These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Estimated Value in lower right corner, a hinderance.

First post
Author
Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#41 - 2014-10-21 02:47:36 UTC
13kr1d1 wrote:


0.0 renters actually have a more "taking advantage of" business model, why don't you go complain to them.

Oh do tell - dozens of logistics pilots paid in plex each month are listening....
Yolandar
CSR Strategic Reserves
Citizen's Star Republic
#42 - 2014-10-21 05:39:01 UTC
13kr1d1 wrote:


I don't really know what to say to this. You don't seem to get it.


I get ya


13kr1d1 wrote:

But uh oh, here comes enlightened workers, on strike because he's doing very little work himself yet profiting so well compared to the individual worker. Better get out the pitchforks. This is where you come in.


Alright then

Yolandar
CSR Strategic Reserves
Citizen's Star Republic
#43 - 2014-10-21 05:42:33 UTC
Nazri al Mahdi wrote:

These miners are why CODE was created and should be left to suffer in hisec until they biomass.


CODEwins law...
Roll
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#44 - 2014-10-21 06:59:36 UTC
I am not going to bother trying to quote anything you said in reply to me.
You know nothing about Mass Production.
Even less how to calculate Man hours vs Actual Production Costs and Marketability.

An example: 1 Man hour can = enough trit to build 78 Cormorants. at a total of 79.56 million isk....thats like 64.56 profit right there.....but again I am an Industrialist, I have the skills most miners do not to maximize processing, researching, manfacturing.
I may not go mining, but I do provide other 'services' that are inherently valuable to those that do.

Are you Amarr by any chance? Cause i think your Plantation is going to seed and you should hurry back to it. Try this again when you learn how to actually do Indy.
WhyYouHeffToBeMad IsOnlyGame
#45 - 2014-10-21 07:18:01 UTC
I didn't even read a third of what OP said...

but I'd like to point out the fact that the automated price estimation is way off sometimes. so keep that in mind.

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio

Barton Breau
University of Caille
Gallente Federation
#46 - 2014-10-21 07:43:05 UTC
You get beaten because you have a stupid business model, not because of the visibility of the price.

You are trying to buy scrap metal for ~60% of the price any scrap yard on every corner will buy, with no added value.

Real life mining corporations can pay the worker just for the work because the worker cannot just mine the ore around the corner and sell it around another corner, the corp owns the mine, has the logistics and contacts to sell the ore. Not even taking the fact into account that running a deep mine with machinery for high yield is completely out of scope of a solo miner, thus his pay is likely to be much bigger than anything he would earn shoveling dirt.

How about you add a orca into the mix, make them mine 130% in half an hour and pay them for 115-120% ?
Arronicus
State War Academy
Caldari State
#47 - 2014-10-21 07:58:54 UTC
13kr1d1 wrote:
Instead of payments and values being dictated by two people selling and buying at some agreed upon amount, or being able to hire miners into a corporation and pay them, this setup showing people what their "value" is completely subverts market trade practices.

It makes it even harder to develop a Real and True mining corporation that functions the same as a real life corporation; the menial workers are paid least, the upper management are paid more, and all the rest of the profits go into growing the corporation and expansion.



Gotta give credit where its due for the most lengthy troll thread of the day.

Problem is, in your efforts to claim that industry should mirror real world practices, where executives make the lions share, and miners make very little, you are completely ignoring the value of assetts. In the real world, the miner does not bring his own backhoe, or digger. He does not bring his own dumptruck, nor his own blasting charges.

If you want to create a system in Eve similar to real life for mining, where you are securing safe space, making sure that the miners can work, and then collecting the biggest part of the pie you need to:

A) Supply all the ships, mining charges, drones, fuel, etc.
B) Ensure that the miners are just as safe as in the real world from the regulations and hassles of other corporations or factions. This means negotiating deals to allow your miners to mine, and paying for armed escorts, out of the pie, that creates a safe environment for the miners to work in. Real mining companies even go to great length to minimize environmental hazards. Not that they can all be avoided, part of why mining is so dangerous, but this would entail you ensuring that proper paid training is given, that safety barriers are set up around mercoxit asteroids, and that proper tanks are fit onto all the mining ships.
C) Develop a system that anyone is willing to buy into.



As it is now, all you are doing is crying that the current system informs miners, instead of allowing you to exploit them in a fashion not seen even in the real world.
Qolde
Scrambled Eggs Inc.
#48 - 2014-10-21 09:19:45 UTC
Much simple lore compatible answer:
10000 years in the future, every space rich pod pilot can google the value of their basic abundant materials. Researched blueprints, blueprint copies, and supercraps are some of the few thing that do not fall into this category.

RL compatible straight to your heart right now answer:
Information is now free. There are those who do not know, or do not care, and there may well always be. We have seven billion people to educate, and we have barely scratched the surface as of this post, but believe you me, we're only getting started. I won't black out. There are already hundreds of millions who already realize that people like you are killing our planet and destroying our children's pursuit of happiness. We only play along because it is the winning move at the moment, according to prisoner's dilemma and other game theories. You see it everyday. Novel ways to take away your unwarranted gluttonous wealth. Everyone will know how to do what you do. Everyone will be able to make the CHOICE of whether to sell to you or to themselves. Everyone will own. Everyone will be a capitalist. Your job is becoming obsolete.

Henry Ford built something good for his workers. Sam Walton did as well. These men understood the true value of hard work. Their employees had things the current capitalist is attempting to devalue. There are questions that your linemen can answer, where you would falter. There are tasks your frontmen handle daily while you would collapse. There is a sense of pride in burning actual calories while on the fields of these plantations that cannot be bought from your local gym. There is camaraderie that cannot be felt by sociopaths who tend to rise through the ranks too fast to notice the actual people around them. The people who make this shift work.

It's gotten so bad that the actual investors of these companies expect the workers to be paid more after being told these wonderful lies about how well a company is doing. The assets line, inflated. The liability line, deflated. The income of these very executives who force this tragedy of trust, preposterous. Then the golden parachute opens, and they spread to the next multibillion dollar company. **** your company.

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them.

Herateis
State Protectorate
Caldari State
#49 - 2014-10-21 10:58:12 UTC  |  Edited by: Herateis
Actually, I'm not sure what all the angst is for here. On the one hand, everyone has to agree that an eve corp or alliance grows only if the members of said organizations contribute freely with donations or other investments. This was so eloquently put in a few posts here and it is a fact which cannot be denied. So what's the difference between corp members grinding their maximum amount of isk via mission, mining, ship production, and then handing over a percentage to the corp as a donation to grow it, and this concept of hiring people into the corporation and frontloading this percentage donation by not paying them the full value of what they produce, and taking the margin made and putting it into growth of the same corp those people are a part of?

It seems like you're both saying these alliances and corps should grow by ISK from it's members, but you vehemently disagree in the form in which this transaction takes. To quote women, "It's not what you said it's how you said it". One side is angry that others bash them for trying to make an eve corp like a 'real life' business, the other side is angry that the first person wants to frontload the isk donations from their members rather than have their members sell stuff on market and then come back later to make a donation to further the corp.

It boggles the mind.
Frostys Virpio
State War Academy
Caldari State
#50 - 2014-10-21 19:30:22 UTC
Mharius Skjem wrote:


Trickle down economics is a lie.


If the fat cats were spending all the money they "earn" instead of hoarding it, it would not be as bad. Still bad but a little less imo.
Mr Epeen
It's All About Me
#51 - 2014-10-21 19:44:54 UTC
Remiel Pollard wrote:
13kr1d1 wrote:
If I say to a miner "hey come join this corp, you work for us and we give you 500,000 isk for 30 minutes of mining in your low SP new character ship" and they see that their "average value" is 800,000, they say "screw you" because they feel they can profit better from mining and hauling it to market and selling it themselves.


Good, they're better off. Stop trying to use newbies for your own personal gain, especially on a video game.


The funny thing is that many people in here posting that all the bad OP wants to do is take advantage of the poor nublets are the same people that were posting argumentum ad absurdum for the removal of restrictions on griefing those same noobies in starting systems.

The more things change, the more they stay the same. It's too bad that CCP can't fix the moronic posting in here along with the forum layout.

Mr Epeen Cool
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#52 - 2014-10-22 04:34:41 UTC
13kr1d1 wrote:
Okay, are you a floor person in best buy? Go demand equal pay to the CEO and after you get fired from there, go to any other job and demand it. Let's see how long it takes.

Any company in RL is also a symbiotic relationship. That doesn't mean that people higher up and the company itself doesn't make much more than the individuals. Are you trying to tell me that all minimum wage jobs are exploitation? Because if so, please, tell the rest of the world.

Trin Javidan wrote:
You want to let other people work for you, so you can make more profit.

Eve is about teamwork:

You all should work togheter so all make more profit.

How you do this is by pypassing all the steps

Get miners
Start a business
Produce stuff
Sell with triple the profit (2 shares for each, 1 share for the corp investments)

= all work togheter and togheter more isk


it is that simple



How are they not profiting by being paid to do a job?


Maybe you need to investigate some of the issues with your economic model before praising it as being great. With 20% unemployment in the USA alone it should be raising questions about the relative value of middlemen
13kr1d1
Hedion University
Amarr Empire
#53 - 2014-10-22 05:40:04 UTC
Caleb Seremshur wrote:
13kr1d1 wrote:
Okay, are you a floor person in best buy? Go demand equal pay to the CEO and after you get fired from there, go to any other job and demand it. Let's see how long it takes.

Any company in RL is also a symbiotic relationship. That doesn't mean that people higher up and the company itself doesn't make much more than the individuals. Are you trying to tell me that all minimum wage jobs are exploitation? Because if so, please, tell the rest of the world.

Trin Javidan wrote:
You want to let other people work for you, so you can make more profit.

Eve is about teamwork:

You all should work togheter so all make more profit.

How you do this is by pypassing all the steps

Get miners
Start a business
Produce stuff
Sell with triple the profit (2 shares for each, 1 share for the corp investments)

= all work togheter and togheter more isk


it is that simple



How are they not profiting by being paid to do a job?


Maybe you need to investigate some of the issues with your economic model before praising it as being great. With 20% unemployment in the USA alone it should be raising questions about the relative value of middlemen


Imagine if you lived in the Real World where economies start from nothing, grow as job security goes up and middlemen management and workers are all happy, until the tipping point occurs where the workers are mostly poor and cant buy goods so middlemen and management have to close shop leading to a cycle that crashes the economy where everything then resets. Oh wait.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#54 - 2014-10-22 07:40:06 UTC  |  Edited by: Ria Nieyli
13kr1d1 wrote:
-snip-


The model you described does not work in real life. The USA is bankrupt due to that very reason. Shifting profits from the masses to a concentrated minority and denying them work and wages at the same time by outsourcing production has a devastating economical effect on a local level. As people fall down below a comfortable living income, and under the burden of taxes, their domestic spending is lowered, affecting small business negatively. This becomes a recurrent pattern, compounding the problem. Businesses close. Soon people fall below the poverty line, lose their homes. They stop paying taxes. They stop contributing altogether. The economy recedes further.

And then you're upset that people that are playing a game for fun are unwilling to be subjected to such treatment within the game.
Arronicus
State War Academy
Caldari State
#55 - 2014-10-23 02:10:59 UTC  |  Edited by: Arronicus
Herateis wrote:
Actually, I'm not sure what all the angst is for here. On the one hand, everyone has to agree that an eve corp or alliance grows only if the members of said organizations contribute freely with donations or other investments. This was so eloquently put in a few posts here and it is a fact which cannot be denied. So what's the difference between corp members grinding their maximum amount of isk via mission, mining, ship production, and then handing over a percentage to the corp as a donation to grow it, and this concept of hiring people into the corporation and frontloading this percentage donation by not paying them the full value of what they produce, and taking the margin made and putting it into growth of the same corp those people are a part of?

It seems like you're both saying these alliances and corps should grow by ISK from it's members, but you vehemently disagree in the form in which this transaction takes. To quote women, "It's not what you said it's how you said it". One side is angry that others bash them for trying to make an eve corp like a 'real life' business, the other side is angry that the first person wants to frontload the isk donations from their members rather than have their members sell stuff on market and then come back later to make a donation to further the corp.

It boggles the mind.



No. The original poster is saying that corporations, alliances, and enterprising individuals should be able to capitalize off others without the others knowing just how much of a cut they are losing.

Most of us fully understand and believe there are neccessary costs to help develop a corp, whether they are paid through taxes, fees, rent, or donations, but there is no reason that it shouldn't be clear what they are. The difference here is that the OP doesn't want members to know how much isk they are actually pulling in, so that he can take a much larger portion than they would considerable reasonable. As with any other activity in Eve, we make tradeoffs (I'm getting access to havens and sanctums, but will have to pay 15% tax rate), the key is understanding the tradeoffs. Whenever you get someone who wants you to make a decision without knowing the details, you know right away you are getting a **** deal.
13kr1d1
Hedion University
Amarr Empire
#56 - 2014-10-23 05:04:47 UTC
Completely and utterly wrong. The market decides what things are worth, but if someone sees a little box telling them their stuff is worth X amount, they're going to believe that over someone who's trying to haggle the price downward in order to make better profits. It is essentially a belief trick. They will automatically assume their ore value is worth just that much.

It's not about them not knowing what their product is worth. IF you're SOOO concerned about that, stop the regional buy orders on modules that are put up for a literal 0.01 isk, by setting up 50% or 60% or, from the way you act seems to be like thinking a trader should only make 2%, 98% of market value. You talk a good game about fairness but I don't see you taking it upon yourself to give missions runners the "proper" value of trade in your eyes.

If a ceo or small business owner doesn't make any profit from creating that business, what is the point?

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Sacu Shi
UK Corp
Goonswarm Federation
#57 - 2014-10-23 06:05:03 UTC  |  Edited by: Sacu Shi
The VAST majority of goods in real life are made with profit margins in the 1 to 5% range. there are some exceptions - iPhones and suchlike.

But most companies who manufacture rely on volume to make lost of money, not small individual sales. Cans of beans at 50p in the shops probably provide only 1% profit to the manufacturer after packaging, distribution, the cut of the seller, the cut for the grower, buying the sauce, machinery to can the beans, people to watch the machines etc.

The problem you have is that your miners can look at the market price and see that if they sell themselves (which RL workers almost never do), they can make much more than you are offering.

Going back to the 1 to 5% profit thing...Why not buy the ore from your miners at 90% of Jita price and then your corp make 10% and the miner does not feel ripped off?

You refer to rl companies where the top management make lots while the workers make little and this is how you want your eve business to work. Problem is, in EVE, even those at the top are only one step up from the workers. In RL there will be many strata, all working to add value to the product before you reach the MD. Marketing (so they can sell volume), Sales (to find the customers) etc etc etc

Your workers in eve need none of that. they can sell directly to market themselves at whatever price they wish.

Perhaps treating your miners fairly (supply their ships, add an orca into the mix, fly protection for them, use TS to keep them entertained, pay them 80-90% of jita buy price for their ore or offer to ship it to jita for a % of the sale) rather than simply paying them for their time.

BTW, I run my own small business in RL, making aprox 5% profit per unit and offering my workers well above minimum wage, with bonuses and profit sharing. I am not rich and I make maybe 2x what the workers do, but I put in 90 hours a week and I drive a 2008 Pergeot. I am a capitalist at heart, but feel that if you treat your workers well and pay them well, you get more productivity and more profit because of it. And we are on track to opening another 5 shops in 2015...
Barton Breau
University of Caille
Gallente Federation
#58 - 2014-10-23 08:04:13 UTC
13kr1d1 wrote:
The market decides what things are worth, but if someone sees a little box telling them their stuff is worth X amount, they're going to believe that over someone who's trying to haggle the price downward in order to make better profits. It is essentially a belief trick. They will automatically assume their ore value is worth just that much.


As they should be, why should they be interested in YOUR profits?

The number you see is computed from historical data, the market creates it.

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#59 - 2014-10-23 16:42:54 UTC
13kr1d1 wrote:
Completely and utterly wrong. The market decides what things are worth, but if someone sees a little box telling them their stuff is worth X amount, they're going to believe that over someone who's trying to haggle the price downward in order to make better profits. It is essentially a belief trick. They will automatically assume their ore value is worth just that much.

It's not about them not knowing what their product is worth. IF you're SOOO concerned about that, stop the regional buy orders on modules that are put up for a literal 0.01 isk, by setting up 50% or 60% or, from the way you act seems to be like thinking a trader should only make 2%, 98% of market value. You talk a good game about fairness but I don't see you taking it upon yourself to give missions runners the "proper" value of trade in your eyes.

If a ceo or small business owner doesn't make any profit from creating that business, what is the point?



Yes the market does invariable decide things....how much is one willing to pay for the goods and Indy corp provides.
The trick is...in the case of mining.
Is to not determine your profits off the ores...but in how fast mineral production (efficiency) is compared to your abilty to build items and get them to market. Should I say Mass production here?
Example: 15 talos can take maybe a day or two depending on the print and your skills to build......but 6 miners can produce the mins for them in about 4 hours (24 man hours).
So avg 6 x 15 = about 90 million isk you have to pay out basically every day. so 180 every 2 days compared to the avg 1 billion isk you bring in every 2 days....thats approx 800 million isk profit right there.

So my question is why pay miners so little?
And as to mission runners? They can get better services also for their loot/salvage in the same way....most of them simply do not care though because they get bounties as their main way of income and maybe melt their stuf down simply to build their ammo.
Again OP....you need to learn Industry....anyway ive taught you and said enough here for you to become a decent competitor it wont be my fault if you decide to keep thinkng you need to take advantage of your "employees"
BrundleMeth
State War Academy
Caldari State
#60 - 2014-10-23 19:47:01 UTC
I have the same thing on the lower right corner of all my wimmins pics. I stay away from all the ones with a minus value...