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Separate the four empires with low security space.

First post
Author
Stellar Tycoon
Center for Advanced Studies
Gallente Federation
#1641 - 2014-10-29 13:18:52 UTC
Corraidhin Farsaidh wrote:

This would mean every hauler travelling through the new concord space giving gankers a much easier predictable group of choke points and again there is no reason the Empires would allow this to happen as it would stifle the trade they need to exist. I would rathe time be spent on improving the reasons to go to losec/null rather than mess with the hisec systems which work fine as they are.



Well this would create a reason for people to go to low sec, to reduce their time spent traveling.

Currently almost everyone passes through Niarja anyway, so your point about traders being predictable is unfounded.

I propose that traders are given the choice. Freighters should either spend 90 minutes active piloting between Dodixie and Jita, vs 30 minutes through low sec. Make it a viable and profitable choice for players. Isk/hour vs Risk etc.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1642 - 2014-10-29 13:29:22 UTC
Stellar Tycoon wrote:
Corraidhin Farsaidh wrote:

This would mean every hauler travelling through the new concord space giving gankers a much easier predictable group of choke points and again there is no reason the Empires would allow this to happen as it would stifle the trade they need to exist. I would rathe time be spent on improving the reasons to go to losec/null rather than mess with the hisec systems which work fine as they are.



Well this would create a reason for people to go to low sec, to reduce their time spent traveling.

Currently almost everyone passes through Niarja anyway, so your point about traders being predictable is unfounded.

I propose that traders are given the choice. Freighters should either spend 90 minutes active piloting between Dodixie and Jita, vs 30 minutes through low sec. Make it a viable and profitable choice for players. Isk/hour vs Risk etc.


It wouldn't create a reason to go through losec it would force any trader/hauler to do so as a 90 minute manual piloted trip would be a complete no from them. It would simply drive them from the game. Also 30 minutes through losec in a freighter? no way that the average hisec player would even go for 5 minutes let alone 30!
Tappits
Sniggerdly
Pandemic Legion
#1643 - 2014-10-29 13:31:50 UTC
Corraidhin Farsaidh wrote:

It wouldn't create a reason to go through losec it would force any trader/hauler to do so as a 90 minute manual piloted trip would be a complete no from them. It would simply drive them from the game. Also 30 minutes through losec in a freighter? no way that the average hisec player would even go for 5 minutes let alone 30!


90mins? 30 mins?

It could/would just be one lowsec jump.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1644 - 2014-10-29 13:35:21 UTC
Stellar Tycoon wrote:
I propose that traders are given the choice. Freighters should either spend 90 minutes active piloting between Dodixie and Jita, vs 30 minutes through low sec. Make it a viable and profitable choice for players. Isk/hour vs Risk etc.


ROFL

Are you serious? Do you even have the slightest idea how much preparation is needed to cross even 1 single Low sec system with a freighter? How long you have to wait for a neut free time or time with very few neuts in completely irrelevant systems? Now imagine that in systems which are essential to travel. Getting a freighter through there is nigh impossible and if you want to pull it of, requires immense preparation.

A choice between 90 mins or 30 mins? To pull that off, you need to keep the Concord route at roughly the same length as it is today. And the Low sec route needed to be around 2, maybe 4 jumps. That is not going to happen as it would mean Dodi and Jita have Low sec systems right next to them; otherwise you would have a situation like Vecamia and if there is only 1 Low sec in the route, you'd have a massive choke point. Roll

A choice? Yes. Every trader will take the choice and move business to a station in the Concord space.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Stellar Tycoon
Center for Advanced Studies
Gallente Federation
#1645 - 2014-10-29 13:37:54 UTC
Tappits wrote:
Corraidhin Farsaidh wrote:

It wouldn't create a reason to go through losec it would force any trader/hauler to do so as a 90 minute manual piloted trip would be a complete no from them. It would simply drive them from the game. Also 30 minutes through losec in a freighter? no way that the average hisec player would even go for 5 minutes let alone 30!


90mins? 30 mins?

It could/would just be one lowsec jump.



Exactly. I'd envision at least 2 low sec systems to jump through before getting back to high sec. This would expose the haulers to a reasonable amount of risk. 1 low sec system seems a bit too short, and once you're in warp, the ship is then safe as it jumps when it lands. But with 2 systems, the ship has to jump from low sec to low sec and then to high sec again.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1646 - 2014-10-29 13:47:03 UTC
Stellar Tycoon wrote:
Tappits wrote:
Corraidhin Farsaidh wrote:

It wouldn't create a reason to go through losec it would force any trader/hauler to do so as a 90 minute manual piloted trip would be a complete no from them. It would simply drive them from the game. Also 30 minutes through losec in a freighter? no way that the average hisec player would even go for 5 minutes let alone 30!


90mins? 30 mins?

It could/would just be one lowsec jump.



Exactly. I'd envision at least 2 low sec systems to jump through before getting back to high sec. This would expose the haulers to a reasonable amount of risk. 1 low sec system seems a bit too short, and once you're in warp, the ship is then safe as it jumps when it lands. But with 2 systems, the ship has to jump from low sec to low sec and then to high sec again.


How is hisec risk free? Did gankers suddenly say 'Oh well, I can't be arsed anymore...'?

Pushing hisec players to have to use losec areas is simply asking for easy kills. Nothing should be easy so any players wanting those juicy freighters should go gank the the same as the current gankers do. That would provide the increase in risk you are asking for but at a cost to the gankers just as we have now.
Stellar Tycoon
Center for Advanced Studies
Gallente Federation
#1647 - 2014-10-29 14:06:15 UTC  |  Edited by: Stellar Tycoon
Corraidhin Farsaidh wrote:
How is hisec risk free? Did gankers suddenly say 'Oh well, I can't be arsed anymore...'?

Pushing hisec players to have to use losec areas is simply asking for easy kills. Nothing should be easy so any players wanting those juicy freighters should go gank the the same as the current gankers do. That would provide the increase in risk you are asking for but at a cost to the gankers just as we have now.


I never said hisec was risk free. I'm saying that there is little choice in the matter right now. There are no real short cuts, outside of wormholes and they're too unpredictable for traders. So offering an alternative route to save time gives the option of more conflict.
Dustpuppy
New Eden Ferengi
#1648 - 2014-10-29 14:07:50 UTC  |  Edited by: Dustpuppy
Rivr Luzade wrote:
Stellar Tycoon wrote:
Here's my input.
Have the 4 empires segregated by low sec. But, have all 4 empires connected through a central high sec owned by Concord.


Stationless?


No,
one station should be there called "Babylon 5" Cool

But my ultimate dream is to see Jita drop to 0.5 sec over night. Not because I don't use the station but just because for the tears.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1649 - 2014-10-29 14:24:01 UTC  |  Edited by: Rivr Luzade
Stellar Tycoon wrote:
I never said hisec was risk free. I'm saying that there is little choice in the matter right now. There are no real short cuts, outside of wormholes and they're too unpredictable for traders. So offering an alternative route to save time gives the option of more conflict.


I make it simple: There is no choice. Try it yourself. Try to move a freighter through Aunenen or to Ossa, or through Tama, Rancer, or Bleak Lands. Try it repeatedly. If you succeed, let us know how much time you invested I need max. 2 hours on the safe route to Rens from Jita. Show us what you can do.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Tappits
Sniggerdly
Pandemic Legion
#1650 - 2014-10-29 14:59:50 UTC
Rivr Luzade wrote:
Stellar Tycoon wrote:
I never said hisec was risk free. I'm saying that there is little choice in the matter right now. There are no real short cuts, outside of wormholes and they're too unpredictable for traders. So offering an alternative route to save time gives the option of more conflict.


I make it simple: There is no choice. Try it yourself. Try to move a freighter through Aunenen or to Ossa, or through Tama, Rancer, or Bleak Lands. Try it repeatedly. If you succeed, let us know how much time you invested I need max. 2 hours on the safe route to Rens from Jita. Show us what you can do.


Its easy move it with a fleet. and you might get a fleet fight out of it on the way... moving in high sec there is nothing a fleet can do other than web... you cannot have a fight over if your going to loose the freighter in high sec.

Or would you like to do everything solo?
Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#1651 - 2014-10-29 15:11:45 UTC
I think this topic is about talked out.

Pirates want all that extra losec traffic, but the traders and haulers don't.
Attempting to force hisec players into losec will backfire badly.
This idea doesn't make sense lorewise.

-1
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1652 - 2014-10-29 15:17:03 UTC
Tappits wrote:
Rivr Luzade wrote:
Stellar Tycoon wrote:
I never said hisec was risk free. I'm saying that there is little choice in the matter right now. There are no real short cuts, outside of wormholes and they're too unpredictable for traders. So offering an alternative route to save time gives the option of more conflict.


I make it simple: There is no choice. Try it yourself. Try to move a freighter through Aunenen or to Ossa, or through Tama, Rancer, or Bleak Lands. Try it repeatedly. If you succeed, let us know how much time you invested I need max. 2 hours on the safe route to Rens from Jita. Show us what you can do.


Its easy move it with a fleet. and you might get a fleet fight out of it on the way... moving in high sec there is nothing a fleet can do other than web... you cannot have a fight over if your going to loose the freighter in high sec.

Or would you like to do everything solo?


I don't need fleet fights when I want to move a CC or necessary materials for my production. Not to mention that I do not have the time or interest to wait for people to help me, it's bothersome and then there are always pirates who cannot enter High sec and cause even more waiting time. That's ridiculous.

With the "fleet" you mean a fleet that can scale to enormous size as you will need to counter an ever growing number of people attacking you once they got wind of your Low sec freighter travels? Because losing a freighter in Low sec is a lot easier than in High sec due to cynos and indefinite point by opponent ships.
Besides, who pay them? The person setting up the CC? The corp/alliance members by paying higher prices?

Taking the above into account:
Do I like doing things solo? Yes.
Is it unreasonable to expect that I can do things solo? No.
Do I want to prevent others from doing things in groups? No.
Can others already do things in groups? Yes. Especially with the hauling, the routes are already there.
Do many actually uses the routes in groups, who do not use a bigger ship than BR or DST? No. Why? Convenience and laziness.
Can you remove the laziness from the game by adding more Low sec and force encourage more players to go through more dangerous space to be farmed by those who cannot fight real fights? No, you just cause more frustration.
Do I like frustration? Yes, because it creates lovely friction and causes friends to turn against each other and stab themselves. Nothing is more enjoyable than friends murdering themselves. Twisted
Will I be frustrated? No, because it won't affect me a lot. I can use JF, BR, Carrier, WH and all sorts of things to just skip the Low sec. I already live EVE how it should be lived in my opinion. The majority does not like that and does not live it this way, among them most if not all Null sec people.
Who will be hit most? You, not me.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1653 - 2014-10-29 15:20:56 UTC
Tappits wrote:
Rivr Luzade wrote:
Stellar Tycoon wrote:
I never said hisec was risk free. I'm saying that there is little choice in the matter right now. There are no real short cuts, outside of wormholes and they're too unpredictable for traders. So offering an alternative route to save time gives the option of more conflict.


I make it simple: There is no choice. Try it yourself. Try to move a freighter through Aunenen or to Ossa, or through Tama, Rancer, or Bleak Lands. Try it repeatedly. If you succeed, let us know how much time you invested I need max. 2 hours on the safe route to Rens from Jita. Show us what you can do.


Its easy move it with a fleet. and you might get a fleet fight out of it on the way... moving in high sec there is nothing a fleet can do other than web... you cannot have a fight over if your going to loose the freighter in high sec.

Or would you like to do everything solo?


The problem being that many people who move or stay in hisec do so as they don't have the playing time available to commit to a large corp and fleet operations. Making them require a fleet for every movement of goods would simply force them out of the game.

The proposed change would not drive comflict as those in hisec would not enter into conflict, that's the very reason they are in hisec. It would simply casue major instability in the economy and more polarization to specific areas in hisec. Such a change simply to deliver easy kills to losec players is a bad change.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1654 - 2014-10-29 15:21:45 UTC
Ceawlin Cobon-Han wrote:
I think this topic is about talked out.

Pirates want all that extra losec traffic, but the traders and haulers don't.
Attempting to force hisec players into losec will backfire badly.
This idea doesn't make sense lorewise.

-1


just about talked out at page 4 I think :D
Talon SilverHawk
Patria o Muerte
#1655 - 2014-10-29 16:57:15 UTC
Like the idea, low sec leading to null sec between empires, but lots of connections not 5 that are camped to sh*t and back

Tal

Donnachadh
United Allegiance of Undesirables
#1656 - 2014-10-30 02:19:39 UTC
I find this and many other topics very enlightening. Low and nul are dead as hell with hardly any activity, yet high sec flourishes with countless players enjoying their time in game. So the obvious answer is to force all of those who are having fun to go into low/nul where they to can be miserable and have no fun. Instead of the relentless topics of how to force people to go to a place they do not want to be, how about we explore how to make low and nul exciting places, places that players WANT to be?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1657 - 2014-10-30 07:05:04 UTC
Donnachadh wrote:
I find this and many other topics very enlightening. Low and nul are dead as hell with hardly any activity, yet high sec flourishes with countless players enjoying their time in game. So the obvious answer is to force all of those who are having fun to go into low/nul where they to can be miserable and have no fun. Instead of the relentless topics of how to force people to go to a place they do not want to be, how about we explore how to make low and nul exciting places, places that players WANT to be?


Would require too much thought and effort. On the other hand, I am absolutely against making Low and Null too interesting and popular. I love the dead and empty reaches of Solitude, Kor-Azor, Aridia, Derelik and Khanid. They are absolutely awesome for more solitary activities and I do not see either necessity or reasons to change that.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

James Baboli
Warp to Pharmacy
#1658 - 2014-10-30 07:23:25 UTC
It might be interesting as a 2-3 day event. As a week long event, it would deplete the ready reserves of several pockets of HS in terms of isk and stocked modules. A two week event would see miners and haulers unsubbing hard. A month would likely grind most of the economy to a halt in HS, and drive up mineral prices massively in null. Permanently would break much of the current economy and shift the heart of the game out of jita, as caldari space just doesn't have enough resources available in the reliable belts to fuel the HS based production.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Donnachadh
United Allegiance of Undesirables
#1659 - 2014-10-30 14:29:16 UTC
Rivr Luzade wrote:
Would require too much thought and effort. On the other hand, I am absolutely against making Low and Null too interesting and popular. I love the dead and empty reaches of Solitude, Kor-Azor, Aridia, Derelik and Khanid. They are absolutely awesome for more solitary activities and I do not see either necessity or reasons to change that.


Thank you for pointing out one of the major issue that we face here.
The desires I see posted for low are polar opposites and therefor will never be resolved for all of the players.

The majority of those who have posted here want more targets to be forced into low sec so they can shoot them, but that would eliminate the vast areas of virtually empty space that you and many others I know personally enjoy.

Keep low the way it is so you have the areas of empty space an the group who wants more targets to shoot suffers.

Solving low is a complex issue and I have no idea how to "solve" it. What I do know for sure is that forcing people to make a decision to stay forever in one small area of high sec space or risk moving all of their stuff through low sec is not a viable solution especially when there is no game wide benefit in doing so. And no your desire to have more targets to shoot does not qualify as a game wide benefit, because it comes at the expense of removing freedoms currently enjoyed by the largest single player base in the game, those who choose to call high sec their home.
Gaan Cathal
Angry Mustellid
#1660 - 2014-10-30 18:04:21 UTC
Donnachadh wrote:

Thank you for pointing out one of the major issue that we face here.
The desires I see posted for low are polar opposites and therefor will never be resolved for all of the players.

The majority of those who have posted here want more targets to be forced into low sec so they can shoot them, but that would eliminate the vast areas of virtually empty space that you and many others I know personally enjoy.

Keep low the way it is so you have the areas of empty space an the group who wants more targets to shoot suffers.

Solving low is a complex issue and I have no idea how to "solve" it. What I do know for sure is that forcing people to make a decision to stay forever in one small area of high sec space or risk moving all of their stuff through low sec is not a viable solution especially when there is no game wide benefit in doing so. And no your desire to have more targets to shoot does not qualify as a game wide benefit, because it comes at the expense of removing freedoms currently enjoyed by the largest single player base in the game, those who choose to call high sec their home.



The Game Wide benefit is that the regional differences in High Sec actually start to mean something, like the ones in Null already do. That has a plethora of knock-on economic effects that are well worth the mild inconcenience of a High-sec industrialist actually having to import goods they can't directly access. Having to import T2 materials from Null hasn't ruined the game, having to import Sleeper tech from W-Space hasn't ruined the game. Having to import Jaspet to your Caldari-based industrial operation won't ruin the game either.

My personal support for this, as a Lowsec denizen, isn't about having more people for me to shoot. It's about rewarding those people who base in Highsec and are willing to move goods/ships between the prospective Highsec pockets. Risk/reward. At no point does this suggestion force anyone to move through lowsec to play the game. It merely introduces a reward for those who are willing to.