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[Phoebe] Long Distance Travel Changes - updates!

First post First post First post
Author
Querns
Science and Trade Institute
Caldari State
#1681 - 2014-10-21 20:18:41 UTC
Dwissi wrote:
Well - those changes have obviously been the source of a lot of evil. But lets play along with your theory and request. Then please CCP - remove Jita from the universe if you change any access between null and empire.

Disregarding the utter absurdity of your logical leap from "adding a stargate" to "removing solar systems", this would do precisely nothing. Jita is not special; another system would easily take its place.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Dwissi
Miners Delight Reborn
#1682 - 2014-10-21 20:21:53 UTC
Querns wrote:
Dwissi wrote:
Well - those changes have obviously been the source of a lot of evil. But lets play along with your theory and request. Then please CCP - remove Jita from the universe if you change any access between null and empire.

Disregarding the utter absurdity of your logical leap from "adding a stargate" to "removing solar systems", this would do precisely nothing. Jita is not special; another system would easily take its place.


Then its as relevant as your request - thats why i made it.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Querns
Science and Trade Institute
Caldari State
#1683 - 2014-10-21 20:24:47 UTC
Dwissi wrote:
Querns wrote:
Dwissi wrote:
Well - those changes have obviously been the source of a lot of evil. But lets play along with your theory and request. Then please CCP - remove Jita from the universe if you change any access between null and empire.

Disregarding the utter absurdity of your logical leap from "adding a stargate" to "removing solar systems", this would do precisely nothing. Jita is not special; another system would easily take its place.


Then its as relevant as your request - thats why i made it.

I don't follow -- it's difficult to place blatant hysteria on the same shelf as my suggestion.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

EvilweaselFinance
GoonCorp
Goonswarm Federation
#1684 - 2014-10-21 20:25:56 UTC
Dwissi wrote:

Well - come up with proper argument against an idea and why its better. My kids tend to say something is bad - and they dont get away with just that. I assume you are an adult - so you can defnitly do better than that.

P.S: Snipping half of the context is a bad attitude by the way

your post and idea is self-evidently nonsense and no one needs any additional information to dismiss it

i am more interested in how reliable that verbal tick is at indicating an idea will be worthless
Lord TGR
Brutor Tribe
Minmatar Republic
#1685 - 2014-10-21 20:39:08 UTC
Dwissi wrote:
Querns wrote:
Dwissi wrote:
Well - those changes have obviously been the source of a lot of evil. But lets play along with your theory and request. Then please CCP - remove Jita from the universe if you change any access between null and empire.

Disregarding the utter absurdity of your logical leap from "adding a stargate" to "removing solar systems", this would do precisely nothing. Jita is not special; another system would easily take its place.


Then its as relevant as your request - thats why i made it.

Uh, no. Adding travel routes to the universe is radically different from removing a single, specific solar system.

In fact, if I'm not mistaken, technically they've already done the "Remove Jita" thing once, by rerouting hisec so people would stop amassing their market in Yulai. The only thing that happened was that the market hub changed name from Yulai into ... Jita.
Dwissi
Miners Delight Reborn
#1686 - 2014-10-21 20:56:38 UTC
Stacking people from your alliance against any kind of different idea wont help. We all understand by now that you follow the same ideas and trends inside your group. And there are other groups who simply look at things differently and will continuously oppose any suggestions you make. Because you dont try to ruin my game - but THE game ;)

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Andy Landen
Deep Core Mining Inc.
Caldari State
#1687 - 2014-10-21 20:58:23 UTC  |  Edited by: Andy Landen
Lord TGR wrote:

No, that's how your changes would work, i.e. they would make caps absolutely useless as an offensive platform. Greyscale's suggestion doesn't do away with that.

Just because you can't see how to think strategically past the first minute of opportunity does not mean that caps would be useless. Sub-caps have been using gates since the beginning and somehow managed to not be useless as an offensive platform during roams, structure bashes, etc. That said, many ops are more flexible about time and allow the player to move into position at a leisurely pace. Even if the travel time during jump was about the same as for a battleship taking the gates between the same endpoints, I think that the delay in time would serve a substantial amount of good (though perhaps not quite enough to isolate the regions as much as CCP envisions).

Lord TGR wrote:

"Sov" doesn't mean **** in the real world either, not uness you actually back up your claim of sovereignty with force.


I have never seen a US carrier group teleport from New York City to Okinawa, Japan in less than a minute (let alone 10s), so yeah. Distance and time both matter, and a delay is a healthy way to reduce the risk to all enemies within the region.

I have never seen a US Tank brigade teleport from Seattle, Washington to Moscow, Russia within 10s. Sov matters because large force have to move through and crush the resistance and infrastructure before they can just start parading in front of the Krimlin's doors like they own the place. In Eve, this is exactly what happens and furthermore, there is no fear of being cut-off, trapped, starved from supplies, and being over-extended from having moved too far into enemy territory (sov). Sov should matter but in Eve it does not!

Lord TGR wrote:

No, "sandbox" means you establish a set of rules, and you play within those rules. There are some rules which make sense, like "you cannot cyno into someone's system because they have a cynojammer up", and then there are some rules which do not make sense, such as your idea of "you cannot cyno into a system because it's just some other alliance's sov".

The first example is sandboxy, the second is not.

"X" means what I want it to mean and that is the only way it makes sense. The other meanings, such as yours, do not make sense, simply because I said so. My example is "X", and your is example is not. Solid logic there.

Denying traffic to enemy ships in territory that you control makes about as much sense as anything can. Blocking friendly traffic in your own sov systems makes no sense whatsoever. There is no way that Russia would allow us to bring our B-52s and major armor right up to the front doors of Moscow, blow up anything that moved, and then allow us to withdraw everything without a strong fight during every minute of our movement both into and out of Russia's sov borders.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Easthir Ravin
Easy Co.
#1688 - 2014-10-21 21:02:04 UTC
Sure a carrier group takes time to get to Okinawa, but that is its JOB to do that....EVE is already time consuming as it is, no mechanic should purposely increase the time it takes to do anything in this game.

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

Andy Landen
Deep Core Mining Inc.
Caldari State
#1689 - 2014-10-21 21:05:13 UTC
Easthir Ravin wrote:
Sure a carrier group takes time to get to Okinawa, but that is its JOB to do that....EVE is already time consuming as it is, no mechanic should purposely increase the time it takes to do anything in this game.

I guess you disagree with jump fatigue too then.

Delay is part of a game. If everything were instantaneous, there would be no challenge. With jumping, there is no challenge. With hotdropping, there is no challenge.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Lord TGR
Brutor Tribe
Minmatar Republic
#1690 - 2014-10-21 21:08:26 UTC
Dwissi wrote:
Stacking people from your alliance against any kind of different idea wont help. We all understand by now that you follow the same ideas and trends inside your group. And there are other groups who simply look at things differently and will continuously oppose any suggestions you make. Because you dont try to ruin my game - but THE game ;)

Huh? What the hell are you on? Do you think there's some sort of puppetmastery posting control centre dictating how all goons should post on all topics?

Could it not just be that -- shock horror -- we come to the same conclusion all on our own?
Gaan Cathal
Angry Mustellid
#1691 - 2014-10-21 21:12:25 UTC  |  Edited by: Gaan Cathal
Serendipity Lost wrote:
Skia Aumer wrote:
CCP Greyscale wrote:
It definitely needs a full overhaul at some point, that's on our to-do list. If you're happy to keep the drones for now, that's a useful data point.

He said he wants drones IF you get Rorqual viable in the belt.
Not something I can imagine.


What would you imagine would make it viable? Near invincibility is where I think this is going. Other than invincible what would get you to put one in a belt?


Removing off-grid boosting entirely? Sooner the better, infact.



Andy Landen wrote:


Denying traffic to enemy ships in territory that you control makes about as much sense as anything can. Blocking friendly traffic in your own sov systems makes no sense whatsoever. There is no way that Russia would allow us to bring our B-52s and major armor right up to the front doors of Moscow, blow up anything that moved, and then allow us to withdraw everything without a strong fight during every minute of our movement both into and out of Russia's sov borders.



Um. I think you're arguing your opponent's point for them. Better than they are infact. The thing that stops you taking your B-25s and armour and whatnot up to Moscow is the Russian military, not a wibbly-wobbly-timey-wimey forcefield. If they want to stop your Capitalist Pig-Dog Aggression they need to move their Vast Conscript Horde (With Bears) to engage you. Likewise, the thing stopping someone parading around your Sov-Null is your armed forces. If they can't, that's your issue to fix, not CCPs'.
Dwissi
Miners Delight Reborn
#1692 - 2014-10-21 21:15:05 UTC
Lord TGR wrote:
Dwissi wrote:
Stacking people from your alliance against any kind of different idea wont help. We all understand by now that you follow the same ideas and trends inside your group. And there are other groups who simply look at things differently and will continuously oppose any suggestions you make. Because you dont try to ruin my game - but THE game ;)

Huh? What the hell are you on? Do you think there's some sort of puppetmastery posting control centre dictating how all goons should post on all topics?

Could it not just be that -- shock horror -- we come to the same conclusion all on our own?


I basically made a compliment by accepting that you guys all belong to the same group and are loyal to your mindsets - otherwise you would be in a different alliance/group hopefully. I am just pointing out a trend you all seem to share. Capitals are a null sec deal and any changes to a null sec ship class should not affect anything else except maybe a meta level. Its the first change of many to come but you flood this topic constantly with changes that basically point to keep as much of the current meta as possible by changing other aspects of the game.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Querns
Science and Trade Institute
Caldari State
#1693 - 2014-10-21 21:15:36 UTC
Dwissi wrote:
Stacking people from your alliance against any kind of different idea wont help. We all understand by now that you follow the same ideas and trends inside your group. And there are other groups who simply look at things differently and will continuously oppose any suggestions you make. Because you dont try to ruin my game - but THE game ;)

I accept your ad hominem as surrender.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Querns
Science and Trade Institute
Caldari State
#1694 - 2014-10-21 21:16:47 UTC  |  Edited by: Querns
Dwissi wrote:
Capitals are a null sec deal and any changes to a null sec ship class should not affect anything else except maybe a meta level. Its the first change of many to come but you flood this topic constantly with changes that basically point to keep as much of the current meta as possible by changing other aspects of the game.


Uh, this is expressly incorrect. Capital ships can be and are actively used in lowsec.

e: grammar

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

EvilweaselFinance
GoonCorp
Goonswarm Federation
#1695 - 2014-10-21 21:16:58 UTC
Dwissi wrote:
Stacking people from your alliance against any kind of different idea wont help. We all understand by now that you follow the same ideas and trends inside your group. And there are other groups who simply look at things differently and will continuously oppose any suggestions you make. Because you dont try to ruin my game - but THE game ;)

yes, your ideas are so powerful and well-made that a posting call to arms was officially announced to oppose them

that sounds right
Lord TGR
Brutor Tribe
Minmatar Republic
#1696 - 2014-10-21 21:26:16 UTC
Dwissi wrote:
Lord TGR wrote:
Dwissi wrote:
Stacking people from your alliance against any kind of different idea wont help. We all understand by now that you follow the same ideas and trends inside your group. And there are other groups who simply look at things differently and will continuously oppose any suggestions you make. Because you dont try to ruin my game - but THE game ;)

Huh? What the hell are you on? Do you think there's some sort of puppetmastery posting control centre dictating how all goons should post on all topics?

Could it not just be that -- shock horror -- we come to the same conclusion all on our own?


I basically made a compliment by accepting that you guys all belong to the same group and are loyal to your mindsets - otherwise you would be in a different alliance/group hopefully. I am just pointing out a trend you all seem to share. Capitals are a null sec deal and any changes to a null sec ship class should not affect anything else except maybe a meta level. Its the first change of many to come but you flood this topic constantly with changes that basically point to keep as much of the current meta as possible by changing other aspects of the game.

Capitals aren't a "null sec ship class". Hell, supers and titans are arguably a "null sec ship class", since it can only be built in sov space, but they're still able to travel through, and affect, lowsec. I believe you can go to Amamake from time to time to see how a "null sec ship class" doesn't "affect anything else except maybe a metal level".

Also, I'm part of a flood of changes to keep as much of the current meta as possible? *****, please, I've played with the thought of caps losing their jumpdrive for a while to increase the strategic value behind deploying them to X instead of Y, but I've never thought CCP would actually do anything about their range, let alone actually let them take gates. I'm overjoyed at the added depth this change'll add to the game, and I hope the workarounds which has been identified aren't going to be abused too much to win (and if it is, that CCP'll actually nerf that, too). I would've preferred the sov system to be fixed first, but I still like the implications of these changes.
Lord TGR
Brutor Tribe
Minmatar Republic
#1697 - 2014-10-21 21:41:09 UTC  |  Edited by: Lord TGR
Andy Landen wrote:
Lord TGR wrote:

No, that's how your changes would work, i.e. they would make caps absolutely useless as an offensive platform. Greyscale's suggestion doesn't do away with that.

Just because you can't see how to think strategically past the first minute of opportunity does not mean that caps would be useless. Sub-caps have been using gates since the beginning and somehow managed to not be useless as an offensive platform during roams, structure bashes, etc. That said, many ops are more flexible about time and allow the player to move into position at a leisurely pace. Even if the travel time during jump was about the same as for a battleship taking the gates between the same endpoints, I think that the delay in time would serve a substantial amount of good (though perhaps not quite enough to isolate the regions as much as CCP envisions

I have an idea, then. How about we just remove their ability to jump anywhere except via gates? That way the pilots'll be doing something for the time it takes them to get to their destination, instead of looking at a gastroscopy view of the ass-end of eve for an hour and hoping the guy they're going to "hotdrop" hasn't left or logged off 55 minutes ago, when their spies told them the cap fleet jumped in their direction. Or, better yet, jump, be told 2 minutes later that their jump's for nought because the guy(s) logged off, so now they have to sit there for 58 more minutes to be able to initiate jump back and wait another hour to dock up. At least with being limited to gates, they could turn back the instant they were told they were too late.

No, I'm going to stick to CCP's implementation, because it still limits long distance travel (or makes it a cockstab to circumvent) without limiting a defender's ability to ... well, defend, without having to know several hours in advance exactly where in their own space someone else were going to be. And it also still allows for a counter-drop which doesn't have to be coordinated an equal amount of time beforehand.

Andy Landen wrote:
Lord TGR wrote:

"Sov" doesn't mean **** in the real world either, not uness you actually back up your claim of sovereignty with force.


I have never seen a US carrier group teleport from New York City to Okinawa, Japan in less than a minute (let alone 10s), so yeah. Distance and time both matter, and a delay is a healthy way to reduce the risk to all enemies within the region.

I have never seen a US Tank brigade teleport from Seattle, Washington to Moscow, Russia within 10s. Sov matters because large force have to move through and crush the resistance and infrastructure before they can just start parading in front of the Krimlin's doors like they own the place. In Eve, this is exactly what happens and furthermore, there is no fear of being cut-off, trapped, starved from supplies, and being over-extended from having moved too far into enemy territory (sov). Sov should matter but in Eve it does not!

Interestingly enough, 5LY in eve wouldn't be the same as "teleporting from NYC to Okinawa", it would be more like being stationed on okinawa and getting to f.ex Tokashiki in an hour. Your suggestion would mean you'd take a week (or a month or more, we're talking about an action which, in eve, is measued as a success or failure by as little as a single server tick) doing the same thing.

Andy Landen wrote:
Denying traffic to enemy ships in territory that you control makes about as much sense as anything can. Blocking friendly traffic in your own sov systems makes no sense whatsoever. There is no way that Russia would allow us to bring our B-52s and major armor right up to the front doors of Moscow, blow up anything that moved, and then allow us to withdraw everything without a strong fight during every minute of our movement both into and out of Russia's sov borders.

Your idea is like Russia had a magic dome which automatically blocked the B-52s right at the border simply because they were from the "wrong country", whereas cynojammers work more like something which keeps the B-52s out because Russia's got efficient anti-aircraft batteries along their border, which is player-controlled and can be shut down/deactivated, either by a spy, by intent, or by force.
Dwissi
Miners Delight Reborn
#1698 - 2014-10-21 21:55:06 UTC
Querns wrote:
Dwissi wrote:
Capitals are a null sec deal and any changes to a null sec ship class should not affect anything else except maybe a meta level. Its the first change of many to come but you flood this topic constantly with changes that basically point to keep as much of the current meta as possible by changing other aspects of the game.


Uh, this is expressly incorrect. Capital ships can be and are actively used in lowsec.

e: grammar


I never doubted or ignored that fact - but they are a ship class that has its roots in null sec. I am sure you are old enough to recall when and why they where introduced. The main argument still stands - changing the jump capability of them has no relation at all to a change of traffic routes and gates between null sec and low sec. At least not for the current stage - if that becomes feasible at a later stage when more changes are being introduced is a different story.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Primary This Rifter
Mutual Fund of the Something
#1699 - 2014-10-21 21:57:53 UTC
Serendipity Lost wrote:
Skia Aumer wrote:
CCP Greyscale wrote:
It definitely needs a full overhaul at some point, that's on our to-do list. If you're happy to keep the drones for now, that's a useful data point.

He said he wants drones IF you get Rorqual viable in the belt.
Not something I can imagine.


What would you imagine would make it viable? Near invincibility is where I think this is going. Other than invincible what would get you to put one in a belt?

It doesn't have to be invincible. All that's required is the removal of the necessity to become immobile in order to provide max fleet boosts.
Querns
Science and Trade Institute
Caldari State
#1700 - 2014-10-21 22:04:20 UTC
Dwissi wrote:
Querns wrote:
Dwissi wrote:
Capitals are a null sec deal and any changes to a null sec ship class should not affect anything else except maybe a meta level. Its the first change of many to come but you flood this topic constantly with changes that basically point to keep as much of the current meta as possible by changing other aspects of the game.


Uh, this is expressly incorrect. Capital ships can be and are actively used in lowsec.

e: grammar


I never doubted or ignored that fact - but they are a ship class that has its roots in null sec. I am sure you are old enough to recall when and why they where introduced. The main argument still stands - changing the jump capability of them has no relation at all to a change of traffic routes and gates between null sec and low sec. At least not for the current stage - if that becomes feasible at a later stage when more changes are being introduced is a different story.

You're delusional.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.