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Permadeath in eve online??

Author
Rain6637
GoonWaffe
Goonswarm Federation
#81 - 2014-10-21 05:35:12 UTC  |  Edited by: Rain6637
it would be great if permadeath, constant suspect status was what happened with an outdated medical clone. Right now, the lore says a Pilots License Extension is what allows us to be in space, but we all know what it is: a month's subscription. If you split that bit of the lore, ........

wait.

if someone's sub runs out, just put them on permadeath status and let them play. but strip them of all station dweller abilities. !!!

move medical clones to something that happens automatically, but only for active subscribers....!!!

CCP you can't tell me you don't love this.

Free2Permadeath Free2Permadeath...

X if you want Free2Permadeath
Omnathious Deninard
University of Caille
Gallente Federation
#82 - 2014-10-21 06:16:12 UTC
After watching CCP Rise's presentation on Permadeath, I think how he suggested to handle it is pretty good. My only thought would be rather than using SP implants use the existing implant system to allow for skill usage.
Ex: Implant slot 1 would be for a spaceship command implant, like an Amarr Cruiser 4 implant.

These implants would need to be cheaper than existing implants, but not so cheap as to eliminate traditional characters.

If you don't follow the rules, neither will I.

Captain Jazzmag
No Hot Ashes
#83 - 2014-10-21 06:44:57 UTC
The idea is stupid and would require convoluted mechanics to be added to prevent abuse. Someone needs to vet the ideas that get puked up by the current crop of games designers.
Arronicus
State War Academy
Caldari State
#84 - 2014-10-21 08:13:27 UTC
Sounds like someone gave a presentation while hopped up on -massive drug-
Indahmawar Fazmarai
#85 - 2014-10-21 13:45:43 UTC  |  Edited by: Indahmawar Fazmarai
Well, I've find a chance to see CCP Rise's presentation and I feel that this whole idea is like a "Level 90" for bored veterans. He actually talks about competing with other players for achievements accomplished before being killed...

In a way I hope CCP is never desperate enough to try and implement this idea. In another way, I am wondering what are they doing to my EVE.

No good vibes about this concept, not at all.
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#86 - 2014-10-21 13:48:46 UTC  |  Edited by: Foxstar Damaskeenus
Spent 2 and a half years waiting and picking skills and researching what skills to train and getting expensive implants and neural remapping and using evemon. Not to mention paying for my account.

They need to leave skill points alone, changing it would make me quit. I cant imagine how people with 100+ million skillpoints feel when they start talking about double training speed.

Edit: Also training for things to fly doctrines with corps rather than trining what I wanted to at times.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Charlie Firpol
Brutor Tribe
Minmatar Republic
#87 - 2014-10-21 13:59:32 UTC
I like permadeath generally, but the amount of possible abuse in EVE is gigantic (Trader alts, manufacturing alts, supercap alts, ganking, awoxing...the list is probably endless).

I can´t think of a proper solution to that problem right now but if there is one: yes, permadeath please!

The Butcher of Black Rise - eve-radio.com

Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#88 - 2014-10-21 14:24:12 UTC
The original posters name is "Goodpussy" Give me a minute while I thumbs up every one of their posts.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

flaming phantom
Unlimited LTD
#89 - 2014-10-21 16:29:40 UTC
This sounds terrible. Why not give a 4th character slot on the test server, in which you can alter its skillpoints to whatever you want, or just an all lvl 5 characters?

This way everyone can test everything, and not mess up tranquility.
Ranger 1
Ranger Corp
Vae. Victis.
#90 - 2014-10-21 18:25:05 UTC  |  Edited by: Ranger 1
Charlie Firpol wrote:
I like permadeath generally, but the amount of possible abuse in EVE is gigantic (Trader alts, manufacturing alts, supercap alts, ganking, awoxing...the list is probably endless).

I can´t think of a proper solution to that problem right now but if there is one: yes, permadeath please!

Well, to be fair:
Trader/Manufacturing alts: Not possible, those skills won't be available.
SuperCap alt: Skills not available or too few to do this.
Awoxing: Can already be done with any alt, or main for that matter.
Ganking: Possible, but this is the main thing they are focusing on so as to prevent abuse.

Go watch the presentation again, the link is earlier in this thread.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#91 - 2014-10-21 18:28:15 UTC
Nazri al Mahdi wrote:
13kr1d1 wrote:
Baneken wrote:
Either way having free SP / XP / lvl's from the get go is never a good idea, no matter how smart for the business.


It's the next logical step from allowing people to buy their way into the game with PLEX for character trading. Everyone who supported that mechanic implicitly supported this coming along.

Both buying this type of character and the permadeath is against the fundamental nature of Eve. When people start complaining and asking for their money back from CCP after losing money when someone pops them, hopefully this bad idea will be removed and the creator of it will be fired for being drunk on the job.

There's this trend of people thinking "it doesnt affect me, I don't have to use it if I dont like it, etc", its an MMO, it always affects you what goes into the game even if you choose not to use it. That's part of the package deal of MMOs and even real life. You cant avoid the affects of things that happen by not participating. They'll hit you anyways. People keep forgetting this simple rule even if they've run into it numerous times.

Think of it as enabling Phoebe's capital nerfs to be effectively nullified through pay to win. And I say this as someone who will likely use it for that purpose.

The characters would not be capable of cap ship use, so that is fairly unlikely.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mharius Skjem
Guardians of the Underworld
#92 - 2014-10-21 21:50:49 UTC
Rain6637 wrote:
not to mention the huge scalability of multiboxing plug-and-play utility characters. why maintain the character when you can just spawn one. 20 million SP is a very dangerous figure--it strikes me as a basic figure for an across the board level IV character, which compared to an all-V character is pretty close in most cases.

what do I think? a move toward Free to Play. just kidding. but a second sticking point was the part about limiting the uses for these easy bake characters. there's just one way they'll be used: the most exploitive and beneficial. everyone can count on that.


When I first started playing in 2007 I didn't know what I was doing and spent nearly two years getting to 24mil sp, that's in the days before the double skill training speeds that we have now.

I stuck it out and emotionally invested into my character in doing so.

Tl dr it's a bad idea on the face of it. I've paid for my sp in time and money.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Mixu Paatelainen
Eve Refinery
#93 - 2014-10-21 22:07:19 UTC
Nope.
Arbitos
GamCorp
Almost Broken
#94 - 2014-10-21 23:03:36 UTC
/looks at can of budweiser
Herateis
State Protectorate
Caldari State
#95 - 2014-10-22 20:51:53 UTC  |  Edited by: Herateis
Hope Rise gets fired. Instead of looking for new ways to irrevocably damage the game, why not look for ways to improve on what it already is in support of the spirit of Eve? Any phrase that starts with 'wouldn't it be cool if' usually is a shittastic idea that damages the game if implemented. Seen it plenty of times. Think outside the box about what else can fit IN it, not about how you can break the box and change it's shape.
Gel Musana
LOL a Sticky Situation
#96 - 2014-10-22 21:15:41 UTC
This perma-death is a ****** idea. If you want more players, make a perma ship instead! Let it blow up any time and it will come back with modules included Straight. Maybe only available for the first 90 days. Or add a proper ship insurance. I am surprised to hear about this kind of deep crap thinking. You cannot change the core mechanic and principle of the game. It's like changing religion.

Ideology  s-h-i-t  list https://gate.eveonline.com/Profile/Gel%20Musana

Herateis
State Protectorate
Caldari State
#97 - 2014-10-22 21:25:38 UTC
While I agree with your intended message, the idea of a permaship contradicts you entirely.
Mr Epeen
It's All About Me
#98 - 2014-10-22 21:31:13 UTC
So many people like to hound carebears of all sorts about how EVE is hard/ a cold harsh place/ HTFU/ moar tears plox etc.

That is, until a dev suggests a mechanic in which all those platitudes would actually become true. Then it's a whole different kettle of fish, innit?

CCP should have had a perma-death option since day one, in my opinion.

Mr Epeen Cool
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#99 - 2014-10-22 22:23:55 UTC  |  Edited by: PotatoOverdose
Mr Epeen wrote:
So many people like to hound carebears of all sorts about how EVE is hard/ a cold harsh place/ HTFU/ moar tears plox etc.

That is, until a dev suggests a mechanic in which all those platitudes would actually become true. Then it's a whole different kettle of fish, innit?

CCP should have had a perma-death option since day one, in my opinion.

Mr Epeen Cool

You do realize this doesn't directly affect existing pvp characters, right? Existing and "normal" characters, like mine and yours, wouldn't be affected. I see individuals using this for two use cases:

1) Leaderboards/ladder. If the leaderboards for permadeath characters (which rise mentioned in his presentation) go through, many people (myself included) will put their regular characters into falcons, ogb's, neutral logi, rapiers, etc. and use them to assist the "permadeath" characters to farm leaderboard stats.

2) Disposable utility alts. Specifically:
-AFK cloakers
-cyno
-covert cyno
-scout alts (either in ceptor or covops)
-falcon alts (and cheaper griffins/blackbirds)
-ewar alts in general (from the lowly maulus or hyena to the arazu/rapier/curse)
-neutral logi (either in the form of T1 frigs/cruisers or T2 frigs/cruisers)
-link alts

If these alts are f2p, as has been suggested, you have to prohibit a whole lot of use cases. Effectively, these characters would have to be limited to T1 dps hulls to prevent ridiculous levels of abuse.

Don't get me wrong, I actually like the idea. It's just ridiculously easy to break.
Mr Epeen
It's All About Me
#100 - 2014-10-22 22:51:20 UTC
PotatoOverdose wrote:

Don't get me wrong, I actually like the idea. It's just ridiculously easy to break.


It sure could be if implemented badly (as CCP has a reputation for doing), but if done well it would add a new dimension to the game.

I'd be hunting them exclusively even if they were cloaker/ booster/ cyno etc. EVE players are pretty clever when they have a good enough incentive. And trust me, hardcore tears is a great incentive to develop some new tactics.

But at the end of the day, I'm sure there would be enough restrictions on these guys to cripple them significantly. It is, after all, a hook to get players invested enough to sub. Not all that different than how they restrict trial accts now.

Mr Epeen Cool