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So, just a curiosity. What would happen if concord left 0.5 - 0.7?

Author
Jonah Gravenstein
Machiavellian Space Bastards
#81 - 2014-10-27 16:43:57 UTC  |  Edited by: Jonah Gravenstein
Syn Shi wrote:
There to facilitate pvp...not being pvp in itself...possibly being pve.

Happy we could come to an agreement.

Firstly, stop being a purposefully obtuse pedant

Secondly, we haven't come to an agreement

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Aplysia Vejun
Children of Agasul
#82 - 2014-10-27 16:45:51 UTC
Max Deveron wrote:
Syn Shi wrote:


And forcing players who don't want to pvp, to pvp, isn't holding another payer hostage to benefit you?





You do realize competing to get rocks or ice before someone else does is PvP?
You realize geting the better sell/buy orders is PvP?
You realize infiltration even for simple Intel on business practices is PvP?
Having a better transport service than someone else is PvP?

Please I would like you to respond with a specific activity that is not PvP in this game and still be considered playing it.



So....WoW is a 100% PvP Game?
Nevil Oscillator
#83 - 2014-10-27 16:47:00 UTC
Max Deveron wrote:



You do realize competing to get rocks or ice before someone else does is PvP?
You realize geting the better sell/buy orders is PvP?
You realize infiltration even for simple Intel on business practices is PvP?
Having a better transport service than someone else is PvP?


No that is rock V rock, inanimate floating space ore uses gullible capsuleers to gain fame and social status in the market place. You should hear the hate mail that Pyroxes sends to Dark Ochre, gosh celebrity gossip.
Jenn aSide
Worthless Carebears
The Initiative.
#84 - 2014-10-27 16:47:36 UTC
Jonah Gravenstein wrote:


A gif of a woman glancing at my nether regions the saying no and walking off? Thank you for making me relive high school dude.
Jonah Gravenstein
Machiavellian Space Bastards
#85 - 2014-10-27 16:55:17 UTC
Jenn aSide wrote:
Jonah Gravenstein wrote:


A gif of a woman glancing at my nether regions the saying no and walking off? Thank you for making me relive high school dude.
You're welcome Lol

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Rems Issus
Associated Descendants of Eve
#86 - 2014-10-27 17:11:06 UTC
Jonah Gravenstein wrote:
KnowUsByTheDead wrote:
Kaarous Aldurald wrote:


Seems it's time to renew the "Ban NPC corps from posting in GD" movement again.


You have my Ibis.

Big smileBlinkPirate

And my Reaper


And my Thorax. P

~*~{Posting on my main, come at me bro}~*~

Lucien Visteen
Imperial Academy
Amarr Empire
#87 - 2014-10-27 17:54:38 UTC
Yolandar wrote:
Why not do away with Concord altogether? Make the FacPo seriously tougher, like SWAT tough in 1.0 and .9 and on down to current levels in losec.

Security status a thing of the past. An outlaw in Caldari space could be a hero in The Federation. And you could let the FW peeps do hunting too, give em those LPs and standings for killing their enemies.



Heh. NPC ships camping a station that a ganker retreated to, shouting random stuff like; "We have the entrance surrounded! Come out in your POD now!"

But having SWAT strength would also mean being able to force you out of the station, or confiscate your assets, or something along those lines... Eh, could be interresting, but not very game friendly.

To the OP.

If the concord protection left, without any warning, I imagine it would take a while before it was noticed. But then after the third or fourth gank, without any concord, the news would spread like bad news (as we all know. Nothing travels faster than the speed of light with the possible exception of bad news, which obeys its own special laws), and everyone would scramble to figure out how to deal with the situation. Lastly it would end back into a status quo mostly similar to what we have now.

What would be equally interresting is what the reaction would be if the concord protection came back without any warning aswell, and/or spread to .4 and .3 systems without notice too.

The ships hung in the sky in much the same way that bricks don't.

Hiply Rustic
Aliastra
Gallente Federation
#88 - 2014-10-27 18:07:34 UTC
Vas Vadum wrote:
You're not thinking on the bigger picture. With the removal of 0.5-0.7 safety status, aka no concord, many pilots would be blown up.



No, no more pilots would be blown up there than get blown up there today. Yes, you would cause an exodus or an alt-playing frenzy, no you would not create a situation where many more pilots were blown up.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Vincent Athena
Photosynth
#89 - 2014-10-27 18:58:30 UTC
A large block of players would suspend their account for 2 months. Maybe in that time they would get caught up in some other game and opt to not return.

Know a Frozen fan? Check this out

Frozen fanfiction

Reiisha
#90 - 2014-10-27 19:24:49 UTC
Vas Vadum wrote:
You're not thinking on the bigger picture. With the removal of 0.5-0.7 safety status, aka no concord, many pilots would be blown up. Links between high sec areas would become lowsec, so highsec systems would be split off from each other. You wouldn't be able to travel between regions as easily.

Highsec, the remaining 0.8-1.0, would he filled with many MANY miners, and they would deplete the systems very rapidly. You would be forced to venture out into lower security systems to mine during the concord pull back.


If people can't mine safely they won't mine at all.

You're underestimating the urge to be safe of many, many players.

The only effect this change would have is to make low sec bigger and high sec smaller - Nothing else would come of it. People who are in hisec now would stay there and vice versa.

If you do things right, people won't be sure you've done anything at all...

Herzog Wolfhammer
Sigma Special Tactics Group
#91 - 2014-10-27 19:54:40 UTC
Vas Vadum wrote:
Yep, just what I said. Only now I'll be a little more descriptive of it.

What would happen, if concord left 0.5, 0.6, and 0.7 space for exactly one month? Then returned slowly, 2 weeks at a time to each one (1 month, then concord would enter 0.7 again, 2 more weeks 0.6, 2 more weeks 0.5.) With a small modifier that concord will remain in all main market hubs, just lowering it to min security level (0.5).

This is just a thought is all, and would likely have some interesting effects on the game. I mean, the loss of many ships and the restricted access of miners for a short while would likely make prices for things go up, the loss of many ships would also cause ship prices to go up for a while. It would show us who our true allies are, and likely give everyone some interesting lessons here and there.

I just thought it might be interesting, if an event was called into the game where suddenly concord had to go deal with some massive crisis situation that required them to pull back for a while, then slowly slip back into the systems to re-protect them. Not saying it SHOULD happen, but, we never have any real events that effect all of eve online like this. I mean, why not have some random event once a year that would cause all of eve to be affected? Not always having to be bad either. I could come up with a great many events really that could happen all throughout the eve universe that would certainly make it more fun and random.



.5 to .7 would become just as dead as lowsec.

Eve becomes "that ***** nobody will date".

Bring back DEEEEP Space!

Hasikan Miallok
Republic University
Minmatar Republic
#92 - 2014-10-27 23:02:02 UTC
Lucien Visteen wrote:


What would be equally interresting is what the reaction would be if the concord protection came back without any warning aswell, and/or spread to .4 and .3 systems without notice too.



If the 0.3 and 0.4 where my PI alts trundle about in Blockade Runners is anything to go buy not much. The systems are relatively busy in local especially with a lot of passing traffic that pops up for a minute or so in local before jumping out of system again but the killstats for the system are only ever one or two ship/pod kills max over a 24 hour period.

Admittedly it is not a FW area so the majority of times you do catch a glimpse of something (rather than just seeing a char in chat) its covops capable, T3s, BRs, SOE ships, covops frigates and so forth. Though I did see a large fleet of freighters (the hisec sort not JF) and escort ships pass through a 0.3 gate once. That was rather unexpected.
Square PI
Hedion University
Amarr Empire
#93 - 2014-10-28 12:47:46 UTC
Vas Vadum wrote:
Yep, just what I said. Only now I'll be a little more descriptive of it.

What would happen, if concord left 0.5, 0.6, and 0.7 space for exactly one month? Then returned slowly, 2 weeks at a time to each one (1 month, then concord would enter 0.7 again, 2 more weeks 0.6, 2 more weeks 0.5.) With a small modifier that concord will remain in all main market hubs, just lowering it to min security level (0.5).

This is just a thought is all, and would likely have some interesting effects on the game. I mean, the loss of many ships and the restricted access of miners for a short while would likely make prices for things go up, the loss of many ships would also cause ship prices to go up for a while. It would show us who our true allies are, and likely give everyone some interesting lessons here and there.

I just thought it might be interesting, if an event was called into the game where suddenly concord had to go deal with some massive crisis situation that required them to pull back for a while, then slowly slip back into the systems to re-protect them. Not saying it SHOULD happen, but, we never have any real events that effect all of eve online like this. I mean, why not have some random event once a year that would cause all of eve to be affected? Not always having to be bad either. I could come up with a great many events really that could happen all throughout the eve universe that would certainly make it more fun and random.


Counter question. What would happen if Concord would suddenly be active in 0.3 and 0.4 space for a few days?

Tears can flow in both directions.


Or even better. How about make concord random in 0.3 to 0.6. Just let them sometimes come and sometimes not. What do you think would happen? Who would be more crying if there is not clear line anymore.




Kaarous Aldurald wrote:

No, because that's what EVE is. I can't count how many Dev statements I have seen that state unequivocally that EVE is a PvP game first, last, and always.

You people seem to think that Super Mario is a spelunking game. It's not, but you're welcome to play it like that. What you aren't welcome to is to demand that Nintendo change Super Mario to cater to your specific misuse of the game.

Quote:

Seems to me someone just wants their fun at the expense of someone else's fun.


That's what non consensual PvP is, after all. It's a cornerstone of EVE Online, as stated by the developers many times.

You seem to think that it should stop existing. You're wrong.


You dont mean PVP in general, you mean pewpew PVP.
EVE has a lot of PVP that does not require to fire a gun.
Dont get me wrong, i am happy about the pewpew pvp. You are paying my bills (accounts). I would not sell this much without the destruction of so many ships.

But there is one you have to get into your head. You are always asking for player to do PVP, but dont accept anyhting but pewpew as PVP. This is an arrogant attitude.
But there is one you really have to understand. You can not force player into stuff they dont want to do. If there is someone who is doing missions and love doing missions you can not come over and tell him this this is wrong or that they should do something else.
I guess you dont want to hear as well, that you should stop to shoot your guns and instead do some market stuff. Even if you dont accept this as PVP, it is.

But without pewpew PVP there would be no market PVP. Because you cant sell anything if nothing get destroyed. Same via versa. If no one is building the ships, there is nothing you can destroy.


I find that EVE has a nice fine balance between different ways of PVP and PVE. And there is even a good ISK sink in the way of perma loss of items.
And it is a good sandbox game. But you destroy the sandbox when you remove special parts of the game.

Change is good, but to much change can ruin the game. CCP had learned it the hard way with captains quarter. Even though it was not a balance problem but a management one.
But i guess they would think twice now about such radical changes (in both directions).
Mike Adoulin
Happys Happy Hamster Hunting Club
#94 - 2014-10-28 12:48:16 UTC
I like the idea of 'dynamic security status'.

Trade hubs would fluctuate wildly (Jita becomes nullsec in under 5 minutes, the trade goes somewhere else, that system goes null in under 5 minutes, etc.)

History lesson :

Once upon a time CONCORD was about as powerful as FacPo.......you could tank them, fight them, and avoid them. Avoiding CONCORD back then was a skill, not an exploit. Yes, you could gank away and if you were good you would never lose a ship.

One day a bunch of diptards called MoO (Masters of Oblivion) camped the main trade hub (back then it wasn't Jita, and back then the game had something like 3000 players. If that. I think.)

They killed EVERYTHING. Including CONCORD. Repeatedly.

CCP noticed a dip in subs. As in 'these guys are seriously going to kill our game' dip.

CCP politely asked MoO to stop. MoO said 'come at us broski's' or words to that effect.

Back then CCP was an ingame corp and you could wardec them, etc. CCP mounted up on their space horses and went off to fight MoO.

CCP got spanked. Badly.

Shortly thereafter CONCORD became the unkillable space gods we all loathe and despise.

Thus endeth the lesson.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Nevil Oscillator
#95 - 2014-10-28 13:37:05 UTC
Mike Adoulin wrote:
I like the idea of 'dynamic security status'.

Trade hubs would fluctuate wildly (Jita becomes nullsec in under 5 minutes, the trade goes somewhere else, that system goes null in under 5 minutes, etc.)

History lesson :

Once upon a time CONCORD was about as powerful as FacPo.......you could tank them, fight them, and avoid them. Avoiding CONCORD back then was a skill, not an exploit. Yes, you could gank away and if you were good you would never lose a ship.

One day a bunch of diptards called MoO (Masters of Oblivion) camped the main trade hub (back then it wasn't Jita, and back then the game had something like 3000 players. If that. I think.)

They killed EVERYTHING. Including CONCORD. Repeatedly.

CCP noticed a dip in subs. As in 'these guys are seriously going to kill our game' dip.

CCP politely asked MoO to stop. MoO said 'come at us broski's' or words to that effect.

Back then CCP was an ingame corp and you could wardec them, etc. CCP mounted up on their space horses and went off to fight MoO.

CCP got spanked. Badly.

Shortly thereafter CONCORD became the unkillable space gods we all loathe and despise.

Thus endeth the lesson.




Is that true ? lol .. it would explain a lot. So many responses seem to think I shouldn't question stuff like this because it has been that way since the beginning of time and has always been perfect.
Square PI
Hedion University
Amarr Empire
#96 - 2014-10-28 14:36:21 UTC
Mike Adoulin wrote:
I like the idea of 'dynamic security status'.

Trade hubs would fluctuate wildly (Jita becomes nullsec in under 5 minutes, the trade goes somewhere else, that system goes null in under 5 minutes, etc.)

History lesson :

Once upon a time CONCORD was about as powerful as FacPo.......you could tank them, fight them, and avoid them. Avoiding CONCORD back then was a skill, not an exploit. Yes, you could gank away and if you were good you would never lose a ship.

One day a bunch of diptards called MoO (Masters of Oblivion) camped the main trade hub (back then it wasn't Jita, and back then the game had something like 3000 players. If that. I think.)

They killed EVERYTHING. Including CONCORD. Repeatedly.

CCP noticed a dip in subs. As in 'these guys are seriously going to kill our game' dip.

CCP politely asked MoO to stop. MoO said 'come at us broski's' or words to that effect.

Back then CCP was an ingame corp and you could wardec them, etc. CCP mounted up on their space horses and went off to fight MoO.

CCP got spanked. Badly.

Shortly thereafter CONCORD became the unkillable space gods we all loathe and despise.

Thus endeth the lesson.



https://wiki.eveonline.com/en/wiki/M0o_corp_%28Player_corporation%29

Or do you mean another MoO?
I was not playing at this time (was before my time). But it seems it was a little bit different (IF the wiki entry is correct).
WhyYouHeffToBeMad IsOnlyGame
#97 - 2014-10-28 14:38:32 UTC
Posting in an interdiction nullified "kill hisec" thread.

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio

Danks
Fat Angry Toe Tappin Inbreds
#98 - 2014-10-28 14:47:09 UTC
Nevil Oscillator wrote:

Is that true ? lol .. it would explain a lot. So many responses seem to think I shouldn't question stuff like this because it has been that way since the beginning of time and has always been perfect.


Actually it was Zombies not, m0o. Video can be found here in all it's 360p goodness.

Zombie attack Yulai!
Nevil Oscillator
#99 - 2014-10-28 15:56:59 UTC
I think players are right to be cautious about changing the sec level and Concord response, avoiding Concord is apparently considered an exploit against the game rules currently. I can see some of the reasoning behind that because it is computer generated response that is common to the whole of empire, it varies only in the number of seconds it takes. If there is an exploit, players will find it. Changes might achieve the thing you are aiming for but set in motion a whole lot of series of unexpected stuff that you haven't thought about.
Vas Vadum
Draconian Empire
#100 - 2014-10-29 09:57:11 UTC
Max Deveron wrote:

You do realize competing to get rocks or ice before someone else does is PvP?
You realize geting the better sell/buy orders is PvP?
You realize infiltration even for simple Intel on business practices is PvP?
Having a better transport service than someone else is PvP?

You are awesome. Why can't people assume that everything is PVP in this game?

Jonah Gravenstein wrote:
The point stands, 99.99% of the activities available to you in Eve are either PvP or there to facilitate PvP.

Sitting there, doing absolutely nothing whatsoever, send an eve mail to someone else saying "hi", they reply with "hi". Is that PVP?


[hr] (CCP should really add HRs to this forum. :P


In other news, we all drifted off topic. :P

I think mini events could be good for the game, not as major as concord leaving all lowish highsec for a while, but certain random events. Maybe solar radiation from the sun's current cycle happens in a random system in eve that causes all ships to have thermal weakness in their shields and armor. Making thermal weapons stronger. Or an electromagnetic storm effecting an entire system, causing electromagnetic weakness for shields and armor. Perhaps a random anomaly happens that slows ship warp drives in that system to deal with the sudden change in the gravitational field. Or an anomaly that effects our impulse drives, causing us to go slower.

Not all events have to be bad. A moving asteroid that miners have to keep up with that contains all sorts of stuff in it, you have to scan it down, then keep up with it to mine it. Ships fast enough to stay with it would be able to take the special ores, maybe even include nullsec ores. Object stays in system for 3 days before it disappears, or leaves a certain range of the star before it disappears off scanners.

Anyhow, random events is really what I wanted this topic to be more about, what do you think about random events such as these? THough, I'm guessing with all likelyness someone else already came up with the idea and posted in features and ideas section. I see no reason to suggest ideas for the game anymore, they won't happen.