by the late 30s?

And the spending jolt that started to improve GDP happened around 1939 in America, when we started production to PREPARE for going to war, making your "removing millions of unemployable young men" argument somewhat worthless.

Preparing to go to war, similar to preparing to lose ships in high-sec.


Now take it one step further. What would happen to CCP's CURRENT customer base (ie, the people they have profited off of for over a decade) if they decided to dilute their brand in the way you describe?

You also need to take this another step further. Ignoring "irrational loyalty" as you so incorrectly put it, certain brands signify a level of quality and a level of service. Why would you ask CCP to destroy that level and type of service by changing the fundamental basic principle that EVE was founded on?

Have you honestly given this any thought? Are you a college kid who just picked up his first marketing/economics textbooks and wanted to start copying and pasting them in here?

Veers argument is the same as "Lets call Volkswagens, Audis, Bugattis, Bentlys, etc.. the same thing and assume no customers will leave or be unhappy!"

And my reply is the same it has always been "so young, so naive"


Oh nonsense. America didn't go onto war footing until after Pearl Harbor. You can check the GDP growth numbers in the 30s to see the recovery in action.

Whatever, this economics talk is boring and has no bearing on the game. Next topic.

As far as branding....I would say 70+ % of the playerbase lives in highsec, and they overwhelmingly oppose the suicide ganking which is done by 1-2% of the playerbase, if that. The Eve brand is not built around blowing up new players in highsec through the actions of career criminals. Restricting that, much like cracking down on real life harassment or the like would not hurt Eve's brand - rather it would burnish it.

And while young at heart, I do confess to having an advanced degree a some years of work experience...so better find a new line of attack. Roll
La Nariz
Aliastra
Gallente Federation
#622 - 2014-10-29 18:17:32 UTC
Other than it making financial sense to nerf highsec.

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IIshira
School of Applied Knowledge
Caldari State
#623 - 2014-10-29 18:24:38 UTC
Veers Belvar wrote:
Petre en Thielles wrote:


What on earth makes you think the depressing was waning by the late 30s?

And the spending jolt that started to improve GDP happened around 1939 in America, when we started production to PREPARE for going to war, making your "removing millions of unemployable young men" argument somewhat worthless.

Preparing to go to war, similar to preparing to lose ships in high-sec.


Now take it one step further. What would happen to CCP's CURRENT customer base (ie, the people they have profited off of for over a decade) if they decided to dilute their brand in the way you describe?

You also need to take this another step further. Ignoring "irrational loyalty" as you so incorrectly put it, certain brands signify a level of quality and a level of service. Why would you ask CCP to destroy that level and type of service by changing the fundamental basic principle that EVE was founded on?

Have you honestly given this any thought? Are you a college kid who just picked up his first marketing/economics textbooks and wanted to start copying and pasting them in here?

Veers argument is the same as "Lets call Volkswagens, Audis, Bugattis, Bentlys, etc.. the same thing and assume no customers will leave or be unhappy!"

And my reply is the same it has always been "so young, so naive"


Oh nonsense. America didn't go onto war footing until after Pearl Harbor. You can check the GDP growth numbers in the 30s to see the recovery in action.

Whatever, this economics talk is boring and has no bearing on the game. Next topic.

As far as branding....I would say 70+ % of the playerbase lives in highsec, and they overwhelmingly oppose the suicide ganking which is done by 1-2% of the playerbase, if that. The Eve brand is not built around blowing up new players in highsec through the actions of career criminals. Restricting that, much like cracking down on real life harassment or the like would not hurt Eve's brand - rather it would burnish it.

And while young at heart, I do confess to having an advanced degree a some years of work experience...so better find a new line of attack. Roll



What does any of this have to do with a video game???


Despite the slogan "Eve is real" it is NOT... If you think Eve has anything to do with or is related to real life... GET HELP!!!
Hiasa Kite
Brutor Tribe
Minmatar Republic
#624 - 2014-10-29 18:37:12 UTC  |  Edited by: Hiasa Kite
Veers Belvar wrote:
As far as branding....I would say 70+ % of the playerbase lives in highsec

Source?

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Nevil Oscillator
#625 - 2014-10-29 18:39:33 UTC
You can tell that this thread has no grounds by the fact it would be locked if you pointed out something that actually is wrong with Eve
Barton Breau
University of Caille
Gallente Federation
#626 - 2014-10-29 18:46:33 UTC
IIshira wrote:

What does any of this have to do with a video game???


I think one of them is trying to push forward the notion that the destruction by the conflict itself is essential for economic growth during war and in eve.

Which is in itself a far stretch considering that war effort is planned well in forward, funded by potentially unlimited sources instead of true economic growth (bonds or more simply drafting the workforce) and the destruction of the results of human labor can be achieved by arbitrary means (1984 and floating fortresses so long in production they are obsolete when they leave the dry dock come to mind).
Concord Guy's Cousin
Doomheim
#627 - 2014-10-29 18:48:41 UTC  |  Edited by: Concord Guy's Cousin
Veers Belvar wrote:
Oh nonsense. America didn't go onto war footing until after Pearl Harbor.
False, the US started preparing for war in around 1937 when they started to produce battleships again. In 1940 FDR authorised the doubling in size of the Navy, he also authorised the lend-lease program in the same year which commenced in March 1941 as well as the draft, in July 1941 the US occupied Iceland, freeing up British forces for action elsewhere; all of which are prior to the Japanese attack on Pearl Harbour.

Quote:
I would say 70+ % of the playerbase lives in highsec
That's characters, not players, you'll also find that a lot of nullsec players have highsec alts because highsec is where the markets are, and up until recently was the goto place for industry.
Quote:
they overwhelmingly oppose the suicide ganking
Citation/evidence needed, without them that is speculation on your part.

Quote:
The Eve brand is not built around blowing up new players in highsec through the actions of career criminals.
You're kind of correct, the brand isn't built around the blowing up of new players in highsec, what it is built around is it being a harsh dark and dystopian universe, with mainly player driven content, huge battles that hit the headlines of mainstream media etc. Getting blown up in highsec and career criminals are part of that.

Quote:
Restricting that, much like cracking down on real life harassment or the like would not hurt Eve's brand - rather it would burnish it.

And while young at heart, I do confess to having an advanced degree a some years of work experience...so better find a new line of attack. Roll
While I agree on the cracking down of real life harrasment, you're wrong about restricting highsec PvP not hurting the Eve brand. It's not a game where you get mollycoddled by the Devs, which is why many of us play it.

As for your final statement, your actions on the forums suggests otherwise, I think you're embellishing the truth in an attempt to aggrandize yourself, and failing miserably.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

IIshira
School of Applied Knowledge
Caldari State
#628 - 2014-10-29 19:00:52 UTC  |  Edited by: IIshira
Barton Breau wrote:
IIshira wrote:

What does any of this have to do with a video game???


I think one of them is trying to push forward the notion that the destruction by the conflict itself is essential for economic growth during war and in eve.

Which is in itself a far stretch considering that war effort is planned well in forward, funded by potentially unlimited sources instead of true economic growth (bonds or more simply drafting the workforce) and the destruction of the results of human labor can be achieved by arbitrary means (1984 and floating fortresses so long in production they are obsolete when they leave the dry dock come to mind).



I understand that but this is a video game. The examples are real life. People that compare gankers in the game to ISIS terrorists that behead people and other in game fights to real battles where thousands of REAL people died are so far out of touch from reality. What's next.. PTSD from playing an MMO?
Veers Belvar
Swordmasters of New Eden
#629 - 2014-10-29 19:03:19 UTC
IIshira wrote:
Barton Breau wrote:
IIshira wrote:

What does any of this have to do with a video game???


I think one of them is trying to push forward the notion that the destruction by the conflict itself is essential for economic growth during war and in eve.

Which is in itself a far stretch considering that war effort is planned well in forward, funded by potentially unlimited sources instead of true economic growth (bonds or more simply drafting the workforce) and the destruction of the results of human labor can be achieved by arbitrary means (1984 and floating fortresses so long in production they are obsolete when they leave the dry dock come to mind).



I understand that but this is a video game. The examples are real life. People that compare gankers in the game to ISIS terrorists that behead people and other in game fights to real battles where thousands of REAL people died are so far out of touch from reality. What's next.. PTSD from playing an MMO?


PTSD not so far fetched....think of some of the null hellcamp victims.
Nevil Oscillator
#630 - 2014-10-29 19:08:59 UTC
This Month I will mostly be going Loco in Lowsec
Jonah Gravenstein
Machiavellian Space Bastards
#631 - 2014-10-29 19:11:44 UTC  |  Edited by: Jonah Gravenstein
Nevil Oscillator wrote:
This Month I will mostly be going Loco in Lowsec
Loco on a POCOP

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Barton Breau
University of Caille
Gallente Federation
#632 - 2014-10-29 22:19:39 UTC
Veers Belvar wrote:
IIshira wrote:


I understand that but this is a video game. The examples are real life. People that compare gankers in the game to ISIS terrorists that behead people and other in game fights to real battles where thousands of REAL people died are so far out of touch from reality. What's next.. PTSD from playing an MMO?


PTSD not so far fetched....think of some of the null hellcamp victims.


Drawing paralels if one discusses a subject is not uncommon, while i would not call gate campers terrorists, not everything can be just waved away with "it is not real".

Imagine CCP having a metldown and trying that argument upon loosing all your account data :)
Nevil Oscillator
#633 - 2014-10-29 22:30:26 UTC
Barton Breau wrote:


Drawing paralels if one discusses a subject is not uncommon, while i would not call gate campers terrorists, not everything can be just waved away with "it is not real".

Imagine CCP having a metldown and trying that argument upon loosing all your account data :)



What ? Terrorists did it ? I can't say it would surprise me, seems to be the excuse everyone uses these days
Barton Breau
University of Caille
Gallente Federation
#634 - 2014-10-29 22:52:37 UTC
Nevil Oscillator wrote:
Barton Breau wrote:


Drawing paralels if one discusses a subject is not uncommon, while i would not call gate campers terrorists, not everything can be just waved away with "it is not real".

Imagine CCP having a metldown and trying that argument upon loosing all your account data :)



What ? Terrorists did it ? I can't say it would surprise me, seems to be the excuse everyone uses these days


No, "it's not real", but yours would probably work better :)
Nevil Oscillator
#635 - 2014-10-30 01:15:16 UTC  |  Edited by: Nevil Oscillator
Barton Breau wrote:


No, "it's not real", but yours would probably work better :)


Eve is purposefully designed for game play, the only industry that exists for players to take part in revolves around player activities.
Eve characters are very detached having little if anything of a background compared to what a real person has, there is an appeal of being someone different, an alter ego that does all the bad things or heroic character, perhaps you grow out of that, I wouldn't like to say.
It is possible for players to collectively frown upon some behaviour but characters don't really connect with society the way real people do to a large extent, it won't be very effective.
Economic factors might provide some recourse because someone somewhere wants those mining ships to keep supplying them

or they don't.

Someone with a vested interest in keeping those mining ships running may take steps to ensure their safety but I've no idea who that would be because I mostly only mine for myself.
However there might come a day when I realise that my character getting in a mining ship isn't really worth doing.
Desimus Maximus
Deep Core Mining Inc.
Caldari State
#636 - 2014-10-30 08:02:20 UTC
The Mittani.

Shadoo.

BRAVE.

nuff said.
Black Pedro
Mine.
#637 - 2014-10-30 09:35:44 UTC
Veers Belvar wrote:
Bastion Arzi wrote:
Veers Belvar wrote:
I don't think you are getting it. My point is that the highsec ganking economy has a minimal impact on global gameplay. Therefore tweaks to it, or removing it entirely, would not materially affect the game or its "brand."


Yes it would becuase as u said the influx of cheap commodities would drive the isk price of plex up. so people who plex thier accounts will no longer be able to play becuase they will not make enough isk per month any more for that to be viable.

Those poeple who do that are probably at thier computers playing the game trying hard to earn that isk.

but your in support of people who are AFK not really playing the game and whose activities are making playing the game unviable for people who use isk to plex thier accounts.

is that corrrect?




Miscommunication. THIS IS HAPPENING ALREADY.

Plex prices are already shooting up, and everything else is deflating. All suicide ganking is doing is hurting and driving off the new/casual players. As far as the isboxers/isbotters are concerned it's just a minor cost of doing business. In fact, CODE has essentially given up on ganking miners because they realize that they have no hope of actually curtailing mining....now they are focused on haulers and incursion runners, though in both cases they will once again hit the casual players while not impeding the boxers/botters.


Mr. Belvar is on to something, although his prescription would be fatal to Eve. There is currently a serious imbalance in the risk vs. reward balance in highsec. Miners, haulers, and mission/incursion runners are able to operate with practically no risk, and print ISK/gather resources with the same or even higher income that equivalent activities in non-highsec. CCP has indicated that ganking is at an all time low despite the best efforts of groups like the New Order to bring some risk back into highsec. Highsec is plagued by AFK and multiboxing mining fleets, serial mission runners, AFK haulers all which operate under the free and absolute protection that CONCORD provide, effectively shunting the risk vs. reward original design of the game.

How can this be fixed? Changing either parameter is an option. Reducing reward would be one way. Dramatically reduce the amount of ore available (or only allow Venture mining) or introduce a new tier with a less valuable use, slashing the payout or remove L4 missions and incursions from highsec and the like would be options. This would force people to move out of highsec if they want to maintain their income and assume the risk that comes with this. Of course, many players might also decide to just quit, but if they truly just liked mining or missioning, they could keep at it with reduced rewards. After all, if they are not taking much risk, why do they even need a significant income? They would have their desired safe space and it would have little impact on the overall economy of Eve.

Alternatively, highsec can be made more dynamic through the addition of risk. Things like making CONCORD response time a little longer and more variable, changing wardecs to no longer be so easily dodged like they were before, perhaps removing CONCORD completely from incursion systems, add some dangerous NPCs that spawn infrequently but are deadly to AFK players. Basically anything to encourage conflict and make it impossible to be 100% safe (99% safe is ok). A player who actively takes all precautions should be near 100% safe, but players who autopilot blockade runners or AFK-run Skiff fleets should be much less safe. This option will cause the truly risk-adverse to quit as there will no longer be anywhere safe, but I think it is the better option to make Eve the game it was designed to be.

Eve is a competitive single-universe game. Player who are able to generate ISK or mine ore with no risk distort the economy and end up staying/returning to highsec, and this serves as positive feedback to make highsec the most important income-generating region of the game because more players are there. If highsec was left as is profit-wise, but all risk removed like Mr. Belvar and the other carebears wish, the economy would collapse in months as no significant amount of ships would be lost and ore and ISK would keep appearing in the game. Botters, AFKers and multiboxers would flood into highsec even more, and the importance of the space outside highsec would be diminished even further.

Increasing risk is my preferred option as it disincentivizes lazy and multibox play, but the economy could be stabilized by decreasing rewards and making highsec more of a "kiddie pool" where resource-neutral activities like trading and industry (the building part anyway) can go on, and new players can splash around in relative safety but with little reward, so as to not distort the greater Eve economy by the generation of resources/ISK risk-free.

Maybe the best solution is somewhere in the middle, but something needs to be done as this current imbalance in risk vs. reward is already having noticeable effects which will only intensify unless something changes.



TL;DR: In simplest terms the biggest problem of Eve is the imbalance of risk vs. reward in high security space.

Bastion Arzi
Ministry of War
Amarr Empire
#638 - 2014-10-30 09:48:56 UTC
some nice ideas and good reasoning +1.

i like the one about spawning a dangerous rat every so often that miners will have to run from. this will reduce afk mining and make it a bit more dangerous. The miners would have actually pay attention as they should be doing.

I for one also support the idea of a concord response to awoxing. I should be able to trust my corpmates...
Black Pedro
Mine.
#639 - 2014-10-30 10:59:36 UTC
Bastion Arzi wrote:
some nice ideas and good reasoning +1.

i like the one about spawning a dangerous rat every so often that miners will have to run from. this will reduce afk mining and make it a bit more dangerous. The miners would have actually pay attention as they should be doing.

I for one also support the idea of a concord response to awoxing. I should be able to trust my corpmates...


I think awoxing has driven much conflict and generated much content/stories, but I would agree that there are other ways to bring down a corporation from the inside then just blowing up your corp mates. If this is actually the first part of some effort to get people out of NPC corps and into meaningful, persistent player corps that will be able to be wardecced, then I am all for the change. If it is just pandering to the risk-adverse with no greater plan in mind, then all you have done is reduced the avenues of non-consensual PvP (i.e. risk) in highsec to just the current neutered version of wardeccing and suicide ganking, with no benefit to show.

Couple it with some nerfs on NPC corp income (increased tax, ban on running L4's/incursions, or mining in anything other than a Venture while in an NPC corp), and limitations on corp jumping to shed wardecs, then it will serve to generate more conflict by getting players into corps and encouraging group PvP play. Otherwise, removing awoxing will just result in less ships exploding and the economic problems will be even worse.




Bastion Arzi
Ministry of War
Amarr Empire
#640 - 2014-10-30 11:03:39 UTC
but its only a concord response, its not a total ban on awoxing. so it is still possible however 2 ships will be lost instead of 1.