These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Longer Queues Expected: Skill Training Above and Beyond 24 h

First post First post
Author
Vireck
Octopoda
#41 - 2014-10-28 16:50:39 UTC
Vincent Athena wrote:
Let us inject any skill, but block training of that skill until the pre-reqs are fulfilled.


This please for the next iteration of work on this topic Big smile

In the case where the pre-reqs are not already trained, allow the skill to be inserted in a position after the pre-req skills in the queue
Sulindra
Aliastra
Gallente Federation
#42 - 2014-10-28 16:54:29 UTC
Yay! Awesome! Now if we can just get rid of pausing our training queue to JC!
Yourmoney Mywallet
Doomheim
#43 - 2014-10-28 16:58:31 UTC
I remember some time ago if someone posted in GD asking to have the skill queue extended he would get drowned out immediately (mostly by bittervets) with replies along the lines of "NOOOO heathen! Thou shalt be happy with what you got! Iiii remember the DAAAAHK times - befooooah the queue! Log in, infidel!"

Not ashamed to admit I used to be one of those guys (well - not me, but... you know). Now it all seems to make sense and I'm quite looking forward to this feature.

No point to this post, really. Just a random reflection on how times change. And with it habits, priorities and so on.
Darirol
Ministry of War
Amarr Empire
#44 - 2014-10-28 16:58:45 UTC  |  Edited by: Darirol
it has probably been posted here already, but some way to auto inject skillbooks would be nice, or allow skillbook injection without requirements.

i once lost cyno 4 and electronic upgrades 5 on one of my cyno alts, i couldnt train cyno back to 4 without having electronic upgrades on lv5. so injection without requirements doesnt even require new back ground mechanics.
Grismar
Vertigo Corp
#45 - 2014-10-28 17:06:43 UTC
Ah, great,

And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past?

No? That's a shame...

Don't get me wrong, this change should have been in 10 years ago. But putting it in now somewhat devalues skill points accrued over the years by players who logged in often. Would be nice to offer some compensation.
Dominique Vasilkovsky
#46 - 2014-10-28 17:09:27 UTC
50 entries is a good start but 100-200 would be a better limit.

As has been stated a workaround for skill injection would be welcome. However something I would love to have is to queue up attribute remaps in the queue as well.

Oh btw, I'm subbed until January 2020 so this feature will be maxed out from my point of view.
Lady Zarrina
New Eden Browncoats
#47 - 2014-10-28 17:22:08 UTC
Many more smiling faces. Keep it up.

EVE: All about Flying Frisky and Making Iskie

Milla Goodpussy
Garoun Investment Bank
#48 - 2014-10-28 17:43:01 UTC
how many times must this even be discussed.. they should cut it short and simple.

not create another debate thread on the goods vs the bads. get over yourself ccp and just get to work god darnit!. I see no reason for this thread to even be created yet to just raise up another stupid debate over a good valid change.. eve online = debate online. everything is debated, everything.. get on with your job and do your work dev's.. ffs!
flaming phantom
Unlimited LTD
#49 - 2014-10-28 17:51:06 UTC
Awesome. Now i don't have to fret about my skill queue ending

Although I hate to be the one nay sayer, but I am against preinjecting skills. That would make it so that anyone living in null or WH could buy all the skills they need. Part of the current challenge is having to move in higher end skill books and sometimes seeding markets with them.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#50 - 2014-10-28 18:13:54 UTC
This is good news.

I'd like to see the trial period have a slightly longer restriction on it though; I think 2 or 3 days of training would be more appropriate. After all, remembering to update a bunch of skills is not exactly beneficial to the new player experience.

Now what we need is in-game suggested skills that mix certificates (i.e. some defence, some nav, some fitting etc) that can be added single-click.
Altrue
Exploration Frontier inc
Tactical-Retreat
#51 - 2014-10-28 18:14:15 UTC  |  Edited by: Altrue
Good changes indeed !

Now that CCP is rightfully aknowledging that paid subscription deserve its skillpoints... Is there any plan to give us unallocated skillpoints in relation to the amount of time spend on a subscribed account without any skill training ?

Not only would it be fair, but I'm pretty sure that it could bring up a whole lot more customers. You have no idea how many people paid for three months and left the game after two weeks, in the past, say, 6 years... If you were to tell these people "hey look, since you paid your subscription and didn't put skills in the skillqueue, we decided to give you free sp!", a good portion would probably come back to try EVE again Big smile

You could pick a rate like 2 000sp/hour, which is very very low I believe.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Lady Rift
His Majesty's Privateers
#52 - 2014-10-28 18:14:37 UTC
Darirol wrote:
it has probably been posted here already, but some way to auto inject skillbooks would be nice, or allow skillbook injection without requirements.

i once lost cyno 4 and electronic upgrades 5 on one of my cyno alts, i couldnt train cyno back to 4 without having electronic upgrades on lv5. so injection without requirements doesnt even require new back ground mechanics.



if its injected you can train it even if you are missing the prerequisite for it, that is how it works now.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#53 - 2014-10-28 18:39:49 UTC
Please revisit this part of the skill queue; "skills that fit within the queues time-frame" > http://puu.sh/cumbv/b5f7f83205.jpg

Make a filter option to filter skills on 24h / 48h / wk / 2wk / month to set a skill that fits with the time you go on holiday, to your mom, etc. Would be appreciated.

*

Btw, I never made a long-term skill-plan on new chars, I just used certificated and a container with stuff in it and show-info to make sure to be able to fit all stuff I wanted. The 24h tick-box helped to train all stuff up afterwards.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

TigerXtrm
KarmaFleet
Goonswarm Federation
#54 - 2014-10-28 18:55:16 UTC
Grismar wrote:
Ah, great,

And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past?

No? That's a shame...

Don't get me wrong, this change should have been in 10 years ago. But putting it in now somewhat devalues skill points accrued over the years by players who logged in often. Would be nice to offer some compensation.


You're trolling, right? Honestly, no-one is THIS dense.

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

etstoo
Doomheim
#55 - 2014-10-28 18:56:35 UTC
fantastic step in the right direction, thank you :)

Consider allowing skill books to be injected even if the pre-req skills have not yet been met.
And allowing skills to be added to the queue even though the prerequisite skill has not yet been trained but is in the queue (or even better just auto add pre-req skills to the queue (as is the case in evemon)


I think this will help your subs - I have previously suspended my account when I was not playing because I kept forgetting to skill. I'd be happy to keep it subbed if I were not playing but knew it was skilling.

Another one -- while we're on skills ... let me PLEX to get skills for the times I wasn't subbed. Net effect is that my char would be no further along in skills than if I had kept subbing. Perhaps wrap some limits around this, max time, add a premium cost etc. It's a good $ generator and would make us happy too :)
Tarpedo
Incursionista
#56 - 2014-10-28 19:03:48 UTC
Good. I'm looking forward for ability to inject any skillboks at will without pre-requisites and construct unlimited queues.
Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#57 - 2014-10-28 19:10:41 UTC
I am limited to 10 years, CCP this is not unlimited D:
Bienator II
madmen of the skies
#58 - 2014-10-28 19:11:48 UTC
Grismar wrote:
Ah, great,

And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past?

No? That's a shame...

Don't get me wrong, this change should have been in 10 years ago. But putting it in now somewhat devalues skill points accrued over the years by players who logged in often. Would be nice to offer some compensation.

as protest i would recommend to load your queue only 24h max even after phoebe

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Ranger 1
Ranger Corp
Vae. Victis.
#59 - 2014-10-28 19:34:02 UTC
Milla Goodpussy wrote:
how many times must this even be discussed.. they should cut it short and simple.

not create another debate thread on the goods vs the bads. get over yourself ccp and just get to work god darnit!. I see no reason for this thread to even be created yet to just raise up another stupid debate over a good valid change.. eve online = debate online. everything is debated, everything.. get on with your job and do your work dev's.. ffs!

... so that you can have more ammunition to complain that the devs never listen or ask for player input. Big smile
Clever girl....

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#60 - 2014-10-28 19:35:21 UTC
TigerXtrm wrote:
Grismar wrote:
Ah, great,

And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past?

No? That's a shame...

Don't get me wrong, this change should have been in 10 years ago. But putting it in now somewhat devalues skill points accrued over the years by players who logged in often. Would be nice to offer some compensation.


You're trolling, right? Honestly, no-one is THIS dense.

It's okay, I'll send him a quarter. That should just about cover it. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.