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Player Features and Ideas Discussion

 
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A small boost to the Syndicate LP store

Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#181 - 2014-09-22 19:07:54 UTC
You might be able to do that when you are alone. Try to do that with a 500 man alliance. 1 person alone can Tengu explore 2 or more constellations in around an hour or two, removing all the data/relic sites there, or picking off the good stuff and leave data/relic corpses behind to grief other players. 1 player can run 10/10s, 7/10s solo and remove them from the constellations as well. Good L4 agents are scattered far between and some constellations, like Y4Y7-Q or TA-A7V have no good agents at all in addition to the bad LP store. There are rarely any anoms around and sigs are removed or ruined like described above.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Vic Jefferson
Stimulus
Rote Kapelle
#182 - 2014-09-22 19:24:09 UTC
Wingmate wrote:
syndicate isn't WHs when it comes to making isk. a month-old pilot can easily make enough to plex an account if they've got half a brain, though, running relic/data sites and goofing around. so what's the problem? that to me sounds pretty good.


DEDs are a limited, niche resource which depletes rapidly. Yes they can be extremely lucrative, and newer players can even participate by finding them, but they can't really fuel a large population due to their scarcity. The idea of this thread is to open Syndicate and NPC null to newer players as a multifaceted place that promotes interaction and content generation over the drudgery of HS. Plus, Vindicator prices are half of what they used to be - there really isn't as much cash in these as there used to be. This still doesn't account for the discrepancy between HS LP and NPC nullsec LP.

It's not just about affording a plex a month. Its about creating stuff unique to LP stores in Syndicate (or potentially another unique resource) that would spur the economy, give players of any age a consistent way to make money locally, and create market hubs in the area such that life isn't one huge logistical hassle. Think of the Barleguet of olde times, where a man could buy a Rifter, a Quafe, and 1000 rounds of EMP S, and use them all on the way home. This is what Syndicate could become.

Wingmate wrote:
if you buff an area so newbies can do well at it, it's just going to encourage the old people to come in and do even better at it.


I don't think anyone's asking for something insane. The ideas being put forth would be to make the LP stores better than HS ones, not so exploitable the entirety of New Eden descends upon Syndicate. I do not believe there is a rational argument of why HS should have better LP stores than NPC null. DED sites are pretty much what you described, as a few older players can deplete the entire Syndicate region of DED sites in about 90 minutes, and where does that leave newer players? While I agree that the best resources should be limited to promote conflict, the current paradigm is more of what you describe, where old people can do it so much bettter as to push everyone else out.

Vote Vic Jefferson for CSM X.....XI.....XII?

Elmnt80
Life. Universe. Everything.
#183 - 2014-09-25 03:43:07 UTC
I will dance naked for syndicate lp store improvements, just saying.
Eduardo McLovin
The Scope
Gallente Federation
#184 - 2014-09-27 22:55:05 UTC
Elmnt80 wrote:
I will dance naked for syndicate lp store improvements, just saying.


Who cares anymore, eve is dead.
KatanTharkay
Federal Navy Academy
Gallente Federation
#185 - 2014-09-29 08:57:56 UTC
This thread needs a more aggressive tone to be noticed. CCP seems too busy to throw in another 2-3 short meetings and some DB changes.
KatanTharkay
Federal Navy Academy
Gallente Federation
#186 - 2014-09-30 08:51:16 UTC
I guess this will be noticed Soon™.
Elmnt80
Life. Universe. Everything.
#187 - 2014-10-01 20:41:53 UTC
Are we talking "Fix the syndicate LP store or I'll come to iceland and slip powerful hallucinogens into CCP Fozzie's beer?" aggressive or what?
Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#188 - 2014-10-02 14:36:02 UTC  |  Edited by: Rovinia
Elmnt80 wrote:
Are we talking "Fix the syndicate LP store or I'll come to iceland and slip powerful hallucinogens into CCP Fozzie's beer?" aggressive or what?


I don't think that threats work very well on people who are used to live with active volcanos next-door...

But i may be wrong, after all we talk about beer here. Blink
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#189 - 2014-10-05 16:55:26 UTC
To the cloud!

The Coreli Corporation is recruiting.

Syrias Bizniz
some random local shitlords
#190 - 2014-10-05 22:25:09 UTC
It has come to my attention that it hasn't come to many people's attention that LP stores all over EVE should be reworked, especially and with priority for the existing lp stores of side-kick factions in hope of useful stuff in there.

Oh, and screw Tags.
Seriously.
Elmnt80
Life. Universe. Everything.
#191 - 2014-10-09 11:17:47 UTC  |  Edited by: Elmnt80
Hey, know what would be awesome for driving conflict in Syndicate? This stuff.
Elisa Coreli
Coreli Corporation
Pandemic Legion
#192 - 2014-10-09 23:47:24 UTC
Elmnt80 wrote:
Hey, know what would be awesome for driving conflict in Syndicate? This stuff.

This.

Words

Dream Five
Renegade Pleasure Androids
#193 - 2014-10-10 11:53:30 UTC  |  Edited by: Dream Five
Elmnt80 wrote:
Its pretty much accepted that the Syndicate LP store has nothing desirable in it that makes running missions for the Syndicate faction desirable over running level 4's or 5's for literally any other Gallente faction. However the fact that the deployable faction bubbles are available from the Syndicate LP leads to a reasonable addition that would add a great deal of value to it.
I believe faction warp disrupt probes and faction Warp Disruption Field Generator modules would be popular additions to EVE that would also inject some much needed content generation into Syndicate.
The bonus to the warp disrupt probes could be something small such as a 5km bonus added to its warp disrupt range and a touch more EHP, making them slightly more desirable to people tackling capitals and the like by making them more resistant to smartbombing.
The Warp Disruption Field Generator would be harder to nail down since giving it a bubble larger than T2 would be somewhat absurd due to the already massive size of the bubble generated by the T2 module. However things like improved cap use and reduced fitting would make the extremely useful for fits where you have more than one WDFG allowing you to have a working fit without completely gimping it.
Feel free to comment or contribute ideas as you see fit.

EDIT: Faction bubbles also gives you an option for building in the mechanics of a bubble to stop MJDs which was mentioned when they were first announced, however I personally feel that such a mechanic would be best introduced after seeing how the medium MJDs effect the current meta, if it all.


Somewhat unrelated but there's a boatload of money in Syndicate in long-limb roes. One JF jump haul from Maut to 8 Intaki Bank stations yeilds up to 20b/month. Intaki Bank standings are extremely valuable because they lower your broker fee on sale orders. See my other post here:

https://forums.eveonline.com/default.aspx?g=posts&t=373077&find=unread
Anthar Thebess
#194 - 2014-10-10 11:59:47 UTC
Fatigue limiter bpc 5 run- drug that will have 50% chance of halving your current fatigue level.
150mil isk + LP
You can only use 1 pill per 24h even when it will not bring any positive results.

Ready drug should cost around 100mill per use.

Will this be OP, and abused?
I don't think so, as random part of its application will block the "fleet" abuse.

If someone from some reason score the upper limit of fatigue - then this way he can try to fix it without needing to wait month or more before he will be able to jump.


Playing eve while drunk , could take your "jump drive license" for month after those changes!
Vic Jefferson
Stimulus
Rote Kapelle
#195 - 2014-10-10 22:01:24 UTC
Anthar Thebess wrote:
Fatigue limiter bpc 5 run- drug that will have 50% chance of halving your current fatigue level.
150mil isk + LP
You can only use 1 pill per 24h even when it will not bring any positive results.

Ready drug should cost around 100mill per use.

Will this be OP, and abused?
I don't think so, as random part of its application will block the "fleet" abuse.

If someone from some reason score the upper limit of fatigue - then this way he can try to fix it without needing to wait month or more before he will be able to jump.


Playing eve while drunk , could take your "jump drive license" for month after those changes!


No. No boosters, no skills, no anything more in this regard. It would be counter productive to give too many (more) ways to mitigate the changes if they are to see any effect. Syndicate wants things to fight over and get the little guy into the game, not start a war over - this would literally turn into a case of 'the spice must flow'.

Vote Vic Jefferson for CSM X.....XI.....XII?

Syrias Bizniz
some random local shitlords
#196 - 2014-10-10 22:08:05 UTC
How about Cosmic Anomalies in NPC controlled Null-Sec, where there's basically another NPC faction launching an assault on a site. Upon warpin, you land on an accel gate, with an agent of each of the contesting factions, and now you choose which one you help killing the other one. The survivor will be the side you go in for, and then sluaghter your way through the site, with potential deadspace / faction loot (fresh introduced modules for factions likle the thukker tribe, intaki syndicate etc).

When the site is done, it despawns, and some other npc-nullsec system gets an anom to fight for.
Anthar Thebess
#197 - 2014-10-14 10:11:10 UTC
NPC space should look like current Sov space in case of the anomalies :
- their spawn rate and quality in each system, like on lvl 3 pirate upgrade.

So in NPC space you can hit local pirates on anoms / belts or do missions in their favor.

In Sov you should get missions to defend your space from :
- local pirates ( still on belts)
- drones ( many missions having this npc as target )
- other pirate factions ( as they want to establish some base / raid your space)
- other higsec factions ( similar situation Roll )

No more folding space with anoms, you took this space from local pirates - so why they are keep spawning in so big numbers.

Elmnt80
Life. Universe. Everything.
#198 - 2014-10-16 12:39:29 UTC
Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#199 - 2014-10-18 23:29:31 UTC
bump
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#200 - 2014-10-29 01:44:46 UTC
Eh? What's this? You mean victory?

CCP Fozzie wrote:
Hey everyone. Here are our latest updates to the plan.

...

Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.