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Player Features and Ideas Discussion

 
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Bring back Racial and Bloodline skill/attribute bonuses

Author
Keith Planck
Sebiestor Tribe
Minmatar Republic
#1 - 2014-10-21 05:00:52 UTC
Or remove them from character creation.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#2 - 2014-10-21 05:13:39 UTC
So you would rather have the old way of only certain skills to start with based on how you roll up a character?

I could see that....by why revert to it?
As to removing....i say no..it gives something to the player that might wish RP or the minimal reason to check out EvE's rich lore.
For example:
Did you know that though the Achuran(caldari) may have been part of the current State since it seceeded from the Union....but unlike the Civre or Deteis they did not originate in Federation Space.....Saisio is their homeworld.
Tabyll Altol
Viziam
Amarr Empire
#3 - 2014-10-21 05:24:07 UTC
Nope.

I want to choose my Char by the story behind not by the stats.

-1
Lugh Crow-Slave
#4 - 2014-10-21 07:15:44 UTC
No freedom is one of the best parts to eve why would you want to take it away by binding skills to one race or bloodline?

as for removing bloodlines ... why it doesn't hurt anything and i know their are people out there who enjoy RP
Jack Carrigan
Order of the Shadow
#5 - 2014-10-23 01:08:01 UTC
Do not support.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Summer Isle
Autumn Industrial Enterprises
#6 - 2014-10-23 03:05:00 UTC
No way. Having the different bloodlines lets you have characters that look a bit different (otherwise we'd all look 100% identical instead of 80% identical). Having specific skills for specific bloodlines would suck, as well, because you'd have to pick a specific race and bloodline even if you wanted something else just because it had a skill you needed for something.

Terrible idea that would lead to homogeneity.

 Talk is cheap, but Void S and Quake L are cheaper.

Catherine Laartii
Doomheim
#7 - 2014-10-23 08:25:38 UTC
Why not simply give an appropriate bonus to certain races and bloodlines? Something along the lines of a small training time reduction to certain types of skills? Ex. my achura would get something like a 5% bonus to training time reduction on missiles, social, and caldari starships. 1 attributes for caldari bloodlines would be fixed like for their ships, and others like shields or leadership could be done for crivire or deteis.

A smaller 3% skill training bonus could apply to whatever bloodline you choose; say if you're a Khanid Cyber Knight you have a certain predilection for implants so you'd get a bonus to training implant skills. The rationale would be that your life prior to becoming a capsuleer has given you prior knowledge and a familiarity with certain things. Brutor and Crivire for example would focus pretty exclusively on combat bonuses, while others like seibestor would focus almost exclusively on science.
Mark Hadden
Imperial Academy
Amarr Empire
#8 - 2014-10-23 11:09:48 UTC
CCP as well could remove bloodlines, as the only difference between those is the lore behind and a little text in character creation - in a game where the majoroty doesnt care about RP anyways.
Donnachadh
United Allegiance of Undesirables
#9 - 2014-10-23 13:47:41 UTC
-1

Mark Hadden wrote:
CCP as well could remove bloodlines, as the only difference between those is the lore behind and a little text in character creation - in a game where the majoroty doesnt care about RP anyways.

But since it is a small amount of text and lore why not leave it. Because the vast majority of EVE players do not care about RP does not mean that it should be removed from the game. If it affected the game as a whole and ALL of it's players then I would agree with you.
Kaerakh
Obscure Joke Implied
#10 - 2014-10-23 13:52:21 UTC
Gwailar
Doomheim
#11 - 2014-10-23 14:18:05 UTC
I appreciate the impulse here. Role-playing games feel more satisfying when your role-playing choices feel like they matter. As it is, the choices you make when you spin up your character basically have no effect. Every character starts out the same, and so the choices you make when crafting your character feel totally illusory. They mean nothing.

I get it, and I sympathize, because I really like role-playing games.

However in the end, I accept the argument that adding bonuses in the way the OP suggests would simply constrain character creation too much. Especially in a game like EVE where the rate at which you generate skill points has a massive impact for years to come, it's simply too severe limitation on the kind of character you can create, and too strong a pressure to min/max your character rather than truly role-play your character, if you implement these bonuses.

-1

"Mmmmm. PoonWaffles."   --Mittens the Cat

Keith Planck
Sebiestor Tribe
Minmatar Republic
#12 - 2014-10-23 14:23:40 UTC  |  Edited by: Keith Planck
I have read all your posts and everyone has some valid points,

There are more then a few ways to give bloodlines flavor again without making players feel like they HAVE to choose the one with the skills they want. Since the new tutorials give you lots of ships and skills, you wouldn't want to give players new skills, just improve a few of the ones you start with.

-Don't change starting attributes, as new players won't know what to do with them.
-Each bloodline and race gives you higher level of skills we already start with? (brutor tribe can start with minmatar frigate 3 instead of minmatar frigate 2 as an example)

I'll write up something less trolly when I get home from work.
Kaerakh
Obscure Joke Implied
#13 - 2014-10-23 14:36:31 UTC
Keith Planck wrote:
I have read all your posts and everyone has some valid points,

There are more then a few ways to give bloodlines flavor again without making players feel like they HAVE to choose the one with the skills they want. Since the new tutorials give you lots of ships and skills, you wouldn't want to give players new skills, just improve a few of the ones you start with.

-Don't change starting attributes, as new players won't know what to do with them.
-Each bloodline and race gives you higher level of skills we already start with? (brutor tribe can start with minmatar frigate 3 instead of minmatar frigate 2 as an example)

I'll write up something less trolly when I get home from work.


Nice job taking the criticism in your stride. I actually agree that some diversity wouldn't be bad. You just got a watch out for when CCP goes all Asian master race(because they did).
Keith Planck
Sebiestor Tribe
Minmatar Republic
#14 - 2014-10-23 14:58:56 UTC
Kaerakh wrote:
Keith Planck wrote:
I have read all your posts and everyone has some valid points,

There are more then a few ways to give bloodlines flavor again without making players feel like they HAVE to choose the one with the skills they want. Since the new tutorials give you lots of ships and skills, you wouldn't want to give players new skills, just improve a few of the ones you start with.

-Don't change starting attributes, as new players won't know what to do with them.
-Each bloodline and race gives you higher level of skills we already start with? (brutor tribe can start with minmatar frigate 3 instead of minmatar frigate 2 as an example)

I'll write up something less trolly when I get home from work.


Nice job taking the criticism in your stride. I actually agree that some diversity wouldn't be bad. You just got a watch out for when CCP goes all Asian master race(because they did).


I'm sure there has to be a way to give players skills without it being a negative impact to skill training or RP. A couple hour long skills won't effect anyone in the long run, but it can make the world of difference for new player experience.