These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Carriers, Fighters & recent changes.

Author
King Fu Hostile
Mea Culpa.
Shadow Cartel
#21 - 2014-10-24 10:45:28 UTC
The first one is a solid suggestion and I see no reason why fighters shouldn't be pointable.

However the second is dubious - can someone actually confirm whether the carrier pilot's skills are actually applied to assigned fighters? AFAIK they are not, and the skills of the assigned ship's pilot are used instead.

The Hamilton
Sebiestor Tribe
Minmatar Republic
#22 - 2014-10-24 13:27:10 UTC
I'd like it if carriers had to be a certain AU away for fighters to work, this would bring them a little further from the safety of the POS but allow them to avoid being directly on grid. Add in a D-Scan for probes and you'll still be pretty safe.
Vidya Oncomata
Sebiestor Tribe
Minmatar Republic
#23 - 2014-10-24 15:32:36 UTC  |  Edited by: Vidya Oncomata
King Fu Hostile wrote:


However the second is dubious - can someone actually confirm whether the carrier pilot's skills are actually applied to assigned fighters? AFAIK they are not, and the skills of the assigned ship's pilot are used instead.




All the pilots skills, as well as the damage upgrades & tracking / speed bonuses from the mother carrier are applied to the fighters, for all intents and purpose they are considered to be used directly from the carrier, but there is someone else in system controlling them.

As I pointed out, before the changes to fighters allowing them to benefit from drone upgrade modules, fighter assign was no big deal. After the Phoebe changes bringing carriers onto a battlefield will become more possible as people coming from long distances to drop on you will be less common, thus having carriers on field will be a more viable strategy. But with the increased reliance of subcaps (especially for smaller groups, which is how I usually fly) being able to do this becomes problematic for groups attacking hostiles with capitals.

Having the carrier able to deal huge amounts of dps from the relative safety of the edge of a pos shield or on a station does not provide enough risk to the carrier for the amount of dps it can bring to the field (as I pointed out 5 fighters from a thanatos can deal 1k+ dps and be assigned to a ship that could not normally use drones at all).

My proposal is that carrier lose their ability to delegate fighters to other players. Fighters still warp and follow their targets as normal, but can be warp scrambled like any other ships (idk if bubbles should affect them). If a carrier warps out of a fight the fighters can still follow the carrier in warp or remain attacking their target, but the carrier will have to, at least once, lock its target and set drones to attack. (also should not be able to assist like they currently cannot for the exact reasons I have pointed out) Regular drones continue to act as they currently do.
Previous page12