These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

BAN ISBOXER ALREADY CCP

First post
Author
FunGu Arsten
Ascendance
Goonswarm Federation
#41 - 2014-10-23 16:28:38 UTC  |  Edited by: FunGu Arsten
The real question is this:

do you feel like you can not compete?
do you feel like others are getting an advantage?
do you feel like others are getting more return from their time ingame?


> you can compete as ccp has stated they are not against it
> what advantage is there when it is allowed and you too can do it if you choose to?
> has it not always been a min-max setup for most players to spend as little time on PVE to PVP?


Yes i believe multiboxing has alot of great features and it improves my game, gameplay. But in all honnesty, you are discussing the wrong issue.
isboxer to multibox =/= ability to multibox

There are many other ways to multibox, some that you might not know about. As said before, there will always be other software packages, and even the odd mechanical setup to multibox. Hardware changes can make multiboxing possible too...


So if isboxer is banned you can still do the same thing through other means, and we will keep having this threadspam on every other program, pc setup etc...
So stop making shitthreads about only one of many software packages and other crazy inventions one might have ( woodensticks) and ask ccp to remove the ability to multibox?


Either you force 1 client per player or allow multiboxing -> banning one software package will do nothing... pretty simple...
Mark Hadden
Imperial Academy
Amarr Empire
#42 - 2014-10-23 16:31:43 UTC  |  Edited by: Mark Hadden
Iain Cariaba wrote:

1) There is a hardware method of replicating the main features of any command multicasting software, thus the reason multicasting software is permitted by CCP. I'm not refering to the sticks and tape method. Go google "usb multicaster" and find it yourself, I'm not posting the link again.

"its possible to stab people. lets allow guns for everyone." pathetic argument
Whatever tool people might use for it, it should be banned for specific purpose of input broadcast over multiple eve clients. Simple and effective (which is actually already prohibited per EULA btw).

Iain Cariaba wrote:

2) If CCP were to ban all command multicasters, they would have to ban using the MacOS, because the ability to multicast commands is native in MacOS. I'd guess that alienating Mac users would take a good chunk out of the budget, since CCP still makes a Mac client.

i'm pretty sure there is a way to exclude eve from macOS multicast somehow to make platforms equal.

Iain Cariaba wrote:

3) Looking at the thread, I see all the usual anti-ISBoxer people posting. Guess what, one average ISBoxer has more subs than all of you combined, therefore represents a larger chunk of the subscription base. Want to guess who CCP is more likely to listen to?

so following this pattern, have fun in isbotter vs. isbotter universe at some point in the future.

Iain Cariaba wrote:

4) Also, I see the usual solution of "limit the number of clients allowed per machine" in the thread. To those people I say, whenever you come up with a way to limit the number of clients I can run at a time, I can come up with half a dozen ways to bypass that restriction.

nah. just enforce EULA and ban violators. This works perfectly fine and isbotters are obvious.

Iain Cariaba wrote:

Seriously, people, stop the pathetic whining. If the bad

nope. Bad game design is.. bad and should be spoken about.
FT Diomedes
The Graduates
#43 - 2014-10-23 16:32:08 UTC
People talking about three clients per computer are simply being stupid. CCP will never implement a restriction like that. What kind of sound business model is that?

For another thing, how many people here have actually used ISBoxer? Because I'm seeing a lot of claims about it that do not square with my own experience.

One, it is very clunky and generally finds a way to **** you. It does not work that well with Eve's interface. It really only works at all if you have all your clients perfectly configured and in carefully controlled circumstances. It works if you are using identical ships all doing the same thing to the same target. If your UI gets at all ****** up you are totally screwed.

I've been on the receiving end of Ammzi's bomb runs and it sucked. I've also totally killed one of those Bomber wings when something went wrong on a gate and they could not evade.

For that reason, I don't n use ISBoxer for PVP, except to sit three snipers off a gate at range. Even that is a pain unless someone broadcasts a target.

As a small gang FC, I'd rather have eight people in my gang than one player with eight alts.but sometimes you take what you can get.

The thing I like most about ISBoxer is that it makes it so I can see most of three clients info on one screen at the same time. Before I had to alt tab frantically to make sure all my ships were still shooting the rats.

CCP should build these abilities into the game so I don't have to rely on third party tools to have some control more than two of my six accounts at once.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Mark Hadden
Imperial Academy
Amarr Empire
#44 - 2014-10-23 16:50:59 UTC  |  Edited by: Mark Hadden
FT Diomedes wrote:

For another thing, how many people here have actually used ISBoxer? Because I'm seeing a lot of claims about it that do not square with my own experience.

One, it is very clunky and generally finds a way to **** you. It does not work that well with Eve's interface. It really only works at all if you have all your clients perfectly configured and in carefully controlled circumstances. It works if you are using identical ships all doing the same thing to the same target. If your UI gets at all ****** up you are totally screwed.


Obviously, isbotter isnt too bad and worth the trouble as increasingly more and more people use it for their own 1-man fleets.


FT Diomedes wrote:

I've been on the receiving end of Ammzi's bomb runs and it sucked. I've also totally killed one of those Bomber wings when something went wrong on a gate and they could not evade.

good for you. Bombers are dirt cheap and disposable.


FT Diomedes wrote:

The thing I like most about ISBoxer is that it makes it so I can see most of three clients info on one screen at the same time. Before I had to alt tab frantically to make sure all my ships were still shooting the rats.

CCP should build these abilities into the game so I don't have to rely on third party tools to have some control more than two of my six accounts at once.

noone is argueing about screen management features of isbotter, its input broadcast which people point at, which should get eliminated. Wasted keystokes on your part here.
FunGu Arsten
Ascendance
Goonswarm Federation
#45 - 2014-10-23 16:52:57 UTC  |  Edited by: FunGu Arsten
[qote=Iain Cariaba]
1) There is a hardware method of replicating the main features of any command multicasting software, thus the reason multicasting software is permitted by CCP. I'm not refering to the sticks and tape method. Go google "usb multicaster" and find it yourself, I'm not posting the link again.[/qute]
Mark Hadden wrote:

"its possible to stab people. lets allow guns for everyone." pathetic argument


banning isboxer is proposing a ban on 9mm guns, and alloving 45mm relvolvers to be sold aslong as you dont know who uses them?


[qute=Iain Cariaba]
2) If CCP were to ban all command multicasters, they would have to ban using the MacOS, because the ability to multicast commands is native in MacOS. I'd guess that alienating Mac users would take a good chunk out of the budget, since CCP still makes a Mac client.[/qute]
Mark Hadden wrote:

i'm pretty sure there is a way to exclude eve from macOS multicast somehow to make platforms equal.

ill hand you some tinfoil.. make a hat

[qute=Iain Cariaba]
3) Looking at the thread, I see all the usual anti-ISBoxer people posting. Guess what, one average ISBoxer has more subs than all of you combined, therefore represents a larger chunk of the subscription base. Want to guess who CCP is more likely to listen to?[/qute]
Mark Hadden wrote:

so following this pattern, have fun in isbotter vs. isbotter universe at some point in the future.

following your pattern, you say multiboxing is allowed until X clients , anything more is bannable? So your solution is to only have "X-client-multiboxing online"? > I refuse to go down to stupid level and rename a software package to make it look like its a botterprogram.... as the software pack has zero influence on your issue... its just one of many.


[qute=Iain Cariaba]
Mark Hadden wrote:

4) Also, I see the usual solution of "limit the number of clients allowed per machine" in the thread. To those people I say, whenever you come up with a way to limit the number of clients I can run at a time, I can come up with half a dozen ways to bypass that restriction.[/qute]
nah. just enforce EULA and ban violators. This works perfectly fine and isbotters are obvious.


you dont need software... , nor does the EULA prevents me from using the software under its strict lettering... you should learn to read the full thing, and not pick half of the words out of a sentence. Try to understand them too before talking about what they mean...



[qute=Iain Cariaba]
Seriously, people, stop the pathetic whining. If the bad [/qute]
Mark Hadden wrote:

nope. Bad game design is.. bad and should be spoken about.


Agreed, bad game design is bad, so remove all ability to multibox. Can you now stop beeing butthurt about one software package and start directing your issues towards the real issue -ccp allowing more then 1 client per player.

All in all you seem to hate ISboxer, Innerspace? Can i give you this:
http://www.liquidsilver.org/wp-content/uploads/2010/04/eve-keyboard.jpg
This is totaly legal right!
Mark Hadden
Imperial Academy
Amarr Empire
#46 - 2014-10-23 17:22:52 UTC
FunGu Arsten wrote:

banning isboxer is proposing a ban on 9mm guns, and alloving 45mm relvolvers to be sold aslong as you dont know who uses them?

so, controlling 10 clients separately vs isbotting them is also 45mm vs. 90mm.. mmmhkay.

FunGu Arsten wrote:

following your pattern, you say multiboxing is allowed until X clients , anything more is bannable? So your solution is to only have "X-client-multiboxing online"? > I refuse to go down to stupid level and rename a software package to make it look like its a botterprogram.... as the software pack has zero influence on your issue... its just one of many.

no. Following my pattern any tool which enables automating of x clients is prohibited. As it already is in EULA.

FunGu Arsten wrote:

you dont need software... , nor does the EULA prevents me from using the software under its strict lettering... you should learn to read the full thing, and not pick half of the words out of a sentence. Try to understand them too before talking about what they mean...

I'll return this to you.

FunGu Arsten wrote:

Agreed, bad game design is bad, so remove all ability to multibox. Can you now stop beeing butthurt about one software package and start directing your issues towards the real issue -ccp allowing more then 1 client per player.

here again. Im not against multiboxing, stop acting like a tard. I'm against automated multiboxing.


and yeah, learn quoting.
Nikk Narrel
Moonlit Bonsai
#47 - 2014-10-23 17:43:04 UTC
Give everyone the ability to multibox.

It can be server side or client side, the difference would not be significant.
(Server side could be more practical, as client side would scale limited by hardware purchased by real life money, creating an indirect form of pay-to-win from one viewpoint)

You would have the accounts linked to each other through the account management tool.
It would be a violation of the eula to transfer accounts to another player on this level, as that would be account sharing.

The player themselves is the limiting factor in this.

The player would log into the master account, and have two options regarding each slave account.
Direct control, (swap into the slave account directly, for first person traditional play).
Indirect control, which would be logging that account in as a menu driven set of choices, while maintaining control from the master account in direct mode.
This might resemble a fleet screen UI, more than anything else.

Ship fittings, inventory control beyond basic, all of these would require direct control.

Group actions, would be possible through Indirect control.

EVE should be all inclusive, as software goes, concerning options for play.

I would call it Legion.
Iain Cariaba
#48 - 2014-10-23 17:43:34 UTC
Mark Hadden wrote:
"its possible to stab people. lets allow guns for everyone." pathetic argument
Whatever tool people might use for it, it should be banned for specific purpose of input broadcast over multiple eve clients. Simple and effective (which is actually already prohibited per EULA btw).

Your example is irrelevant to the discussion. My example of a hardware solution for multiboxing is the reason multicasting software is no longer banned. Since you are uninformed, using multicasting software was, at one point in time, a bannable offense. When someone proved it's main features could be duplicated with hardware, CCP relented and allowed it.

Mark Hadden wrote:
so following this pattern, have fun in isbotter vs. isbotter universe at some point in the future.

As said earlier, calling things names like it's elementary school all over again doesn't make your point any better, in fact it makes it worse because you're going out of your way to try and use a fallacy to convince us you're right.

Also, your example of an ISBoxer vs ISBoxer universe is not only unreasonable, but reactionary and unfounded in reality. Outside of a very few circumstances, multicasting software and hardware is more of a hinderance than a benefit. In nearly every case, a well organized fleet of 10 players will overcome a 10 man ISBoxer fleet.

Mark Hadden wrote:
nah. just enforce EULA and ban violators. This works perfectly fine and isbotters are obvious.

Sure, because the EULA is utterly black and white. If you wish to enforce the EULA to it's strictest sense, then anyone who uses multiple accounts should be banned, because that is an exploit giving those able to afford multiple accounts an advantage over those who cannot. Anyone who buys a PLEX to sell for isk should be banned because it gives them an advantage over those tho cannot afford a PLEX. Anyone who uses any software not available to the general public, like GTS before it went public, should be banned because they have an advantage over those who don't have the software.

Mark Hadden wrote:
nope. Bad game design is.. bad and should be spoken about.

Third party software is bad game design? How could something not written by CCP and not actually a part of the game be bad game design. You're really starting to reach to justify this now.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#49 - 2014-10-23 17:58:02 UTC
Thread locked.

The Rules:
17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.

ISD Ezwal Community Communication Liaisons (CCLs)

Previous page123