These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What about Amarr/Gallente

Author
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#61 - 2011-12-14 07:55:47 UTC  |  Edited by: Jaroslav Unwanted
IIIIIAMGIIIII wrote:
Many ppl thin Amarr have Em+Thermal dmg lol. Peeps please look at that lasers ammo.The ones with Thermal dmg like Multy fre or Confla have -50 range, this mean 20klm for Bs and under 10 for other type ships.Thats why we use only Scorch nothing else work for us prety much for now :)


tachyons ? multispectrals ? works fine.. / problem is however PG.

lest have a look at projectill ammunition

all ammunition except the one nobody use got -50 percent on range.
Fix My Lasers
Center for Advanced Studies
Gallente Federation
#62 - 2011-12-14 08:01:01 UTC
Jaroslav Unwanted wrote:
both guristas and angel cartel got second weakest resist guess which one.. yes thermal

so chose the right crystals and lasers are not that bad.. Problem however is with tanking.. since ohnestly explo and kin dmg output are probably the worst case scenario for armor tanking ships.. exclude T2/T3

Anyway both amar and gallante got their "unique" roles. You want to make them minmatar AC/Artillery platform, so why even have amar and gallante then ?


Guess you just don't know what are you talking about.
Resists from worst to best:

Angels: EXP, KIN, TH, EM

Mulifreq. crystals have the highest TH damage and it is 40% of a total damage, other 60% is EM.
All you have to do is math.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

IIIIIAMGIIIII
Covert Ops Assassins
#63 - 2011-12-14 08:01:11 UTC
RubyPorto i`m really far far away of even thinking to use Artilery in Abaddon.Not every player here have that many Sp in his character.thats why a few peeps here trying to explanin to you all,we need a few changes in Laser ammo,so Amarr character can use his oun ship with his oun guns and ammo and don`t have to wait loooong time to learn other factions skills for weapons etc..

All we Amarr want is balance for our Great faction,so the little guy don`t have to wait learning other nonAmarr weapons etc.
RubyPorto
RubysRhymes
#64 - 2011-12-14 08:01:58 UTC
IIIIIAMGIIIII wrote:
Many ppl thin Amarr have Em+Thermal dmg lol. Peeps please look at that lasers ammo.The ones with Thermal dmg like Multy fre or Confla have -50 range, this mean 20klm for Bs and under 10 for other type ships.Thats why we use only Scorch nothing else work for us prety much for now :)


You're coming from a PvE perspective where you should be using Tachs and Faction Multi. Every time. Once you are inside your optimal, all you need is the correct tracking number (Scripted TC2s are your friend). And rats tend to make that easy by being slow. You suffer no penalty from being closer than your optimal.


For PvP, 15km is often all you need, depending on your FC and warpin. And I would say 1400 Baddons vs 1400 Maelstroms goes to the Maelstrom fleet in any lag setting assuming reasonable fleet sizes. The increased alpha from the Maels is much more important than the increased tank.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#65 - 2011-12-14 08:05:21 UTC  |  Edited by: Jaroslav Unwanted
RubyPorto wrote:
IIIIIAMGIIIII wrote:
Many ppl thin Amarr have Em+Thermal dmg lol. Peeps please look at that lasers ammo.The ones with Thermal dmg like Multy fre or Confla have -50 range, this mean 20klm for Bs and under 10 for other type ships.Thats why we use only Scorch nothing else work for us prety much for now :)


You're coming from a PvE perspective where you should be using Tachs and Faction Multi. Every time. Once you are inside your optimal, all you need is the correct tracking number (Scripted TC2s are your friend). And rats tend to make that easy by being slow. You suffer no penalty from being closer than your optimal.


For PvP, 15km is often all you need, depending on your FC and warpin. And I would say 1400 Baddons vs 1400 Maelstroms goes to the Maelstrom fleet in any lag setting assuming reasonable fleet sizes. The increased alpha from the Maels is much more important than the increased tank.


speaking of 1400mm variants.
Maelstrom got same alpha as Abaddons..
Abaddons got twice the ehp of maelstroms..
shield vs armor tank.. logistics nightmares... those are guys who hold the ropes.

Only possitive thing about maelstrom is agility and speed, but they have bigger signature so..

dps is an difference, hence lag or lag free enviroment..
RubyPorto
RubysRhymes
#66 - 2011-12-14 08:07:04 UTC
Fix My Lasers wrote:
Jaroslav Unwanted wrote:
both guristas and angel cartel got second weakest resist guess which one.. yes thermal

so chose the right crystals and lasers are not that bad.. Problem however is with tanking.. since ohnestly explo and kin dmg output are probably the worst case scenario for armor tanking ships.. exclude T2/T3

Anyway both amar and gallante got their "unique" roles. You want to make them minmatar AC/Artillery platform, so why even have amar and gallante then ?


Guess you just don't know what are you talking about.
Resists from worst to best:

Angels: EXP, KIN, TH, EM

Mulifreq. crystals have the highest TH damage and it is 40% of a total damage, other 60% is EM.
All you have to do is math.


Dont shoot angels with lasers. Easy. If you're doing missions, run them in Amarr missions. If you're looking for null to live in, crosstrain or live somewhere you can shoot sansha. You don't get to stay pure racial specced in nullsec.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#67 - 2011-12-14 08:10:50 UTC
Jaroslav Unwanted wrote:
RubyPorto wrote:
IIIIIAMGIIIII wrote:
Many ppl thin Amarr have Em+Thermal dmg lol. Peeps please look at that lasers ammo.The ones with Thermal dmg like Multy fre or Confla have -50 range, this mean 20klm for Bs and under 10 for other type ships.Thats why we use only Scorch nothing else work for us prety much for now :)


You're coming from a PvE perspective where you should be using Tachs and Faction Multi. Every time. Once you are inside your optimal, all you need is the correct tracking number (Scripted TC2s are your friend). And rats tend to make that easy by being slow. You suffer no penalty from being closer than your optimal.


For PvP, 15km is often all you need, depending on your FC and warpin. And I would say 1400 Baddons vs 1400 Maelstroms goes to the Maelstrom fleet in any lag setting assuming reasonable fleet sizes. The increased alpha from the Maels is much more important than the increased tank.


speaking of 1400mm variants.
Maelstrom got same alpha as Abaddons..
Abaddons got twice the ehp of maelstroms..
shield vs armor tank.. logistics nightmares... those are guys who hold the ropes.

Only possitive thing about maelstrom is agility and speed, but they have bigger signature so..

dps is an difference, hence lag or lag free enviroment..


Yeah, forgot they have the same alpha (I'm pretty tired), but calling that fleet a failure of the Hull rather than the doctrine is wrong. I wouldn't be surprised if the PL fleet was the defining factor in making that so lopsided.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIIIIAMGIIIII
Covert Ops Assassins
#68 - 2011-12-14 08:12:27 UTC
RubyPorto i suggest u make a few missions with Tach`s then u make a few with t2Mega pulse.I use them bouth and i know better from you i think ..Mega pulse T2 is for missions for pvp i don`t know first thing which will be better :) with T2 Mega pulse i hit frigate from 75klm to 10klm. Cruisers BC Bs - from max lock to 0klm. With Tachy`s you can`t do that in a million years :) Tachy`s are snipers only -everything get closer than 30klm or something like that u hit always for 0 dmg even with 2 TC with 2 tracking scrypts :):)
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#69 - 2011-12-14 08:13:49 UTC  |  Edited by: Jaroslav Unwanted
Fix My Lasers wrote:
Jaroslav Unwanted wrote:
both guristas and angel cartel got second weakest resist guess which one.. yes thermal

so chose the right crystals and lasers are not that bad.. Problem however is with tanking.. since ohnestly explo and kin dmg output are probably the worst case scenario for armor tanking ships.. exclude T2/T3

Anyway both amar and gallante got their "unique" roles. You want to make them minmatar AC/Artillery platform, so why even have amar and gallante then ?


Guess you just don't know what are you talking about.
Resists from worst to best:

Angels: EXP, KIN, TH, EM

Mulifreq. crystals have the highest TH damage and it is 40% of a total damage, other 60% is EM.
All you have to do is math.


resist differs on elite variations of the faction... non elite, well nightmare can do quite good, sure its not an best option, but it works.

@ AMG
thats impressive

with 800mm machariel with 3x rep. fleet TE and rig for tracking i wont hit anything smaller then battleship at 10km.. with perfect gunnery skills.
Fix My Lasers
Center for Advanced Studies
Gallente Federation
#70 - 2011-12-14 08:16:16 UTC
RubyPorto wrote:
Fix My Lasers wrote:
Jaroslav Unwanted wrote:
both guristas and angel cartel got second weakest resist guess which one.. yes thermal

so chose the right crystals and lasers are not that bad.. Problem however is with tanking.. since ohnestly explo and kin dmg output are probably the worst case scenario for armor tanking ships.. exclude T2/T3

Anyway both amar and gallante got their "unique" roles. You want to make them minmatar AC/Artillery platform, so why even have amar and gallante then ?


Guess you just don't know what are you talking about.
Resists from worst to best:

Angels: EXP, KIN, TH, EM

Mulifreq. crystals have the highest TH damage and it is 40% of a total damage, other 60% is EM.
All you have to do is math.


Dont shoot angels with lasers. Easy. If you're doing missions, run them in Amarr missions. If you're looking for null to live in, crosstrain or live somewhere you can shoot sansha. You don't get to stay pure racial specced in nullsec.


Sure.
But what about newbs that don't know that? Even with Amarr missions you get to kill Guristas and Angels.
Actually a lot of Guristas.
If you choose Caldari, Gallente and Minmatar you can do PvE without ship/race change. Their ships are good overall against every rat.
My 1st race to choose was Amarr and no one told me that I have to cross-train.
Some newbs told me Amarr is fine at PvE and they do everything great when I asked about race ships.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

RubyPorto
RubysRhymes
#71 - 2011-12-14 08:17:12 UTC
IIIIIAMGIIIII wrote:
RubyPorto i suggest u make a few missions with Tach`s then u make a few with t2Mega pulse.I use them bouth and i know better from you i think ..Mega pulse T2 is for missions for pvp i don`t know first thing which will be better :) with T2 Mega pulse i hit frigate from 75klm to 10klm. Cruisers BC Bs - from max lock to 0klm. With Tachy`s you can`t do that in a million years :) Tachy`s are snipers only -everything get closer than 30klm or something like that u hit always for 0 dmg even with 2 TC with 2 tracking scrypts :):)


Huh, looks like Pulse is recommended for l4s in a Navy Geddon. But all of those fits use cap boosters. So fit a cap booster and use that cargo hold.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#72 - 2011-12-14 08:20:23 UTC  |  Edited by: Jaroslav Unwanted
Fix My Lasers wrote:
RubyPorto wrote:
Fix My Lasers wrote:
Jaroslav Unwanted wrote:
both guristas and angel cartel got second weakest resist guess which one.. yes thermal

so chose the right crystals and lasers are not that bad.. Problem however is with tanking.. since ohnestly explo and kin dmg output are probably the worst case scenario for armor tanking ships.. exclude T2/T3

Anyway both amar and gallante got their "unique" roles. You want to make them minmatar AC/Artillery platform, so why even have amar and gallante then ?


Guess you just don't know what are you talking about.
Resists from worst to best:

Angels: EXP, KIN, TH, EM

Mulifreq. crystals have the highest TH damage and it is 40% of a total damage, other 60% is EM.
All you have to do is math.


Dont shoot angels with lasers. Easy. If you're doing missions, run them in Amarr missions. If you're looking for null to live in, crosstrain or live somewhere you can shoot sansha. You don't get to stay pure racial specced in nullsec.


Sure.
But what about newbs that don't know that? Even with Amarr missions you get to kill Guristas and Angels.
Actually a lot of Guristas.
If you choose Caldari, Gallente and Minmatar you can do PvE without ship/race change. Their ships are good overall against every rat.
My 1st race to choose was Amarr and no one told me that I have to cross-train.
Some newbs told me Amarr is fine at PvE and they do everything great when I asked about race ships.


until lvl IVs it doesnt really matter and at the time of lvl IVs and higher they already should have sufficient knowledge about such.
And well As for Minmatar ..
i was pure minmatar some year or so back, i trained caldari because drake is great, but its tied to kinetic dmg, same for tengu.. .

I just recently trained amarr ships and med laser specs, yet i never used them. But i used to fly with navy apoc in missions and the guy flying it was certein that his ship is superior to my tengu or machariel. And we flied in gallante/minmatar missions. So mostly serpentis/guristas/angel cartel.
RubyPorto
RubysRhymes
#73 - 2011-12-14 08:24:59 UTC
Fix My Lasers wrote:
RubyPorto wrote:
Fix My Lasers wrote:
Jaroslav Unwanted wrote:
both guristas and angel cartel got second weakest resist guess which one.. yes thermal

so chose the right crystals and lasers are not that bad.. Problem however is with tanking.. since ohnestly explo and kin dmg output are probably the worst case scenario for armor tanking ships.. exclude T2/T3

Anyway both amar and gallante got their "unique" roles. You want to make them minmatar AC/Artillery platform, so why even have amar and gallante then ?


Guess you just don't know what are you talking about.
Resists from worst to best:

Angels: EXP, KIN, TH, EM

Mulifreq. crystals have the highest TH damage and it is 40% of a total damage, other 60% is EM.
All you have to do is math.


Dont shoot angels with lasers. Easy. If you're doing missions, run them in Amarr missions. If you're looking for null to live in, crosstrain or live somewhere you can shoot sansha. You don't get to stay pure racial specced in nullsec.


Sure.
But what about newbs that don't know that? Even with Amarr missions you get to kill Guristas and Angels.
Actually a lot of Guristas.
If you choose Caldari, Gallente and Minmatar you can do PvE without ship/race change. Their ships are good overall against every rat.
My 1st race to choose was Amarr and no one told me that I have to cross-train.
Some newbs told me Amarr is fine at PvE and they do everything great when I asked about race ships.


The Caldari pilots have to learn what missiles to shoot, and the Amarr pilots can kill them, just takes longer and they learn to decline those missions. Sorry, I really can't bring myself to be bothered when the Mach and Nightmare will each Demolish the missions the other one is even the slightest bit slow on. I get that it's skill intensive, but the nightmare doesn't need or want t2 Tachs. And it's still PvE. Eve has terrible PvE content. Always has. (Incursions help a teeny bit)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Fix My Lasers
Center for Advanced Studies
Gallente Federation
#74 - 2011-12-14 08:43:17 UTC  |  Edited by: Fix My Lasers
RubyPorto wrote:
Fix My Lasers wrote:
RubyPorto wrote:
Fix My Lasers wrote:
Jaroslav Unwanted wrote:
both guristas and angel cartel got second weakest resist guess which one.. yes thermal

so chose the right crystals and lasers are not that bad.. Problem however is with tanking.. since ohnestly explo and kin dmg output are probably the worst case scenario for armor tanking ships.. exclude T2/T3

Anyway both amar and gallante got their "unique" roles. You want to make them minmatar AC/Artillery platform, so why even have amar and gallante then ?


Guess you just don't know what are you talking about.
Resists from worst to best:

Angels: EXP, KIN, TH, EM

Mulifreq. crystals have the highest TH damage and it is 40% of a total damage, other 60% is EM.
All you have to do is math.


Dont shoot angels with lasers. Easy. If you're doing missions, run them in Amarr missions. If you're looking for null to live in, crosstrain or live somewhere you can shoot sansha. You don't get to stay pure racial specced in nullsec.


Sure.
But what about newbs that don't know that? Even with Amarr missions you get to kill Guristas and Angels.
Actually a lot of Guristas.
If you choose Caldari, Gallente and Minmatar you can do PvE without ship/race change. Their ships are good overall against every rat.
My 1st race to choose was Amarr and no one told me that I have to cross-train.
Some newbs told me Amarr is fine at PvE and they do everything great when I asked about race ships.


The Caldari pilots have to learn what missiles to shoot, and the Amarr pilots can kill them, just takes longer and they learn to decline those missions. Sorry, I really can't bring myself to be bothered when the Mach and Nightmare will each Demolish the missions the other one is even the slightest bit slow on. I get that it's skill intensive, but the nightmare doesn't need or want t2 Tachs. And it's still PvE. Eve has terrible PvE content. Always has. (Incursions help a teeny bit)


Angel extravaganza for example:
With Mach it takes ~20 mins for me to complete it with standart ammo.
With Nightmare it takes almost ~30 (28 to be accurate) mins with faction crystals.

When I had so-so skills, sometimes I couldn't break tank of some rats.
At the same time I trained another char for Gallente. I was very surprised when my Domi could break that tank with lower skills.

As for PvE content - I see a lot of people doing missions. Bad or not it doesn't really matter, people do them and rarely see Nightmares or any other Amarr ships doing them.

P.S. As for caldari - it takes 5 mins to learn what to use.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#75 - 2011-12-14 08:48:35 UTC  |  Edited by: Jaroslav Unwanted
@FixLaser

True.
But its long history ...
Caldari always were the best choice for any kind of PvE... And they gonna stay there.
Its how the game works. Sure you can be dissapointed that your ship of choice cant hold the candle with other ships at specific situation but thats about it.

I trained drake and obviously missiles too because hurricane could not effectively do guristas sanctums. I didnt come here and asked to fix hurricane because its soooo bad in guristas sanctums.
On the other hand hurricane is great for other type of encounters.
RubyPorto
RubysRhymes
#76 - 2011-12-14 09:00:47 UTC  |  Edited by: RubyPorto
Fix My Lasers wrote:

Angel extravaganza for example:
With Mach it takes ~20 mins for me to complete it with standart ammo.
With Nightmare it takes almost ~30 (28 to be accurate) mins with faction crystals.

When I had so-so skills, sometimes I couldn't break tank of some rats.
At the same time I trained another char for Gallente. I was very surprised when my Domi could break that tank with lower skills.

As for PvE content - I see a lot of people doing missions. Bad or not it doesn't really matter, people do them and rarely see Nightmares or any other Amarr ships doing them.

P.S. As for caldari - it takes 5 mins to learn what to use.


In Angel space running missions you see nightmares. Nightmares ROCK in VG incursion blitz fleets. If I use the wrong ship for a job (shooting angel rats with lasers) that's my fault and I should learn better.

Great, using a round peg to go into a round hole is better than using a square peg in the same hole. WORKING AS INTENDED. If you don't want to crosstrain (something for which you are in no way penalized for), then accept the increased completion time, decline those missions, or do one of those and find an agent the doesn't give as many cross faction missions.

And Caldari will always win the low-mid skill PVE race. Mach is the best overall at high skill missions. If you're in a shiny l4 boat consider trying incursions. All the rats perfectly omnitank so damage type is a non-issue.

PS. IIRC Amarr are meant to have damage typing issues. The Abaddon does 900 dps with navy multi with 2 damage mods. An abaddon kitted out for damage is a beast. A Navy geddon properly fit is similar. Amarr get huge damage, limited type. Blasters get huge damage **** range, rails huge range mediocre damage, projectiles fit roughly in the middle everywhere.

EDIT:
Oh, and Missiles get PvE for the most part.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIIIIAMGIIIII
Covert Ops Assassins
#77 - 2011-12-14 09:13:42 UTC  |  Edited by: IIIIIAMGIIIII
Jaroslav Unwanted wrote:
@FixLaser

True.
But its long history ...
Caldari always were the best choice for any kind of PvE... And they gonna stay there.
Its how the game works. Sure you can be dissapointed that your ship of choice cant hold the candle with other ships at specific situation but thats about it.

I trained drake and obviously missiles too because hurricane could not effectively do guristas sanctums. I didnt come here and asked to fix hurricane because its soooo bad in guristas sanctums.
On the other hand hurricane is great for other type of encounters.




Why peeps who hade a luck when they chose Caldari they should stay there ( pve kings ) ?

Is that what Eve is all about,Learn Caldari for PvE and Minmatar for PvP?

Isn`t long enough we have to wait so long to learn 1 faction proper?

Many peeps like to use `That`s how Eve Work` so i`m asking why it should stay that way ...you ppl don`t like balance in games ?

`Every faction have to be unique` - What happend with that?

Lets put Minmatar weapons on all ship how about that eh ?

I dont like Minmatar i don`t like Caldari i don`t like Gallente i`ll never learn those factions ....let me play with Amarr without hiting my head in the wall about it. That`s why i made this post lol.Looks like that ppl who made Eve don`t care about balance at all.
RubyPorto
RubysRhymes
#78 - 2011-12-14 09:23:08 UTC
IIIIIAMGIIIII wrote:

Why peeps who hade a luck when they chose Caldari they should stay there ( pve kings ) ?


Beats the pants off the Bloodlines expansion. Caldari Achura indeed &(*@ Broken stats.

Quote:

Is that what Eve is all about,Learn Caldari for PvE and Minmatar for PvP?

Current End Game PvE ship is Mach for Missions, and Mach or Nightmare (maybe Paladin Bhaal) for Incursions

Minnie has some great options for PvP. Amarr has some Great options for PvP (I went over these at length earlier, read that)

Quote:

Isn`t long enough we have to wait so long to learn 1 faction proper?

You're already flying turrets, the next turret races come pretty quick.

Quote:

Many peeps like to use `That`s how Eve Work` so i`m asking why it should stay that way ...you ppl don`t like balance in games ?

`Every faction have to be unique` - What happend with that?


It's there. Uniqueness results in every faction having different strenghts and weaknesses. You're trying to use Amarr ships in their weakest fields. PEBUAK

Quote:

Lets put Minmatar weapons on all ship how about that eh ?

I dont like Minmatar i don`t like Caldari i don`t like Gallente i`ll never learn those factions ....let me play with Amarr without hiting my head in the wall about it. This is what i make this post lol.Looks like that ppl who made Eve don`t care about balance at all.


Fly Amarr ships where they shine and you'll fall in love with them all over again. Fly them where they crumble and you'll go mental trying. I've been explaining that you don't want to but you seem to have decided that a dead Arty Abaddon fleet means Pulse Abaddons are bad in PvP Roll

Round Peg > Round Hole
Square Peg !> Round Hole

Figure out what shape your ship is and find the hole that fits that shape.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Stonecold Steve
I N E X T R E M I S
Tactical Narcotics Team
#79 - 2011-12-14 09:41:39 UTC
Amarr broken? wait..what?

We could use a little buff, which race doesnt? But we are not broken.

Use a apoc or abaddon for your highsec mission running or a zealot/legion for your null complexes. Fit up your specific hardeners and a repper and if you think you need it, a cap booster.

You got money to spend and complexes to down? Go skill up those shield skills (they are core skills dammit! train em!) and then do fly a nightmare, fit them with tachs and hell, the gates of heaven will open for you. Money never rolled faster for amarr pilots!






---> 75% skill/25% shiptype <---

“Hasta la muerte, todo es vida.”

IIIIIAMGIIIII
Covert Ops Assassins
#80 - 2011-12-14 09:46:24 UTC
Yes bro i know that.But the thing youdon`t know is anything other than Caldari boat,Blood raiders,Sanshas,Dones we Amarians are made to die from or hitting it for years till he dies :) I m really mad when i made my char this virtual voice tells me :: Amarr ...the oldest from the 4 race:: I was like HELL YEAH , THIS IS WHAT I WANT. And a few monts later i was very disappointed of that i discover - 1 kind of dmg ...my weapon capdrain me like some neut fleet on my ass every single shot i make,unfair ship bonuses wich are almost useless and not enough boosted ( i mean the cap use for weapons this is not enough boosted )

Maybe i`m angry at me not of that ccp genius who make eve that way.Should,could,would make something else :(