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In simplest terms, what is wrong with EVE

First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#281 - 2014-10-26 02:24:12 UTC
Mag's wrote:


Or should I whip out my sonic screwdriver?
Ooer missus P

In the beginning there was nothing, which exploded.

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ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#282 - 2014-10-26 02:52:17 UTC
BOOOMM!!! SSSssshhhhhhhh.......drip.......

I do not own a Tardis. I own something that has to be kicked into action, rattles, clanks, is rather rusty, bellows black smoke, vents white plumes and leaks oil all over the place. It also seems to be splattered with Troll blood. It gets me there every time! Twisted

That said, I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

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Thread re-opened.


ISD Ezwal Community Communication Liaisons (CCLs)

Omar Alharazaad
New Eden Tech Support
#283 - 2014-10-26 03:27:39 UTC
Wow. I can't believe I actually read the whole thing... oh wait, I'm stuck in a guard shack for 12 hours tonight, that would be why.

After years of carebearing I made this absolutely stunning discovery. PVE in EVE is pretty boring and repetitive. Run the same missions over and over, mine the same rocks over and over... it becomes more like work than entertainment. You end up with ISK becoming the metric of success by which you measure yourself, because fun stops being part of the equation. Unless you choose to at no point in your career are you required to ever interact with another player as you grind mindlessly for ISK.

This is Hell. It is not fun.

Without other players acting in competition with each other, interfering with each other, shooting at each other this is all that EVE would be. Players generate the content in EVE, unlike in other MMO's. Villains are necessary in order for heroes to exist.

Like Ralph, I also try to be friendly and courteous to those who I shoot, new or old. It's something of a litmus test, if you would, to see how they react to having another player enter their bubble and change things up for them. I generally try to strike up a conversation with them after the fact, or during the incident and see what they have to say on the matter. The results are varied. Some folks take it pretty well and we end up exchanging fits and advice on how to handle similar situations in the future. If they're very new and a good sport about it I've been known to even slot them some ISK to help take the sting out of the blow. On occasion I find someone who becomes interested in what we do and wants to learn how themselves... this is the big win in my book.

Then there are the others. The silent, who it seems are simply unreachable, and the ragers who don't want to be reached. There's little that can be done with those who seem to only be able to react by spewing torrents of hate filled vitriol aside from collecting those tears. (and sharing them with friends)

TL;DR?
Shooting someone in the face can be a great ice breaker for conversation.
https://www.youtube.com/watch?v=JSxNW5dDYEY
Just a means of communication...

Come hell or high water, this sick world will know I was here.

Reiisha
#284 - 2014-10-26 04:05:11 UTC
Omar Alharazaad wrote:
Wow. I can't believe I actually read the whole thing... oh wait, I'm stuck in a guard shack for 12 hours tonight, that would be why.

After years of carebearing I made this absolutely stunning discovery. PVE in EVE is pretty boring and repetitive. Run the same missions over and over, mine the same rocks over and over... it becomes more like work than entertainment. You end up with ISK becoming the metric of success by which you measure yourself, because fun stops being part of the equation. Unless you choose to at no point in your career are you required to ever interact with another player as you grind mindlessly for ISK.

This is Hell. It is not fun.

Without other players acting in competition with each other, interfering with each other, shooting at each other this is all that EVE would be. Players generate the content in EVE, unlike in other MMO's. Villains are necessary in order for heroes to exist.

Like Ralph, I also try to be friendly and courteous to those who I shoot, new or old. It's something of a litmus test, if you would, to see how they react to having another player enter their bubble and change things up for them. I generally try to strike up a conversation with them after the fact, or during the incident and see what they have to say on the matter. The results are varied. Some folks take it pretty well and we end up exchanging fits and advice on how to handle similar situations in the future. If they're very new and a good sport about it I've been known to even slot them some ISK to help take the sting out of the blow. On occasion I find someone who becomes interested in what we do and wants to learn how themselves... this is the big win in my book.

Then there are the others. The silent, who it seems are simply unreachable, and the ragers who don't want to be reached. There's little that can be done with those who seem to only be able to react by spewing torrents of hate filled vitriol aside from collecting those tears. (and sharing them with friends)

TL;DR?
Shooting someone in the face can be a great ice breaker for conversation.
https://www.youtube.com/watch?v=JSxNW5dDYEY
Just a means of communication...


Agree 100%.

I just wish that being a hero was more rewarding. As it stands, the villains get all the loot. So, everyone ends up being a villain and i think that's what the OP is talking about.

If you do things right, people won't be sure you've done anything at all...

Omar Alharazaad
New Eden Tech Support
#285 - 2014-10-26 04:19:24 UTC
Being the good guy in EVE is a tricky thing to be honest. It requires effort and coordination and smarts in order to be effective at all, and oftentimes it will be against opponents that are watching your every move and changing their tactics to try and counter your own. In short, it's hard and as such it's not going to attract as many people as the dark side will. Plus, as you stated, the pay sucks. Unless groups of PVE'rs are willing to pay well for mercenaries to play the role of White Knight for them, there's little incentive to bother.
Just my opinion on the matter though.

Come hell or high water, this sick world will know I was here.

Veers Belvar
Swordmasters of New Eden
#286 - 2014-10-26 04:53:28 UTC
Omar Alharazaad wrote:
Being the good guy in EVE is a tricky thing to be honest. It requires effort and coordination and smarts in order to be effective at all, and oftentimes it will be against opponents that are watching your every move and changing their tactics to try and counter your own. In short, it's hard and as such it's not going to attract as many people as the dark side will. Plus, as you stated, the pay sucks. Unless groups of PVE'rs are willing to pay well for mercenaries to play the role of White Knight for them, there's little incentive to bother.
Just my opinion on the matter though.


+1
Omar Alharazaad
New Eden Tech Support
#287 - 2014-10-26 06:24:45 UTC
Thinking further on the matter... What a villain can accomplish in EVE drastically differs from other games. In most other games the 'bad guys' are little more than Snidely Whiplash wannabes, twirling their mustachios and cackling evilly as the npc damsel is tied to the train tracks. Defeating them is rewarded with shiny things, failure may result in the loss of a couple hours worth of xps and maybe some repairs to gear, depending on the game. In short not much is on the line.

Here things are drastically different. Failure means losing your ships, structures in space, territory, and implants... months of effort and billions in ISK can be lost in a very short while. The reward for winning may be simply living to fly another day in your home area.

Players who come from those other games can have a hard time wrapping their heads around this, and that makes for some seriously unpleasant realities slamming home when it happens to them. This applies to new players as well, as many of them come here with some flawed expectations engendered by what they have heard about other MMO's. The longer it takes before they feel the sting of real loss and begin to understand the true nature of the universe they play in, the more it's going to hurt.

One of the worst things we can do is to help foster a false sense of safety and security in others playing the game. That illusion needs to be dispelled as quickly as possible, so that people can make educated decisions regarding how they go about their daily activities in New Eden. Once they accept the realities, they can adapt to them and eventually thrive.

Come hell or high water, this sick world will know I was here.

Jonah Gravenstein
Machiavellian Space Bastards
#288 - 2014-10-26 06:26:09 UTC  |  Edited by: Jonah Gravenstein
ISD Ezwal wrote:
I own something that has to be kicked into action, rattles, clanks, is rather rusty, bellows black smoke, vents white plumes and leaks oil all over the place. It also seems to be splattered with Troll blood. It gets me there every time! Twisted
It's a British sports car built sometime between 1955 and 1975, isn't it? If there's no oil on the floor beneath it, there's no oil in it.

Sorry couldn't resist Lol

In the beginning there was nothing, which exploded.

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Tam Arai
Mi Pen Rai
#289 - 2014-10-26 06:54:00 UTC
Bad guys are the difference between EVE and other MMOs

I don't personally gank or awox etc but I have no problem with those that do.

Even if you are carebearing it up, being smart about what you do, where you do it and the precautions that you take whilst doing said activities - dscan, watch local, tank properly your freighter/ barge etc are what makes the game interesting and better than the others.

I still feel my heartbeat increasing everytime i go to lowsec and thats why I play.

I find the people who lose a ship and complain then quit are people who don't know. EVE is a game that requires some thought and reading and asking questions to get ahead.

When I first started I joined some crappy corp who provided no help to me as a noob at all. we got wardecced by a single man corp and I lost my Caracal to an assault frig on a gate. I hadn't been told about how to shipfit properly or what to do in a wardec. I left that corp and joined another, we got wardecced by the Devil Warrior Alliance. I asked my CEO, what I had to do to avoid being a victim again and he told me and told me about stuff to read up on myself. I didn't lose a single ship and my lv3 mission running was able to carry on.

Too many people expect to succeed at this game without actually understanding how it all works together
Aeon Plex
Deep Core Mining Inc.
Caldari State
#290 - 2014-10-26 07:43:35 UTC
Wow :-) It means a lot that so much conversation has taken place on this post. I honestly read every single reply!! It has taken me 2 days, as 15 pages is a lot to take in on one go, especially as emotionally charged as this thread is, but here I am at the end of the thread. If I may, a quick update, and a few words.

Firstly, I never meant to sound like I wanted anything to change from CCP's end. I think that this game is essentially here in the appropriate form. So please don't think that I was asking for CCP to make a change to add an extra security blanket and expecting them to ensure my experience. Quite the contrary, as I was pointing out that the players guide and create the experience, ("what is so wrong and so right at the same time") and if players don't understand that, and constantly treat players like crap for no reason, they may find themselves playing alone. It is undeniable that if everyone acted like that, the game would die very quickly. We have paper and markers, and can draw whatever we want. Let's not draw a turd :-) We have that freedom in EVE, but how would that benefit anyone or create something beautiful or engaging?

One of the things that stuck with me in the replies was about stealing a beer can and thinking your some kind of diabolical genius. The 'scam' I experienced was dull, not worth either of our time, and that's what I wanted to point out. I think that any player that has a real Joker vs Batman moment is gonna love that and want to keep playing no matter which side they were on. It's the childish and uninspired acts of just being a jerk to be a jerk that has a huge potential to drive people away. I dunno, I just wasn't impressed, that's all.

and so... I have to give you a quick update! I have spent the last 2 days in Null Sec, though 2 WHs, trying to find a kick-ass Relic Site so I could get back my Garmur. I've had no luck! LoL!

but I logged in tonight and found that a player had sent me a cool 135 mil ISK. Enough for my Garmur and it's mods. I would have wandered around in Null for another week, because I'm very driven to experience EVE, in all it's ups and downs, but THIS kind of stuff is why I always keep fighting and can maintain that drive. There are AWESOME players in this game, people that WANT to build a fun experience, and I will continue to play and am happy knowing that there are players that will help you back up from the ground when you get kicked, even if it was a cheap shot that put you there.

If you are someone that mentioned that you help players, talk to them after a fight, help them get back in a new ship even after you kill them, invite them into your Corp after you pod them so you can teach them how to avoid that again, then my advice is to KEEP doing that. You are making this game a valuable human experience, and that's what I think that this game deserves.

I do want to say, that as far as separation of game / RL... Playing Call of Duty doesn't mean that people can ascertain that you would run around shooting hundreds of ppl. HOWEVER, if you are on the mic, playing CoD and calling everyone slurs and treating them like crap, then it's a pretty logical step to say, that you probably aren't the nicest person in RL as well. So I don't want to hear that how you treat other players is not indicative of who you are as a person. There is a difference between roleplaying as a villain, and just being disruptive to other people's experience for the sake of hurting their experience.

I do want to acknowledge that when I am in Null or Low, I LOVE knowing that everyone wants to kill me. I go there for that. But I am out there ASKING for that when I am out there. Those kinds of 'villains' I have never been mad about when they kill me. I give them a quick o7 in local if / when I get away, it feels exhilarating, and I can't blame them when they do kill me, and that is a fantastic part of this game that I would never in a million years change.

So I wanted to say a very special thank you to that player that helped me out today, and ensured that I can get my Garmur back. I loved that ship, and I love EVE. I won't be accepting duels from strangers anytime soon, and it's a shame that part of the game doesn't seem to function as well as I thought it would when I heard about it. I will still duel my friends and corpmates.

Thanks to everyone that participated here. I really enjoyed everyone's perspective.
Captain Dunzel
School of Applied Knowledge
Caldari State
#291 - 2014-10-26 17:10:47 UTC
Cool Story Dude.Big smile
Jenn aSide
Soul Machines
The Initiative.
#292 - 2014-10-26 17:46:44 UTC
Aeon Plex wrote:
Wow :-) It means a lot that so much conversation has taken place on this post. I honestly read every single reply!! It has taken me 2 days, as 15 pages is a lot to take in on one go, especially as emotionally charged as this thread is, but here I am at the end of the thread. If I may, a quick update, and a few words.

Firstly, I never meant to sound like I wanted anything to change from CCP's end. I think that this game is essentially here in the appropriate form. So please don't think that I was asking for CCP to make a change to add an extra security blanket and expecting them to ensure my experience. Quite the contrary, as I was pointing out that the players guide and create the experience, ("what is so wrong and so right at the same time") and if players don't understand that, and constantly treat players like crap for no reason, they may find themselves playing alone. It is undeniable that if everyone acted like that, the game would die very quickly. We have paper and markers, and can draw whatever we want. Let's not draw a turd :-) We have that freedom in EVE, but how would that benefit anyone or create something beautiful or engaging?


I underlined the malfunction. People have been crying about this for 11 years and yet EVE is still here.

In fact, you have it backwards: if people in EVE start joining hands and singing Kumbayaa, THAT will mark the true beginning of the end of EVE and people leaving. Peace, politeness, caring, all nice things in real life, they SUCK in a video game where 97% of the ships have gun or missile hardpoints.

if you aren't a killer, that means YOUR gameplay revolves around not getting killed or scammed (this is what I do). You failed in this and then decided to post about it. The message of this thread is that the problem isn't the game or even the actions of the guy who beat you by playing within the rules of the game. The problem is that your attitude (and most likely, your general personality) is incompatible with the nature of the game you've chosen to play.


Quote:

One of the things that stuck with me in the replies was about stealing a beer can and thinking your some kind of diabolical genius. The 'scam' I experienced was dull, not worth either of our time, and that's what I wanted to point out. I think that any player that has a real Joker vs Batman moment is gonna love that and want to keep playing no matter which side they were on. It's the childish and uninspired acts of just being a jerk to be a jerk that has a huge potential to drive people away. I dunno, I just wasn't impressed, that's all.


You don't need to be impressed. You can discount the act all you want, but the fact remains that you fell for it. What you just said here is the equivalent of "well, i didn't want that ship anyways". In other words, a cop out.

Quote:

and so... I have to give you a quick update! I have spent the last 2 days in Null Sec, though 2 WHs, trying to find a kick-ass Relic Site so I could get back my Garmur. I've had no luck! LoL!

but I logged in tonight and found that a player had sent me a cool 135 mil ISK. Enough for my Garmur and it's mods. I would have wandered around in Null for another week, because I'm very driven to experience EVE, in all it's ups and downs, but THIS kind of stuff is why I always keep fighting and can maintain that drive. There are AWESOME players in this game, people that WANT to build a fun experience, and I will continue to play and am happy knowing that there are players that will help you back up from the ground when you get kicked, even if it was a cheap shot that put you there.


Their is no such thing as a cheap shot in EVE. Their is life and death, winning and losing. If it's within the rules, it's all good. This is an example of the incompatibility I mentioned.

Quote:

If you are someone that mentioned that you help players, talk to them after a fight, help them get back in a new ship even after you kill them, invite them into your Corp after you pod them so you can teach them how to avoid that again, then my advice is to KEEP doing that. You are making this game a valuable human experience, and that's what I think that this game deserves.

I do want to say, that as far as separation of game / RL... Playing Call of Duty doesn't mean that people can ascertain that you would run around shooting hundreds of ppl. HOWEVER, if you are on the mic, playing CoD and calling everyone slurs and treating them like crap, then it's a pretty logical step to say, that you probably aren't the nicest person in RL as well. So I don't want to hear that how you treat other players is not indicative of who you are as a person. There is a difference between roleplaying as a villain, and just being disruptive to other people's experience for the sake of hurting their experience.

I do want to acknowledge that when I am in Null or Low, I LOVE knowing that everyone wants to kill me. I go there for that. But I am out there ASKING for that when I am out there. Those kinds of 'villains' I have never been mad about when they kill me. I give them a quick o7 in local if / when I get away, it feels exhilarating, and I can't blame them when they do kill me, and that is a fantastic part of this game that I would never in a million years change.



Just wanted to highlight more evidence of bad thinking. This is the reason why gankers and scammers are a vital part of EVE (even if they are my natural 'enemies'): They remind people (especially those who demonstrate they have an incompatible mindset) that ALL of EVE is EVE, not just null , low and wormhole space. There are no shards here, you are in the muck the second you leave the rookie system and that's that.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#293 - 2014-10-26 18:13:40 UTC
Veers Belvar wrote:
Omar Alharazaad wrote:
Being the good guy in EVE is a tricky thing to be honest. It requires effort and coordination and smarts in order to be effective at all, and oftentimes it will be against opponents that are watching your every move and changing their tactics to try and counter your own. In short, it's hard and as such it's not going to attract as many people as the dark side will. Plus, as you stated, the pay sucks. Unless groups of PVE'rs are willing to pay well for mercenaries to play the role of White Knight for them, there's little incentive to bother.
Just my opinion on the matter though.


+1

you made a contentless post to say you'd liked omar's post but

omar's post has no likes Straight
Crimson Nirnroots
Compliant Munitions
#294 - 2014-10-26 18:24:12 UTC
Great follow up post. I have also read this thread from start to finish, and I would really like to comment on this part right here:

Aeon Plex wrote:
There is a difference between roleplaying as a villain, and just being disruptive to other people's experience for the sake of hurting their experience.


The crux for many pilots is that they think (or are taught) this is a fine, definite line; a wall. It is more a vast grey fog that new capsuleers need to navigate.

There are in any community those whose needs are malicious and intercept the goals of others, but they are few. What we have a great deal of is opinions on what area of the spectrum is acceptable and where destructive behavior begins.

...

When I was younger I worked in the food-service industry. I used to laugh at the pails the mayonnaise came in. On the outside of each pail was a picture of a child that had fallen into the pail inside of a large red circle with a line through it.

I did not find amusement of the peril of the 2D-stick-child, I am not a monster. I have empathy for parents whom have had tragedies involving children.

The situation of a child stuck in a pail of mayonnaise in danger of drowning can happen, but its odds are astronomic! We however have culturally taken the time to warn as many as we can of the danger that lurks in huge quantities of mayonnaise, parents I imagine rushing to take the appropriate precautions.

Meanwhile the children of the children of the guardians of the pails of mayonnaise (Question) may not realize that mayonnaise itself can be high in cholesterol.

...

The community itself is responsible for protecting its assets. One of the most important of these is new pilots, and we all have a stake in them. It is not enough to come to the forums to cry foul over what is happening in game. We need to take the next steps. If there is a system which violate the EULA or ToS, report it. Educate new pilots, don't use them as a point in a crusade.

Above all have fun.

Antimatter, now with more Nirnroots.

Veers Belvar
Swordmasters of New Eden
#295 - 2014-10-26 18:42:36 UTC
Benny Ohu wrote:
Veers Belvar wrote:
Omar Alharazaad wrote:
Being the good guy in EVE is a tricky thing to be honest. It requires effort and coordination and smarts in order to be effective at all, and oftentimes it will be against opponents that are watching your every move and changing their tactics to try and counter your own. In short, it's hard and as such it's not going to attract as many people as the dark side will. Plus, as you stated, the pay sucks. Unless groups of PVE'rs are willing to pay well for mercenaries to play the role of White Knight for them, there's little incentive to bother.
Just my opinion on the matter though.


+1

you made a contentless post to say you'd liked omar's post but

omar's post has no likes Straight


I don't do likes....the system is broken.
Jonah Gravenstein
Machiavellian Space Bastards
#296 - 2014-10-26 18:48:16 UTC
Veers Belvar wrote:
Benny Ohu wrote:
Veers Belvar wrote:
Omar Alharazaad wrote:
Being the good guy in EVE is a tricky thing to be honest. It requires effort and coordination and smarts in order to be effective at all, and oftentimes it will be against opponents that are watching your every move and changing their tactics to try and counter your own. In short, it's hard and as such it's not going to attract as many people as the dark side will. Plus, as you stated, the pay sucks. Unless groups of PVE'rs are willing to pay well for mercenaries to play the role of White Knight for them, there's little incentive to bother.
Just my opinion on the matter though.


+1

you made a contentless post to say you'd liked omar's post but

omar's post has no likes Straight


I don't do likes....the system is broken.
You don't do anything at all, maybe it's you that is broken and not the system Shocked

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Veers Belvar
Swordmasters of New Eden
#297 - 2014-10-26 18:56:39 UTC
Jonah Gravenstein wrote:
Veers Belvar wrote:
Benny Ohu wrote:
Veers Belvar wrote:
Omar Alharazaad wrote:
Being the good guy in EVE is a tricky thing to be honest. It requires effort and coordination and smarts in order to be effective at all, and oftentimes it will be against opponents that are watching your every move and changing their tactics to try and counter your own. In short, it's hard and as such it's not going to attract as many people as the dark side will. Plus, as you stated, the pay sucks. Unless groups of PVE'rs are willing to pay well for mercenaries to play the role of White Knight for them, there's little incentive to bother.
Just my opinion on the matter though.


+1

you made a contentless post to say you'd liked omar's post but

omar's post has no likes Straight


I don't do likes....the system is broken.
You don't do anything at all, maybe it's you that is broken and not the system Shocked


And yet you seem to spend an inordinate amount of time crying about what I do and post. So apparently one of us is much more interested in the other, and it sure ain't me.
FT Diomedes
The Graduates
#298 - 2014-10-26 18:59:40 UTC
Aeon Plex wrote:

One of the things that stuck with me in the replies was about stealing a beer can and thinking your some kind of diabolical genius. The 'scam' I experienced was dull, not worth either of our time, and that's what I wanted to point out. I think that any player that has a real Joker vs Batman moment is gonna love that and want to keep playing no matter which side they were on. It's the childish and uninspired acts of just being a jerk to be a jerk that has a huge potential to drive people away. I dunno, I just wasn't impressed, that's all.





I agree with you, it is shocking how cheaply most people will sell their reputations in this game.

I respect those who play the long game - the Guiding Hand Social Club stories are part of what drew me to Eve. But most corp thefts, ganks, awoxes, Lofty scams, etc. are about being risk averse and lazy.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kaarous Aldurald
Black Hydra Consortium.
#299 - 2014-10-26 19:02:22 UTC
Veers Belvar wrote:

And yet you seem to spend an inordinate amount of time crying about what I do and post. So apparently one of us is much more interested in the other, and it sure ain't me.


He posts less than you do per day.

Oh, and he isn't crying, he's actively mocking you. Much of this forum is doing that, for that matter.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Soul Machines
The Initiative.
#300 - 2014-10-26 19:05:40 UTC
Crimson Nirnroots wrote:


...

When I was younger I worked in the food-service industry. I used to laugh at the pails the mayonnaise came in. On the outside of each pail was a picture of a child that had fallen into the pail inside of a large red circle with a line through it.

I did not find amusement of the peril of the 2D-stick-child, I am not a monster. I have empathy for parents whom have had tragedies involving children.



I quote the above to point something out. Notice how the "in game morality" crowd tends to be those people who.... what's the right word here? "Overthink" (?) any given situation..


...

Quote:

The community itself is responsible for protecting its assets. One of the most important of these is new pilots, and we all have a stake in them. It is not enough to come to the forums to cry foul over what is happening in game. We need to take the next steps. If there is a system which violate the EULA or ToS, report it. Educate new pilots, don't use them as a point in a crusade.

Above all have fun.


I think this demonstrates that you don't understand the game you're playing and we're talking about. This is EVE, the best ting you can do for a new player is kick his butt and if he's EVE material, it's make him mad AND make him learn how to avoid a butt kicking. Screw this new age kumbayaa crap.