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Player Features and Ideas Discussion

 
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[Phoebe] Higgs Anchor Rigs

First post
Author
Serendipity Lost
Repo Industries
#61 - 2014-10-29 15:49:01 UTC
CCP Fozzie wrote:
The mass multiplier is applied after additive effects such as plates and prop modules.

It's also worth noting that if all you care about is align time, Low Friction Nozzle Joints will be more effective. However if you want align time combined with lower speed or higher mass, these are the rigs for you.


You have made it clear what it does to the ship. You haven't said what it is supposed to do for the game. Why is it being added?
Aureus Ahishatsu
Deadspace Knights
#62 - 2014-10-29 15:54:36 UTC
Serendipity Lost wrote:
CCP Fozzie wrote:
The mass multiplier is applied after additive effects such as plates and prop modules.

It's also worth noting that if all you care about is align time, Low Friction Nozzle Joints will be more effective. However if you want align time combined with lower speed or higher mass, these are the rigs for you.


You have made it clear what it does to the ship. You haven't said what it is supposed to do for the game. Why is it being added?


Read the Post Jack branigan made on the previous page.... he explains it pretty well...
Daichi Yamato
Jabbersnarks and Wonderglass
#63 - 2014-10-29 15:55:36 UTC
Serendipity Lost wrote:
CCP Fozzie wrote:
The mass multiplier is applied after additive effects such as plates and prop modules.

It's also worth noting that if all you care about is align time, Low Friction Nozzle Joints will be more effective. However if you want align time combined with lower speed or higher mass, these are the rigs for you.


You have made it clear what it does to the ship. You haven't said what it is supposed to do for the game. Why is it being added?


FFS

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Serendipity Lost
Repo Industries
#64 - 2014-10-29 16:06:46 UTC
I'm looking for Fozzie to say why they are putting it in the game. He or a CCP rep hasn't actually come out and said why they are introducing it. I'm looking for an 'officail' reason.

I get what the module does and I know how I'm going to abuse.... er use it. I think I know how some other folks are going to use it also. Again, I'm just looking for the Fozzinator to tell me why he (as CCPs representative on this module) put it in the game. That hasn't been put out yet (by CCP)
Daichi Yamato
Jabbersnarks and Wonderglass
#65 - 2014-10-29 16:18:26 UTC  |  Edited by: Daichi Yamato
CCP Fozzie wrote:


We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.


This hardly needs some translation but if i must.

Translation: 'Heres a tool for collapsing WH's and to make your barge harder to bump (edit- oh yeah and allow you to align out without really going anywhere), but we cant wait to see the crazy **** we could never think of you guys get upto with it'

why are you worrying about how you can abuse it? do whatever you can or want with it irrespective of what CCP intended it to be for. You only need to worry about 'abuse' when you start breaking the game with it, and we'll cross that bridge when we come to it.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Serendipity Lost
Repo Industries
#66 - 2014-10-29 16:30:33 UTC
So the point it is to benefit wh closing and mining barge escape ability and bump immunity AND "some creative stuff players come up with"

So will this rig be available in capital sizes. There's already some discussion about supers nosing out of a POS and assigning drones. I think this is mostly going to be a capital module.

I think a good bit of balance would be that if a ship assigning drones gets bumped into a POS shield it should lose it's drones in space. Not disconnect with a possibility to reconnect later, but they are just lost period and can only be scooped into a cargo or drone bay. This is buffing the practice of nosing out of a POS and assigning drones/fighters, so let's get a down side to keep it balanced.

This rig is just free stuff to super POS nosers. I'm no expert, but that doesn't seem like it's a positive thing. The module buffs risk avoidance. Just ICK

Aureus Ahishatsu
Deadspace Knights
#67 - 2014-10-29 16:37:39 UTC
Serendipity Lost wrote:
So the point it is to benefit wh closing and mining barge escape ability and bump immunity AND "some creative stuff players come up with"

So will this rig be available in capital sizes. There's already some discussion about supers nosing out of a POS and assigning drones. I think this is mostly going to be a capital module.

I think a good bit of balance would be that if a ship assigning drones gets bumped into a POS shield it should lose it's drones in space. Not disconnect with a possibility to reconnect later, but they are just lost period and can only be scooped into a cargo or drone bay. This is buffing the practice of nosing out of a POS and assigning drones/fighters, so let's get a down side to keep it balanced.

This rig is just free stuff to super POS nosers. I'm no expert, but that doesn't seem like it's a positive thing. The module buffs risk avoidance. Just ICK



You are completely ignoring the fact that it's a rig slot.....That means that you're going to be sacrificing quite a bit to have it put on your ship as it's not going to be something you're going to be swapping back and forth constantly. I keep seeing people typing in here that it should be a module because it would sacrifice more which is just ridiculous. too often people ignore the fact that well designed fits can take a pretty major hit when you sacrifice a rig slot just for this. capital size rigs i imagine won't be cheap either.
Hairpins Blueprint
The Northerners
Pandemic Horde
#68 - 2014-10-29 17:12:01 UTC
CCP Fozzie wrote:
H
Stats are:
25 Calibration
+100% Mass
-55% Inertia
-75% Max Velocity

Drawback of -10% Warp Speed (reduced by the Astronautics Rigging skill).




Go Go GO ratting carriers : D
Dave Stark
#69 - 2014-10-29 17:16:03 UTC
Serendipity Lost wrote:
Why is it being added?


because a sandbox with more toys is an awesome thing.

it doesn't matter if there's no reason what so ever, the cool things in eve come from CCP going "here's a thing" and the players going "i wonder how far up my backside i can put this" then we all get to stand around like doctors near a water fountain saying "i saw the dumbest **** in the ER this morning...."
Sieonigh
Sebiestor Tribe
Minmatar Republic
#70 - 2014-10-29 17:24:40 UTC
Dave Stark wrote:
Serendipity Lost wrote:
Why is it being added?


because a sandbox with more toys is an awesome thing.

it doesn't matter if there's no reason what so ever, the cool things in eve come from CCP going "here's a thing" and the players going "i wonder how far up my backside i can put this" then we all get to stand around like doctors near a water fountain saying "i saw the dumbest **** in the ER this morning...."



"and it was this long...."

"anyway he now has a wooden leg with a real foot"
Serendipity Lost
Repo Industries
#71 - 2014-10-29 17:52:51 UTC
Aureus Ahishatsu wrote:
Serendipity Lost wrote:
So the point it is to benefit wh closing and mining barge escape ability and bump immunity AND "some creative stuff players come up with"

So will this rig be available in capital sizes. There's already some discussion about supers nosing out of a POS and assigning drones. I think this is mostly going to be a capital module.

I think a good bit of balance would be that if a ship assigning drones gets bumped into a POS shield it should lose it's drones in space. Not disconnect with a possibility to reconnect later, but they are just lost period and can only be scooped into a cargo or drone bay. This is buffing the practice of nosing out of a POS and assigning drones/fighters, so let's get a down side to keep it balanced.

This rig is just free stuff to super POS nosers. I'm no expert, but that doesn't seem like it's a positive thing. The module buffs risk avoidance. Just ICK



You are completely ignoring the fact that it's a rig slot.....That means that you're going to be sacrificing quite a bit to have it put on your ship as it's not going to be something you're going to be swapping back and forth constantly. I keep seeing people typing in here that it should be a module because it would sacrifice more which is just ridiculous. too often people ignore the fact that well designed fits can take a pretty major hit when you sacrifice a rig slot just for this. capital size rigs i imagine won't be cheap either.


I'm not ignoring anything. I'll make it simple. Rig or no rig, if a ship nosing out of a pos assigning fighters gets bumped into the shield that ship should lose the drones. It's about adding a down side to a risk averse tactic.

The only tie that desire has to this rig is that it makes bumping even more difficult giving an unearned advantage to POS nosers.

I'm good with new toys. I'm good with this rig as is. I'm just a bit skeptical that CCP would add it just to help miners and wh rolling. I think it helps ISboxers, which I don't care for and I think it helps POS nosers, which is yet another common form of 'no risk' pvp. I'm not a game designer, but I'm hoping this isn't their target population.

No matter how the rig ends up, I'd still like to see in space drones be lost when entering a POS shield. (scoopable only to get them back).
Aureus Ahishatsu
Deadspace Knights
#72 - 2014-10-29 18:21:18 UTC
Serendipity Lost wrote:
Aureus Ahishatsu wrote:
Serendipity Lost wrote:
So the point it is to benefit wh closing and mining barge escape ability and bump immunity AND "some creative stuff players come up with"

So will this rig be available in capital sizes. There's already some discussion about supers nosing out of a POS and assigning drones. I think this is mostly going to be a capital module.

I think a good bit of balance would be that if a ship assigning drones gets bumped into a POS shield it should lose it's drones in space. Not disconnect with a possibility to reconnect later, but they are just lost period and can only be scooped into a cargo or drone bay. This is buffing the practice of nosing out of a POS and assigning drones/fighters, so let's get a down side to keep it balanced.

This rig is just free stuff to super POS nosers. I'm no expert, but that doesn't seem like it's a positive thing. The module buffs risk avoidance. Just ICK



You are completely ignoring the fact that it's a rig slot.....That means that you're going to be sacrificing quite a bit to have it put on your ship as it's not going to be something you're going to be swapping back and forth constantly. I keep seeing people typing in here that it should be a module because it would sacrifice more which is just ridiculous. too often people ignore the fact that well designed fits can take a pretty major hit when you sacrifice a rig slot just for this. capital size rigs i imagine won't be cheap either.


I'm not ignoring anything. I'll make it simple. Rig or no rig, if a ship nosing out of a pos assigning fighters gets bumped into the shield that ship should lose the drones. It's about adding a down side to a risk averse tactic.

The only tie that desire has to this rig is that it makes bumping even more difficult giving an unearned advantage to POS nosers.

I'm good with new toys. I'm good with this rig as is. I'm just a bit skeptical that CCP would add it just to help miners and wh rolling. I think it helps ISboxers, which I don't care for and I think it helps POS nosers, which is yet another common form of 'no risk' pvp. I'm not a game designer, but I'm hoping this isn't their target population.

No matter how the rig ends up, I'd still like to see in space drones be lost when entering a POS shield. (scoopable only to get them back).


How exactly is this helping ISboxers??? Trust me i'm not a fanboy , i hate isboxer i just don't understand how it's helping them. As for pos nosers.. meh don't really care.
FT Diomedes
The Graduates
#73 - 2014-10-29 18:53:24 UTC
Helps ISBoxers? How?

ISboxing is apparently akin to Al Qaeda or raping babies.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Omnathious Deninard
University of Caille
Gallente Federation
#74 - 2014-10-29 19:58:18 UTC
Some thoughts after some time to think about this.

First I thought bumping was a legitimate mechanic.

Second of this is to counter bumping why is it a rig slot and not a low slot where it needs to replace as; Mining Laser Upgrade, Damage Control, or a Expanded Cargohold.

If you don't follow the rules, neither will I.

baltec1
Bat Country
Pandemic Horde
#75 - 2014-10-29 21:16:13 UTC
Not entirely sure what to make of these.
Primary This Rifter
Mutual Fund of the Something
#76 - 2014-10-29 21:32:07 UTC
Nolak Ataru wrote:
Apparently it's very hard for people to pair up with a mining buddy, web each other down, and mine aligned at 20m/s....

You do realize that unless they both warp at the exact same time, one of them is going to suddenly lose the web effect as his buddy warps off and will have to build up a pretty good chunk of his speed again before he too can warp off?
Gay Pornstar
Federal Defense Union
Gallente Federation
#77 - 2014-10-29 22:15:31 UTC
Primary This Rifter wrote:
Nolak Ataru wrote:
Apparently it's very hard for people to pair up with a mining buddy, web each other down, and mine aligned at 20m/s....

You do realize that unless they both warp at the exact same time, one of them is going to suddenly lose the web effect as his buddy warps off and will have to build up a pretty good chunk of his speed again before he too can warp off?


You may not be aware, but theres this new mechanic called fleet warping.

There is an idea of a Gay Pornstar; some kind of abstraction. But there is no real me: only an entity, something illusory. And though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable... I simply am not there.

Quesa
Macabre Votum
Northern Coalition.
#78 - 2014-10-30 01:02:47 UTC  |  Edited by: Quesa
Dreadbuchet v2.

Also, you probably wouldn't even need this if you're bump mechanics didn't allow a 15 million kg ship to effectively bump a 2.3 billion kg ship.

Forget that, WHY are you even making these things again?
Arronicus
State War Academy
Caldari State
#79 - 2014-10-30 01:06:31 UTC
Anthar Thebess wrote:
Nice stuff for :

- 'Shuttle' Interceptors ( They fly gate to gate after all )
- Dedicated T1 Haulers ( they don't need speed to much if not on AFK mode)
- T2 Transport Ships ( even faster align time)
- T3 Nullified and Stabbed Transport Cruisers ( zuummm! between gate camps)
- Capitals using gates for travel - faster align time! , one rig will be mandatory!
.


Or you know, you could use low friction nozzle joints, align even faster, and not kill your warp speed, and speed for getting out of bubbles in null.
If you think these are good for interceptors, haullers, transport cruisers, t3 nullified transports, you are HIGHLY mistaken. As for capitals doing gate to gate, again, low friction will provide faster align time, and do you REALLY want to kill your already slow warp speed even further?
Arronicus
State War Academy
Caldari State
#80 - 2014-10-30 01:12:51 UTC
Omnathious Deninard wrote:
Some thoughts after some time to think about this.

First I thought bumping was a legitimate mechanic.

Second of this is to counter bumping why is it a rig slot and not a low slot where it needs to replace as; Mining Laser Upgrade, Damage Control, or a Expanded Cargohold.


If you are referring to miners specifically, you may want to take a refresher course on fitting mining ships. If your ship has an expanded cargohold on it, it's a failfit. Fitting a damage control on anything but a skiff or procurer is also killing your income, considering it's not going to give enough ehp to make you that much harder to kill, and you're getting less MLU's on. If this was a low slot module, it would never see the light of day on mining ships, so by making it a rig, at least it has some useful applications.

Second, bumping will still be a legitimate mechanic. If you stop to think for a moment, you will see that this makes it EASIER to bump miners, as while you will only bump them half as far, they will move at 1/4 speed, so if they fit this rig, you can effectively bump them twice as far.