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Warning incomming ThreadNaught Idea

Author
C11H17NO3
Red Federation
RvB - RED Federation
#1 - 2014-10-28 15:51:04 UTC  |  Edited by: C11H17NO3
Warning this thread and the philosophical arguments behind it are not for the faint of heart of the impulsive individual.

Similar ideas have been suggested before.

I have played on and off across 7 different characters spanning 6 years.

I had one point had at least 5 different fully deadspace faction fit tengus (before heavy missile nerfs) I could clear all NPC in worlds collide L4 in 28 minutes or less.

But that got boring, so I sold my pve characters and made pure pvp ones which never touched PVE and never will.

My point is ive seen many forms of the game and alot of pvp (excluding null sec lagh bores) and I just have a few suggestions to make eve an even more evil, diabolical and an unforgiving environment that will encourage people not only to play more often but to bring in more new players, and it will anger you, some of the suggestions may seem outright dumb at first, but it should happen! FOR THE PVP LULZ!!!

Allow Cynos and covert cynos in all high sec areas and in All special pockets and missions. (See this post from almost 5 years ago
https://wiki.eveonline.com/en/wiki/Covert_cynosural_fields_in_high_security_space_(CSM)

Balancing: The character that cynos goes GCC and takes a sec hit depending on system, cyno stays up for 10-15 seconds after cynoing ship dies to concord. 2. All players that enter through the cyno into high sec get a 15 minutes suspect timer to everyone, all players entering into high sec take a smaller sec hit but still stay suspect. The character in low or null that Jump bridged the player into high sec through that cyno receives a GCC timer and a sec hit depending if on low sec, GCC still occurs if in null at the time but no sec hit. This action also causes a 30 second session change timer for ALL parties involved, the jump Bridger, the cynoer and all players using the cyno. All other rules of concord apply to the players entering high sec (if they already criminal based on their current sec they would be criminal + suspect)

Balancing continued: Fuel costs for the jump Bridger could be increased based upon what level system they are being bridged to. (Cynoed into)

All I have to say about above suggestion is imagine the glorious tears!

Dynamic Hardcore PVP reward system: (The current bounty system is "ok" and would work independently of this system)
This would make eve PVP grinding and not PVE grinding.

I love the idea, strategies and tactics of pvp in eve but training times are too slow, if they weren't I would play a lot more often. (18 + days for some skills that don't affect dreads or caps? F************** that crap) And if training times were less I would be more greatly encouraged to try different ships, different fits and different strategies.
The idea of missions and rats not giving SP like most other MMO's IS PERFECTLY FINE, cause pve isn't challenging to an extent and I don't think anyone really liked that old idea of SP amount per time of using specific modules, ships or items, because of AFKness and other special yet easy conditions.

And we all know in rvb that PVP in all of its glorious and trollish forms is the only true end game of EvE. So why don't we finally put in place a complex dynamic system that has a simple concept.

Reward PVPers with SP for hard work and winning/getting kills in situations in which the odds are against them.
Ideas on how this will work:
Basic concept:
Solo kills are rewarded more SP than kills where there are multiple individuals on mail (only 1 person on the kill mail)
SP reward is directly influenced by the ISK of the ship lost + the Skill point differential between the characters involved.

Calculating SP rewarded will start with a simple idea that:
1. If you kill a ship worth far more than the one your in, you get more SP rewarded proportionality. (ISK factor will be based on market averages for total cost compared to hull cost of the winning ships)

2. If character A Solo kills character B, SP rewarded will be directly proportional + a flat value to how much less SP the Killing player has.
For example:
Player A total SP [player who killed player B] == 12 mil (ASP)
Player B total SP [Player who died] == 30 mil (BSP)
Flat rate of solo kill reward == 400 sp (FRSR)
Equation: (FRSR) TIMES [(BSP) divided by (ASP)]
400 sp x [(30)/(12)] == 400 sp times (2.5) therefore ------ Player A would be rewarded a bank of 1000 Skill points to be allocated to anything they want because they solo killed a player with more skills points than them.
[To be edited to add something in the equations about ship value comparisons]
however if the dieing player had less skills points than the winning player the sp would not be reduced would just be the flat rate, ergo if A SP> B SP player A would only get the flat rate of 400 Skill points.

Stipulations to be worked on (Ideas)
If players on mail part of fleet flat amount reduced by 25% then equation completed with player with Final blow then distributed equally to all in fleet.

the annoying stipulation: if there are more players on kill mail such that less than 1 sp is going to be allocated, than 1 sp is given to the first amount of players on the kill mail adding to the total amount of sp (1 sp to each from highest dmg down to lowest) after the last 1 sp is given no more sp is to be given to anyone else on km (this is to make those massive fing cap kills equations easier when they are hundreds of players on the mail)


SP rewarded is reduced by at least 25% if people are in a fleet (encouraging solo pvp and discouraging blobbing and People with too much money and time with 4 multi boxing)

Other ideas instead this preferred: This SP reward system program would not run as part of the game dynamically updating all the time but a server q would keep track of this and add sp the players bank at the end of each down time.

edits to come.
C11H17NO3
Red Federation
RvB - RED Federation
#2 - 2014-10-28 15:51:43 UTC  |  Edited by: C11H17NO3
Counters to commonly iterated arguments against sp for pvp/



1. Eve online is a different type of mmos that tries to remove the grinding style of other MMOs like WOW:
Get over it, theres plenty of ISK grinding in eve as is, for items or LP, also the vast majority of the gaming population gets very bored with the slow training time of eve skills.
Also, this new system will create interest for many older players to log in more frequently instead of waiting on industry jobs or skill que time.

And this will bring ALOT more NEW subscriptions into the game.

In the end, you need to get over that the fact that if you continue to leave the eve skill training the way it is, the amount of active players online will continue to decline, GET OVER IT. Stop being stubborn just for the sake of being "different".



2. This new system completely changes the game and will make alot of "vets" very angry because of all the SP they missed out on.

TOO BAD, cry me a river. The vets that have over 80 MIL Sp are going to benefit the most from this new system because they already know how to PVP very well.
Yes it completely changes the game from what it was, but anything that adds new players and creates MORE interest in PVP is a good thing.

3. What about people farming thier alts for SP, thats too easy isn't it?
in the equation of SP and play time comparison it is only the situations in which a player vastly against the odds be rewarded alot of skill points, therefor for anyone to farm thier alts effectively they would need to have a low SP frig pilot kill a high SP battleship pilot. and at that ISK cost, WHO CARES. if someone wants to blow themselves up at extreme ISK cost, then all the better, this creates more market movement and more items being traded, moved, sold and built.

4. What about the extra processing time and lagh by these calculations?
This would need to be some separate API coding program, that adds the SP up to rewarded and then handed out at the End of each down time, or the next reset of the server. At this point it would go into the players pool to be allocated into whatever skill they wanted. But this equation could not be done in real time or within similar systems like bounty tick (15 minutes) it would probably cause too much extra lagh or glitches.
James Baboli
Warp to Pharmacy
#3 - 2014-10-28 15:53:56 UTC
Grats on the boosters, they make for wonderful rants and flights of fancy. Also, see commonly proposed ideas, forums rules regarding thread naming, etc.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Ralph King-Griffin
New Eden Tech Support
#4 - 2014-10-28 17:09:17 UTC  |  Edited by: Ralph King-Griffin
C11H17NO3 wrote:
i want to hot drop in highsec

No.
Leonard Nimoy II
Doomheim
#5 - 2014-10-28 17:13:10 UTC
TL;DR.
C11H17NO3
Red Federation
RvB - RED Federation
#6 - 2014-10-28 17:17:18 UTC
I forgot to mention, trolling and Improper Arguments are Ignored.
Gawain Edmond
Khanid Bureau of Industry
#7 - 2014-10-28 17:24:50 UTC
so what you're saying is i'd be able to sell skill points to people for ship costs + some ammount of isk depending how many sp they wanted? remember if you take damage then jump to a new system and someone kills you then they are the only person on the kill mail so i jump in a battleship have some friends take me down to hull then jump system and get some nubbin to kill me in a noob ship and magic they're getting tons of sp

Cyno into high sec is a silly idea and since caps can now move through gates that's how they'll be getting there if/when they are alowed to go into high sec. Since caps can't currently be used for PvP in high sec then all you're really doing is making it easier to get from 1 end of eve to another since they can just jump through high sec.

Sadly you'll need a large number of alts to make this into a threadnaught i do wish you the best of luck though
Ix Method
Doomheim
#8 - 2014-10-28 17:26:35 UTC
Ralph King-Griffin wrote:
No.

QFT. It's a short reply to such a wall of text but I've got nothing better.

Travelling at the speed of love.

C11H17NO3
Red Federation
RvB - RED Federation
#9 - 2014-10-28 17:43:15 UTC
Gawain Edmond wrote:
so what you're saying is i'd be able to sell skill points to people for ship costs + some ammount of isk depending how many sp they wanted? remember if you take damage then jump to a new system and someone kills you then they are the only person on the kill mail so i jump in a battleship have some friends take me down to hull then jump system and get some nubbin to kill me in a noob ship and magic they're getting tons of sp

Cyno into high sec is a silly idea and since caps can now move through gates that's how they'll be getting there if/when they are alowed to go into high sec. Since caps can't currently be used for PvP in high sec then all you're really doing is making it easier to get from 1 end of eve to another since they can just jump through high sec.

Sadly you'll need a large number of alts to make this into a threadnaught i do wish you the best of luck though


Like I said, if someone wants to waste all that time and ISK to do it, they are still contributing to the movement of the EVE economy. So why not let them, its better than having people store thousands of items and ammo just so they can continually contribute to massive inflation for no better reason than greed.

Plus it adds great and very amusing stories to the community.


And Ix Method, like many other greatly lacking intellectuals before you, without any argument or explanation of why something is a poor idea or would negatively effect EVE player base, you add nothing to the thread and nothing to the community. Please come back when you learn how to argue or articulate your thoughts in a more precise and interesting manner.

If you feel you do not need to explain do not waste your time posting at all.
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#10 - 2014-10-28 17:49:06 UTC
!st. If you could light cynos in high sec, people would be titan bridging fleets of catalysts on to every mission runner and every transport. One thing keeping ganking in check is the need to travel to the location and be visable in local.

2nd, NO changes to skill points ever. Unless CCP can somehow refund some of the 2.5 years I have spent training various PVP subcap skills and waiting for the privilege to fly things like BLOPS. That and the $15 per month x2 accounts for the time staying subbed to train them even when I didn't want to play. When I reached logistics 5 it felt like it was worth it, I had some value that other players didn't. I could keep ranting and try to explain why making skills easier to train but I would rather punch my neighbor's loud ass barking dog and pretend it was you.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Medalyn Isis
Doomheim
#11 - 2014-10-28 17:52:50 UTC
C11H17NO3 wrote:
Balancing continued: Fuel costs for the jump Bridger could be increased based upon what level system they are being bridged to. (Cynoed into)

Your whole argument is fail because of this. Cost is not a good balancing factor, and CCP have stated this also. So idea is fail.
C11H17NO3
Red Federation
RvB - RED Federation
#12 - 2014-10-28 17:55:26 UTC  |  Edited by: C11H17NO3
Foxstar Damaskeenus wrote:
!st. If you could light cynos in high sec, people would be titan bridging fleets of catalysts on to every mission runner and every transport. One thing keeping ganking in check is the need to travel to the location and be visable in local.

2nd, NO changes to skill points ever. Unless CCP can somehow refund some of the 2.5 years I have spent training various PVP subcap skills and waiting for the privilege to fly things like BLOPS. That and the $15 per month x2 accounts for the time staying subbed to train them even when I didn't want to play. When I reached logistics 5 it felt like it was worth it, I had some value that other players didn't. I could keep ranting and try to explain why making skills easier to train but I would rather punch my neighbor's loud ass barking dog and pretend it was you.


This is a Fallacy of spite and resentment of change, when you can not see past this you will never see something you love and appreciate grow into something more active and more fun, Often older individuals that went through x system do not want to see it change because they have the belief of that even though a new way is more efficient they want others to experience the unnecessary hardship and annoyance of a broken or inefficient system they went through.

Your reason for not liking this change amounts to nothing more than "I suffered therefore everyone else should too" providing no backing other than hurt emotion.

Maybe you could come up with an explanation as to why is absolutely necessary that eve players wait as long as you did? That you know, involves reasons and reasoning other than resentment..?

Medalyn Isis: hey with the extra money they make they could add other things like joystick support, better jita reinforcement, and more tech/customer support. Cost is a balancing factor if you use it to make the game better and have better support, so in the end you have to see what they do with it and question that.

Edit: On travel times and sec status: Low sec and null sec have massive sections which are almost completely empty, this is because grinding ISK in high sec is far too easy and safe. If you read the balancing additions to cynos into high sec youd see that it while easy to blob gank mission runners runs a high cost of ISK and security status lose to all those involved. the normal sec lose is increased for those comming into high sec from a cyno so even though it is easier to gank, they will in the end be required more isk and time to repair the characters sec status.

the other game effect on the player base would be forcing care bears to become more aware of the situation around them and learn to use other game added items such as cyno inhibitors or scan inhibitors, thus pushing them towards pvp Even more.
Scatim Helicon
State War Academy
Caldari State
#13 - 2014-10-28 18:01:31 UTC
C11H17NO3 wrote:
I forgot to mention, trolling and Improper Arguments are Ignored.

Which of these two categories does the OP fit into?

Every time you post a WiS thread, Hilmar strangles a kitten.

ShahFluffers
Ice Fire Warriors
#14 - 2014-10-28 18:01:43 UTC  |  Edited by: ShahFluffers
Allowing covert cynos in high-sec I am fine with.

Allowing regular cynos I am not fine with.
Compared to Blopping, normal cynos have few, if any, restrictions (even with the extra fuel costs) and will turn high-sec PvP into what low-sec PvP is now... never bring anything big so you can avoid large groups from smashing you in one go.

I won't even consider a Skillpoint for ISK idea (that is basically what your idea is) in any form.
It introduces powergrinding and Pay2Win as concepts in EVE... with the latter being suspect as even with more skillpoints a player is just going to crash and burn without the experience gained from having low skillpoints (which is the entire point of the current skillpoint system... forcing you to learn about survival and tactics outside mere skillpoints).

Instead... ISK for Skillpoints will make MORE players quit because 1) offended core-playerbase people that dislike the concept on principle will simply leave... and 2) newbies whose dreams to become "uberBBQspacepirate" have been crushed because more skillpoints DID NOT make them "untouchable"... meaning all that money they spent to be where they are was "wasted."
Meanwhile, other veterans are laughing because they can basically "pay to train" their alts.


Overall... not supported.
Ralph King-Griffin
New Eden Tech Support
#15 - 2014-10-28 18:01:53 UTC  |  Edited by: Ralph King-Griffin
Leonard Nimoy II wrote:
TL;DR.



me a moment ago wrote:
C11H17NO3 wrote:
i want to hot drop in highsec

No.



Scatim Helicon wrote:
C11H17NO3 wrote:
I forgot to mention, trolling and Improper Arguments are Ignored.

Which of these two categories does the OP fit into?

both
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#16 - 2014-10-28 18:03:36 UTC
C11H17NO3 wrote:
Foxstar Damaskeenus wrote:
!st. If you could light cynos in high sec, people would be titan bridging fleets of catalysts on to every mission runner and every transport. One thing keeping ganking in check is the need to travel to the location and be visable in local.

2nd, NO changes to skill points ever. Unless CCP can somehow refund some of the 2.5 years I have spent training various PVP subcap skills and waiting for the privilege to fly things like BLOPS. That and the $15 per month x2 accounts for the time staying subbed to train them even when I didn't want to play. When I reached logistics 5 it felt like it was worth it, I had some value that other players didn't. I could keep ranting and try to explain why making skills easier to train but I would rather punch my neighbor's loud ass barking dog and pretend it was you.


This is a Fallacy of spite and resentment of change, when you can not see past this you will never see something you love and appreciate grow into something more active and more fun, Often older individuals that went through x system do not want to see it change because they have the belief of that even though a new way is more efficient they want others to experience the unnecessary hardship and annoyance of a broken or inefficient system they went through.

Your reason for not liking this change amounts to nothing more than "I suffered therefore everyone else should too" providing no backing other than hurt emotion.

Maybe you could come up with an explanation as to why is absolutely necessary that eve players wait as long as you did? That you know, involves reasons and reasoning other than resentment..?

Medalyn Isis: hey with the extra money they make they could add other things like joystick support, better jita reinforcement, and more tech/customer support. Cost is a balancing factor if you use it to make the game better and have better support, so in the end you have to see what they do with it and question that.



In life and in game you have to suffer for the things you want to make them truly worth it. If people were given things in a shorter amount of time it wouldn't feel as significant and they would quit after a few months.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#17 - 2014-10-28 18:05:38 UTC
Also you are posting on a not even 2 year old character in a NPC corp, I suspect trolling, good game sir. o7

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

C11H17NO3
Red Federation
RvB - RED Federation
#18 - 2014-10-28 18:12:25 UTC
None of the previous four posts offered any articulation of how these suggestions negatively effect the eve player base and should not be done.

Any time you cannot come up with good arguments or are overwhelmed by an idea you think it is trolling.

I expect better rationalizations.

On the matter of appreciation: PVP isn't easy, gaining a lot of SP from it would require a lot of learning and time dedication and observation of game variables. Therefore players would gain a lot of appreciation from this system, and would contribute to the community by playing and being active.

I have had 7 characters before this one.

Play time on the forum posting character is no indication of game knowledge one way or the other.
Tonai Kion
Physics Says No
Brotherhood of Spacers
#19 - 2014-10-28 18:24:56 UTC  |  Edited by: Tonai Kion
Foxstar Damaskeenus wrote:
!st. If you could light cynos in high sec, people would be titan bridging fleets of catalysts on to every mission runner and every transport. One thing keeping ganking in check is the need to travel to the location and be visable in local.

2nd, NO changes to skill points ever. Unless CCP can somehow refund some of the 2.5 years I have spent training various PVP subcap skills and waiting for the privilege to fly things like BLOPS. That and the $15 per month x2 accounts for the time staying subbed to train them even when I didn't want to play. When I reached logistics 5 it felt like it was worth it, I had some value that other players didn't. I could keep ranting and try to explain why making skills easier to train but I would rather punch my neighbor's loud ass barking dog and pretend it was you.



While I share your sentiment about cynos and this particular change to skill points, I don't agree with your argument that there should never be a change to skill points.

If CCP wants to change skill points for the betterment of the game, they have the right to do so, and they have zero obligation to refund you for anything at all.

Let me explain: In WoW when they made leveling up so much faster than it was in the past, they didn't have any obligation to monetarily give back to the people who spent much longer getting to the level cap.

In league of legends, when Riot wanted to make the legacy skins available to new consumers who couldn't have possibly gotten those skins because they didn't even know the game existed, they gave small in game concessions to the previous owners to those skins.

Before you say this has no bearing toward Eve, remember that skill points don't mean everything. Hell they don't even matter all that much in the grand scheme of things. What really matters is your personal ability to fly said ships and use your mods effectively. In this game skill is so much more important than skill points it's not even funny.

Edit to stay on topic:

This proposed change would actually remind me of another game that did skills wrong:

In Pardus, when you hit 50000 turns you start to accumulate Advanced Skill Points. Now there were two varieties to this: Advanced skill points which could be used on anything, and Advanced Trade Points which could only be used on the trade section of the skill tree. What it did was allowed combat pilots to get everything they wanted while industrialists, traders, miners, mission runners and pilots who did espionage and sabotage missions to be forced to grind up their combat stats in order to be at a level playing field with the combat pilots.

If you just add skill points to getting kills, then you make that the most efficient way to progress in many peoples eyes and make other activities that actually keep the economy going as undesirable. This also exemplifies Malcanis's law (new features suggested to help new players overwhelmingly help veterans more). This won't help new people, but will help people who know how to play the game already.
ShahFluffers
Ice Fire Warriors
#20 - 2014-10-28 18:27:51 UTC
C11H17NO3 wrote:
None of the previous four posts offered any articulation of how these suggestions negatively effect the eve player base and should not be done.

You are the one proposing the idea. You have to convince US it is a good idea. Not the other way around.
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