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CSM9 MINS .. AWOXING SOON TO BE GONE!! CORPMATES CANT HARM EACH OTHER!

First post First post
Author
Jenn aSide
Worthless Carebears
The Initiative.
#21 - 2014-10-30 04:48:59 UTC
PotatoOverdose wrote:
Jenn aSide wrote:
PotatoOverdose wrote:
*carebear bullshit*


It's still a bad idea. Some people don't have the ability to see past their own narrow and self interested perspective (looking at you Potato)

I live and pew in low/null. I don't shoot red crosses for my isk, I trade. Do enlighten me on my "self interest" in this issue, that should be good.



I don't know what you do. I don't particularily care. But the fact that you don't understand why this is a bad idea tells me all I need to know.

You are letting your prejudice (against awoxxers) augment your ignorance (since you don't live in high sec as you say, you are ignorant here). By your own admission I'm more at risk fom awoxxing than you are, yet even I can see why CCP constantly adding more and more safety to this game is bad (even when it benefits me personally).
R0mparkin
Th3 Illuminati
#22 - 2014-10-30 04:50:22 UTC
thats awesome, for a new player like myself. thats the main reason i havent joined corps. everyone says you cant trust anyone. i believe that. but maybe now ill join a corp.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#23 - 2014-10-30 04:54:10 UTC
Jenn aSide wrote:
PotatoOverdose wrote:
Jenn aSide wrote:
PotatoOverdose wrote:
*carebear bullshit*


It's still a bad idea. Some people don't have the ability to see past their own narrow and self interested perspective (looking at you Potato)

I live and pew in low/null. I don't shoot red crosses for my isk, I trade. Do enlighten me on my "self interest" in this issue, that should be good.



I don't know what you do. I don't particularily care. But the fact that you don't understand why this is a bad idea tells me all I need to know.

You are letting your prejudice (against awoxxers) augment your ignorance (since you don't live in high sec as you say, you are ignorant here). By your own admission I'm more at risk fom awoxxing than you are, yet even I can see why CCP constantly adding more and more safety to this game is bad (even when it benefits me personally).

Give it a read. I don't often agree with the mittani, but on this he's spot on.

Specifically this bit:
Quote:
Once you get out into the wider world, our new players need to join a social group. Except that hisec corporations are skittish about letting 'new players' join because of hisec awoxing: griefers such as my own space-tribe joining a corporation and then murderzoning the membership through a loophole in Concord enforcement - you can join a corp and attack anyone in your own corporation, even in hisec. Here's another sacred cow to slaughter: hisec awoxing is absolutely stupid from a business and retention perspective as it disincentivizes players from reaching out to genuine confused newbies. The dueling mechanic completely removes the 'need' for corp members to shoot one another outside of Concord enforcement.

Awoxxers will be (figuratively) thrown under a bus, for the health of eve as a whole.
Persifonne
The Scope
Gallente Federation
#24 - 2014-10-30 04:54:43 UTC
Corp kick que is enough. Wardecs gone next yo. Ccp dont want players stayin in npc corps they said. Bye war
Mike Azariah
The Scope
Gallente Federation
#25 - 2014-10-30 05:03:00 UTC
I like the change.

You want to gank, gank, but do not expect a get out of jail for the day card to go along with it. Yes kicking was also part of the solution and yes this is to increase the retention of players and to give them a small measure of safety within their corps as they come into the greater social aspects of the game.

I'd love to be able to go back in time and ask Awox if HE/She thought it was a stupid mechanic.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Persifonne
The Scope
Gallente Federation
#26 - 2014-10-30 05:08:53 UTC
Mike Azariah wrote:
I like the change.

You want to gank, gank, but do not expect a get out of jail for the day card to go along with it. Yes kicking was also part of the solution and yes this is to increase the retention of players and to give them a small measure of safety within their corps as they come into the greater social aspects of the game.

I'd love to be able to go back in time and ask Awox if HE/She thought it was a stupid mechanic.

m



EVERYTHING you said can be applied [even more so] to wars/wardecs... sooo remove wardecs?
Hasikan Miallok
Republic University
Minmatar Republic
#27 - 2014-10-30 05:09:54 UTC
On the plus side you might see a lot less "me and my alts" mini-corps.
Mike Azariah
The Scope
Gallente Federation
#28 - 2014-10-30 05:26:13 UTC
Persifonne wrote:
Mike Azariah wrote:
I like the change.

You want to gank, gank, but do not expect a get out of jail for the day card to go along with it. Yes kicking was also part of the solution and yes this is to increase the retention of players and to give them a small measure of safety within their corps as they come into the greater social aspects of the game.

I'd love to be able to go back in time and ask Awox if HE/She thought it was a stupid mechanic.

m



EVERYTHING you said can be applied [even more so] to wars/wardecs... sooo remove wardecs?


Nope, I did not say that though I can see how you might infer it.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#29 - 2014-10-30 05:59:43 UTC  |  Edited by: Scipio Artelius
PotatoOverdose wrote:
Working together in a multiplayer online game? Perish the thought!

Not every profession in Eve involves multiplayer activity in space, even when people can be working together.

Awoxing, is one profession that seems to be suited more to the activity of a single person. This change will remove a large aspect of the career - kill and ransom the Corp.

I don't think the right approach in Eve is to make things safer for stupid people.

Educate the people not to be stupid in the first place and/or allow them to learn from the consequences of their mistakes.

I hope this direction by CCP is changed.
Greg Inglis
The Conference Elite
The Conference
#30 - 2014-10-30 06:17:24 UTC
Scipio Artelius wrote:
PotatoOverdose wrote:
Working together in a multiplayer online game? Perish the thought!

Not every profession in Eve involves multiplayer activity in space, even when people can be working together.

Awoxing, is one profession that seems to be suited more to the activity of a single person. This change will remove a large aspect of the career - kill and ransom the Corp.

I don't think the right approach in Eve is to make things safer for stupid people.

Educate the people not to be stupid in the first place and/or allow them to learn from the consequences of their mistakes.

I hope this direction by CCP is changed.


Unfortunately, new players ARE those somewhat "stupid" people, until they learn the hard way. It seems that they will never learn at all after this change.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#31 - 2014-10-30 06:27:47 UTC
Greg Inglis wrote:
Unfortunately, new players ARE those somewhat "stupid" people, until they learn the hard way. It seems that they will never learn at all after this change.

CEOs also in many cases.

There are a lot of Corps out there that shouldn't exist because the CEO really has no clue how to ensure adequate content for the Corp or how to guide members through wardecs and safaris.

Limiting the awox meta also potentially helps the conman CEO.
Luwc
State War Academy
Caldari State
#32 - 2014-10-30 07:41:50 UTC  |  Edited by: Luwc
bullshieeet

awoxing is a legit part of the game and a while ago ccp even used it to advertise the game.

0/10

https://www.youtube.com/watch?v=uGplrpWvz0I&index=19&list=PLF614A7A6461E61E1 for example.

http://hugelolcdn.com/i/267520.gif

lord xavier
Rubbed Out
#33 - 2014-10-30 07:42:17 UTC
Persifonne wrote:
CCP Masterplan - We're looking at changing three things before the end of the year. First is the intracorp aggression rules - At the moment all members can now freely aggress each other. We are looking to change this so that being in the same member corp does not give you the right to legally kill your corp mates. The main goal of this is to make recruitment safer for the recruiter and the recruitee.


From page 70something of just released CSM9 mins. They on and on about Awoxing and basically how they hate it and are going to stop it. Only way will be to have clean api, join and wait 3yrs to become director and then loot hanger.....

WHAT??

WHY??

HUH?

Discuss


Hey brah, lets go test out out fits out! Come to the sun so we can duel real fast!
"DC" when in fleet in a mission, fleet up with some gankers for warp-in in a mission. Then warp off once they hit warp to act like you are e-warping.

So, two different methods. A little more effort. Super strenuous.
Prince Kobol
#34 - 2014-10-30 07:44:51 UTC
PotatoOverdose wrote:


Jenn aSide wrote:

Notice how EVE was a more robust game (and how CCP was able to tout growing subscription numbers) when the game didn't have all this touchy feely crap like safeties and such?

Bullshit again. Eve was not a more robust game 4 years ago, 3 years ago, 2 years ago, or 1 year ago. The state of eve, as a game, has only improved since then. Sub numbers don't get released because CCP used a bullsh*t conflated metric of eve+dust players in one "universe" to claim 500k, and now stating any number not above 500k would look embarrassing.




You sure about that?

QEN 1st Quarter 2009 - Eve broke the 300,000 subscriber milestone -
QEN 4th Quarter 2009 - 317,593
QEN 1st Quarter 2010 - Well over 320,000 subscribers -
QEN 2nd Quarter 2010 - Well over 340,000
QEN 3rd Quarter 2010 - Dips to 330,000
QEN 4th Quarter 2010 - HIts 360,000 but dips a little to 357,000 end of year.

After this it becomes guess work as CCP stopped producing the QEN reports.

In March 2011 PC Gamer reported that CCP announced it had over 360,000 subscribers, in October 2011 Nosey Gamer had Eve at appox 355,000.

In May 2012 Nosey Gamer reported that CCP had sent MMOData.net new numbers and that Subs were at 361,000

The steady increase was without Serenity or Dust being used to push the numbers up, it was purely subscriptions for Tranquillity.


Desimus Maximus
Deep Core Mining Inc.
Caldari State
#35 - 2014-10-30 07:53:28 UTC
Just more evidence that CCP isn't letting the inmates run the asylum anymore. I guess they finally realized that money and keeping players around is more important than bowing to the red-headed step-children having fun destroying the game for the majority of players.
Cynadore
3 R Corporation
#36 - 2014-10-30 07:57:47 UTC
This only affects high sec. How about leaving high sec?
Prince Kobol
#37 - 2014-10-30 07:59:18 UTC
Desimus Maximus wrote:
Just more evidence that CCP isn't letting the inmates run the asylum anymore. I guess they finally realized that money and keeping players around is more important than bowing to the red-headed step-children having fun destroying the game for the majority of players.


You could look at that way, the problem is those red-headed step children are the people who have made Eve what it is and are keeping it alive.

You make Eve into a theme park and it will die because there are much much better theme park games out there
Desimus Maximus
Deep Core Mining Inc.
Caldari State
#38 - 2014-10-30 07:59:25 UTC  |  Edited by: Desimus Maximus
Prince Kobol wrote:



You sure about that?

QEN 1st Quarter 2009 - Eve broke the 300,000 subscriber milestone -
QEN 4th Quarter 2009 - 317,593
QEN 1st Quarter 2010 - Well over 320,000 subscribers -
QEN 2nd Quarter 2010 - Well over 340,000
QEN 3rd Quarter 2010 - Dips to 330,000
QEN 4th Quarter 2010 - HIts 360,000 but dips a little to 357,000 end of year.





Have you ever heard of alts? I bet if you looked at unique IPs those numbers wouldn't quite add up to your thought process. I would bet that with the ridiculous 'the bubble will pop soon (when it was at 550 Million)' PLEX costs have dragged that number of unique accounts down to 100,000. You are using 4 year old numbers and many anti-player activities, events and schemes have occurred.

Hell, in 2010 I could PLEX 4 accounts with logging in once a week for a few hours. Now, you have to run Incursions for the better part of a day and on into the night just to get 1 account PLEXed.
Baneken
Arctic Light Inc.
Arctic Light
#39 - 2014-10-30 08:12:06 UTC
Cynadore wrote:
This only affects high sec. How about leaving high sec?


That doesn't work, how can you AWOX if you might get shot back ? Roll
Prince Kobol
#40 - 2014-10-30 08:14:40 UTC  |  Edited by: Prince Kobol
Desimus Maximus wrote:
Prince Kobol wrote:



You sure about that?

QEN 1st Quarter 2009 - Eve broke the 300,000 subscriber milestone -
QEN 4th Quarter 2009 - 317,593
QEN 1st Quarter 2010 - Well over 320,000 subscribers -
QEN 2nd Quarter 2010 - Well over 340,000
QEN 3rd Quarter 2010 - Dips to 330,000
QEN 4th Quarter 2010 - HIts 360,000 but dips a little to 357,000 end of year.





Have you ever heard of alts? I bet if you looked at unique IPs those numbers wouldn't quite add up to your thought process. I would bet that with the ridiculous 'the bubble will pop soon (when it was at 550 Million)' PLEX costs have dragged that number of unique accounts down to 100,000. You are using 4 year old numbers and many anti-player activities, events and schemes have occurred.

Hell, in 2010 I could PLEX 4 accounts with logging in once a week for a few hours. Now, you have to run Incursions for the better part of a day and on into the night just to get 1 account PLEXed.



Yes I have heard of alts..

2007 - 2.2 characters per account
2008 - Just over 2 characters per account
2009 - Just under 2.0 characters per account on average
2010 - The average number of characters per account is just over 2

It actually states in the 2010 4th Quarter QEN that the average number of characters per account has remind steady for years.

You want to try again?

That is the wonderful thing about averages and accepting just because you do something doesn't mean everybody is the same.

I have more alts now then when I started 4 years ago. Some people have less...