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What about Amarr/Gallente

Author
IIIIIAMGIIIII
Covert Ops Assassins
#41 - 2011-12-14 05:09:48 UTC
RubyPorto now be nice guy and post the kills from Minmatar and Caldari here. Lets see the diferents.Btw i`ve notice most of u talk about cap elit skills - dude i got them ...i got and implants 3 of them for my capacitor they are 5%each.I got and 2 Rigs t2 ofcourse ,i got and 2 cap rechargers t2 ( middle slot) <--- all this gets me to noncapstable Apocalypse Navy.only with 1 repairer 1Ab and 2 active armors. I should ask you ,what will hapend if some pilot got my cap skills my implants and my rigs and stuff for capacitor on their ship - they will be cap stable with half of the things i mentioned.And yet again this is all so i can make DA best dmg in the Universe -Em .And all of our ship got that cap use bonus - for what ???? i`m still cap unstable with all this **** i give tons of ISK for what ??? I will tell you for what .Because Eve need Balance people.But all of you nonAmarr peeps keep talking about stuff u don`t know or u don`t understand.
RubyPorto
RubysRhymes
#42 - 2011-12-14 05:38:40 UTC
IIIIIAMGIIIII wrote:
RubyPorto now be nice guy and post the kills from Minmatar and Caldari here. Lets see the diferents.Btw i`ve notice most of u talk about cap elit skills - dude i got them ...i got and implants 3 of them for my capacitor they are 5%each.I got and 2 Rigs t2 ofcourse ,i got and 2 cap rechargers t2 ( middle slot) <--- all this gets me to noncapstable Apocalypse Navy.only with 1 repairer 1Ab and 2 active armors. I should ask you ,what will hapend if some pilot got my cap skills my implants and my rigs and stuff for capacitor on their ship - they will be cap stable with half of the things i mentioned.And yet again this is all so i can make DA best dmg in the Universe -Em .And all of our ship got that cap use bonus - for what ???? i`m still cap unstable with all this **** i give tons of ISK for what ??? I will tell you for what .Because Eve need Balance people.But all of you nonAmarr peeps keep talking about stuff u don`t know or u don`t understand.


I have no idea how to PvE with Amarr. Dude use a Raven or some other shît there. Nobody gives a Fück how unbalanced various ships are at PvE. I do believe that you should learn to accept running an unstable tank like everyone else who fits ships for properly Gun Tanking PvE content (my Mission CNR used to be Cap unstable with a Pith Medium Rep). Hell use a cap booster. The charges are dirt cheap. Again, never PvEd in Amarr ships, so I don't Fücking know. Maybe a Cap Power Relay. Also, Learn to EFT your fits before you buy them.

An Amarr PvP ship usually uses a Cap booster to manage cap. With Cap Booster 400s, my Abaddon is stable until I run out of my 30 some odd boosters.

As for being nice, I did. They're the missing numbers in the top 20 (though several of those were Pirate faction ships), and they're the Turret and Missile kill numbers. Turrets at the top (ROF as explained), Missiles at the Bottom (cause they're terrible). If you need more numbers, I LINKED THE DAMN DEVBLOG. I'm not your mother, it's not my job to hold your hand.

As for not being an Amarr pilot, the ships I keep staged for fleets are Abaddon, Guardian, Guardian, Zealot, Scimitar, Phobos. That's 4 Amarr ships, 1 Gallente ship, and 1 Minmatar ship. The Caldari ships I fly regularly are the Crane, Badger II, and Manticore.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIIIIAMGIIIII
Covert Ops Assassins
#43 - 2011-12-14 05:49:38 UTC
I talk about pve this whole time lol.I`m not pvp pilot so these are my problems and i don`t understand how can you say `no1 gives a ```` for that` ?This game have team stuff it should give a ```` for all problems here.For you Eve is pvp for me is pve and in some rare times pvp when i feel like it.Ones again thanks for the info u post from dev`s ...no hard feelings :)
RubyPorto
RubysRhymes
#44 - 2011-12-14 06:00:56 UTC
IIIIIAMGIIIII wrote:
I talk about pve this whole time lol.I`m not pvp pilot so these are my problems and i don`t understand how can you say `no1 gives a ```` for that` ?This game have team stuff it should give a ```` for all problems here.For you Eve is pvp for me is pve and in some rare times pvp when i feel like it.Ones again thanks for the info u post from dev`s ...no hard feelings :)



The little I know about for Amarr PvE, you'll be better off with Tachyons, and a Nightmare is insanely good with em. You also will never get them cap stable, but if you fight Sansha rats, you'll murder them faster than they can make you toggle your repper.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIIIIAMGIIIII
Covert Ops Assassins
#45 - 2011-12-14 06:12:40 UTC  |  Edited by: IIIIIAMGIIIII
Nightmare work well for Amarr yes i ask many Nightmare pilots for this ship but he need skills in shields which no new pilot got to fit it proper :) i`m still 9 monts pilot Amarr focused big time ( i`m really all about Amarr nomather what ) So other ship than Amarrian is not option for me and i hope the peeps who develop eve will understand what point i`m trying to make here :)

Nightmare is the best ship we can fly for now in missions i agree,the dps is insane compare to all other Amarian ships even playing still only with Em dmg - scorch,and some rare case confla-which are with perfect dmg but without any range and tracking speed at all.
Leisen
Deep Core Mining Inc.
Caldari State
#46 - 2011-12-14 06:23:45 UTC
10/10

FATALITY!!
RubyPorto
RubysRhymes
#47 - 2011-12-14 06:27:43 UTC
IIIIIAMGIIIII wrote:
Nightmare work well for Amarr yes i ask many Nightmare pilots for this ship but he need skills in shields which no new pilot got to fit it proper :) i`m still 9 monts pilot Amarr focused big time ( i`m really all about Amarr nomather what ) So other ship than Amarrian is not option for me and i hope the peeps who develop eve will understand what point i`m trying to make here :)

Nightmare is the best ship we can fly for now in missions i agree,the dps is insane compare to all other Amarian ships even playing still only with Em dmg - scorch,and some rare case confla-which are with perfect dmg but without any range and tracking speed at all.



You're missing the point. Amarr Faction Battleships like yours OWN missions if you run Tachyons (Best Named or Faction) and faction Multifreq (Dirt cheap for Tachs) and make sure you fight Sansha rats who are WEAK to EM/Therm (The 2 damage types you do). So for ratting you don't want t2 guns, you want t1 Tachyons and Tracking. You should be able to run them well with your good cap skills (You mentioned a Certificate, you realize those are useless for planning? Make sure you have controlled bursts 5)

So no need to train shield yet, no need to train for a nightmare yet, just properly fit your current ship and fight Sansha (protip: Amarr Agents often send you to fight Sansha rats) and learn to love pulsing your tank.

Amarr have some great options as far as PvE goes. Even the Abaddon can get ~1000dps with Tachyons.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIIIIAMGIIIII
Covert Ops Assassins
#48 - 2011-12-14 06:39:31 UTC
For missions is almost impossible to use Tachyons because you will get over 30-35 klm faill off - for Amarr that mean below 30-35 klm you will Not hit anything even a Planet.I`m doing missions from 6 monts now 10-14 H per day every day with Amarr Bs i really know what i`m talking about here :) For now we are good only against BloodRaiders // Sanshas // Drones // Taychyons in missions is like suicide because in 95% if the missions in Amarr the rats will be in range imposible to hit with Tachyons and you become an observer how u`re ship pop up without hitting anything :) T2 Mega Pulse for missions ...nothing else (we get with scorch like 70klm + its enough...switch to multy fre or confla - 21klm range -bad ) This info is for Apoca Navy ofc ship with range bonus :)
Fix My Lasers
Center for Advanced Studies
Gallente Federation
#49 - 2011-12-14 06:41:34 UTC  |  Edited by: Fix My Lasers
RubyPorto wrote:
I have no idea how to PvE with Amarr. Dude use a Raven or some other shît there. Nobody gives a Fück how unbalanced various ships are at PvE.


I think 70% of EvE playes give a fock since they are carebears.

There is a good thing that shows how good amarr is: http://killboard.legionofdeath.info/?op=related&name=939924

Just watch there how many Abaddons were there vs Maels.

P.S. Obviously this doesn't show cleary who is better and who is not. Still it gives ther feeling that Abaddons are not so OP as others say.
As for PvE - Amarr is the worst. Try killing Angels or Guristas then talk here.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

IIIIIAMGIIIII
Covert Ops Assassins
#50 - 2011-12-14 06:49:18 UTC
"Fix My Lasers" this battle really shows how good amarr ships are compare to others like them :):):)
Fix My Lasers
Center for Advanced Studies
Gallente Federation
#51 - 2011-12-14 06:59:51 UTC
IIIIIAMGIIIII wrote:
"Fix My Lasers" this battle really shows how good amarr ships are compare to others like them :):):)


Like dead Abaddons?

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

IIIIIAMGIIIII
Covert Ops Assassins
#52 - 2011-12-14 07:08:41 UTC
That come first to my attention yes.So many victims Abaddons and almost none killed from the Maels,this is the sad reality.
Fix My Lasers
Center for Advanced Studies
Gallente Federation
#53 - 2011-12-14 07:10:16 UTC
For me it's just a fact that bigger fleet full of Abaddons lost to fleet with Maels.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

RubyPorto
RubysRhymes
#54 - 2011-12-14 07:26:00 UTC
Fix My Lasers wrote:
RubyPorto wrote:
I have no idea how to PvE with Amarr. Dude use a Raven or some other shît there. Nobody gives a Fück how unbalanced various ships are at PvE.


I think 70% of EvE playes give a fock since they are carebears.

There is a good thing that shows how good amarr is: http://killboard.legionofdeath.info/?op=related&name=939924

Just watch there how many Abaddons were there vs Maels.

P.S. Obviously this doesn't show cleary who is better and who is not. Still it gives ther feeling that Abaddons are not so OP as others say.
As for PvE - Amarr is the worst. Try killing Angels or Guristas then talk here.


PvE is fit the Correct Shape Peg into the Correct shape hole. The Peg is your shiptype, the hole is the Rat type. I don't try to shoot those rats with Lasers because lasers are terrible at killing them.

As for that fleet, that shows why Arty Abaddons (check the fits) will always be a pale comparison to AlphaMaels. The 50 PL Tengus sure didn't hurt there either. So I wouldn't call that a fair review of an Amarr Ship fielding an Amarr Weapon system. The winning side also had a decent contingent of Zealots to help.

So Yeah, Arty Abaddons are a pale imitation of Alpha Maelstrom fleets and are used in armor heavy alliances who are expecting extreme lag. Hellcats use Pulse lasers and do a much better job against Alpha Maelstroms (who wins in that match up depends a lot on the skill of the FC and the tackle).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIIIIAMGIIIII
Covert Ops Assassins
#55 - 2011-12-14 07:41:08 UTC
I don`t think 14 Zaelots is the reason that guys win :) i mean come on lets get real here.Everything but that is the factor of winning this battle.This battle is a proof how bad Amarr needs some changes :) 4 kind dmg is very important for everyone,we Amarr need this so bad like Gallente.Btw u can see the losing side have 6 Carriers the winning 0 lol.Tengu and Maels kick the hell of that Abaddon fleet.I wonder why.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#56 - 2011-12-14 07:46:59 UTC  |  Edited by: Jaroslav Unwanted
both guristas and angel cartel got second weakest resist guess which one.. yes thermal

so chose the right crystals and lasers are not that bad.. Problem however is with tanking.. since ohnestly explo and kin dmg output are probably the worst case scenario for armor tanking ships.. exclude T2/T3

Anyway both amar and gallante got their "unique" roles. You want to make them minmatar AC/Artillery platform, so why even have amar and gallante then ?
Fix My Lasers
Center for Advanced Studies
Gallente Federation
#57 - 2011-12-14 07:47:54 UTC
RubyPorto wrote:
Fix My Lasers wrote:
RubyPorto wrote:
I have no idea how to PvE with Amarr. Dude use a Raven or some other shît there. Nobody gives a Fück how unbalanced various ships are at PvE.


I think 70% of EvE playes give a fock since they are carebears.

There is a good thing that shows how good amarr is: http://killboard.legionofdeath.info/?op=related&name=939924

Just watch there how many Abaddons were there vs Maels.

P.S. Obviously this doesn't show cleary who is better and who is not. Still it gives ther feeling that Abaddons are not so OP as others say.
As for PvE - Amarr is the worst. Try killing Angels or Guristas then talk here.


PvE is fit the Correct Shape Peg into the Correct shape hole. The Peg is your shiptype, the hole is the Rat type. I don't try to shoot those rats with Lasers because lasers are terrible at killing them.

As for that fleet, that shows why Arty Abaddons (check the fits) will always be a pale comparison to AlphaMaels. The 50 PL Tengus sure didn't hurt there either. So I wouldn't call that a fair review of an Amarr Ship fielding an Amarr Weapon system. The winning side also had a decent contingent of Zealots to help.

So Yeah, Arty Abaddons are a pale imitation of Alpha Maelstrom fleets and are used in armor heavy alliances who are expecting extreme lag. Hellcats use Pulse lasers and do a much better job against Alpha Maelstroms (who wins in that match up depends a lot on the skill of the FC and the tackle).


Well my point was that Amarr ships are used not because of Lasers. The whole point of my name is to show how things are in reality.
You are being laughed at if you use lasers on Amarr boat if it's not a HAC.

All I want is lasers being viable and a little versatile with damage types, like being able to choose TH damage instead of EM.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

RubyPorto
RubysRhymes
#58 - 2011-12-14 07:49:04 UTC
IIIIIAMGIIIII wrote:
I don`t think 14 Zaelots is the reason that guys win :) i mean come on lets get real here.Everything but that is the factor of winning this battle.This battle is a proof how bad Amarr needs some changes :) 4 kind dmg is very important for everyone,we Amarr need this so bad like Gallente.Btw u can see the losing side have 6 Carriers the winning 0 lol.Tengu and Maels kick the hell of that Abaddon fleet.I wonder why.


Look at the Abaddon fits. They were fit with Artillery (Minmatar Long Range Guns). They were doing whatever types of damage they wanted.

They lost because Arty Abaddons aren't as good as Arty Maelstroms, PL's Tengu Thundercat Tengu Fleet doctrine is specifically built to counter the Pulse Abaddons that weren't fielded and happen to counter Arty Abaddons even better than they do Pulse.

Also look at the fleet comps. The Abaddon Fleet and Maelstrom fleet are of similar size (advantage maels due to being better at arty), the sub BS fleets are 50 Tengu and 50 BC vs 150 BC (advantage Tengu fleet due to being Tengus and run by PL)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#59 - 2011-12-14 07:51:25 UTC  |  Edited by: Jaroslav Unwanted
RubyPorto wrote:
IIIIIAMGIIIII wrote:
I don`t think 14 Zaelots is the reason that guys win :) i mean come on lets get real here.Everything but that is the factor of winning this battle.This battle is a proof how bad Amarr needs some changes :) 4 kind dmg is very important for everyone,we Amarr need this so bad like Gallente.Btw u can see the losing side have 6 Carriers the winning 0 lol.Tengu and Maels kick the hell of that Abaddon fleet.I wonder why.


Look at the Abaddon fits. They were fit with Artillery (Minmatar Long Range Guns). They were doing whatever types of damage they wanted.

They lost because Arty Abaddons aren't as good as Arty Maelstroms, PL's Tengu Thundercat Tengu Fleet doctrine is specifically built to counter the Pulse Abaddons that weren't fielded and happen to counter Arty Abaddons even better than they do Pulse.

Also look at the fleet comps. The Abaddon Fleet and Maelstrom fleet are of similar size (advantage maels due to being better at arty), the sub BS fleets are 50 Tengu and 50 BC vs 150 BC (advantage Tengu fleet due to being Tengus and run by PL)


depend on lag... If lag is there

Then 1400mm abaddons are better then 1400mm maelstroms

And if its lag free environment then pulse abadons are better then 800mm maelstroms Big smile
IIIIIAMGIIIII
Covert Ops Assassins
#60 - 2011-12-14 07:53:11 UTC
Many ppl thin Amarr have Em+Thermal dmg lol. Peeps please look at that lasers ammo.The ones with Thermal dmg like Multy fre or Confla have -50 range, this mean 20klm for Bs and under 10 for other type ships.Thats why we use only Scorch nothing else work for us prety much for now :)