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Player Features and Ideas Discussion

 
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Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#61 - 2014-10-21 07:29:17 UTC
Bullock Brawn wrote:


Funny, you mention there are already too many players living in High Sec...... and this is because?

What does that tell you, and who is this "We" people you're speaking of, that should dictate the goals of others?

1) People like options and the crowd has continually spoken
2) People have their own gaming goals and most don't include losing without purpose
3) The game is for all subscribers, not just Vets who remember the good ol' days of 3000 ship PVP battles
4) Players like predictability and a workable long term plan
5) Players feel there is more general balance in HS for interactions with other players and everyone's goals.
6) Low Sec is only for the occasional roam and nothing more for most players due to a negative player vibe that permeates it's borders when visitors arrive
7) People like to live with others, and as you say "most live in the City" where life is comfortable. It's a game after all and it's core goal is to be fun.

If CCP wanted all players to participate in PVP combat, they would make it balanced for solo players and small groups. Yet, any Vet cuts their nose off dispite their face and "slams" any ideas of arenas or balanced PVP match ups... so be it, you just have what you have now.... A huge wall separating players, because a sandbox left without rules just ends of being ruled by the lord of the flies and that doesn't work for most.... thus High Sec will always be the place to be, since there is no balance in other areas of the game....

EVE = Exploit vs Exploit


You must ask that question because you have no understanding of the Politics (meta-gaming) involved.
1.) Agreed. But only a small part makes up the area you wish to be the full agenda.
2.) Purpose? The Purpose is to Overcome dificulty and Succeed...practice makes perfect(in a sense) you are obviously not trying to play the same game most others are. Which means your not playing the game.
3.) I am a Vet, 5 yrs now....I see you and your ideas as an Invasion yes to something you do not yet understand.
4.) Predictability? There is none....Long Term Plan? set goals and then work towards them thats the point either Lead, Follow, or get of the way.
5.) I do not and I know of many that feel the same....of course this category of players understand the "secret" war between null lords and others in the background of Highsec.
6.) Again...create a corp, get some like minded players, get involved and force your way into losec...in fact thats how it is done in Highsec....and nullsec.
7.) I enjoy being with players that want to be part of something...if you shoot red crosses, mine rocks, whatever as part of a corp....i would expect you to also pony up for part of the bill, be on call for doing things that need to be done FOR the corp...the group. Cant handle that...then I am sorry you might not be meant to be here...because somone somewhere some group wants what you have or simply to add you the killboard because of what you have.

and your last paragraph....its obvious you have little to no understanding what goes on in EvE. You can stay in your shell and do what you have been doing..or you can grow and Find/Create something to do for Fun. It simply will not be handed to you nor does it need to be. Pfft, pvp arenas...join Alliance Tourney's, you want so-so balanced PVP go to RVB, and as to balance in other areas....well again if thats the case its the Big Boys trying to influence all aspects including Highsec to 'win' their war amongst themselves or get some serious changes implemented to things from CCP.
Heres a suggestion...Get off your duff, out the hangar...and go exploring, see whats out there and dont come back crying just because the proverbial Horse bucked you off.
Veers Belvar
Swordmasters of New Eden
#62 - 2014-10-21 08:17:48 UTC
Highsec is the best part of Eve, and PvE is a perfectly legitimate end in its own right. I fully support moving all available content to highsec - L5s, capital escalations....etc..... People want to live in highsec, not the wild west, and the game should not be forcing them into the blue donut.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#63 - 2014-10-21 09:59:22 UTC  |  Edited by: The Hamilton
I used to think like you OP, coming in from a thousand theme park ride games into this apparent empty void. But what EVE really comes down to is this...

Max Deveron wrote:
You can grow and Find/Create something to do for Fun. It simply will not be handed to you nor does it need to be.


I cannot emphasis this enough. CCP has never been about adding more and more them park rides to a theme park. It has continually found ways to allow players to create their own content and push the limits of what the game can be. Look at RvB. PL is the Alliance that fights Sov wars but doesn't give a damn about Sov. We found ways to live in wormholes when it was never expected. Jet can mining. Even your multiboxing is a derivative of this attitude. And while CCP has always tried to find ways to keep things equal for the player on one client and the player on ten (look at the changes coming to stealth bombers), they try to avoid stepping on player creativity.

So get creative!

The only thing I would see changed about missions is an invisible time limit to get it done before ANY of the other players currently doing the same mission in the same system finish theirs.
Maybe you just started and another guy is just finishing, thus killing your half done mission, but you cannot know until he does finish.
  • So now you need to seek systems with low player count and hope that you can finish before the others do.
  • Or check that the people in local are or aren't in the same corp.
  • Maybe team up with all the mission runners in system? Then you have to fleet up with a real human... who could shoot you, even in the safety of hi-sec.
  • MAYBE EVEN GO TO LOW SEC, OH THE HORROR!

  • This may need to see the addition of missions that allow a specific number of players so the solo player, 2-3 or 4-5 sized fleets only compete with their respective ranges.

    But it would SPICE up your missions and require you become more creative in the way you play.
    Gaan Cathal
    Angry Mustellid
    #64 - 2014-10-21 11:09:13 UTC
    Bullock Brawn wrote:

    If CCP wanted all players to participate in PVP combat....


    Your first error is assuming that PVP = PVP Combat. Have you ever bought anything off the market? If so you have engaged with an element of the game to which PVP is intrinsic. There are people who do nothing in EVE except engage each-other in economic tit-for-tat to manipulate that market.

    You've also bought into the myth that sov-null is in any way, shape or form "hardcore" except for the elite 5% of it's population that either play empire politics hardball, or successfully stand outside the blue donut consensus. For everyone else it's safer, more stale and less complex than highsec, never mind Lowsec, NPC-Null or WHs.

    Brigadine Ferathine wrote:

    The problem is Low security space is MORE dangerous than 0.0 NO security space. How the heck does that make any sense? Shouldn't NO security be more dangerous than SOME security? Not if your CCP backwards logic prevails again.


    That has very little to do with CCP, and more to do with the players. It's a sandbox game, the players do what they want. And what enough of the players want, is nullsec to be safer than highsec for PVE-Combat enterprises, mining and other b̶o̶t̶t̶i̶n̶g̶, sorry, "semi-afk" activities..

    Brigadine Ferathine wrote:

    The game is NOT balanced at solo/small gang PvP and I find that amazing. This game really does force you to be dependent on other people for your own happiness. That is not a good way to live much less a fun model for a video game.


    It's an MMO. It's not only an MMO, but it's an MMO that sold itself on single server architecture. If you don't like other people existing, then MMOs are not the game for you. Even heavily themeparked games like SWTOR, WOW, etc require groups for any halfway challenging content.
    Bullock Brawn
    Doomheim
    #65 - 2014-10-21 12:10:43 UTC
    Please Close .....
    ISD Dorrim Barstorlode
    ISD Community Communications Liaisons
    ISD Alliance
    #66 - 2014-10-21 17:16:47 UTC
    Thread closed at OP's request.

    ISD Dorrim Barstorlode

    Senior Lead

    Community Communication Liaisons (CCLs)

    Interstellar Services Department