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Hard Stripes --Ship Replacement Upgrade

Author
Heresy Heresy
Para's Lumbar Support
#61 - 2014-10-19 04:36:04 UTC  |  Edited by: Heresy Heresy
Nikk Narrel wrote:

Have you seriously become so jaded that you can only recognize the ISK in rISK...?

The time a player spends in the game, is the first and most important stake any of us bet with, or risk, as you might put it.

The player running missions, is playing a very specific game. They are often planning only their next mission ship build, many of which can take most if not all of their resources.
Sidetracking, especially in way that takes both ISK and time, is not attractive to many.

If you want them to try other things, it is in everyone's best interests that the obstacles to their path in this be kept to a minimum.

If they LIKE other areas, then they will have motivation to invest in serious ships, justifying to many more with new spending for play that would not have existed for them otherwise.

This is an investment, not a loss.
The benefit to the game outweighs any loss of make-believe currency.



This wouldn't reduce the perceived risk for any new players, though - if you're new, you wouldn't have standings for a nice ship to throw away, and if you're a veteran, a T1 BS should be pretty cheap, so making it even cheaper to get one wouldn't change your sense of risk. Again, this is before considering how blitzers could use the system to grind low/null missions for more or less free.
Nikk Narrel
Moonlit Bonsai
#62 - 2014-10-20 13:55:56 UTC
Heresy Heresy wrote:
Nikk Narrel wrote:
...

This is an investment, not a loss.
The benefit to the game outweighs any loss of make-believe currency.



This wouldn't reduce the perceived risk for any new players, though - if you're new, you wouldn't have standings for a nice ship to throw away, and if you're a veteran, a T1 BS should be pretty cheap, so making it even cheaper to get one wouldn't change your sense of risk. Again, this is before considering how blitzers could use the system to grind low/null missions for more or less free.

A new player hasn't learned proficiency in a ship class, at least not as far as the context of this.
If they turn to mission running, as many do, this gives them more opportunities as they grow to use learned skills in new ways.

As to a veteran, they either won't care, or they MIGHT use it for simple amusement. Even a mediocre ship of the same class should be more than a match for one of these, with a fit as predictable as an NPC farmed for ISK.

As to blitzers using this to grind lower missions, AKA slumming, they can already do that more effectively right now.
Sure, they do it more efficiently with custom fitted ships, and using one of these would be much slower running the missions, but I am sure they could eventually complete a few.

It might even be a status symbol, being able to claim you beat something with a noob ship.
Takeshi Kumamato
Blaze Orange Expeditions
#63 - 2014-10-21 09:35:54 UTC
Nikk Narrel wrote:
You do missions, perform tasks, or otherwise act in a way that makes a faction approve of you.

In exchange for your service, you are given the use of a ship better than the typical replacement vessel.
(Non transferable, and does not reprocess above the original replacement ship's value)

For each level of replacement ship, comparable to the level of mission agents you could access, you are given use of a better vessel.
No tech 2 ships for this, but some factions may have either navy or pirate options.

EDIT: Thanks to a perhaps unintended suggestion from Paranoid Loyd, I am modifying this slightly.
The ships described below would all have canned fittings, which could not be modified.
( So yes, fittings would be not just included, but locked in place)

Level 1: Entry level
Same ship as all start with.

Level 2: Upgrade level 1
You have a frigate appropriate for the faction's race you impressed.

Level 3: Upgrade level 2
Option 1: You can use a faction frigate, be it pirate or navy.
Option 2: You can have a cruiser appropriate for the faction's race you impressed.

Level 4: Upgrade level 3
Option 1: You can use a faction cruiser, be it pirate or navy.
Option 2: You can have a battleship appropriate for the faction's race you impressed.

Expected advantage:
Mission runners may become willing to risk exposure in higher risk areas, such as low or null, with greater frequency.
This could include deliberate forays for non mission purposes, such as PvP.


The only way this would be remotely feasible is if your free ships were as useful as current noobships for any purpose whatsoever. Why? There are several reasons. The first is economic. The cost of grinding up level 4 standings, then getting unlimited free ships is far less than that of gathering resources, researching blueprints, waiting for products to finish, and all the other tasks necessary to build even the simplest player-built ships. Thus if your free ships are comparable to any player-built ships, any rational player would rather use their free ships instead of buying a player-built ship off the market.

The second reason is that your proposal won't get players to try PVP. Every time a PVP engagement occurs, all parties involved are risking the value of their ship. Value in this case means the time spent producing, or paying someone else to produce said ship and mods. It is this sense of value that makes pvp in EVE so thrilling, yet so difficult to get into. The amount of risk people put into a fight tends to be defined by numerous factors, but it isn't zero, as people aren't flying around in just noobships.

Your proposal, while it may have some effect in the short term, would simply shift the value of ships used in pvp towards a new equilibrium. For example, if your free battleship were comparable to player-built battleships, then many ships would be obsolete. EVE's meta-game would quickly shift towards ships that can defeat your free ship, and everything from mineral prices to the character bazaar would also shift to accommodate. You would basically need to fly a capital, tech3, or maybe marauders or else you wouldn't be able to compete at all. The prices of those ships would move towards peoples' sense of risk and you'd be back to square one.

The only way to completely nullify the sense of risk in pvp is to make it so your free ship is more useful than any player-built ship. You can easily see how this affects the game by going on the test server where all ships require no time to acquire, and thus have no value.

While I think players' sense of risk is a major obstacle in getting into the PVP side of EVE, I really don't think giving everyone free ships will help in the long run. Instead, I would suggest encouraging those players to share the risk of pvp with others, thus lowering the sense of individual risk (in essense lowering the barriers to socializing) as a more viable solution to this problem.
Tabyll Altol
Viziam
Amarr Empire
#64 - 2014-10-21 10:02:06 UTC
Please read the rules:

5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.

If it´s not a trollpost please think longer than 10 seconds over your ideas in the next time, or stop posting them.


-1

Nikk Narrel
Moonlit Bonsai
#65 - 2014-10-21 13:21:05 UTC
Tabyll Altol wrote:
Please read the rules:

5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.

If it´s not a trollpost please think longer than 10 seconds over your ideas in the next time, or stop posting them.


-1


So, this idea shot so far above your head, that you assumed it had to be a joke.

Ironically, that makes your response the actual troll, as the intent of this idea is other than your assumptions.

I actually do wonder how far you managed to read of it, before you took that mistaken leap of faith.
Nikk Narrel
Moonlit Bonsai
#66 - 2014-10-21 13:44:47 UTC
Thinking outside the box is difficult sometimes.

It means asking the big questions, which take foundation level concepts, and puts them on trial.

Every time you believe an idea is beyond being questioned, the box has you.

Takeshi Kumamato wrote:
1. The only way this would be remotely feasible is if your free ships were as useful as current noobships for any purpose whatsoever. Why? There are several reasons. The first is economic. The cost of grinding up level 4 standings, then getting unlimited free ships is far less than that of gathering resources, researching blueprints, waiting for products to finish, and all the other tasks necessary to build even the simplest player-built ships. Thus if your free ships are comparable to any player-built ships, any rational player would rather use their free ships instead of buying a player-built ship off the market.

2. The second reason is that your proposal won't get players to try PVP. Every time a PVP engagement occurs, all parties involved are risking the value of their ship. Value in this case means the time spent producing, or paying someone else to produce said ship and mods. It is this sense of value that makes pvp in EVE so thrilling, yet so difficult to get into. The amount of risk people put into a fight tends to be defined by numerous factors, but it isn't zero, as people aren't flying around in just noobships.

3. Your proposal, while it may have some effect in the short term, would simply shift the value of ships used in pvp towards a new equilibrium. For example, if your free battleship were comparable to player-built battleships, then many ships would be obsolete. EVE's meta-game would quickly shift towards ships that can defeat your free ship, and everything from mineral prices to the character bazaar would also shift to accommodate. You would basically need to fly a capital, tech3, or maybe marauders or else you wouldn't be able to compete at all. The prices of those ships would move towards peoples' sense of risk and you'd be back to square one.

4. The only way to completely nullify the sense of risk in pvp is to make it so your free ship is more useful than any player-built ship. You can easily see how this affects the game by going on the test server where all ships require no time to acquire, and thus have no value.

5. While I think players' sense of risk is a major obstacle in getting into the PVP side of EVE, I really don't think giving everyone free ships will help in the long run. Instead, I would suggest encouraging those players to share the risk of pvp with others, thus lowering the sense of individual risk (in essense lowering the barriers to socializing) as a more viable solution to this problem.

By the numbers, then:
1. As has already been pointed out, these would not be comparable to player built ships.
That has been a point defined under balance, unless someone actually believes the devs would do otherwise.

2. If it was not for the ISK being at stake, noone would PvP?
By this logic, EVE is the only PvP game in existence. Try substituting time for that ISK instead, and you might find a better understanding of games in general.
That is the key difference between playing a game, and gambling.
A player should be asked for no more than their time. If they want to use ISK, they would then have an advantage in ship hulls and fittings.

3. Again, with the assumption that these would be the equivalent of player built ships.
No, they would not.
They would be better compared to the ships use by the NPC's which are destroyed wholesale in the missions already.

4. Who wants to nullify sense of risk?
The time invested itself is never returned, but if you enjoyed yourself, then neither was this time wasted.
If they find that being beaten easily makes them hungry for payback, then they can invest actual ISK into getting a better fighting ship.
Building that appetite is a key element which too often simply does not happen, right now.

5. You are suggesting some kind of financial aid, which already exists in the game. Many alliances and corps have ship replacement programs, which often adhere to very strict doctrines.
If you are considered to be flying a fail-fit vessel, many of these groups won't invest in a repeat performance.

I think adding a comparison to the NPC ships might help better understanding, similar to the point in number three above.
Nikk Narrel
Moonlit Bonsai
#67 - 2014-10-21 13:50:02 UTC
OP has been edited to reflect the NPC ship comparison making more sense.

I hope this helps clarify why these boats of last resort would not be a major threat to market sales in general.
Tabyll Altol
Viziam
Amarr Empire
#68 - 2014-10-21 14:16:45 UTC
Nikk Narrel wrote:
Tabyll Altol wrote:
Please read the rules:

5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.

If it´s not a trollpost please think longer than 10 seconds over your ideas in the next time, or stop posting them.


-1


So, this idea shot so far above your head, that you assumed it had to be a joke.

Ironically, that makes your response the actual troll, as the intent of this idea is other than your assumptions.

I actually do wonder how far you managed to read of it, before you took that mistaken leap of faith.



Eve lives by the building and destruction of ships, noobships are useful to protect your pod, but are slow and aren´t very useful. The game don´t need a noobship in every size. Buy some ships or build you some by your own. It is not that hard to get the money to buy a cruiser or a battleship.

And your proposed to give faction/pirat ships out, please explain it to me how this would be balanced. Why should i buy ships and not take intead of build ships a lot of friends and with free ships. So i would win the fight without the trouble of loosing ISK ?

The destruction is a needed part of the game without it the inflation would rise strongly.

I doubt that your idea would be good for the game.


still agains your idea

-1
King Fu Hostile
Mea Culpa.
Shadow Cartel
#69 - 2014-10-21 14:21:00 UTC
Free battleships forever for mission grinding?

We've seen a lot of ******** **** on this forum, but this is strikes out not only out of the park, but out of our solar system.

gz OP

Nikk Narrel
Moonlit Bonsai
#70 - 2014-10-21 14:58:40 UTC
Tabyll Altol wrote:
Nikk Narrel wrote:
So, this idea shot so far above your head, that you assumed it had to be a joke.

Ironically, that makes your response the actual troll, as the intent of this idea is other than your assumptions.

I actually do wonder how far you managed to read of it, before you took that mistaken leap of faith.



Eve lives by the building and destruction of ships, noobships are useful to protect your pod, but are slow and aren´t very useful. The game don´t need a noobship in every size. Buy some ships or build you some by your own. It is not that hard to get the money to buy a cruiser or a battleship.

And your proposed to give faction/pirat ships out, please explain it to me how this would be balanced. Why should i buy ships and not take intead of build ships a lot of friends and with free ships. So i would win the fight without the trouble of loosing ISK ?

The destruction is a needed part of the game without it the inflation would rise strongly.

I doubt that your idea would be good for the game.


still agains your idea

-1

The model would be the same, yes, but the actual ship underneath would be a comparatively under-powered version associated with NPC ships from missions.
(I already changed my OP wording to more clearly explain this point, as these ships being confused with player built items is VERY misleading)

I do not believe the destruction of player ships would be affected in a significant manner, as far as the market is concerned.
By explanation, I point out that you are substituting these ships for ships currently purchased in game.
You expect sales to vanish, being replaced by these.

I am pointing out, that I am substituting these ships for ships not being purchased at all. The players, assuming they consider this play style in the first place, are not buying anything in this context.

Regardless of the individual reasons, this group is often avoiding this side of the game.
One of the more expressed reasons given, is that it is a bad risk for their investment. Ships purchased do not return a sustainable dividend from this type of play, so it is avoided.

Perhaps you feel that I expect too much, but I think that even NPC grade ships bring more interaction than no ships at all.
And we have already proven which ships win fights, else mission running would be considered far more risk intensive.
Nikk Narrel
Moonlit Bonsai
#71 - 2014-10-21 15:05:21 UTC
King Fu Hostile wrote:
Free battleships forever for mission grinding?

We've seen a lot of ******** **** on this forum, but this is strikes out not only out of the park, but out of our solar system.

gz OP


If you read more carefully, you may notice your response here is not a good match for the topic.

An NPC battleship, for those who beat level 4 missions.
A ship, taken as it were, from the ranks which they slaughter wholesale already.

I think most would agree, that PvP pilots would not balk at facing underpowered ships which they already experience beating in missions.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#72 - 2014-10-21 15:17:00 UTC
No matter how underpowered you make the free ships they will still take sales out of the economy for each an every free ship used. Also what would stop a group who have wardec'd another corp flooding the enemy system with such ships, throwing them at the enemy over and over and simply fetching a new one each time the current one goes pop?

-anotherseveralzillion for me I'm afraid. This would be totally detrimental to the game.
Nikk Narrel
Moonlit Bonsai
#73 - 2014-10-21 15:53:52 UTC
This horrible assumption has to be repeated, just to make sure it is clearly stated:

Corraidhin Farsaidh wrote:
No matter how underpowered you make the free ships they will still take sales out of the economy for each an every free ship used.


That absolute statement, can be proven wrong quite easily.

If one pilot, among the great many that do NOT currently PvP in the form of intentional direct combat, does this:
Uses the ship to go somewhere new, that they would not trust risking a ship purchased with ISK.
They never purchased the ship in question, either way.

You can't lose a sale you never had.

Corraidhin Farsaidh wrote:
Also what would stop a group who have wardec'd another corp flooding the enemy system with such ships, throwing them at the enemy over and over and simply fetching a new one each time the current one goes pop?

I believe you are looking at this from such a specific view, that you are missing a bigger point entirely.

You are describing a group of players, who are piloting underpowered ships as a form of attack.
They can sustain this attack ONLY so long as they remain online, and play.

This means they must invest their time and efforts, even with ships that have no realistic chance of victory.
This is play, even with one side as a clear underdog.
Maybe you feel differently, but I think that is a good thing.

Do you actually have something against ships exploding, or do you perhaps feel that investing time alone by these pilots is not enough?
Takeshi Kumamato
Blaze Orange Expeditions
#74 - 2014-10-21 20:42:04 UTC
Nikk Narrel wrote:


1. As has already been pointed out, these would not be comparable to player built ships.
That has been a point defined under balance, unless someone actually believes the devs would do otherwise.



What would these ships do then? Are they simply noobships with bigger models? If so, they'd be just cute vanity items, which I guess would be harmless. But if they're not, and are useful (preferable to player-built ships in any way whether it be PVP,PVE, industry, etc.) then the economy will be affected. It might help if you put some actual statistics down, so that we can see how exactly they compare to various player-built ships.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#75 - 2014-10-21 21:17:02 UTC
Nikk Narrel wrote:
This horrible assumption has to be repeated, just to make sure it is clearly stated:

Corraidhin Farsaidh wrote:
No matter how underpowered you make the free ships they will still take sales out of the economy for each an every free ship used.


That absolute statement, can be proven wrong quite easily.

If one pilot, among the great many that do NOT currently PvP in the form of intentional direct combat, does this:
Uses the ship to go somewhere new, that they would not trust risking a ship purchased with ISK.
They never purchased the ship in question, either way.

You can't lose a sale you never had.

Corraidhin Farsaidh wrote:
Also what would stop a group who have wardec'd another corp flooding the enemy system with such ships, throwing them at the enemy over and over and simply fetching a new one each time the current one goes pop?

I believe you are looking at this from such a specific view, that you are missing a bigger point entirely.

You are describing a group of players, who are piloting underpowered ships as a form of attack.
They can sustain this attack ONLY so long as they remain online, and play.

This means they must invest their time and efforts, even with ships that have no realistic chance of victory.
This is play, even with one side as a clear underdog.
Maybe you feel differently, but I think that is a good thing.

Do you actually have something against ships exploding, or do you perhaps feel that investing time alone by these pilots is not enough?


Enough NPC ships can kill an optimized mission ship quite easily, enough capsuleer piloted NPC ships would even more easily do so. An endless supply of them would be just plain impossible to deal with if one of the griefer corps decides to camp another corp. They could easily make it impossible for another corp to carry out any useful action *at no cost to themselves*.

I have nothing against player built ships that used player gathered materals going boom, that keeps the economy turning. I do have something against player built and paid for ships being blown up by utterly free ships at no risk to the free-ship using players.

As for your first point there are planty of cheap ships that alloow players to go somewhere new. It is nothing to do with the ships and everything to do with the player attitudes. If they do not wish to go to an area they simply won't no matter what enticement you give them.
Nikk Narrel
Moonlit Bonsai
#76 - 2014-10-22 13:08:56 UTC
Takeshi Kumamato wrote:
Nikk Narrel wrote:


1. As has already been pointed out, these would not be comparable to player built ships.
That has been a point defined under balance, unless someone actually believes the devs would do otherwise.



What would these ships do then? Are they simply noobships with bigger models? If so, they'd be just cute vanity items, which I guess would be harmless. But if they're not, and are useful (preferable to player-built ships in any way whether it be PVP,PVE, industry, etc.) then the economy will be affected. It might help if you put some actual statistics down, so that we can see how exactly they compare to various player-built ships.

I don't have the actual statistics for the NPC ships typically found in missions.
I am not sure anyone outside of the devs could actually claim to have them.
That said, I expect they could be reverse engineered if needed, by someone. And that assumes it has not already been done.

But those are the ships I refer to here.

And while being controlled by players could improve their performance, which is certainly true, the glaring weaknesses of their known offensive and defensive limitations would ensure they never hold value comparable to player built items.
Nikk Narrel
Moonlit Bonsai
#77 - 2014-10-22 13:33:09 UTC
Corraidhin Farsaidh wrote:
Nikk Narrel wrote:
You are describing a group of players, who are piloting underpowered ships as a form of attack.
They can sustain this attack ONLY so long as they remain online, and play.

This means they must invest their time and efforts, even with ships that have no realistic chance of victory.
This is play, even with one side as a clear underdog.
Maybe you feel differently, but I think that is a good thing.

Do you actually have something against ships exploding, or do you perhaps feel that investing time alone by these pilots is not enough?


1. Enough NPC ships can kill an optimized mission ship quite easily, enough capsuleer piloted NPC ships would even more easily do so. An endless supply of them would be just plain impossible to deal with if one of the griefer corps decides to camp another corp. They could easily make it impossible for another corp to carry out any useful action *at no cost to themselves*.

2. I have nothing against player built ships that used player gathered materals going boom, that keeps the economy turning. I do have something against player built and paid for ships being blown up by utterly free ships at no risk to the free-ship using players.

3. As for your first point there are planty of cheap ships that alloow players to go somewhere new. It is nothing to do with the ships and everything to do with the player attitudes. If they do not wish to go to an area they simply won't no matter what enticement you give them.

By the numbers, for clarity's sake.

1. But it would never be an endless supply. At some point, the player behind each ship would need to exit the game for sleep, family obligation, work, or something similar.
I find it loses credibility to suggest that ships with proven vulnerabilities could accomplish more than superior fighting vessels.
Unless, of course, you are predicting an influx of previously non-pvp players, who don't ever need to log out.

Not even the goons actually pull that one off, they simply have so many numbers it just seems that way.

2. Here, you apparently suggest that the so-called free ships would be piloted by players of such skill, that the difference in quality alongside known vulnerabilities, would be clearly overcome.
There are many gate-camps which have a proven track record of persistently destroying shipping, and of better quality targets defensively.
If you mean to suggest that great numbers of players will suddenly work together, that do not already do so, then we will see EVE activity levels go up accordingly.

3. Player attitudes? Correct, at least up to a point.
Keep in mind, however, that attitudes are based off of perception most of all.

Not wishing to go into an area is often based off of a simple mental equation:
Part A: A ship valued below X is unlikely to accomplish anything significant, unless enough numbers are present.
Part B: A ship valued above X is more than I can afford to lose, all other factors becoming meaningless.

And the less often considered, Part C.
Part C: The players for whom parts A & B above were not limiting factors, are the ones already willing to play in null or lowsec.

Parts A & B have effectively become a filter, causing some types of player to move to riskier areas, and others to remain outside of them.
This idea won't make all other players suddenly jump up and take risks.
Only a fool would claim or believe that, and I am not catering to that view.

But, it will give a new group the defining key which could cause a significant number to at least TRY this type of play.

And to me, that is worthy of consideration.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#78 - 2014-10-22 13:52:34 UTC
Nikk Narrel wrote:


1. But it would never be an endless supply. At some point, the player behind each ship would need to exit the game for sleep, family obligation, work, or something similar.
I find it loses credibility to suggest that ships with proven vulnerabilities could accomplish more than superior fighting vessels.
Unless, of course, you are predicting an influx of previously non-pvp players, who don't ever need to log out.

Not even the goons actually pull that one off, they simply have so many numbers it just seems that way.

2. Here, you apparently suggest that the so-called free ships would be piloted by players of such skill, that the difference in quality alongside known vulnerabilities, would be clearly overcome.
There are many gate-camps which have a proven track record of persistently destroying shipping, and of better quality targets defensively.
If you mean to suggest that great numbers of players will suddenly work together, that do not already do so, then we will see EVE activity levels go up accordingly.

3. Player attitudes? Correct, at least up to a point.
Keep in mind, however, that attitudes are based off of perception most of all.

Not wishing to go into an area is often based off of a simple mental equation:
Part A: A ship valued below X is unlikely to accomplish anything significant, unless enough numbers are present.
Part B: A ship valued above X is more than I can afford to lose, all other factors becoming meaningless.

And the less often considered, Part C.
Part C: The players for whom parts A & B above were not limiting factors, are the ones already willing to play in null or lowsec.

Parts A & B have effectively become a filter, causing some types of player to move to riskier areas, and others to remain outside of them.
This idea won't make all other players suddenly jump up and take risks.
Only a fool would claim or believe that, and I am not catering to that view.

But, it will give a new group the defining key which could cause a significant number to at least TRY this type of play.

And to me, that is worthy of consideration.


1) I'm not suggesting this would be a sustained 24/7 attack, but enough players online for the usual operating times of a smaller corp would cause huge difficulties without any tangible cost to themselves.

2) I have a friend who destroyed a rohk as part of a battle venture fleet. Ships don't get much more disproportianate but you are proposing up to free BS for players. This can never be a good idea in my mind.

3) A free ship won't make players go somewhere they don't want to go. They would rather stay in their favoured familiar ship performing their favoured activities. Those players willing to try something new already will do and will pay the cost in ship and fittings to do so. We need to give players more incentives to try something new (and lose stuff in the process) rather than free stuff that will be easily abused to the detriment of all.
Ix Method
Doomheim
#79 - 2014-10-22 14:02:05 UTC
Four pages of people telling you why this is an awful idea not enough?.

Travelling at the speed of love.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#80 - 2014-10-22 14:09:35 UTC
Ix Method wrote:
Four pages of people telling you why this is an awful idea not enough?.


Probably wants a page of faction 'No's' for free...Blink