These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Giving Gang Links a Warpable Beacon

Author
Sigras
Conglomo
#1 - 2014-10-22 09:35:13 UTC
CCP has stated that the off grid booster problem is difficult to fix because the coding challenges are many. In light of that, I propose this temporary measure which would be quick and easy to implement, and would have a largely similar effect.

Whenever you activate a gang link, you get a warpable beacon just as though you lit a cyno

Of course this beacon wouldnt lock you in place for 10 minutes like a cyno or prevent you from docking or jumping a gate, but in most other aspects, it would be the same. This means that anyone could instantly find your off grid booster so he may as well be with the fleet so he can receive RR etc.

Thoughts?
King Fu Hostile
Mea Culpa.
Shadow Cartel
#2 - 2014-10-22 09:41:37 UTC
+1, even though this greatly benefits those who can sit their links in the warm embrace of a deathstar over roaming gangs.
Althalus Stenory
Flying Blacksmiths
#3 - 2014-10-22 09:45:10 UTC
+1 for the idea.

But I see it as a problem too : what about people in highsec, mining or juste activating a ganglink while doing missions ?
It'll be the start of "highsec beacon spamming" and the open door to even more grief / gank x)

EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI

Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2014-10-22 09:53:18 UTC
Absolutely a +1 and a like for OP.

This is by no means a fix to the problem of offgrid links, but it's an excellent stopgap measure to put them at the proper degree of risk until they can be forced on-grid.
Arronicus
State War Academy
Caldari State
#5 - 2014-10-22 09:54:04 UTC
-1, because this does not solve the issue it seeks to. Creating a beacon, ignoring the annoyances that would cause, and the way it would be used to harass the general playerbase by groups of command ships in jita all flicking their 'beacon' on and off (Yes, it would happen. Yes, I would bring my 4 command ships to the beacon protest), would:


  • Be of little benefit if the linker is sat on the edge of a pos bubble or station, where he's not in any danger anyway
  • Highlight targets on grid who are linking, allowing gangs to easily see who they should be shooting
  • Devalue the benefit in running a ganglink on your battlecruiser, as now it would be obvious that you are, and make you a bigger target
  • Create additional clutter


Now, the whole reason I'm posting isn't to be negative, but rather because I don't think this is a good idea, so I'll propose an amendment;

Cause ganglinks, when active, to apply a massive penalty to being probed out, allowing them to be very easy to probe out while boosting, even with loads of ECCM fit. Some sort of idea around the probes being able to lock onto the ganglink communications from the ship.
Ix Method
Doomheim
#6 - 2014-10-22 09:57:22 UTC  |  Edited by: Ix Method
While the intent behind it is nice this is just going to end up reducing the amount of fights that happen. People simply won't engage if they see one of these in system - killing the chances of fun for those using the links (hooray!) and everyone else nearby (hooroo!).

Travelling at the speed of love.

elitatwo
Zansha Expansion
#7 - 2014-10-22 10:04:54 UTC
Ix Method wrote:
While the intent behind it is nice this is just going to end up reducing the amount of fights that happen. People simply won't engage if they see one of these in system - killing the chances of fun for those using the links (hooray!) and everyone else nearby (hooroo!).


But imagine the tarps you can set up to bait someone?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Ix Method
Doomheim
#8 - 2014-10-22 10:13:50 UTC
Oh I agree there's allsorts of potential fun to be had. Given I'm terrible and die anyway I'd probably enjoy the change. Maybe you would too. But 99% of the time you're just going to discourage roaming types from engaging not only in that system but nearby ones too because killboards or whatever.

Travelling at the speed of love.

Tchulen
Trumpets and Bookmarks
#9 - 2014-10-22 11:03:55 UTC  |  Edited by: Tchulen
So you want to penalise the use of on-grid boosters? Are you really sure that's a good idea?

Sniper fleets could no longer use on grid boosters as every enemy would have a permanent warp in point for the fleet.

This would also apply to every other fleet and so this alone is good enough reason not to introduce this change. In order to provide a "temporary measure" which doesn't really fix the issue you're trying to you're hugely reducing the valid uses of link ships in fleets.

-1, I'm afraid.

EDIT - The reason this would apply to every fleet using on grid boosters is that an enemy fleet can warp to
Lugh Crow-Slave
#10 - 2014-10-22 11:42:45 UTC
This would only serve to cause more problems and not really solve any.
elitatwo
Zansha Expansion
#11 - 2014-10-22 11:50:11 UTC
Tchulen wrote:
So you want to penalise the use of on-grid boosters? Are you really sure that's a good idea?...


Nah, we were talking about the off-grid ones that you don't get to see or hear about.

The only way you "know" if someone is using links or not is to keep an eye or two on your target velocities.

Like if you are in a Brutix and you know from flying a Brutix that the maximum speed you would get with a decent fit would range up to 1100m/s (for the sake of the argument) and you are about to engage a Brutix that goes 1400m/s and can turn much faster than you could, even with a nano.

At that point you can be sure that links will have something to do with it.

Or be it a Garmur that goes 8400m/s instead of 6000m/s.

And if unsure, hover your cursor over your mwd icon.


So at this point you either bail or you loose that fight but you know that your target has links up, which you cannot see or do something about.

With a beacon that acts like a neon-sign and tells you, here is link boat - please kill naow.


There is no stopping you from bringing your links with you to the grid you want to start an engagement but at the moment nobody does it because the pricetag on command ships.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Jack Carrigan
Order of the Shadow
#12 - 2014-10-23 01:04:51 UTC
No.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Rroff
Antagonistic Tendencies
#13 - 2014-10-23 01:13:36 UTC
I'd somewhat support some version of this idea as I don't think links used in PVP should be immune to consequences (though off grid links aren't completely risk free as things stand) but there are dozens of perfectly valid reasons for the use of off grid links that don't involve the PVP situations alot of the complaints stem from.
Galphii
Caldari Provisions
Caldari State
#14 - 2014-10-23 01:54:49 UTC
Sigras wrote:
CCP has stated that the off grid booster problem is difficult to fix because the coding challenges are many. In light of that, I propose this temporary measure which would be quick and easy to implement, and would have a largely similar effect.

Whenever you activate a gang link, you get a warpable beacon just as though you lit a cyno

Of course this beacon wouldnt lock you in place for 10 minutes like a cyno or prevent you from docking or jumping a gate, but in most other aspects, it would be the same. This means that anyone could instantly find your off grid booster so he may as well be with the fleet so he can receive RR etc.

Thoughts?

I brilliantly simply solution, +1
Makes sense, given the powerful EM transmissions from a command vessel too.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#15 - 2014-10-23 08:54:53 UTC
Appreciate the intent, but its a band-aid. Continuing to accept the excuse that its "hard" to move boosts on grid is getting quite silly. Why has hard been an acceptable excuse in eve?

Maybe if CCP took their own advice of HTFU, they might lessen the dropping of their subs.

On a long enough timeline, the life expectancy of everyone drops to zero.

Nevyn Auscent
Broke Sauce
#16 - 2014-10-23 09:05:47 UTC
Evora Pirkibo wrote:
Appreciate the intent, but its a band-aid. Continuing to accept the excuse that its "hard" to move boosts on grid is getting quite silly. Why has hard been an acceptable excuse in eve?

Maybe if CCP took their own advice of HTFU, they might lessen the dropping of their subs.

It would melt the hamsters. We like the hamsters not melted.
James Baboli
Warp to Pharmacy
#17 - 2014-10-23 09:11:04 UTC
Nevyn Auscent wrote:
Evora Pirkibo wrote:
Appreciate the intent, but its a band-aid. Continuing to accept the excuse that its "hard" to move boosts on grid is getting quite silly. Why has hard been an acceptable excuse in eve?

Maybe if CCP took their own advice of HTFU, they might lessen the dropping of their subs.

It would melt the hamsters. We like the hamsters not melted.

Seconding that initiating magic smoke mode on the hamsters is bad, and that any links with grid range would quickly melt hamster due to being not merely n+1 but likely 6n per link at a bare minimum as far as load goes.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Ellendras Silver
CrashCat Corporation
#18 - 2014-10-23 09:21:11 UTC
Ix Method wrote:
While the intent behind it is nice this is just going to end up reducing the amount of fights that happen. People simply won't engage if they see one of these in system - killing the chances of fun for those using the links (hooray!) and everyone else nearby (hooroo!).


i dont think it will lead to less fights, it will result in risk for gang links and that is a good thing so i give it a +1

[u]Carpe noctem[/u]

Rivr Luzade
Coreli Corporation
Pandemic Legion
#19 - 2014-10-23 09:25:36 UTC
And why don't you use a Virtued Scanner to find the booster or to shut it down with your probes?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Tchulen
Trumpets and Bookmarks
#20 - 2014-10-23 10:34:17 UTC
elitatwo wrote:
Tchulen wrote:
So you want to penalise the use of on-grid boosters? Are you really sure that's a good idea?...


Nah, we were talking about the off-grid ones that you don't get to see or hear about.

My point is, by giving off-grid boosters this warp to beacon you're completely ruining on-grid boosters which is just dumb considering the general consensus seems to favour on-grid boosting over off-grid boosting as how it *should* work. It isn't a solution or even a band-aid. It's screwing the pooch for no good reason.

elitatwo wrote:
There is no stopping you from bringing your links with you to the grid you want to start an engagement but at the moment nobody does it because the pricetag on command ships.

Yes there is and in fact, that was my entire point. By creating a beacon on your command ship (or whatever is boosting your fleet) you're giving all enemies a direct warp in point for your fleet which is just insanely stupid. As for no one uses command ships to on-grid boost in fleets, yes they do. Just because some people don't, even the majority, isn't a good enough reason to screw it up for those that do especially considering that on-grid boosting is, by general consensus, how it *should* be done.

Luckily for those that do use on-grid boosters, this idea will never see the light of day.
123Next page