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Why are people leaving? and wjhat can we do about it?

Author
Ahrah Shayne
Kimtec
#201 - 2014-10-21 02:03:36 UTC  |  Edited by: Ahrah Shayne
Mike Voidstar wrote:
Kaerakh wrote:


Warning, the above post may contain self righteousness, naivety, inexperience, ignorance, and an unwillingness to learn an adapt to new circumstances.

Also, do read: This.


I assure you my post was 100% organically grown from sober experiences over 7 years of play in all areas from high sec mission runner to null sec security guard watching over real non-bot mining ops.

The faction system, pirate space, smuggling missions, tons of useless filler cargo, and many other world building aspects of the game were introduced right at the beginning of the game, clearly intented to be filled out later as the game developed... But were not. WIS was among the first real strides, but they botched it and now any suggestion that even hints it does not instantly link back to direct space combat is shouted down as a waste of developer time.

We have had about 9 of the past 11 years of developer time devoted to predator/victim PvP glory. It's wonderful that players can make their own content, but not everyone wants to play either the victim or a psychopath. Not everyone sees ISK as a worthwhile measurement of success or fun, some like to build lasting things and not just targets for the nearest tear farmer.

PvE needs to be as integral to a gankers day as PvP is to a carebears day. PvP should generate PvE activity directly the way PvE draws and generates PvP.

Missions don't have to suck. Exploration can require actual exploration. Many other aspects of the game can be improved and made fun and/or engaging to people that are not interested in the victimization of their fellow player. They don't need to put in any artificial safeguards to protect people from PvP, they just need to find a way to reward positive playstyles, incentivise cooperative gameplay and allow for a true progression on PvE career paths from newbie to nullsec



I think there some valid points here. Sadly i have no faith that the Dev's care to read over any of this., nor would have the ability to even suggest one of these ideas for any real meaningful change.

PvE should of been beefed up by now. And having PvP drive PvE is desperately needed. And I'm obviously not talking about needing to buy more ships to blow up in PvP so you do PvE. ((This is not" Thee" Idea it's meant as a out-of-the-box idea to get other thoughts alone the same lines.... )) I'm talking about maybe having huge player made (as in, Player designed taking like minecraft building like skills (building the object piece by piece and custom designed 1 of a kind type thing) monuments that could be distroyed. Make space less empty. Also would create something worth going to see, thats another thing we have many systems but nothing worth really risking your ship over to goo see out there. Thats pretty sad.

Going off that same idea of making the stuff thats been around already mean more... Why can;t we use the character's we've designed and one of the most in-depth character makers to allow us to walk our selfs around the stations possibly having payer made and sold type of objects there like boosters. making a more interactive market. people haveing there own bar they run Etc. Maybe we could Mug people or at least fist fight. People would care more about there chars looks possibly then. There could even be a space arena where people can watch people Dog Fight in there ships on a more even;y matched fights where 2 or more people who want to pvp each other can sport there skills in fornt of others. Replace station spinning.
Arsine Mayhem
Doomheim
#202 - 2014-10-22 14:27:28 UTC
Good year to train basic skills so your ship doesn't insta pop. Nothing but a tag along the whole time.

I would not bring anyone new into this game.
Kaerakh
Obscure Joke Implied
#203 - 2014-10-22 14:53:45 UTC  |  Edited by: Kaerakh
This thread has been almost literally discussed to death. Conclusion was this is a PVP game, making it harder to engage in PVP and remove stagnant assets from the game is bad. Tutorials and new player experience are inadequate and do not convey the gravity of the previously mentioned points and how preconceived notions of how an MMO should work based on other MMO mechanics doesn't apply.

If you want to read more into my line of reasoning here you go:
Kaerakh wrote:
See Page 22 Section 7-7.2

My general thoughts on Carebears trying to create game mechanics to protect them from the mean evil gankers.
1 - 2

I also like this post, but I think my argument is weaker in it.


But really this thread is dead. It's all been discussed, and no new points were made. Carebears argue from emotional knee jerk reactions and the rest of the playerbase recognizes that assets need to be destroyed (in order to keep the economy rolling) and greater reward needs to merit greater risk.

That's really all there is to it.
Behr Oroo
Caldari Provisions
Caldari State
#204 - 2014-10-22 15:49:59 UTC
People like to QQ more than PewPew, things get boring. People leave.

I would be in favor of a hard reset of the game. All assests gone. All you get to keep is your skill points. You start in your racial home system and go.

People would come back to the game for this. Granted many would star QQing and leave too.
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#205 - 2014-10-22 16:55:34 UTC  |  Edited by: Wolf Incaelum
Xuixien wrote:

They leave because EVE is boring and they fail to make human connections.


Gavin Dax wrote:
Why is EVE generally boring?
- PvE is bad
- PvP is bad

Well, PvP is actually great. It's amazing. The problem is that 99% of PvP is just waiting for a fight that never happens.


Xuixien wrote:
They need to revamp the missions.


Things like this are exactly why the F&ID forums exists. CCP knows all too well that Eve isn't perfect. Personally, I think that it likely never will be perfect because, plain and simple, you CAN'T please everyone. But they can please as many of us as possible by reading our feedback on the forums. Just because a thread doesn't have the DEV tag next to it doesn't mean that the devs are ignoring that thread. The key to making/keeping Eve fun and enjoyable is to share your ideas. Don't worry about it being a stupid idea. You never know, there might be more people out there who agree with you than you think. If it is a stupid idea, then people will come and call you stupid and what not. Don't worry about it. You can try to get them to see things your way if you want to, but if it is consistently seen as a bad idea then just take it as constructive criticism and go back to the drawing board.

Bad ideas are just as important as good ones. It keeps CCP informed on what the players want compared to what they don't want. It will also keep CCP informed on what the game needs to stay fresh and interesting. Sometimes, what the game needs doesn't exactly align with what they players want. For example, the upcoming jump drive nerf. It doesn't sound like it's going over very well with many players, but CCP is doing it anyway because they feel like they need to do something to stop nullsec from stagnating. That is my understanding of it, at least. When the update hits, we'll all see what happens, and if it turns out to be a total flop, CCP will fix it. But they won't know that it's a total flop if we don't let them know. They can't address an issue if they don't know what the issue is.

Whenever I try to get one of my friends to play Eve, the first two things I always tell them are: 1) You HAVE to be patient. 2) Don't. F***ing. Worry. About. Flying. A goddamn. Titan. Patience being the relevant point to this topic. The way I see it, the main reason that people quit Eve is quite simply because they aren't patient with it. They're all used to other MMOs, so they want to start the game, skip the tutorial, and immediately start working on leveling their character up to lvl 20 in a matter of hours. Then they find out that 1) they don't know what the hell they're doing because they skipped the tutorial and 2) there are no levels. "Well how do I level my character up if there aren't levels?" You train skills. "Ok, so how do I train skills?" You buy them with ISK that you make by doing stuff. "What stuff?" Mining, missions, ratting, etc. You know, there are actually some really helpful missions that are part of that important tutorial that you skipped. Here, I'll help you get the tutorial started again. While you're doing that, why don't you work on training these starting skills? "How long will that take?" Somewhere in the ballpark of 18 minutes for lvl1, an hour or two for lvl2, a few more hours, maybe a day for lvl3, a few days for lvl4, and about a week or so for lvl5. So you're looking at roughly a week and a half to two weeks to completely train these skills, but they don't need to be lvl5 right away. "I want them at lvl5." Ok, do what you want. Some time later...."This is taking too long. This game is boring. This game sucks. I'm going back to WoW/SWTOR/what ever."

Therefore, I don't see it as a problem with Eve. I think that Eve is, for the most part, running as intended. The problems occur on a personal level with a lack of patience, first and foremost. If they do manage to stick with it for a little while, the problem becomes that they aren't used to playing so rough with other players, they don't like getting blown up all the time, and they don't like the aggressive criticism that they receive from many of the other players. They, personally, don't like the nature of what Eve Online is meant to be. That isn't something that CCP can fix. As a new player, you're going to find that other players don't play nice here, you're GOING to get blown up a lot unless you literally spend all of your time docked up, and other players are going to criticize you, troll you, and just generally not be very nice.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#206 - 2014-10-22 19:03:45 UTC
Behr Oroo wrote:
People like to QQ more than PewPew, things get boring. People leave.

I would be in favor of a hard reset of the game. All assests gone. All you get to keep is your skill points. You start in your racial home system and go.

People would come back to the game for this. Granted many would star QQing and leave too.


That's an interesting proposal. I'm not really sure that would work, though. It seems to me that the majority of current players are people who have been playing Eve for quite some time, and have invested a lot of time, effort, and, in many cases, RL money in the game. Not to mention the time, effort, and money that CCP has invested in the game. People won't want all of their hard work to go to waste, let alone having to do it ALL over again. I think TOO many people would leave. And there isn't a big enough influx of new players who actually stay with the game. Even if they did stay with the game due to not meeting such heavy resistance, once they get past the first few months, they will find themselves rather bored due to a lack of content. Reason being, Eve needs players to be able to support any content. The more players who leave because they lost all of their assets in a hard reset, the less content there will be for new players to get involved with.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

DetKhord Saisio
Seniors Clan
#207 - 2014-10-26 19:13:21 UTC
Apostrophe Zappa wrote:
Its a player driven market, no matter how much you try to adjust minerals in blueprints and/or mission payouts the prices will adjust accordingly. Your time invested /grind to buy stuff ratio/ will remain the same. Only way to "fix" this is for CCP to seed items and just completely kill industry.

This is an old game by all standards, a lot of ppl are leaving to do other things with their free time. The real problem is how hard it is for new players to grasp the basics, find good home and learn the game. Horrible tutorials, a lot of information and even harder search for the right corporation than in other mmo games since there is so much stuff to do in Eve and finding ppl with similar interests and corp culture that suits you is hard. On top of that trow worst interface ever and you have a really ****** experience for the new guy.

Short version -
Better interface
Better tutorials
Update the wiki

What better way for new players to fit in than fly the same ship as you. The Recruiting window is likely the best place for advertising corporation ships and/or fits flown, Training plans, etc. I have said as much here.
Celthric Kanerian
Viziam
Amarr Empire
#208 - 2014-10-26 19:55:33 UTC
I care about people leaving, I don't give a flying **** about new players leaving though... Rather have patient players stay than non-patient players.

For those leaving... I think it's more of a high PLEX price issue than a content issue.
Mharius Skjem
Guardians of the Underworld
#209 - 2014-10-27 00:18:44 UTC
Ala Bamma wrote:
Troll all you want, but this is the truth from the 50% that leave, as was noted at fanfest

Why are players leaving?
they die too much to the big hammer (10X or more then their numbers)

... that is it. If a player cant learn how to play without joining a coalition or getting their isk taken by the CFC their most likely option is leaving the game with a sour taste.

this game progression is simple

start out solo --> die to big hammer until you quit
|
Join a small corp --> corp dies to big hammer/metagame/infignting/RL issues-->quit or try again
|
join a big corp--> sit on titan--> keep sitting on titan--> WTFF! why am i still on a fking titan?-->quit or try again
|
join a coalition --> get trolled for sucking --> leave corp --> try again or quit

There is a few solutions for this, and I really don't care what you do or what the trolls say, because as soon as I am done with my current subscription I'm selling and leaving this game (I'm in a game that has scrolls if you're interested)

1. instead of devoting a bigger node to prevent tidi, how about capping the number of players in the fight?
-I have always seen this working like the jita gates, except for at lower numbers, and have the system owners be able to set the max numbers in the system by tidi (say I don't want ANY tidi, I could set the system at 0% and the max would be, say 500 or 2 full fleets)
-This will prevent the argument of "why buy a super when they rarely get used except in tidi fests" argument

-Also allowing the owners to turn off the gate all together, say if they want a cap brawl (this is a wild idea, but it would end up fun and prevent 10000 players sitting at a gate

- fixing the damn code so the entire game can be in the same system... you know you want to do this, but you cant as long as you have devs that don't know how to fix this on your staff

- stop catering to the big coalitions. I know these guys are playing NOW but they are also the biggest reason those 50% dont stay. This is what I refer to as the big hammer. This is like a bull in a china shop, and if it is not tamed, eve will probably not survive another decade. I'm not taking sides, or saying one side is worse then the other, but this is an issue that I was surprised could even happen. Before I joined, I always saw eve as a game with "I am gallente, I should in theory only be able to fly gallente" I definitely feel like this could really shake up the game, and make for a LOT more content, and for once make lowsec relevant.

Other reasons players leave:

2 I die in new player systems/ I get scammed in new player systems. This should be a swift and LONG ban (or a system of 1.0 sec and CONCORD EVERYWHERE, I mean EVERYWHERE). These players are saying "FU CCP I TAKE YOUR MONIES" and everyone that reads this knows it, even if you don't agree with it. Who cares if someone wants to stay in hisec for a year? In other games players dont have to go into pvp until they are ready for it. And let's be real, the next generation IS a lot more carebear. If you want to survive, you need to cater to the audience that is most likely to play eve. Think of eve as a bakery. If I walk into a bakery and the baker takes my money and slaps me in the face, I will either call the cops or walk out and never go back again. THERE IS YOUR 50% CCP NOW STOP FKING AROUND AND FIX THIS! We all know the concept of trolling/scamming/whatever the kids are calling being asshats these days is not going to make you any money. I give it 5 years at this rate and CCP will belong to sony, and eve will become WOW. 8 servers and nobody on ANY of them

Best of luck, I'll see you in the future if the reviews start to change.


you can sense the anger.

There's lots of games out there that aren't for me. I don't feel bad about that.

If eve isn't for you, then you shouldn't feel bad about it, it's just a game.

Don't take it so seriously.


A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Kromarx
Eau Rouge
#210 - 2014-10-27 01:03:10 UTC
I've thought about why I quit and came up with these reasons:
  • engagement with players (pvp and corp mates) was mutually exclusive with my engagement with real life
  • high sec pve was mind numbingly boring
  • [*] trading and industry were not for me
    Veers Belvar
    Swordmasters of New Eden
    #211 - 2014-10-27 01:32:27 UTC
    Reasons people quit

    1. Scamming
    2. Suicide ganking without real consequences
    3. Awoxing
    4. Repetitive PvE experience

    Fix these and you can actually retain a large player base that enjoys PvE, and doesn't need to get an emotional high by blowing up other people.
    Daichi Yamato
    Jabbersnarks and Wonderglass
    #212 - 2014-10-27 04:32:19 UTC
    Veers Belvar wrote:
    Reasons people quit

    1. Scamming
    2. Suicide ganking without real consequences
    3. Awoxing
    4. Repetitive PvE experience

    Fix these and you can actually retain a large player base that enjoys PvE, and doesn't need to get an emotional high by blowing up other people.


    So the only reason people quit is because they are hapless victims and shouldnt be anywhere near this game anyways?

    thats some good screening right there.

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    Veers Belvar
    Swordmasters of New Eden
    #213 - 2014-10-27 04:53:12 UTC
    Daichi Yamato wrote:
    Veers Belvar wrote:
    Reasons people quit

    1. Scamming
    2. Suicide ganking without real consequences
    3. Awoxing
    4. Repetitive PvE experience

    Fix these and you can actually retain a large player base that enjoys PvE, and doesn't need to get an emotional high by blowing up other people.


    So the only reason people quit is because they are hapless victims and shouldnt be anywhere near this game anyways?

    thats some good screening right there.


    I didn't realize you were put in charge of deciding who belongs in the game or not. Turns out a lot of people aren't looking for a hyper PvP tearfest gank game in highsec, and my impression is that Eve was never meant to be that way. No reason why CONCORD can't crack down on scamming, awoxing, etc.... Perhaps it's the scammers and awoxers who don't belong.
    Daichi Yamato
    Jabbersnarks and Wonderglass
    #214 - 2014-10-27 05:07:31 UTC
    Veers Belvar wrote:
    Reasons people quit

    1. Scamming
    2. Suicide ganking without real consequences
    3. Awoxing
    4. Repetitive PvE experience

    Fix these...


    been in charge of that even before you were in charge of deciding what is 'broken' and needs 'fixing'.

    no reason why concord should crack down on scammers and AWOXing etc.

    its nice if the game grows, but this is not a game that caters to players like this. It never has been.

    Wanting to watch the world burn is just fine in new eden.

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    Veers Belvar
    Swordmasters of New Eden
    #215 - 2014-10-27 05:20:30 UTC
    Daichi Yamato wrote:
    Veers Belvar wrote:
    Reasons people quit

    1. Scamming
    2. Suicide ganking without real consequences
    3. Awoxing
    4. Repetitive PvE experience

    Fix these...


    been in charge of that even before you were in charge of deciding what is 'broken' and needs 'fixing'.

    no reason why concord should crack down on scammers and AWOXing etc.

    its nice if the game grows, but this is not a game that caters to players like this. It never has been.

    Wanting to watch the world burn is just fine in new eden.


    Yes, risk/reward, as CCP Falcon put it, should be the heart of Eve.

    How much risk do margin trader scammers face? awoxers? suicide ganking podkillers in 5 mil thrashers? Oh wait - minimal to none. Which is EXACTLY why those are broken. Because they are activities that offer a reward, but carry no real risk or consequences. The same way a ganker in a nado can blow up a T1 hauler and scoop billions in loot, he should have a risk that extends to that measure as well - for example a chance of an extended GCC "jail sentence."

    Risk/Reward is exactly what needs to be adjusted to keep people from quitting.
    Daichi Yamato
    Jabbersnarks and Wonderglass
    #216 - 2014-10-27 05:46:02 UTC
    what?

    You suggest a ganker that bags a billion in loot should have a risk or punishment to reflect that reward. Should a ganker who then ganks an empty freighter suffer no penalty at all because he is not rewarded with anything?

    The rewards and difficulty are entirely dependent on the victims stupidity (and a loot fairy dice roll). The gankers lose 100% of their stuff with 100% certainty. There is no way to mechanically alter rewards to match ganking or scamming risk and no way to add or deduct risk when rewards are set by other players.

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    The Hamilton
    Sebiestor Tribe
    Minmatar Republic
    #217 - 2014-10-27 10:37:07 UTC
    EVE has held steady for the last year or so. Not Died, but not gone up like it did in previous years. Players are un-subbing because of life reasons mostly, and most nullsec/lowsec/WH players enjoy coming back from time to time. Most new players don't even sub, not even once, because EVE is a very different game and hasn't got the instant appeal LOL and DOTA2 have.

    How does EVE get a rise in subs again? Pheobe probably will do a lot to change that, just to encourage players who could never keep null-space to have another try.
    What about the hi-sec players? I don't see them re-subbing so much and so probably nothing really, they're just sitting on the star-citizen page playing give your money away for blog updates.

    I honestly think to add a big draw card for the hi-sec types you need a fully realized WiS game attached to EVE.
    Wolf Incaelum
    Sebiestor Tribe
    Minmatar Republic
    #218 - 2014-10-27 17:33:19 UTC  |  Edited by: Wolf Incaelum
    Veers Belvar wrote:
    Daichi Yamato wrote:
    Veers Belvar wrote:
    Reasons people quit

    1. Scamming
    2. Suicide ganking without real consequences
    3. Awoxing
    4. Repetitive PvE experience


    Fix these and you can actually retain a large player base that enjoys PvE, and doesn't need to get an emotional high by blowing up other people.


    been in charge of that even before you were in charge of deciding what is 'broken' and needs 'fixing'.

    no reason why concord should crack down on scammers and AWOXing etc.

    its nice if the game grows, but this is not a game that caters to players like this. It never has been.

    Wanting to watch the world burn is just fine in new eden.


    Yes, risk/reward, as CCP Falcon put it, should be the heart of Eve.

    How much risk do margin trader scammers face? awoxers? suicide ganking podkillers in 5 mil thrashers? Oh wait - minimal to none. Which is EXACTLY why those are broken. Because they are activities that offer a reward, but carry no real risk or consequences. The same way a ganker in a nado can blow up a T1 hauler and scoop billions in loot, he should have a risk that extends to that measure as well - for example a chance of an extended GCC "jail sentence."

    Risk/Reward is exactly what needs to be adjusted to keep people from quitting.


    Suicide gankers face the following risks:

    • Losing 100% of what they put into the gank 100% of the time.
    • Not getting as much out of the gank as they put into it.
    • Getting podded after the Concordoken if there is another pilot near by ready to jump on the pod if the ganker messes up his warp out, which DOES happen from time to time. Everyone makes mistakes, sometimes.
    • Getting scanned down and podded at his safe spot while he's on his alt picking up the loot (which also requires a fumble on the gankers part).
    • Getting attacked in his loot ship because looting a wreck that isn't yours and isn't abandoned gives you a suspect timer.
    • Here comes a big one...
    • Trying to gank with -10 sec status (let alone trying to ******* travel...)


    So please explain to me how the risks of suicide ganking are "minimal to none". Please explain how these activities "carry no real risk or consequences". Please explain why there needs to be ADDITIONAL risks to suicide ganking. Furthermore, please explain to me WHY it is that people have such a hard time defending themselves against suicide gankers. They never have any tank at all because it's a waste of money to tank a ship that's guaranteed to get blown up anyway. Hell, even if the Concordoken CAN be tanked, it's not going to happen in a freaking Tornado, and it SURE as hell isn't gonna happen in a Thrasher or Catalyst.

    Edit: Not to mention that even if you can tank the CC, you still can't fly anywhere because you aren't allowed to warp, dock, or use gates, you're probably being neuted like crazy (so your active tank, if you have one, will be useless), you can't eject from your ship, and you're scrammed and webbed.

    There are plenty of ways to avoid a suicide gank or to cause the gank to fail. YOU HAVE OPTIONS. It's just that so many of you get so goddamn frustrated that you don't think to start a conversation with the ganker and ask questions like "what can I do better next time". Believe it or not, a lot of them will be nice enough to tell you. Obviously, some will not. They see it as being bad for business. The way I see it, Eve will never run out of miners who don't know how to protect themselves against a gank. Which isn't a bad thing. That means that there will always be something to teach to someone so that they can grow, make progress, and begin to enjoy Eve in its entirety. But when you send us hate mail, message us with threats, and just generally be a pansy about it, we're going to take the opportunity to harvest some tears.

    ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

    Lady Rift
    His Majesty's Privateers
    #219 - 2014-10-27 18:18:06 UTC  |  Edited by: Lady Rift
    Wolf Incaelum wrote:
    Veers Belvar wrote:
    Daichi Yamato wrote:
    Veers Belvar wrote:
    Reasons people quit

    1. Scamming
    2. Suicide ganking without real consequences
    3. Awoxing
    4. Repetitive PvE experience


    Fix these and you can actually retain a large player base that enjoys PvE, and doesn't need to get an emotional high by blowing up other people.


    been in charge of that even before you were in charge of deciding what is 'broken' and needs 'fixing'.

    no reason why concord should crack down on scammers and AWOXing etc.

    its nice if the game grows, but this is not a game that caters to players like this. It never has been.

    Wanting to watch the world burn is just fine in new eden.


    Yes, risk/reward, as CCP Falcon put it, should be the heart of Eve.

    How much risk do margin trader scammers face? awoxers? suicide ganking podkillers in 5 mil thrashers? Oh wait - minimal to none. Which is EXACTLY why those are broken. Because they are activities that offer a reward, but carry no real risk or consequences. The same way a ganker in a nado can blow up a T1 hauler and scoop billions in loot, he should have a risk that extends to that measure as well - for example a chance of an extended GCC "jail sentence."

    Risk/Reward is exactly what needs to be adjusted to keep people from quitting.


    Suicide gankers face the following risks:

    • Losing 100% of what they put into the gank 100% of the time.
    • Not getting as much out of the gank as they put into it.
    • Getting podded after the Concordoken if there is another pilot near by ready to jump on the pod if the ganker messes up his warp out, which DOES happen from time to time. Everyone makes mistakes, sometimes.
    • Getting scanned down and podded at his safe spot while he's on his alt picking up the loot (which also requires a fumble on the gankers part).
    • Getting attacked in his loot ship because looting a wreck that isn't yours and isn't abandoned gives you a suspect timer.
    • Here comes a big one...
    • Trying to gank with -10 sec status (let alone trying to ******* travel...)


    So please explain to me how the risks of suicide ganking are "minimal to none". Please explain how these activities "carry no real risk or consequences". Please explain why there needs to be ADDITIONAL risks to suicide ganking. Furthermore, please explain to me WHY it is that people have such a hard time defending themselves against suicide gankers. They never have any tank at all because it's a waste of money to tank a ship that's guaranteed to get blown up anyway. Hell, even if the Concordoken CAN be tanked, it's not going to happen in a freaking Tornado, and it SURE as hell isn't gonna happen in a Thrasher or Catalyst.

    Edit: Not to mention that even if you can tank the CC, you still can't fly anywhere because you aren't allowed to warp, dock, or use gates, you're probably being neuted like crazy (so your active tank, if you have one, will be useless), you can't eject from your ship, and you're scrammed and webbed.

    There are plenty of ways to avoid a suicide gank or to cause the gank to fail. YOU HAVE OPTIONS. It's just that so many of you get so goddamn frustrated that you don't think to start a conversation with the ganker and ask questions like "what can I do better next time". Believe it or not, a lot of them will be nice enough to tell you. Obviously, some will not. They see it as being bad for business. The way I see it, Eve will never run out of miners who don't know how to protect themselves against a gank. Which isn't a bad thing. That means that there will always be something to teach to someone so that they can grow, make progress, and begin to enjoy Eve in its entirety. But when you send us hate mail, message us with threats, and just generally be a pansy about it, we're going to take the opportunity to harvest some tears.


    i watch groups of destroyers -10 warp into my missions when i'm running for SoE to try to gank me so don't say moving around is all that hard. They always fail cause a nightmare basi combo setup up for easy, stability and semi afk not not isk/hr is a tough nut to crack in 10-15 destroyers. The bigger negatives you list are are avoidable just like you claim you can avoid a gank, the losing a pod, or the losing of the looter.
    Jenn aSide
    Worthless Carebears
    The Initiative.
    #220 - 2014-10-27 18:21:08 UTC
    Veers Belvar wrote:
    Reasons people quit

    1. Scamming
    2. Suicide ganking without real consequences
    3. Awoxing
    4. Repetitive PvE experience

    Fix these and you can actually retain a large player base that enjoys PvE, and doesn't need to get an emotional high by blowing up other people.


    An example of a poster who does not need evidence to hold an opinion as if it were fact.

    By the numbers and graphs available, EVE grew steadily over the years, in accounts if not people. Things changes, CCP did things to make the game less risky (crime watch, the old CONCORD buff, the NPC police buff, safeties that prevent accidental content like jumping into low sec, micro jumpdrives and other modules that help people who want to avoid a fight etc etc).

    The game is measurably safer than it was at ANY time in the past, and yet people are noticing lower pcu counts and speculating about account loss. In other words. the exact opposite of what Veers believes. CCP's well intended moves made EVE boringly peaceful. It's what people (like the psoter I quoted) asked for because that's what people (ignorantly) thought they wanted.

    But the fact is, EVE is a game, a game of villainy.

    It's not supposed to be safe and peaceful and "'relaxing after a long day at work" like most ofter games and MMOs are. It's supposed to be a space theme'd mosh pit, an interstellar biker bar where peace is simply the short interval between bar fights. EVE is supposed to make you angry, because in a game like this anger is a much more useful and enjoyable (and addictive) emotion than the placid melancholy of a grazing cow in a field.

    If CCP wants to right the boat (so to speak), they will ignore the "protectionist" crowd and turn EVE into the exciting and chaotic game world it needs to be to start growing again.


    ---

    I once posted a bad (and vaguely sexist) joke about the carebear-ist reaction to the currently safer state of EVE. It seems apt now:

    A guy was married to a wonderful woman, the best wife and mother of his children a man could ask for. He knew it, but he was still a major A-hole to her. He lied, he cheated, he took her for granted, and still , knowing this, she took him back time and time again, no matter what he did.

    One day he had a horrendous car wreck. Came within an inch of his life. His wife was by his side at the hospital the whole time. The experience made him realize that that he's been so horrible all these years, and that he really needed to change his ways.. He resolved to do so, and when he went home from the hospital, he made good on his promise. He treated his wife with kindness, respect and deference.

    One day he comes home from work to find his house cleaned out and everything gone. On the only chair left in the house was a note. It read:

    "Dear husband, these years of our marriage have been tough, but your behavior since the accident has been outstanding, I appreciate how much courage it has taken you to realize your faults and change for me and I love you for that.

    However, I'm leaving you....mainly because you are no longer the man I fell in love with".

    --

    Told you it was a bad joke. It's also true when it comes to EVE (which was better when its slightly more jerky Big smile ).