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Player Features and Ideas Discussion

 
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Automatic D-Scan

Author
Neoplatia
Imperial Academy
Amarr Empire
#1 - 2014-10-28 14:37:11 UTC
Hey,

I was just wondering, if it wouldn't be possible to auto-execute d-scan?

It's not very convenient to press the button as fast as possible while you know somebody is the same system (WH/Nullsec/Lowsec).
Additional: highlighting of "new" entries for a few seconds

There is already an auto-execute d-scan, if you change the distance/angle.


Mark Hadden
Imperial Academy
Amarr Empire
#2 - 2014-10-28 14:44:44 UTC
imagine the server load induced from this kind of auto scan.
I remember the times as ccp introduced a minimum delay between 2 scans to reduce server load resulting from people spamming scan button.
Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#3 - 2014-10-28 14:54:14 UTC
Also too much easymode.

On a long enough timeline, the life expectancy of everyone drops to zero.

Neoplatia
Imperial Academy
Amarr Empire
#4 - 2014-10-28 14:54:57 UTC
I always feel like a monkey when I need to spam this button for a longer period of time.
I'd be already very happy, if it's refreshing every 2-5s.
Mark Hadden
Imperial Academy
Amarr Empire
#5 - 2014-10-28 15:04:23 UTC
Neoplatia wrote:
I always feel like a monkey when I need to spam this button for a longer period of time.
I'd be already very happy, if it's refreshing every 2-5s.


this is exactly where insafety of lowsec/0.0 comes from. people get tired of actively monitoring their environment - get caught and popped. autoscan would offer too much safety
WhyYouHeffToBeMad IsOnlyGame
#6 - 2014-10-28 15:09:59 UTC
hi EVEryone,

I was just wondering, would it be possible to auto-execute combat probing and warping to a ship that's in a deadspace safespot?

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio

Oberine Noriepa
#7 - 2014-10-28 15:25:47 UTC  |  Edited by: Oberine Noriepa
D-Scan is a powerful locational tool in the right hands as it is and really does not require automation. Requiring the player to be active and alert is a part of the game that should not be diminished.

I would advocate for more immersive UI elements for it. It doesn't really need it, but I figure since the other scanning features received that kind of attention, I don't see what harm it could do.

James Baboli
Warp to Pharmacy
#8 - 2014-10-28 15:50:46 UTC
I would advocate for such a thing as a skill.

Reflexinve scanning 4x

Reduces the time between automatic D scans using current settings 10% per level.

Start the time off at 90s, so even with the skill @ 5, it is still only marginally safe.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Neoplatia
Imperial Academy
Amarr Empire
#9 - 2014-10-28 16:37:22 UTC
Mark Hadden wrote:
Neoplatia wrote:
I always feel like a monkey when I need to spam this button for a longer period of time.
I'd be already very happy, if it's refreshing every 2-5s.


this is exactly where insafety of lowsec/0.0 comes from. people get tired of actively monitoring their environment - get caught and popped. autoscan would offer too much safety


I don't really like getting forced into a no-fun behavior by any game, so that's the reason I brought this up here. Who wants to smash that button for 2h when he's doing an anomaly in WH space for instance?
Bastion Arzi
Ministry of War
Amarr Empire
#10 - 2014-10-28 17:02:35 UTC
this thread. the op and the following replies. is like taken from my mind a few days ago. i swear i had this exact convo with myself.
Leonard Nimoy II
Doomheim
#11 - 2014-10-28 17:18:11 UTC
Neoplatia wrote:
[quote=Mark Hadden][quote=Neoplatia]Who wants to smash that button for 2h when he's doing an anomaly in WH space for instance?


The answer to this rhetorical question is nobody. +1 to this, d-scan definitely needs an auto-refresh mode that can be enabled/disabled.

This change wouldn't make d-scanning to locate players any easier - useful for w-space when you've got it set to 360 degrees and need to push it repeatedly. Any monkey can be taught to do that with enough of raisins for reinforcement - it's just annoying to do so. To take full advantage of d-scan for locating people though you still would need to know how to use it properly with the auto-refresh disabled.
May Arethusa
Junction Systems
#12 - 2014-10-28 17:34:22 UTC
Please CCP, make your game play itself for me.

Terrible idea. Let's give it a few posts before someone suggests making it a module, then we can bury it good and proper.

Nobody enjoys spamming dscan, but it keeps you alive, so you do it anyway. If you don't, you die. I'd call that perfectly balanced.
Mark Hadden
Imperial Academy
Amarr Empire
#13 - 2014-10-28 17:45:03 UTC  |  Edited by: Mark Hadden
James Baboli wrote:
I would advocate for such a thing as a skill.

Reflexinve scanning 4x

Reduces the time between automatic D scans using current settings 10% per level.

Start the time off at 90s, so even with the skill @ 5, it is still only marginally safe.


some things arent viable, even if you attach them to a skill.

Leonard Nimoy II wrote:
Neoplatia wrote:
[quote=Mark Hadden][quote=Neoplatia]Who wants to smash that button for 2h when he's doing an anomaly in WH space for instance?


The answer to this rhetorical question is nobody. +1 to this, d-scan definitely needs an auto-refresh mode that can be enabled/disabled.

This change wouldn't make d-scanning to locate players any easier - useful for w-space when you've got it set to 360 degrees and need to push it repeatedly. Any monkey can be taught to do that with enough of raisins for reinforcement - it's just annoying to do so. To take full advantage of d-scan for locating people though you still would need to know how to use it properly with the auto-refresh disabled.


in order to do this, there should be compensation somewhere else for increased safety, like delayed local or alike.

but again, I dont see it happening due to massive server load which would result from this. I rather suspect a total overhaul of the scanning mechanics on CCPs part.
Lugh Crow-Slave
#14 - 2014-10-28 20:28:47 UTC
D-scan is not supposed to be automatic it is a very powerful tool and as such requires a pilot to be constantly interacting with it.
Donnachadh
United Allegiance of Undesirables
#15 - 2014-10-29 02:28:04 UTC
I come in on the supported side of this one with a few suggested changes.
The act of pushing the d-scan button adds nothing to the game play as a whole, however we cannot and should not make the power of this tool easily available to those who are simply lazy and looking for an easy button so I propose a few modifications to the OP.

Make it a select-able mode decision.
You can have an auto scanner that refreshes say once every 20 seconds or so with a skill that would decrease the interval by 5% per level. Or possibly a start interval of 30 seconds or so with a 10% per level reduction in interval.

Or you can have it as it is now and decide how often you want to scan.

Yes d-scan is a powerful tool for those that chose to study and use it, but that does not mean that we cannot make it a tad bit easier without breaking the balance. With some adjustments to the starting interval and the skills based reduction I think this idea could easily be implemented and balanced. It owuld make the game easier for some, yet would not affect the ability of others to use this tool as they always have.
Tedd Haggard
Banana Co.
#16 - 2014-10-29 04:49:27 UTC  |  Edited by: Tedd Haggard
Lugh Crow-Slave wrote:
D-scan is not supposed to be automatic it is a very powerful tool and as such requires a pilot to be constantly interacting with it.


Clicking a button repeatedly is not fun gameplay.


*Edit: Just read the post above and see it's exactly the same suggestion lol*
I'd actually argue that it's too much intel and provides too much safety. I think it would be a lot more terrifying if D-scan was passive and only pinged every 30 seconds. Then give certain ships bonuses to D-scan (both distance and frequency).



Further to this, I'd like to see probes that could extend the d-scan. In this scenario, d-can works as above, but you can deploy probes and place them in strategic spots - say a worm hole, or a FW plex. They are omni-directional and short range (maybe 1AU). so in your d-scan results, you would get to see your local results plus those of your deployed probes. Probes would have a lifetime similar to other probes (about 1h).