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Remove player listing in local .5 and below

Author
Alyssa Haginen
Doomheim
#1 - 2014-10-27 20:07:36 UTC  |  Edited by: Alyssa Haginen
Great PVP generator:

0.5 systems and below have no player listing in local. You can still see the real time number of players in any given system but, unless they say something in local, their name would not appear. Currently it's like popping into a room and having your name thrown up on a flashy billboard. Don't say wormholes either because they are empty besides ratting fleets and your once a week rare PvP fleets. That's only if your willing to scan 3+ hours every day that week.
Iudicium Vastus
Doomheim
#2 - 2014-10-27 20:15:33 UTC
Wouldn't make sense. Only K-space i could see that ever happening is Null, but that's a longshot. But Empire space just makes too much sense that their gates keep tack of traffic and population.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Gaan Cathal
Angry Mustellid
#3 - 2014-10-27 20:50:34 UTC
Iudicium Vastus wrote:
Wouldn't make sense. Only K-space i could see that ever happening is Null, but that's a longshot. But Empire space just makes too much sense that their gates keep tack of traffic and population.


There's no functional law enforcement in Lowsec, why the hell would they bother maintaining an identification broadcast setup rather than simply a tally of present pilots?

Add this and some kind of ultra-expensive combat probe that doesn't show up on D-scan and maybe we'll see some kind of pvp that doesn't involve dicking about on a gate while people decide if they've got the blob to handle the blob on the other side.
xgrishax
Phoenix Wing Inc.
#4 - 2014-10-27 21:06:56 UTC
Gaan Cathal wrote:
Iudicium Vastus wrote:
Wouldn't make sense. Only K-space i could see that ever happening is Null, but that's a longshot. But Empire space just makes too much sense that their gates keep tack of traffic and population.


There's no functional law enforcement in Lowsec, why the hell would they bother maintaining an identification broadcast setup rather than simply a tally of present pilots?

Add this and some kind of ultra-expensive combat probe that doesn't show up on D-scan and maybe we'll see some kind of pvp that doesn't involve dicking about on a gate while people decide if they've got the blob to handle the blob on the other side.


How about an ultra-expensive boat that doesn't show up on D-scan then? This reeks of "I want more PvP on my terms" instead of actually being good for the whole.

Given the way the numbers in this game work, I'm not sure PvP in EVE IS anything more than wondering if you can handle the bigger blob.

Also, if you're talking about sov space, why wouldn't everyone install logs and cameras and what not in their systems? Would this simply lead to PvPers having to stand around and do guard duty to keep track of who is where? I think Local chat is fine how it is.
Iudicium Vastus
Doomheim
#5 - 2014-10-27 21:40:06 UTC
A combat probe that doesn't show on Dscan? That's one for the one line bad ideas thread right there!

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2014-10-27 21:50:07 UTC  |  Edited by: Rivr Luzade
No functioning law enforcement? Your sec status might want to have a word with you. Empires still have full control over the gates in both High sec and Low sec, and these gates are what enables them to detect your foolish acts of violence and punish it accordingly. We can have this for Null sec, but High sec and Low sec still have a properly working infrastructure to facilitate this very basic info to anyone.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Alyssa Haginen
Doomheim
#7 - 2014-10-27 22:35:23 UTC
xgrishax wrote:

Also, if you're talking about sov space, why wouldn't everyone install logs and cameras and what not in their systems? Would this simply lead to PvPers having to stand around and do guard duty to keep track of who is where? I think Local chat is fine how it is.



I forgot to add that part. Making local player listing a commodity through surveillance modules, depots, and system upgrades could expand on the idea.
elitatwo
Zansha Expansion
#8 - 2014-10-27 23:14:25 UTC
Alyssa Haginen wrote:
...I forgot to add that part. Making local player listing a commodity through surveillance modules, depots, and system upgrades could expand on the idea.


Or snitch-device for short.

But for a no local in Empire I suggest you go to w-space and be alone there. Gee.. You know in the middle-ages of EVE people used to talk to each other and helping them out.

If you want to not-afk-cloak --> theres null

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Iain Cariaba
#9 - 2014-10-27 23:23:44 UTC
Here's a novel concept, use the search function of the forum to find where this exact same idea has been posted dozens if not hundreds of times.

Leonard Nimoy II
Doomheim
#10 - 2014-10-27 23:34:57 UTC
Move to w-space \o/
Gadget Helmsdottir
Gadget's Workshop
#11 - 2014-10-28 00:48:22 UTC
I think we should just remove local from Jita.
That would make me extatic.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Tedd Haggard
Banana Co.
#12 - 2014-10-28 01:12:09 UTC
+1

I think they should disable local in FW space and just see how it pans out first.

Further to that, I think it should only be available in low sec/null by deploying a mobile structure that needs regular and expensive refuelling of sorts.
Alyssa Haginen
Doomheim
#13 - 2014-10-28 04:28:51 UTC  |  Edited by: Alyssa Haginen
Iain Cariaba wrote:
Here's a novel concept, use the search function of the forum to find where this exact same idea has been posted dozens if not hundreds of times.



It's been a while since this thread has been posted. It also has the new idea of leaving just the number of players visible. It's just a good way to stir things up and open many tactics that are currently ineffective for new players and old players alike.
Gadget Helmsdottir wrote:

I think we should just remove local from Jita.
That would make me extatic.

--Gadget


One reason I suggested no local listing in 0.5. It would take a lot of the highsec wardec action based in trade hubs and move it to border/pve systems. That would chain into more people roaming low/null sec.
Jack Carrigan
Order of the Shadow
#14 - 2014-10-28 04:52:16 UTC
Posting in a stealth "remove local" thread.

Also reported for redundancy.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Iain Cariaba
#15 - 2014-10-28 05:12:00 UTC  |  Edited by: Iain Cariaba
Alyssa Haginen wrote:
It's been a while since this thread has been posted. It also has the new idea of leaving just the number of players visible. It's just a good way to stir things up and open many tactics that are currently ineffective for new players and old players alike.

Simply because it's been a few days since someone posted a new 'nerf local' thread does not make it okay to post another. Post in one of the current open threads, or if they're all locked and you imagine you have something original to add, petition to get a locked thread reopened.

Also, the 'leaving just the number of players visible' thing is not new. You would know this had you bothered to utilize the search function and read the old threads before shiptoasting this 'new' idea again.
Bullet Therapist
FT Cold Corporation
#16 - 2014-10-28 05:48:38 UTC  |  Edited by: Bullet Therapist
Alyssa Haginen wrote:
Great PVP generator:

0.5 systems and below have no player listing in local. You can still see the real time number of players in any given system but, unless they say something in local, their name would not appear. Currently it's like popping into a room and having your name thrown up on a flashy billboard. Don't say wormholes either because they are empty besides ratting fleets and your once a week rare PvP fleets. That's only if your willing to scan 3+ hours every day that week.


The only thing that I can think of when I read one of these threads is that the OP wants easy kills from ratting/industrial characters. If you're having a hard time blowing them up when you arrive in your solo interceptor you might try something like performing intel to see where their POS is, clearing their defensive bubbles ahead of time, and warping your dictors directly to thier station/pos.

Ratters and industrial players already have enough crap to deal with, so deal with that fact that we can see your standings in local.

Edit: How about as a compromise they just make bubbles generate kill-mails. That way people will actually shoot them instead of just letting them sit there forever.
Lugh Crow-Slave
#17 - 2014-10-28 07:56:03 UTC
Tabyll Altol
Viziam
Amarr Empire
#18 - 2014-10-28 09:14:14 UTC
yeah yet another player who is to scared to go into wh and want to bring the wh to him.

To the nice idea for creating probes/ships which can“t be seen on d-scan. There is a deployable structure called mobile scan inhibitor use it and the d-scanning is over.

-1

and -1 for repost a removing local threat without an good argument.
afkalt
Republic Military School
Minmatar Republic
#19 - 2014-10-28 10:28:29 UTC
Even if I agreed, which I don't....I don't understand what difference it would make to anyone except maybe those NRDS weirdos.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#20 - 2014-10-28 13:12:13 UTC  |  Edited by: Jur Tissant
Nope. Absolutely not in high-sec, definitely not in low-sec, maybe just maybe in sov null but I'm still iffy about that considering the current state of sov null.
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