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Do Away With Skillbooks (or) Allow Injection Without PreRequisites

Author
Tengu Grib
Caldari Provisions
Caldari State
#41 - 2014-10-20 19:44:28 UTC
Lord TGR wrote:
Nothing in the idea of injecting a skillbook without the prereqs being filled change any part of this.

I don't fully agree. Go to Jita, buy all skillbooks, inject them all because LOLprereqs, never have to leave your cushy null station ever again.

This also would allow you to inject all your cap skillbooks rather than the hilarious people you see hauling hundreds of millions in skillbooks in a shuttle (then getting popped cause they went AFK on a gate or whatnot).

I still don't see it adding to the game.

Your point about making it easier to take advantage of the new unlimited skill queue is very valid, but I still don't see this as a good change. We had to log on every day to make sure we were still training all the right skills, and I've never felt that was a bad thing.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Lord TGR
Brutor Tribe
Minmatar Republic
#42 - 2014-10-20 19:50:08 UTC
Tengu Grib wrote:
Lord TGR wrote:
Nothing in the idea of injecting a skillbook without the prereqs being filled change any part of this.

I don't fully agree. Go to Jita, buy all skillbooks, inject them all because LOLprereqs, never have to leave your cushy null station ever again.

This also would allow you to inject all your cap skillbooks rather than the hilarious people you see hauling hundreds of millions in skillbooks in a shuttle (then getting popped cause they went AFK on a gate or whatnot).

I still don't see it adding to the game.

Your point about making it easier to take advantage of the new unlimited skill queue is very valid, but I still don't see this as a good change. We had to log on every day to make sure we were still training all the right skills, and I've never felt that was a bad thing.

Or do what we do, have someone import them to deklein, inject them and never have to think about it ever again, as opposed to today's situation where we import them to deklein, and then the newbies have to sit there going "is this skill done yet? no? damnit, I have to wait 15 more minutes until I can inject that skill, and I really need that one for reasons. Now I have to sit here and watch that timer tick down while doing absolutely nothing, for no good reason."

As to what it adds to the game: quality of life.
ShahFluffers
Ice Fire Warriors
#43 - 2014-10-20 19:54:05 UTC  |  Edited by: ShahFluffers
Also not supporting. Prereqs are prereqs. You have to plan around them for better and worse. The argument of "if you do not support all quality of life changes then you are dumb" is just stupid.

Not everything should be made ridiculously easy to use or convenient. There should be challenges and tradeoffs even for seemingly mundane mechanics... because that makes the overall game challenging and thus more interesting (for more than a few of us at least). The trick is to not go too far in either direction.
In my opinion, this idea goes too far in the "convenient" direction.
Lord TGR
Brutor Tribe
Minmatar Republic
#44 - 2014-10-20 20:01:05 UTC
Adding the ability to inject a skill without the prereqs present doesn't take away any planning, it only removes grind and unnecessary waiting for timers, just like the initial addition of 24 hours of skill queue did, and soon the addition of unlimited skill queue will do to an even greater extent.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#45 - 2014-10-20 20:49:47 UTC
Max Deveron wrote:
This is a poor idea........
Show me any other game that doesnt have some prereq level or different skill to be trained for before picking up another one.

Whether they are called scrolls or whatever. Now as to injecting...no it should be kept the way it is working....you dont start learning algebra till you have a firm grasp of basic addition and subtraction muliplication and division do you? Same thing here. Prereqs should remain.
Besides learning how to play the game is difficult enough for true newbs because they have to learn the why's and why not's of training up into particular things.
Getting rid of pre-reqs i think will have more and more peeps trained with stuff across the board and no real understanding or focus into things......fine for vets...we know what we are doing. Bad for newbies.



Nothing stops you from buying the algebra textbook though. Just because you don't understand it yet, doesn't mean you can't own it or even browse thru it, it just won't make sense

Buying and injecting prior to having the ability to understand shouldn't be an issue for you then, as long as you can't train until pre reqs are met.

Same thing for rigs, I don't even have to have a single rig skill and I can fit T2 rigs of any type to any ship I can fly
Vas Vadum
Draconian Empire
#46 - 2014-10-20 21:56:21 UTC
Not saying that the author of this idea is all that good at planning ahead, but I do agree that injecting skillbooks could be nice even if you don't have the required skill set to train it. Mark it red or something so you can't train it till you meet the requirements.

Maybe the skill tree should be redone some showing skills that require a skill and what that skill unlocks. Kind of like a technology tree if you want rather than your big boring list of stuff you have right now. :P Like the ship version of the technology tree that we have right now. The ISIS.
Gadget Helmsdottir
Gadget's Workshop
#47 - 2014-10-20 23:39:56 UTC  |  Edited by: Gadget Helmsdottir
I can see one problem with the NPE in regard to injecting without pre-reqs. Combine that system with the masteries. For example, a new pilot sees that to "properly control" a Rifter she'll need to inject 46 books (minus any she'll start with). Yes, that's Mastery V, and vets know that these are mere suggestions, but a true New Pilot won't have this info yet.

Some of these skills aren't truly needed to get a good feel of the ship. If the player decides that she'd rather pilot something else, then she's dropped who knows how much ISK on skillbooks she can't resell. The New Player's quality of life has now entered into 'suck range'. Also, the new player would need to ISK to have the books in the first place (or her corp's ISK) either way it's wasted money, and very well may be a blockage into the new player's retention of EvE.

Meh, I don't really hate the idea of loading books regardless of pre-reqs, but I figure that I'd play the devil's advocate. They should still be paid for by someone, and still be physical books that need to be injected.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Tedd Haggard
Banana Co.
#48 - 2014-10-21 00:30:59 UTC
I'm not a fan of skill books either, but I do see the value in its role as a ISK sink - although I think it would be at the bottom of a very long list of things that are ISK sinks, so removing skillbooks would probably have little impact.

The question that needs to be asked is 'does it add fun gameplay?' I'd say no. Having to go to a station, buy a skill book, try to inject it, find out you didn't read the prerequisites, buy another skill book, inject that etc... this is not fun and adds nothing to the game.

Inconvenient and tedious tasks are not interesting gameplay - removing said tasks is not over simplification either.





Zan Shiro
Doomheim
#49 - 2014-10-21 01:11:28 UTC
afkalt wrote:
Ah man, I miss the days of being excited to inject a new skill book every week or so.

Now it's more like once every 6 months.




have to agree on this. I have been hating my carrier train tbh. But a nice upside was injecting all the cap tank and remote rep/cap skills. Broke up the monotony as have not injected some skills for a change for quite a while. I have been hitting 5's for skills put in the clone long ago up to that point.


TBH....not even sure why some these people are playing (if can be called that) eve tbh. I have made my fair share of alts. I happen to like logging in to new alts. Gets you some perspective not being "uber" sp, again. And you can play around a bit with them while going through the "effort" of injecting skill.


Only bringing up being high sp and alts as I see some supporters are in the "blob". Already know the angle they want....lazy plexed multi-train of alts. Then we throw in eve vegas's planned faster train but death is real.....and I know some of the space rich peeps are going well lets cook up a few titan/mommy alts. Sure its plex isk lost if they go boom. But they have the isk anyway so no skin off their nose really. Obviously if running a privately owned titan or mommy....they know how to make isk lol. I'd rather they'd put some ,shrug, effort into this process.
Donnachadh
United Allegiance of Undesirables
#50 - 2014-10-21 02:41:13 UTC
Tedd Haggard wrote:
Having to go to a station, buy a skill book, try to inject it, find out you didn't read the prerequisites, buy another skill book, inject that etc... this is not fun and adds nothing to the game.


And being able to inject skills without having the prereqs trained in not going to change this. If a player does not read the prereqs they will still have to go back to the station to buy those skill books they missed.

To the response t an earlier post that these changes would be easy to implement I disagree. How easy or not this change would be depends entirely on the code and as players we have no idea what that code is. As I stated in my last post on the surface these would appear to be easy changes, being a programmer I know that what appears to be easy often is not.
Tengu Grib
Caldari Provisions
Caldari State
#51 - 2014-10-21 03:09:24 UTC
Tedd Haggard wrote:
I'm not a fan of skill books either, but I do see the value in its role as a ISK sink - although I think it would be at the bottom of a very long list of things that are ISK sinks, so removing skillbooks would probably have little impact.

The question that needs to be asked is 'does it add fun gameplay?' I'd say no. Having to go to a station, buy a skill book, try to inject it, find out you didn't read the prerequisites, buy another skill book, inject that etc... this is not fun and adds nothing to the game.

Inconvenient and tedious tasks are not interesting gameplay - removing said tasks is not over simplification either.






Now THAT is a much more compelling argument. I still think that skill books create the opportunity to do stupid things, which DOES create interesting gameplay opportunities. But I'm now less resistant to the idea.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Lord TGR
Brutor Tribe
Minmatar Republic
#52 - 2014-10-21 06:58:30 UTC
Donnachadh wrote:
Tedd Haggard wrote:
Having to go to a station, buy a skill book, try to inject it, find out you didn't read the prerequisites, buy another skill book, inject that etc... this is not fun and adds nothing to the game.


And being able to inject skills without having the prereqs trained in not going to change this. If a player does not read the prereqs they will still have to go back to the station to buy those skill books they missed.

Actually, what you're describing now is what they'll deal with with the current system, if CCP on the other hand add support for injecting skills where prerequisites have not been met, then it could be immediately obvious. You could have an indicator which is green for all prerequisites met, yellow for all prerequisites in the skull but not fully trained, and red for missing prerequisites. So it would be a quality of life improvement on two fronts: first of all you won't have to sit and wait for one prerequisite to be fully trained to inject a new skill which depends on that prerequisite, and second of all it'll be much easier to see when you're missing something so you won't get so many of those "oh bugger" situations.

Donnachadh wrote:
To the response t an earlier post that these changes would be easy to implement I disagree. How easy or not this change would be depends entirely on the code and as players we have no idea what that code is. As I stated in my last post on the surface these would appear to be easy changes, being a programmer I know that what appears to be easy often is not.

As a programmer I'm going to just say that I see no reason why it should be hard. I assume they've got a table which is taking care of which skills are being trained on any given account, and a stored procedure which'll go through this table every tick and increase the SP appropriately, and fetch new skills when a skill finishes. While it's true that the fetching a new skill part of the code'll be more complex, we're not talking about an order of magnitude more complex. Quite the opposite.
Tedd Haggard
Banana Co.
#53 - 2014-10-21 07:54:54 UTC
Donnachadh wrote:
Tedd Haggard wrote:
Having to go to a station, buy a skill book, try to inject it, find out you didn't read the prerequisites, buy another skill book, inject that etc... this is not fun and adds nothing to the game.


And being able to inject skills without having the prereqs trained in not going to change this.

There would be no injecting of skills. All skills would be available. Skills with prerequisities would not be able to be trained. Exactly how it is now, just without the skill books.


Donnachadh wrote:

...being a programmer I know that what appears to be easy often is not...


I'm a dev too, just like everyone else that plays this game.

Reaver Glitterstim
The Scope
Gallente Federation
#54 - 2014-10-21 08:08:24 UTC
The game in EVE Online is a dance between trying to get what you want and trying to keep other players from taking it away from you. Remove the distance to the objective, and you remove a slice of gameplay.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Petre en Thielles
Doomheim
#55 - 2014-10-21 14:14:27 UTC
Kenneth Feld wrote:
Nothing stops you from buying the algebra textbook though. Just because you don't understand it yet, doesn't mean you can't own it or even browse thru it, it just won't make sense


All this does is create an argument against being able to inject ANY skillbooks. You can buy the algebra textbook, but 'injecting' the ability to learn it without the book itself makes no sense.

All you did was argue that we should take injecting skills out of the game completely.
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#56 - 2014-10-21 14:32:58 UTC
Skillbooks are a commodity and part of the game, everything working as intended.

Besides if I can make it across high sec with -10.0 status and 150 kill rights available against me.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Jean Luc Lemmont
Carebears on Fire
#57 - 2014-10-21 14:44:18 UTC
I'm of two minds about this.

On the one hand, buying skill books and transporting them to where they aren't available is a lucrative business for many people - this idea would completely destroy that business model. Obviously people can adapt, HTFU, etc etc, but meh, I'm not sure cutting out a business model is a good idea. There's also the issue of the LP stores that provide certain books that you can't get from NPCs. How would those be handled? Would those skills still exist as books, or would the LP stores lose those items?

On the other hand, I hate flying fourteen jumps only to realize I left the skill book I need next behind and having to buy it again because I'm too lazy to fly all the way back to get it. Oops

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

5n4keyes
Sacred Templars
Fraternity.
#58 - 2014-10-21 14:51:22 UTC
Skillbooks are an old design within EVE that needs changing, Skillbooks basically restrict new players, and force them to remain near stations with skills being sold, with the changes to podding and travel this really only makes things worse.

Skillbooks should be removed from EVE.

You should be able to right click, buy skill, on your skill sheet.

Allowing this would allow new players to go anywhere in EVE without the need to remain near skills, will allow other players to train skills without the need to relying on empire space, or deep logistics.
Alvatore DiMarco
Capricious Endeavours Ltd
#59 - 2014-10-21 17:03:02 UTC
Jump clones don't have jump fatigue. Why are the words "new players" and "jump fatigue" in the same idea anyway? Are they handing out JDO and JDC pre-trained with new accounts now?
Old Man Parmala
Doomheim
#60 - 2014-10-21 22:34:45 UTC
Lord TGR wrote:


Donnachadh wrote:
If a character is so new in the game that they would need to make weekly trips for skill books then perhaps they should not be in nul sec quite yet, if for no other reason than the skill books. Either that or someone needs to help them understand how jump clones can help them with this situation.

Saying "you shouldn't be in nullsec because you're too new" is a common fallacy, but it's still a fallacy. You should go to nullsec as soon as possible, because that's where you'll find the most fun, and that's where you're most likely to actually keep subscribing.


Speaking of Fallacies, Why is Null any funner than Low or WH? or Hell Causing Trouble in High-sec when playing with wars, Ganking, and terrorizing mission runners? I mean Population wise (people not accounts) Low, High and WH Make up more of the population than do Null Residents.
Still Newbies should be not just in High-Sec. Other places are just as safe to be blunt, since CONCORD honestly is just there as vengance, not as protection. Even though if no one is in system, then guess what... no one can shoot you that's why null is a very good place for newbies, Low's Population Density is an issue for newer players, but leads to new players looking at local and D-Scan after getting blown up once or twice. WH, It's a wild place but if the newbie can adapt, they can overcome.

To The OP, Skillbooks are Small and lightwieght, and any good null group should give basic Skillbooks for free, if not then find another group.