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Player Features and Ideas Discussion

 
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Bubble Ideas

Author
James Zimmer
Republic University
Minmatar Republic
#1 - 2014-10-26 00:25:27 UTC
In my opinion, bubbles at gates make null a significantly less interesting place. This is especially true since there are so few decent counters to them.

I'm fairly new, so I may be missing something, but as far as I can tell, your options are:
1. Fly covert ops and slow boat out
2. Fly an interceptor
3. Overpower the gate camp
4. Avoid null

You can use the map and statistics to avoid some bubbles, but since there are often very few people in null as it is, this will quickly fail you.

Effectively, this restricts null to very few classes of ships (unless your alliance owns the space), and makes it off limits it for new players. Giving bubbles warp core strengths (say, 1 per bubble), just like any other warp disruption module, would make it possible for players to venture into null in a variety of ships without a near-certainty of being podded. However, bubbles would still be a viable strategic blocking tactic as fleets built to deal with them would be badly gimped.
Jack Carrigan
Order of the Shadow
#2 - 2014-10-26 00:49:07 UTC
Interdiction nullified T3

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

elitatwo
Zansha Expansion
#3 - 2014-10-26 01:04:06 UTC
James Zimmer wrote:
In my opinion, bubbles at gates make null a significantly less interesting place. This is especially true since there are so few decent counters to them.

I'm fairly new, so I may be missing something, but as far as I can tell, your options are:
1. Fly covert ops and slow boat out
2. Fly an interceptor
3. Overpower the gate camp
4. Avoid null

You can use the map and statistics to avoid some bubbles, but since there are often very few people in null as it is, this will quickly fail you.

Effectively, this restricts null to very few classes of ships (unless your alliance owns the space), and makes it off limits it for new players. Giving bubbles warp core strengths (say, 1 per bubble), just like any other warp disruption module, would make it possible for players to venture into null in a variety of ships without a near-certainty of being podded. However, bubbles would still be a viable strategic blocking tactic as fleets built to deal with them would be badly gimped.


But that will turn EVE into something that EVE isn't.

I am the first one to yell at everyone when getting podded but without the risk there is no reward.

See, if you land in a bubble doesn't mean you explode. What a bubble does is preventing you from warping to the next gate or station.
I had an amazing fight in Delve a few years back in my Moa vs a Cynabel in a bubble (I forgot that Fozzie took my range bonus from the Moa in Retribution..).
So I was burning away from the Cynabel to get out of the bubble but my ammo didn't hurt him at that range and my shield were gone somewhere outside the bubble.

A sidenote, I really like Cynabel pilot very much because they value speed and mobility over everything Big smile

Well the Cynabel burned down my shield buffer and I thought 'ohoh that isn't going well, need to leave' so I turned of my web and turned it back on and turned both my web and my scram of and the Cynabel turned on his mwd again and left scram range, so I warped of with no armor and 87% hull.
Being new to Querious I was looking for that Blood Raider station nearby (NPC space is awesome!!) where I docked and repped up.
(My Moa died a little later because a gang came and wanted some docking games, but instead of clicking 'dock' I did press 'yolo all guns'..)
When they were bored with waiting I took my Ibis and went back to Amarr without any further bubbles or interference on the way.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

FT Diomedes
The Graduates
#4 - 2014-10-26 01:47:04 UTC
James Zimmer wrote:
In my opinion, bubbles at gates make null a significantly less interesting place. This is especially true since there are so few decent counters to them.

I'm fairly new, so I may be missing something, but as far as I can tell, your options are:
1. Fly covert ops and slow boat out
2. Fly an interceptor
3. Overpower the gate camp
4. Avoid null

You can use the map and statistics to avoid some bubbles, but since there are often very few people in null as it is, this will quickly fail you.

Effectively, this restricts null to very few classes of ships (unless your alliance owns the space), and makes it off limits it for new players. Giving bubbles warp core strengths (say, 1 per bubble), just like any other warp disruption module, would make it possible for players to venture into null in a variety of ships without a near-certainty of being podded. However, bubbles would still be a viable strategic blocking tactic as fleets built to deal with them would be badly gimped.


1. Learn how to MWD + Cloak.
2. Works very well.
3. Works very well.
4. Get a T3 cruiser and fit it properly.

TL;DR version: Be bold pilot.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

James Baboli
Warp to Pharmacy
#5 - 2014-10-26 01:50:20 UTC
Also, sov null is not a friendly playground for small corps and newer players. NPC null tends to have fewer bubbles, more dockable stations and better reported intel, especially if you get into some of the open intel channels that unofficialy exist in some NPC regions.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

FT Diomedes
The Graduates
#6 - 2014-10-26 02:08:56 UTC  |  Edited by: FT Diomedes
James Baboli wrote:
Also, sov null is not a friendly playground for small corps and newer players. NPC null tends to have fewer bubbles, more dockable stations and better reported intel, especially if you get into some of the open intel channels that unofficialy exist in some NPC regions.


Sov null can be a very friendly playground if you know what you are doing.

One of the things that consistently irritates me about many players in Eve online - particularly in high sec - is that persistent attitude of "you can't do that! It will never work!" Sure you learn some lessons and gain experience, but why would you ever stop trying? Or even worse, fail to try in the first place.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

elitatwo
Zansha Expansion
#7 - 2014-10-26 02:21:12 UTC
FT Diomedes wrote:
James Baboli wrote:
Also, sov null is not a friendly playground for small corps and newer players. NPC null tends to have fewer bubbles, more dockable stations and better reported intel, especially if you get into some of the open intel channels that unofficialy exist in some NPC regions.


Sov null can be a very friendly playground if you know what you are doing.


Agreed!

To be honest, I didn't at the beginning and even today I just feel like an eight year old carebear that could.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

James Baboli
Warp to Pharmacy
#8 - 2014-10-26 02:26:37 UTC
elitatwo wrote:
FT Diomedes wrote:
James Baboli wrote:
Also, sov null is not a friendly playground for small corps and newer players. NPC null tends to have fewer bubbles, more dockable stations and better reported intel, especially if you get into some of the open intel channels that unofficialy exist in some NPC regions.


Sov null can be a very friendly playground if you know what you are doing.


Agreed!

To be honest, I didn't at the beginning and even today I just feel like an eight year old carebear that could.

I didn't mean to come off defeatist or like I was telling him to not try. On re-reading my post, I can see why it would come off this way, especially with the tone of the OP. I was more trying to suggest getting one's feet wet in NPC null or joining an organization which has a deep base of experience to learn from and then trying again, having done a bit more homework, a bit older, and as much wiser as the OP feels it takes.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Zimmer
Republic University
Minmatar Republic
#9 - 2014-10-26 02:40:55 UTC
FT Diomedes wrote:
James Zimmer wrote:
In my opinion, bubbles at gates make null a significantly less interesting place. This is especially true since there are so few decent counters to them.

I'm fairly new, so I may be missing something, but as far as I can tell, your options are:
1. Fly covert ops and slow boat out
2. Fly an interceptor
3. Overpower the gate camp
4. Avoid null

You can use the map and statistics to avoid some bubbles, but since there are often very few people in null as it is, this will quickly fail you.

Effectively, this restricts null to very few classes of ships (unless your alliance owns the space), and makes it off limits it for new players. Giving bubbles warp core strengths (say, 1 per bubble), just like any other warp disruption module, would make it possible for players to venture into null in a variety of ships without a near-certainty of being podded. However, bubbles would still be a viable strategic blocking tactic as fleets built to deal with them would be badly gimped.


1. Learn how to MWD + Cloak.
2. Works very well.
3. Works very well.
4. Get a T3 cruiser and fit it properly.

TL;DR version: Be bold pilot.


1. Done, often doesn't get you out of the bubble, hence the need for a covert ops.
2. Very limited options as to what you're going to do after
3. Fair enough
4. "...restricts null to very few classes of ships..."

I can only imagine null PvPers would enjoy some more company in the form of warp stab gimped ships to shoot, and I would enjoy taking the risk of flying a T1 ship into null. Right now, the problem is that it's not really a risk, it's more like crashing into a wall at 55mph and hoping the airbags save you. You'll live sometimes, but not often enough to ever make it worth it.
Petre en Thielles
Doomheim
#10 - 2014-10-26 15:18:30 UTC
James Zimmer wrote:


1. Done, often doesn't get you out of the bubble, hence the need for a covert ops.
2. Very limited options as to what you're going to do after
3. Fair enough
4. "...restricts null to very few classes of ships..."

I can only imagine null PvPers would enjoy some more company in the form of warp stab gimped ships to shoot, and I would enjoy taking the risk of flying a T1 ship into null. Right now, the problem is that it's not really a risk, it's more like crashing into a wall at 55mph and hoping the airbags save you. You'll live sometimes, but not often enough to ever make it worth it.


Cloak/MWD should nearly always work if you do it right. Cloak/MWD, after it is done, if you are not out of the bubble immediately change direction so they can't uncloak you by watching which way you turned. Slowboat out.

Bring a mobile depot with you and refit from travel to combat once you get where you want to go.
FT Diomedes
The Graduates
#11 - 2014-10-26 15:41:50 UTC
James Zimmer wrote:
FT Diomedes wrote:
James Zimmer wrote:
In my opinion, bubbles at gates make null a significantly less interesting place. This is especially true since there are so few decent counters to them.

I'm fairly new, so I may be missing something, but as far as I can tell, your options are:
1. Fly covert ops and slow boat out
2. Fly an interceptor
3. Overpower the gate camp
4. Avoid null

You can use the map and statistics to avoid some bubbles, but since there are often very few people in null as it is, this will quickly fail you.

Effectively, this restricts null to very few classes of ships (unless your alliance owns the space), and makes it off limits it for new players. Giving bubbles warp core strengths (say, 1 per bubble), just like any other warp disruption module, would make it possible for players to venture into null in a variety of ships without a near-certainty of being podded. However, bubbles would still be a viable strategic blocking tactic as fleets built to deal with them would be badly gimped.


1. Learn how to MWD + Cloak.
2. Works very well.
3. Works very well.
4. Get a T3 cruiser and fit it properly.

TL;DR version: Be bold pilot.


1. Done, often doesn't get you out of the bubble, hence the need for a covert ops.
2. Very limited options as to what you're going to do after
3. Fair enough
4. "...restricts null to very few classes of ships..."

I can only imagine null PvPers would enjoy some more company in the form of warp stab gimped ships to shoot, and I would enjoy taking the risk of flying a T1 ship into null. Right now, the problem is that it's not really a risk, it's more like crashing into a wall at 55mph and hoping the airbags save you. You'll live sometimes, but not often enough to ever make it worth it.


Trust me, there are already tons of warp core stabilized ships flying through null to reap the benefits of being there. They make lots of ISK running sites and realize that if they do occasionally die, that is just part of the game.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.