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Hard Stripes --Ship Replacement Upgrade

Author
Heresy Heresy
Para's Lumbar Support
#141 - 2014-10-26 22:41:30 UTC
Nikk Narrel wrote:


If you expect to get a net gain of ISK, these will be the least efficient choice.
They are the worst choice in PvP, if winning is your priority.
If these are the aspects that define value to you, then this may seem worthless.

If, however, you just want to have fun, and better odds than winning a typical lottery, these will not be as likely to waste your time.
They will be an interesting fight, and players should have the impression of a fun time.

I don't think EVE is a second job, and while I won't pretend to speak for all, I play it to have fun.


If that's your idea of fun, you can do this right now by dueling people in a noobship.
Takeshi Kumamato
Blaze Orange Expeditions
#142 - 2014-10-27 02:57:08 UTC
Nikk Narrel wrote:

I would point out that it would have survived, against the replacement ships in this thread, assuming the pilot was competent.

He would have the option to take down a couple of the ships, if he had prepared appropriately.

The market based ships are the only ones capable of killing the Apoc pilot, without requiring that pilot to screw up in the process.

So your upgraded ships are the same as our current rookie ships.
Nikk Narrel wrote:

If you expect to get a net gain of ISK, these will be the least efficient choice.
They are the worst choice in PvP, if winning is your priority.
If these are the aspects that define value to you, then this may seem worthless.

If, however, you just want to have fun, and better odds than winning a typical lottery, these will not be as likely to waste your time.
They will be an interesting fight, and players should have the impression of a fun time.

I don't think EVE is a second job, and while I won't pretend to speak for all, I play it to have fun.

Our current rookie ships fit these guidelines perfectly.
Nikk Narrel
Moonlit Bonsai
#143 - 2014-10-27 13:45:59 UTC
Takeshi Kumamato wrote:
So your upgraded ships are the same as our current rookie ships.
....
Our current rookie ships fit these guidelines perfectly.

The style of play, perhaps.

The four default ships currently available, in some ways offer more, and in other ways offer less.

The current rookie ships can be refit. There is a limited amount here that refitting can accomplish, but by refitting they can overlap market purchased frigate hulls to a small degree.

These ships are technically more powerful, the same way NPC ships are.
By playing smart, you defend against the known damage type, while focusing on the defensive weakness of the ship.
This lets you effectively cancel their threat potential, in a way not possible with player purchased ships.

The pilot of this replacement vessel has been forced to use a ship with a known set of offensive and defensive attributes.
The ships are expected to be balanced with the absolute worst tracking and movement modifiers. (Dev controlled aspect)
The sensors on these will take significantly longer to lock, than other ships in their size class. (Dev controlled aspect)
THAT is what makes them so extremely vulnerable to a smart pilot.

Since they can NEVER choose to fit a point, they can't stop anyone from leaving an encounter when it suits them.

To give new meaning to a common term, these ships are specifically HANDICAPPED, and this makes them harmless to the market.

It is possible that they might be effective, when facing players making bad choices, but they will be less effective than market sourced options.

Losing to a replacement vessel, would be comparable to one of these:
1. Deliberately taking a dive.
2. Royally screwing up, to the point where you would lose respect for the game if you did not lose.
3. Being careless, to the equivalent degree of number 2 above.

xXxMLG420sw4gxXx
Federal Navy Academy
Gallente Federation
#144 - 2014-10-27 16:19:54 UTC
I never find it compelling enough to post on these forums, but this idea is so pants on head ******** I just had to drop by and tell you to go back to wow and suck on a Tauren hoof
Nikk Narrel
Moonlit Bonsai
#145 - 2014-10-27 16:34:22 UTC
xXxMLG420sw4gxXx wrote:
I never find it compelling enough to post on these forums, but this idea is so pants on head ******** I just had to drop by and tell you to go back to wow and suck on a Tauren hoof

I find it less than surprising that someone apparently so familiar with WoW, would be unable to appreciate this.
Arden Elenduil
Unlimited Bear Works
#146 - 2014-10-27 16:39:30 UTC
Just let it die, no one likes it, it's terrible for the game
Heresy Heresy
Para's Lumbar Support
#147 - 2014-10-27 16:41:13 UTC
Nikk Narrel wrote:

The style of play, perhaps.

The four default ships currently available, in some ways offer more, and in other ways offer less.

The current rookie ships can be refit. There is a limited amount here that refitting can accomplish, but by refitting they can overlap market purchased frigate hulls to a small degree.

These ships are technically more powerful, the same way NPC ships are.
By playing smart, you defend against the known damage type, while focusing on the defensive weakness of the ship.
This lets you effectively cancel their threat potential, in a way not possible with player purchased ships.

The pilot of this replacement vessel has been forced to use a ship with a known set of offensive and defensive attributes.
The ships are expected to be balanced with the absolute worst tracking and movement modifiers. (Dev controlled aspect)
The sensors on these will take significantly longer to lock, than other ships in their size class. (Dev controlled aspect)
THAT is what makes them so extremely vulnerable to a smart pilot.

Since they can NEVER choose to fit a point, they can't stop anyone from leaving an encounter when it suits them.

To give new meaning to a common term, these ships are specifically HANDICAPPED, and this makes them harmless to the market.

It is possible that they might be effective, when facing players making bad choices, but they will be less effective than market sourced options.

Losing to a replacement vessel, would be comparable to one of these:
1. Deliberately taking a dive.
2. Royally screwing up, to the point where you would lose respect for the game if you did not lose.
3. Being careless, to the equivalent degree of number 2 above.



In other words, you want a hull that is larger than a rookie ship, but even less effective? As I said, you can use rookie ships with T1 fittings right now to have a basically free fight; your current ships as described would be remodeled rookie ships that are even less agile than the frigate size, for a use case that is rarely seen on Tranquility.

If you just want free fights with non-frigate vessels, you can go on Singularity with some friends and pick up whatever you want to try for 1 ISK. I can't see how this idea wouldn't be a waste of programming time.
Nikk Narrel
Moonlit Bonsai
#148 - 2014-10-27 16:52:53 UTC
Arden Elenduil wrote:
Just let it die, no one likes it, it's terrible for the game

Yes, because... Ummmm...

You know, outside of some rather unsubstantiated opinions, no good reason has yet to be given.
I admit, popularity is missing with a many of the repliers, but popularity is the least meaningful aspect over so limited a sampling of the player base.
Nikk Narrel
Moonlit Bonsai
#149 - 2014-10-27 17:08:50 UTC
Heresy Heresy wrote:
In other words, you want a hull that is larger than a rookie ship, but even less effective? As I said, you can use rookie ships with T1 fittings right now to have a basically free fight; your current ships as described would be remodeled rookie ships that are even less agile than the frigate size, for a use case that is rarely seen on Tranquility.

If you just want free fights with non-frigate vessels, you can go on Singularity with some friends and pick up whatever you want to try for 1 ISK. I can't see how this idea wouldn't be a waste of programming time.

Your understanding of the concept, is not fully acknowledged by your response.

EVE is pay to play, but it is not, and must not be, pay ISK to play on top of the already established monthly fee.

The interaction is the key determining factor here, not the lack of effectiveness in beating another player.

You may find this surprising, but some players find EVE strikes a chord with their real world habits.
They bring over their caution, as if ISK is something worth real world money, despite the exchange rate being player driven.

Many responsible people don't take their paychecks to a casino. They don't want to gamble, with something they expect to need in other areas.
The same happens in EVE.

Players find their characters have careers, and can eventually earn enough ISK to buy bigger and more powerful ships.
But every ISK spent towards something that won't help them achieve this next goal, is a setback to them.

Put simply, they are avoiding playing with the fake money, because they have the perception it is setting them back in the larger game.

That makes these, ships they can, (pardon the expression): Play with.

If you already PvP through direct ship combat, or spend significant time outside of high sec, you are quite possibly unfit to judge or understand your peers who avoid these things.
You assume we all think alike, so also assume that something which would be worthless to you, would be worthless to them as well.

The sandbox also wants types of play you don't understand or find interesting.
Other players are not comfortable spending significant ISK for these pursuits, but it diminishes the game for everyone if we make this the only path for them towards this.

Let's consider everyone's interests, if you don't mind.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#150 - 2014-10-27 17:18:21 UTC
Nikk Narrel wrote:
Heresy Heresy wrote:
In other words, you want a hull that is larger than a rookie ship, but even less effective? As I said, you can use rookie ships with T1 fittings right now to have a basically free fight; your current ships as described would be remodeled rookie ships that are even less agile than the frigate size, for a use case that is rarely seen on Tranquility.

If you just want free fights with non-frigate vessels, you can go on Singularity with some friends and pick up whatever you want to try for 1 ISK. I can't see how this idea wouldn't be a waste of programming time.

Your understanding of the concept, is not fully acknowledged by your response.

EVE is pay to play, but it is not, and must not be, pay ISK to play on top of the already established monthly fee.

The interaction is the key determining factor here, not the lack of effectiveness in beating another player.

You may find this surprising, but some players find EVE strikes a chord with their real world habits.
They bring over their caution, as if ISK is something worth real world money, despite the exchange rate being player driven.

Many responsible people don't take their paychecks to a casino. They don't want to gamble, with something they expect to need in other areas.
The same happens in EVE.

Players find their characters have careers, and can eventually earn enough ISK to buy bigger and more powerful ships.
But every ISK spent towards something that won't help them achieve this next goal, is a setback to them.

Put simply, they are avoiding playing with the fake money, because they have the perception it is setting them back in the larger game.

That makes these, ships they can, (pardon the expression): Play with.

If you already PvP through direct ship combat, or spend significant time outside of high sec, you are quite possibly unfit to judge or understand your peers who avoid these things.
You assume we all think alike, so also assume that something which would be worthless to you, would be worthless to them as well.

The sandbox also wants types of play you don't understand or find interesting.
Other players are not comfortable spending significant ISK for these pursuits, but it diminishes the game for everyone if we make this the only path for them towards this.

Let's consider everyone's interests, if you don't mind.


If the isk required to fit anything up to a tech 1 cruiser is beyond a player they really ought not be in PvP anyway...I play predominantly in hisec with a little losec and have no qualms about losing ships. On the flipside those who live in hisec because they don't want PvP *will never use these ships*. They do not want PvP on any terms. They avoid it. They loathe it. It is poison to their gamestyle. Anyone who want PvP would be so pissed off flying these crates that they would rather fly a junk fit rookie ship. The ships you propose are pointless and therfore a waste of dev time.

Please give up on this, the brick wall and I are now friends and realise we have a common enemy :).
Nikk Narrel
Moonlit Bonsai
#151 - 2014-10-27 17:30:52 UTC
Corraidhin Farsaidh wrote:
If the isk required to fit anything up to a tech 1 cruiser is beyond a player they really ought not be in PvP anyway...I play predominantly in hisec with a little losec and have no qualms about losing ships. On the flipside those who live in hisec because they don't want PvP *will never use these ships*. They do not want PvP on any terms. They avoid it. They loathe it. It is poison to their gamestyle. Anyone who want PvP would be so pissed off flying these crates that they would rather fly a junk fit rookie ship. The ships you propose are pointless and therfore a waste of dev time.

Please give up on this, the brick wall and I are now friends and realise we have a common enemy :).

I appreciate you have very specific views about who should and should not PvP, in reference to ability to afford that T1 cruiser with basic fittings.

I tend to be more flexible. I advocate for the ability to interact at levels comfortably below this, which I assure you will be of interest to many players for whom you assume things for.

We have you defining that everyone seems to fit one of two categories:
1. Already PvP, or on the path to it with no problems not easily overcome.
2. No desire to PvP.

While I can accept a good number of players may actually fit into one of these two categories, I am advocating for a third category.
A group that has at times forgotten that this is actually a game, where we want to play and interact with each other.

3. Not willing to compromise a perceived goal of the game, where they must evolve into larger ships through ISK and skills, for the purpose of greater missions, eventual PvP 'Next Week style'*, or simply to impress their buddies.
To them, EVE is a competition where each day you must build on the efforts of the day before, and any efforts such as ISK & time that goes away from that is lost forever.

Next Week style: Next week never comes, like saving something for a rainy day, etc.
Heresy Heresy
Para's Lumbar Support
#152 - 2014-10-27 18:29:13 UTC
Nikk Narrel wrote:

Put simply, they are avoiding playing with the fake money, because they have the perception it is setting them back in the larger game.

That makes these, ships they can, (pardon the expression): Play with.

If you already PvP through direct ship combat, or spend significant time outside of high sec, you are quite possibly unfit to judge or understand your peers who avoid these things.
You assume we all think alike, so also assume that something which would be worthless to you, would be worthless to them as well.


Who exactly are these people who want to play PvP, but can't afford a T1-fit cruiser and up? I'm a L4 mission runner and hisec trader, and a terrible one at that - I make about 20 million per hour, since I'm lazy. People do run PvP duels in hisec, especially in the trade hubs I operate out of, but they routinely throw T3 cruisers and faction battleships around like they were free. Getting to L4 running takes maybe a week at most, and L3 running is arguably better isk if you blitz. If you're a miner, you usually make the isk for a battleship while AFK once you have a T1 barge, and explorers can make them in a day if you focus on combat sites. Getting a replacement battleship isn't really a large setback for anybody that can play the game over a weekend.

Even if you're completely new, you're busy running the tutorials that give you the money and standings to set you up for L3 missions, in which case a cruiser will soon be cheap, you're mining like a schlub, or you're joining up with a corp that can get you the money for a T1 battleship - but hisec PvP isn't some impossible goal in any of these cases. It just has little consequence beyond a ship blowing up, and if you wanted to do that you could:

  • invite some people to have a free for all on Singularity/Duality,
  • go to lowsec where you don't need to send a duel invitation,
  • or to null where you join a coalition that will give you free ships/meet an interdictor that will quickly pop yours.


Actually, there's probably a fourth option - go to a trade hub and shout that you want a duel but can't afford a ship. We're dumb enough to get scammed out of billions, we'll probably give you a free ship for the fight if you just say you want one.
Nikk Narrel
Moonlit Bonsai
#153 - 2014-10-27 19:06:20 UTC
Heresy Heresy wrote:
Who exactly are these people who want to play PvP, but can't afford a T1-fit cruiser and up? I'm a L4 mission runner and hisec trader, and a terrible one at that - I make about 20 million per hour, since I'm lazy. People do run PvP duels in hisec, especially in the trade hubs I operate out of, but they routinely throw T3 cruisers and faction battleships around like they were free. Getting to L4 running takes maybe a week at most, and L3 running is arguably better isk if you blitz. If you're a miner, you usually make the isk for a battleship while AFK once you have a T1 barge, and explorers can make them in a day if you focus on combat sites. Getting a replacement battleship isn't really a large setback for anybody that can play the game over a weekend.

Even if you're completely new, you're busy running the tutorials that give you the money and standings to set you up for L3 missions, in which case a cruiser will soon be cheap, you're mining like a schlub, or you're joining up with a corp that can get you the money for a T1 battleship - but hisec PvP isn't some impossible goal in any of these cases. It just has little consequence beyond a ship blowing up, and if you wanted to do that you could:

  • invite some people to have a free for all on Singularity/Duality,
  • go to lowsec where you don't need to send a duel invitation,
  • or to null where you join a coalition that will give you free ships/meet an interdictor that will quickly pop yours.


Actually, there's probably a fourth option - go to a trade hub and shout that you want a duel but can't afford a ship. We're dumb enough to get scammed out of billions, we'll probably give you a free ship for the fight if you just say you want one.

You demonstrate my point very well, for which I sincerely thank you.

For you, in your quite understandable logic, there is no issue doing these things.
Nor would there be for any other, who embraced your straightforward approach.

To you, I say, bravo. This game is something you play well, in the intended fashion.

You go so far as to ask who these people are, that have such issues. Very understandable, since you have encountered far bolder souls more often, in your game experience.

I must point out, however, that a significant number of players tend to slip quietly by, unnoticed by their bolder peers such as yourself.

Perhaps they seek to earn your respect, by grinding up and applying to join a corp, perhaps gloriously blasting away in some future battle.
I am sure some of them reach this point, while others keep resetting the goal to bigger and bigger ships before taking that step.

My point, is that we have players who could benefit from this idea.
Not just the ones I outlined, with my descriptions here. Many others, who would toss away an evening here or there in a disposable hull, and in so doing create content for many other players.

I can't fully predict the emergent play that would stem from this seed, but I can say that it would create as much content for other players outside it's immediate impact.

Heck, even gate camps would see a spike in activity, followed by a likely sustained amount of growth before plateauing at a higher level of activity.

It will benefit players at the bottom more than any other, I would expect.
And while I would not promise this would improve retention of players, I do know that some would find renewed interest through this.
Takeshi Kumamato
Blaze Orange Expeditions
#154 - 2014-10-27 22:19:45 UTC
Nikk Narrel wrote:

These ships are technically more powerful, the same way NPC ships are.
The pilot of this replacement vessel has been forced to use a ship with a known set of offensive and defensive attributes.
The ships are expected to be balanced with the absolute worst tracking and movement modifiers. (Dev controlled aspect)
The sensors on these will take significantly longer to lock, than other ships in their size class. (Dev controlled aspect)

Since they can NEVER choose to fit a point, they can't stop anyone from leaving an encounter when it suits them.
To give new meaning to a common term, these ships are specifically HANDICAPPED, and this makes them harmless to the market.

You mean this NPC ship? http://games.chruker.dk/eve_online/item.php?type_id=30199

It has a mass of 19m kg, which is about the same as a plated augoror, so this ship is a cruiser.

It has a top speed at 1,575m/s, which makes it worse than player-built t1 cruisers.

It has a scan resolution of 160mm, which is also worse than t1 cruisers.

It has a signature radius of 400m, which is worse than t1 cruisers.

It has a tracking modifier of 0.05, which is worse than t1 cruisers.

However, it has 250,000 effective hitpoints, which is technically more effective than a rookie ship.

It requires no cap or ammo to fire, and it can do 694 dps out to 148km, which is also technically more effective than a rookie ship.

It is also fitted with a 40km web and 2 medium neutralizers with 40km range, and you haven't mentioned anything about other types of ewar besides points so I guess these will stay on the ship as well.

By your argument, since this ship can't fit a point and its opponents can run away at any time, it won't affect the market at all?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#155 - 2014-10-27 23:52:11 UTC
Takeshi Kumamato wrote:
...

By your argument, since this ship can't fit a point and its opponents can run away at any time, it won't affect the market at all?


because you always need a point to keep someone from warping too....I think not :D

Agree with you completely that there is no way ever that if these ships were in any way useable they wouldn't affect the market. Badly.
Gadget Helmsdottir
Gadget's Workshop
#156 - 2014-10-28 00:29:34 UTC
OP,

You seem to be under the assumption that there a great many of these hidden veteran mission runners that are in the closet about wanting to PVP, but can't because they feel like losing something is bad... or something...

Whatever. We can't see this ghost population, so rather than have us attempt to prove a negative, please, I invite you to show us some proof that there's even a "signifiant" population of these players, otherwise you're just trying to spend real time and money (CCP's) to cater to what may only one or two outlying people?

Still.... Even if this population exists, why would we give them things for free? It would go only to mission runners, right? My Miner isn't getting a free (if lesser) barge, is she? My station trader gets nothing for free. My Industrialist gets nothing for free.

No.

If this plan of yours were to go off, then have the mission runners pay for the ships with LP. Not with ISK, not with extra tags, and not with some other thing you had to buy first. Just straight LP. This way, the mission runner isn't losing anything import, (she does run missions for FUN, right?), and there is a price that is paid for the ships. Keep everything else: can't be reprocessed.... though I would allow them to be traded at this point (even if just in contracts, but whatever). They will now have a value, even if just a niche one, and the ship faucet can be turned off, by running out of LP. Now the ships fit better within the existing market even if it will shake it up for a few months.

I still don't think that this is a good idea, or that there's even a marketable population that would actually use if for what you desire.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Iain Cariaba
#157 - 2014-10-28 02:58:51 UTC
Nikk Narrel wrote:
You know, outside of some rather unsubstantiated opinions, no good reason has yet to be given.


  • You have people of vast experience from nearly aspect of the game telling you this is a bad idea, even after you've nerfed it into utter uselessness.
  • You routinely denounce all examples of why your idea is bad as "unsubstantiated opinions," simply because they have the gall to disagree with you, while treating the drivel you're spewing as gospel truth.
  • Your gospel truth drivel demonstrates little understanding behind the core tenets of EvE Online, and even less understanding into the mindset of the average EvE player.
  • In eight pages of this thread, not one single person has posted anything resembling support for your bad idea.
  • The one person who liked your OP is either your alt, or did so by accident and doesn't realize they can unlike it.
  • Your original concept has devolved over time from an upgrade to the current rookie ship into a battleship sized pile of fecal matter worse than a rookie ship.
  • There is no period of time in EvE in which you cannot simply rerun the tutorial missions if you've lost everything. These missions pay off with a small pile of isk, more than enough to fit one of the free ships that get handed to you through the course of the tutorial. This makes your "free worthless battleship" entirely pointless.


For the above reasons, and more, it is time to give over on this terribad idea. It was bad when you first posted it, and has only gotten worse as you've nerfed it to try and justify it.
Nikk Narrel
Moonlit Bonsai
#158 - 2014-10-28 13:11:05 UTC
Takeshi Kumamato wrote:
You mean this NPC ship? http://games.chruker.dk/eve_online/item.php?type_id=30199

It has a mass of 19m kg, which is about the same as a plated augoror, so this ship is a cruiser.

It has a top speed at 1,575m/s, which makes it worse than player-built t1 cruisers.

It has a scan resolution of 160mm, which is also worse than t1 cruisers.

It has a signature radius of 400m, which is worse than t1 cruisers.

It has a tracking modifier of 0.05, which is worse than t1 cruisers.

However, it has 250,000 effective hitpoints, which is technically more effective than a rookie ship.

It requires no cap or ammo to fire, and it can do 694 dps out to 148km, which is also technically more effective than a rookie ship.

It is also fitted with a 40km web and 2 medium neutralizers with 40km range, and you haven't mentioned anything about other types of ewar besides points so I guess these will stay on the ship as well.

By your argument, since this ship can't fit a point and its opponents can run away at any time, it won't affect the market at all?

No.

I am referring to NPC mission opponents, from high security space.

The context of this seems to have stealthed past you, if you are suggesting a ship from a part of space only bolder players would go.

Perhaps you misread the details regarding dev balance, or how these ships are designed to lose fights?
Nikk Narrel
Moonlit Bonsai
#159 - 2014-10-28 13:25:26 UTC
Gadget Helmsdottir wrote:
OP,

You seem to be under the assumption that there a great many of these hidden veteran mission runners that are in the closet about wanting to PVP, but can't because they feel like losing something is bad... or something...

Whatever. We can't see this ghost population, so rather than have us attempt to prove a negative, please, I invite you to show us some proof that there's even a "signifiant" population of these players, otherwise you're just trying to spend real time and money (CCP's) to cater to what may only one or two outlying people?

Still.... Even if this population exists, why would we give them things for free? It would go only to mission runners, right? My Miner isn't getting a free (if lesser) barge, is she? My station trader gets nothing for free. My Industrialist gets nothing for free.

Do they exist?
Yes, they do. Am I obligated to prove this?
No, CCP is quite aware of the player demographics already, and proof of this nature is testimonial in any case.
If you don't take my word for it, what would motivate you to take another's?

As to these other groups not directly benefiting from this, I would remind you that not every idea is for everyone.
I do not expect to directly benefit from this idea myself.

But, since you brought up miners, it does occur to me that having a disposable ship handy for them could be interesting, as something to bait out opponents unafraid to fight a ship with known limits.
More stuff for balance consideration.

Gadget Helmsdottir wrote:
No.

If this plan of yours were to go off, then have the mission runners pay for the ships with LP. Not with ISK, not with extra tags, and not with some other thing you had to buy first. Just straight LP. This way, the mission runner isn't losing anything import, (she does run missions for FUN, right?), and there is a price that is paid for the ships. Keep everything else: can't be reprocessed.... though I would allow them to be traded at this point (even if just in contracts, but whatever). They will now have a value, even if just a niche one, and the ship faucet can be turned off, by running out of LP. Now the ships fit better within the existing market even if it will shake it up for a few months.

I still don't think that this is a good idea, or that there's even a marketable population that would actually use if for what you desire.

--Gadget

Dev balance could modify the terms these are used under:
The mission runners could pay for it with a timed maximum use, such as a limit imposed on ships received over a 24 hour period, not to exceed X.
LP ships could be an aspect, but under such a limited resource they would not expect to be inferior to other market ships.

The devs are free to take inspiration alone, or cherry pick from this idea.
Nikk Narrel
Moonlit Bonsai
#160 - 2014-10-28 13:42:03 UTC
Iain Cariaba wrote:
Nikk Narrel wrote:
You know, outside of some rather unsubstantiated opinions, no good reason has yet to be given.


  • You have people of vast experience from nearly aspect of the game telling you this is a bad idea, even after you've nerfed it into utter uselessness.
  • You routinely denounce all examples of why your idea is bad as "unsubstantiated opinions," simply because they have the gall to disagree with you, while treating the drivel you're spewing as gospel truth.
  • Your gospel truth drivel demonstrates little understanding behind the core tenets of EvE Online, and even less understanding into the mindset of the average EvE player.
  • In eight pages of this thread, not one single person has posted anything resembling support for your bad idea.
  • The one person who liked your OP is either your alt, or did so by accident and doesn't realize they can unlike it.
  • Your original concept has devolved over time from an upgrade to the current rookie ship into a battleship sized pile of fecal matter worse than a rookie ship.
  • There is no period of time in EvE in which you cannot simply rerun the tutorial missions if you've lost everything. These missions pay off with a small pile of isk, more than enough to fit one of the free ships that get handed to you through the course of the tutorial. This makes your "free worthless battleship" entirely pointless.


For the above reasons, and more, it is time to give over on this terribad idea. It was bad when you first posted it, and has only gotten worse as you've nerfed it to try and justify it.

So, you talk about points made about the idea, while avoiding mentioning a single one.
Clever. The best way to not lose an engagement is to avoid it, and none of these points showed up in this post.

I also have vast experience about the game, if we are handing out descriptions.
The player who liked my post was not an alt. You have demonstrated a confirmational bias against the idea by claiming that.
You don't have any reason beyond your own opinion to make such a claim.

As to your ability to define the average EVE player, and arguing that I cannot, this is your opinion.
Assuming you have an effective majority agreeing with you is rather arrogant.

An ultimate point, which you cannot effectively argue against, is that we do NOT have a balanced cross section of players that actually see this forum, since player choice to view the forums at all is either random or motivated, depending on the individual.
The thread links below the stickied dev posts vanish and appear so chaotically, that seeing them is at best unpredictable.

I think I have defended this idea well enough, and am satisfied that besides the seeming negative opinions about it, only by twisting it into various forms of straw man can it be beaten.

In other words, I am not going to sustain it, but I expect others to jump in and shout their form of good-bye here.