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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#1601 - 2014-09-21 07:41:01 UTC
I LOVE this!! Would create more opportunities for a small time courrier like myself.

On a long enough timeline, the life expectancy of everyone drops to zero.

Jessica Duranin
Doomheim
#1602 - 2014-09-21 08:15:20 UTC
If done right, this could be very interesting.
Haakaa PaaIIe
Holey Rolling Empire
#1603 - 2014-09-24 17:07:23 UTC
Fleder Uitoh wrote:
I heartily support this idea, though being two years old it could use a revisiting.



Sure, but it being 2 years old and still around is something to think about.
Commander Ted
Caldari Provisions
Caldari State
#1604 - 2014-10-26 21:37:46 UTC  |  Edited by: Commander Ted
Unsubbed for a year and people still posting in my thread.

Seems like this idea would be made more viable after glancing at the new jumping mechanics also.

Also I don't know how to play anymore so if anyone has any suggestions for the OP it would be much appreciated.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1605 - 2014-10-26 23:15:36 UTC
Just been watching the Walking Dead and lo and behold...
FT Diomedes
The Graduates
#1606 - 2014-10-26 23:52:26 UTC
Still supported.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kaarous Aldurald
Black Hydra Consortium.
#1607 - 2014-10-27 01:01:15 UTC
Commander Ted wrote:
Unsubbed for a year and people still posting in my thread.

Seems like this idea would be made more viable after glancing at the new jumping mechanics also.

Also I don't know how to play anymore so if anyone has any suggestions for the OP it would be much appreciated.


Heck, I'm glad it's still kicking around. The idea merits consideration even now. Moreso with the jump range changes coming down the pipe.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Omnathious Deninard
University of Caille
Gallente Federation
#1608 - 2014-10-27 01:56:48 UTC
Commander Ted wrote:
Unsubbed for a year and people still posting in my thread.

Seems like this idea would be made more viable after glancing at the new jumping mechanics also.

Also I don't know how to play anymore so if anyone has any suggestions for the OP it would be much appreciated.

Welcome back! o/
Still supported also

If you don't follow the rules, neither will I.

The Hamilton
Sebiestor Tribe
Minmatar Republic
#1609 - 2014-10-27 09:56:03 UTC
I definitely support the idea. But think the execution could be done differently. Something that wouldn't spook hi-sec dwellers so easily as low-sec. Perhaps an in between point. No concord, but no scrams either until you have been fired upon. Or just something that would encourage hi-sec players to get their toes a little more wet.
Tappits
Sniggerdly
Pandemic Legion
#1610 - 2014-10-27 10:04:36 UTC
I don't see why not.. but you would need to have like 3,4,5,6 different lowsec routes to make it work and not make a massive bottle neck of death. At least you can do things in lowsec to protect stuff, unlike empire were you can be blaped and there nothing you can do about it.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1611 - 2014-10-27 10:15:07 UTC
This would still be a bad idea for all of the reasons previously given. Nothing has appreciably changed that would suddenly make hisec dwellers happy to make themselves targets for losec folks so still nope...
Caleb Seremshur
Commando Guri
Guristas Pirates
#1612 - 2014-10-27 10:30:26 UTC
I have never understood why this game needed so mich "safe" space. Plenty of other games have openworld pvp starting just outside any newb zone or city
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#1613 - 2014-10-27 11:08:05 UTC
Evora Pirkibo wrote:
I LOVE this!! Would create more opportunities for a small time courrier like myself.


This is what I was thinking. My low sec trade hub would become more profitable.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Dustpuppy
New Eden Ferengi
#1614 - 2014-10-27 12:31:58 UTC
Have my upvote Big smile

I remember how many bears answered in a negative way when I posted the idea of a flexible security status (e.g. Jita drops to 0.5 due to an incursion in the system). I like tears Twisted

Oh yes, this would be great. No longer one single hub to rule them all just because everything can be transported in an easy way to Jita.
Tabyll Altol
Viziam
Amarr Empire
#1615 - 2014-10-27 13:06:22 UTC
Still support it !
Donnachadh
United Allegiance of Undesirables
#1616 - 2014-10-27 14:21:06 UTC
Caleb Seremshur wrote:
I have never understood why this game needed so mich "safe" space. Plenty of other games have openworld pvp starting just outside any newb zone or city

The answer is simple if you open up and think about it from a wider point of view. Other games have no reasonably safe place to play for those that are not into the kill or be killed style of game play. Or they go the other way and there is no place for those who want the kill or be killed style of game play so both types of games suffer because they only appeal to one style of game play. EVE on the other hand appeals to both style of game play and it is the combination of both that makes EVE what it is and I hope they never change that basic balance.

Most of low and nul sec are forgotten waste lands with very few if any players in them at any given moment, high sec on the other hand has very few systems that are empty, why would you want even more empty space to roam around in? If anything shrinking the size of low and nul would force the players that are there into closer contact with each other and that may increase the chance for the fights but I really doubt it.

Like it or not the area of space with the most active player base is high sec, remove that and you remove a large portion of the player that pay for game time with real cash money every month. So look at it this way, it is all the people "in all that safe space" that make it possible for CCP to offer the things you like to do. Force those players to traverse low sec space to get from place to place and you would drive large number of them out of the game, thankfully to this point in time CCP has recognized this and left things as they are with regards to how high, low and nul sec are laid out.

This was a bad idea when it was first posted, it is a bad idea now and the fact that it is 2 years old and still not implemented as the saying goes speaks volumes on how CCP views this idea.
Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#1617 - 2014-10-27 14:44:27 UTC
This proposal in no way advocates the removal of highsec. Yes most people like to minimize their their risk of death, but that doesnt make this idea bad, and it similarly doesn't mean everyone in highsec would unsub.

On a long enough timeline, the life expectancy of everyone drops to zero.

FT Diomedes
The Graduates
#1618 - 2014-10-27 14:48:50 UTC
Tappits wrote:
At least you can do things in lowsec to protect stuff, unlike empire were you can be blaped and there nothing you can do about it.


This is why low and null will always be better then the security blanket area.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Commander Ted
Caldari Provisions
Caldari State
#1619 - 2014-10-28 01:40:14 UTC  |  Edited by: Commander Ted
Donnachadh wrote:
Caleb Seremshur wrote:
I have never understood why this game needed so mich "safe" space. Plenty of other games have openworld pvp starting just outside any newb zone or city

The answer is simple if you open up and think about it from a wider point of view. Other games have no reasonably safe place to play for those that are not into the kill or be killed style of game play. Or they go the other way and there is no place for those who want the kill or be killed style of game play so both types of games suffer because they only appeal to one style of game play. EVE on the other hand appeals to both style of game play and it is the combination of both that makes EVE what it is and I hope they never change that basic balance.

Most of low and nul sec are forgotten waste lands with very few if any players in them at any given moment, high sec on the other hand has very few systems that are empty, why would you want even more empty space to roam around in? If anything shrinking the size of low and nul would force the players that are there into closer contact with each other and that may increase the chance for the fights but I really doubt it.

Like it or not the area of space with the most active player base is high sec, remove that and you remove a large portion of the player that pay for game time with real cash money every month. So look at it this way, it is all the people "in all that safe space" that make it possible for CCP to offer the things you like to do. Force those players to traverse low sec space to get from place to place and you would drive large number of them out of the game, thankfully to this point in time CCP has recognized this and left things as they are with regards to how high, low and nul sec are laid out.

This was a bad idea when it was first posted, it is a bad idea now and the fact that it is 2 years old and still not implemented as the saying goes speaks volumes on how CCP views this idea.



This doesn't change the amount of safe space, it just makes a more interesting play field for those in safe space. A completely risk averse person would still have an adequately sized sandbox (hisec), but now they have multiple sandboxes to choose from. All they have to learn how to use the rope swing(lowsec) to get from one end to another.

They might fall in, they might get a scrape, but it might be fun.

Right now the rope swing doesn't take you anywhere, its just an area aside from the sandbox where some people have some fun, but think of the games you can play when the sandbox and the rope swing become part of each other?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Gaan Cathal
Angry Mustellid
#1620 - 2014-10-28 03:25:26 UTC
Evora Pirkibo wrote:
I LOVE this!! Would create more opportunities for a small time courier like myself.


This is actually why I, a fully paid up NBSI blinky "totally a real life sociopath, some guy said so because he lost his pixels" am in support of this. Do I like that it would help the Lowsec ecosystem? Yes, so would a plethora of other things like..actual lowsec content. But the biggest plus is actually something someone said was a downside in the first few pages with "frog would make more money".

Trading in the sense of actually moving goods isn't a functioning profession in Eve currently. Lazy PVPers like me are keeping it on life support via services like Red Frog but by and large it's the domain of logistics alts from the Great Blue Donut and people afk-hauling their own crap around, if it moves at all. This would allow people to actually make ISK by moving crap. If everything became more Jita-centric as a direct consequence then what will happen is people would be able to make space-money by moving stuff to Rens/Amarr and reselling at a reasonable markup.

Currently there is a spread of different resources between the Empires, however that spread is utterly meaningless because they are functionally one contiguous stretch of space. Given that that spread exists, one has to assume CCP had a purpose for it. Separating the Empires with Low-sec would give meaning to that spread, although the OP is absolutely correct that it would require the addition of a substantial amount of space, but CCP have done this before with Black Rise.

Lowsec overall needs a serious revamp, both FW-specific and otherwise, and this should be a part of it. It would benefit High-sec, Low-sec and Wormhole dwellers directly, and in the long term probably benefit Null-sec industry by making it a relevant alternative to just 99.9% safe transport from Jita.