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Player Features and Ideas Discussion

 
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[Phoebe] Higgs Anchor Rigs

First post
Author
Reppyk
The Black Shell
#41 - 2014-10-29 10:24:46 UTC
What a terrible idea.

It's already extremely hard to catch the growing invasion that are supercarriers assigning fighters from the edge of a forcefield. Now you can't really bump them.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Yana Hendar
Death Weasel Holding Inc.
#42 - 2014-10-29 11:10:59 UTC  |  Edited by: Yana Hendar
So, an anti bumping rig... surely this should be a lowslot module, like the other hull stuff (or maybe just a cap-sized rig). If miners don't want to be bumped, or they want to avoid PVP outside of hisec, make them lose an MLU or stabs.

CCP Fozzie wrote:

+100% Mass
-55% Inertia


^ Science was never my strong point, but that makes zero sense.
Galphii
Caldari Provisions
Caldari State
#43 - 2014-10-29 11:19:15 UTC
Yana Hendar wrote:
So, an anti bumping rig... surely this should be a lowslot module, like the other hull stuff (or maybe just a cap-sized rig). If miners don't want to be bumped, or they want to avoid PVP outside of hisec, make them lose an MLU or stabs.


Definitely makes more sense for it to be a low slot module than a rig. Freighter rigs went through the same process Blink

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Anthar Thebess
#44 - 2014-10-29 12:13:24 UTC  |  Edited by: Anthar Thebess
Nice stuff for :
- ship closing WH ( Full plates + MWD 100 + 100% mass yeah! )
- 'Shuttle' Interceptors ( They fly gate to gate after all )
- Dedicated T1 Haulers ( they don't need speed to much if not on AFK mode)
- T2 Transport Ships ( even faster align time)
- T3 Nullified and Stabbed Transport Cruisers ( zuummm! between gate camps)
- Capitals using gates for travel - faster align time! , one rig will be mandatory!

Just few holes....

oh , and yes , super stuff for miners....

CCP if you want to help miners in nullsec, forget about those rigs.
Just boost all T1 Mining ships (barges only) :
-25% Inertia
+1 warp strength

and all T2 ships
-55% Inertia
+2 warp strength

This will bring much less harm to the game rather than those rigs.
Nyalnara
Marauder Initiative
#45 - 2014-10-29 12:19:46 UTC
Samsara Nolte wrote:
Looking at this from the perspective of a Wormhole-Resident - what i´m intrested to learn is, does this 100% mass addition stack with activated propulsion mods.


That. Usually i use a Maller with a 100MN MWD, and i'd like to know if that would allow me to reduce low-class Wh faster.

French half-noob.

Non, je ne suis pas gentil.

CCP Fozzie
C C P
C C P Alliance
#46 - 2014-10-29 12:38:37 UTC  |  Edited by: CCP Fozzie
The mass multiplier is applied after additive effects such as plates and prop modules.

It's also worth noting that if all you care about is align time, Low Friction Nozzle Joints will be more effective. However if you want align time combined with lower speed or higher mass, these are the rigs for you.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Syrias Bizniz
some random local shitlords
#47 - 2014-10-29 13:31:25 UTC
Not sure on this one:

How exactly does Mass manipulate Isotope-Consumption?
I remember to NOT FCKING HAVE MY PROPMOD TURNED ON WHEN ON BRIDGES!
TheMercenaryKing
Collapsed Out
Pandemic Legion
#48 - 2014-10-29 13:42:06 UTC
OK this completely went over my head.

a 100% increase in mass per each rig. What will this do about forcing wormholes to collapse? Sure it removed a ships ability to slow-boat it to the wormhole, but with the recent changes, most caps will warp off and back again.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#49 - 2014-10-29 13:54:07 UTC
These will be great for rage-rolling wormholes.

I could see hauler Orcas using these for the bump resistance. Couple the additional mass from the rig plus the 10 second align you can get from a MWD and they'd be pretty hard to bump.

I'm not sure how useful these would be for miners in a belt through. The bump resistance comes at a heavy cost to maneuverability. "Slowboating" will be redefined, and if you do managed to get bumped you're pretty well hosed.

There are some other potential uses rolling around in my head as well. Could be...interesting....

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#50 - 2014-10-29 13:54:53 UTC
TheMercenaryKing wrote:
OK this completely went over my head.

a 100% increase in mass per each rig. What will this do about forcing wormholes to collapse? Sure it removed a ships ability to slow-boat it to the wormhole, but with the recent changes, most caps will warp off and back again.

Limit one rig per ship.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Soldarius
Dreddit
Test Alliance Please Ignore
#51 - 2014-10-29 14:08:25 UTC
Syrias Bizniz wrote:
Not sure on this one:

How exactly does Mass manipulate Isotope-Consumption?
I remember to NOT FCKING HAVE MY PROPMOD TURNED ON WHEN ON BRIDGES!


Correct me if I'm wrong, but iirc only jump portals consider mass of teleported ship when determining fuel consumption. So jump bridges, titan bridges, and blops portals. Jump drive capable ships would simply use their own jump drive which only considers distance into fuel consumption calculations.

The ships one would take through a bridge are not typically those that would benefit from having this rig, but they certainly aren't limited in that regard.

tl;dr: Higgs-rigged freighters will use twice the LO/stront if they take a jump/titan bridge. Blockade Runners certainly don't need them. Caps will simply jump to destination and not care.

http://youtu.be/YVkUvmDQ3HY

Scheulagh Santorine
The Math Department
#52 - 2014-10-29 14:11:19 UTC  |  Edited by: Scheulagh Santorine
Yana Hendar wrote:
So, an anti bumping rig... surely this should be a lowslot module, like the other hull stuff (or maybe just a cap-sized rig). If miners don't want to be bumped, or they want to avoid PVP outside of hisec, make them lose an MLU or stabs.

CCP Fozzie wrote:

+100% Mass
-55% Inertia


^ Science was never my strong point, but that makes zero sense.


You are right about 'inertia' making no sense. The use of the term 'inertia' by CCP is not consistent with a physical model of ship motion. If you describe the motion of ships in the game according to physical rules for objects in the real world, inertia is better described as the reciprocal of drag!

I'll add a section to Chapter I on the impact of this module (if/when) I have time.


S. Santorine

============================== I used to shoot things. Now I do math.

S. Santorine

Writings on some formal methods in EvE-OnlineEVE Math & Physics Blog

Syrias Bizniz
some random local shitlords
#53 - 2014-10-29 14:20:47 UTC
Basically: It's an agility rig that also enhances your bump-resilience.
Rosewalker
Khumaak Flying Circus
#54 - 2014-10-29 14:26:07 UTC
Yana Hendar wrote:
So, an anti bumping rig... surely this should be a lowslot module, like the other hull stuff (or maybe just a cap-sized rig). If miners don't want to be bumped, or they want to avoid PVP outside of hisec, make them lose an MLU or stabs.

CCP Fozzie wrote:

+100% Mass
-55% Inertia


^ Science was never my strong point, but that makes zero sense.


No, not an anti-bumping rig. In Kronos, the Procurer received a nerf to its ability to mine while aligned in order to buff the ability of high sec miners flying Procurers to avoid getting bumped. This rig not only eliminates the nerf, but offers the same benefit to all mining ships. I currently fit a low friction rig on all my mining ships. I'll just replace that with this rig, even if my align time winds up going up a second.

The Nosy Gamer - CCP Random: "hehe, falls under the category: nice try, but no. ;)"

Nolak Ataru
Hedion University
Amarr Empire
#55 - 2014-10-29 14:29:27 UTC
Apparently it's very hard for people to pair up with a mining buddy, web each other down, and mine aligned at 20m/s....
Daichi Yamato
Jabbersnarks and Wonderglass
#56 - 2014-10-29 15:18:01 UTC
Nolak Ataru wrote:
Apparently it's very hard for people to pair up with a mining buddy, web each other down, and mine aligned at 20m/s....


well now they dont have to.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rowells
Blackwater USA Inc.
Pandemic Horde
#57 - 2014-10-29 15:18:24 UTC
Soldarius wrote:
tl;dr: Higgs-rigged freighters will use twice the LO/stront if they take a jump/titan bridge. Blockade Runners certainly don't need them. Caps will simply jump to destination and not care.

um...ill give you the benefit of doubt and assume derp moment
Red Teufel
Calamitous-Intent
#58 - 2014-10-29 15:20:14 UTC
I'm not a fan of giving botters even more of a chance to warp away.
Jack Branigan
Polaris Rising
Goonswarm Federation
#59 - 2014-10-29 15:39:17 UTC  |  Edited by: Jack Branigan
Amy Farrah FowIer wrote:
1. This wont work! "bumping" will now be more effective, because you wont get back in rage with -75% Max Velocity! (for example: you will not be bumped 60km, you will be bumped 30-40km and need the x4 time back to the asteroid)

2. This Rig will be used for WH-cycling - I am sure it will.

But bumping miners is clearly harrasment and my suggestion is the following:

Give every Exhumer/Mining Barge ect. the possibility to anhor in space. 30s time to go in "anhor mode" (you cant activate modules while anchoring your ship, you cant warp after you anchored your ship, so you have to unanchor before you will warp
out.

With this changes you cant use this rig for WH-cycle!


Are you serious? 75% of this rig even being created is for WH cycling... It's been needed ever since they destroyed the ability to actually close wh's for the smaller wh corps. don't believe me? take a trip through c4's and look at all the abandoned towers from people who just up and left.

The miner bumping aspect is just a side bonus
Jack Branigan
Polaris Rising
Goonswarm Federation
#60 - 2014-10-29 15:44:11 UTC  |  Edited by: Jack Branigan
TheMercenaryKing wrote:
OK this completely went over my head.

a 100% increase in mass per each rig. What will this do about forcing wormholes to collapse? Sure it removed a ships ability to slow-boat it to the wormhole, but with the recent changes, most caps will warp off and back again.


As stated in the dev post........."We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time. " It's primarily going to be used by smaller corps in the lower class wormholes so that a bs (usual way to kill a wh currently..) will be over 200 mil kg. Putting it just shy of the orca. Put a prop mod on and now a domi will basically equal a non prop modded orca mass. Which was the prefered method before to close wormholes in the lower classes. (except C1's with their stupid low wh mass restrictions cause AIN'T NOBODY GOT TIME FOR DAT!)