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Player Features and Ideas Discussion

 
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Depth Charges for T3 Destroyers?

First post
Author
Elleroth Kendoresh
24th Imperial Crusade
Amarr Empire
#1 - 2014-10-19 23:58:21 UTC  |  Edited by: Elleroth Kendoresh
There is a post on reddit (this one: https://www.reddit.com/r/Eve/comments/2jmw7j/tech_3_destroyers_coming/) talking about the new T3 destroyers, their "mode switching" mechanic, and more. Now, someone ("lowrads") made a comment about how T3 destroyers might fill a role and make them particularly useful. I was so excited by it, that I had to make a post.

The suggestion was to give T3 dessies some way to toss depth charges into space, decloaking stealthed ships.

Isn't that a great idea!?

(Also, Corax model is best ship model.)
Yan JTL
#2 - 2014-10-20 00:42:09 UTC
noooooooooooooooooooooooononononononnononooooooooooooo
nooooooooo
no
noonono
n - o

back in the day we had anaconda proximity mines and they crippled the game with lag from people spamming them. whilst this may not happen witht he destroyers, id rather not have the potential for it to happen again. if this went thru then people would be asking for them to come back. hell i probably would too in the end but yea plus it wou.d break the mechanics and very reason to use stealth. the reason the covert ops ships have it is to get away because they are not toe to toe pvp ships and if they all start dying in null then there would be no point for the ship.
To mare
Advanced Technology
#3 - 2014-10-20 01:25:55 UTC
Yan JTL wrote:
noooooooooooooooooooooooononononononnononooooooooooooo
nooooooooo
no
noonono
n - o

back in the day we had anaconda proximity mines and they crippled the game with lag from people spamming them. whilst this may not happen witht he destroyers, id rather not have the potential for it to happen again. if this went thru then people would be asking for them to come back. hell i probably would too in the end but yea plus it wou.d break the mechanics and very reason to use stealth. the reason the covert ops ships have it is to get away because they are not toe to toe pvp ships and if they all start dying in null then there would be no point for the ship.

i think the hardware that run the game got considerably better compared to what it was during anaconda mines old days, and a depth charge could just explode and give a ping somewhere (doesnt have to stay in one place forever like a mine) so it wouldnt generate much more load than a bomber mine.
not supporting or bashing the OP idea as i dont really care about covert ship that much but lets stop with the old excuse "we cant introduce new stuff to game because the server hamsters will die of extra fatigue"
Paikis
Vapour Holdings
#4 - 2014-10-20 03:02:25 UTC
Be careful what you ask for.

Also -1 from me.
Luwc
State War Academy
Caldari State
#5 - 2014-10-20 06:42:47 UTC
I can already see the scrubs decloaking my blops after the patch hits

i.e. whats old is new again so new.

http://hugelolcdn.com/i/267520.gif

Bastion Arzi
Ministry of War
Amarr Empire
#6 - 2014-10-20 10:24:12 UTC  |  Edited by: Bastion Arzi
t 3 dessies?

*quickly moves to F&I

edit: huh?
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#7 - 2014-10-20 13:20:18 UTC  |  Edited by: Komodo Askold
Well, those depth charges don't really need to decloak anything...

Picture it this way: you're on your T3 destroyer, you know there's a cloaked frig around, perhaps you even saw it briefly. You point your ship towards you think it'll be, hit the button, several (~4) depth charges (think about them as smaller, faster bombs) are launched in that general direction. If you're lucky, you'll hit him (but not uncloak him); if you're even luckier, you'll blow him up. Pretty much as real life depth charges: they were launched in the submarine's general direction, and you knew you had got it if you blow it up; those charges didn't magically make the submarine appear all of a sudden.

The general idea might be cool (after all, they're destroyers; they should live up that name and munch frigates; perhaps that could include cloaky, paper-thin ones). However, is it really needed, or worth the trouble?
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#8 - 2014-10-20 13:31:58 UTC
Moved to Features & Ideas.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Arden Elenduil
Unlimited Bear Works
#9 - 2014-10-20 13:42:36 UTC
I have reported this redundant thread to the redundant department of redundancy, which was actually redundant.
Jack Carrigan
Order of the Shadow
#10 - 2014-10-20 17:50:02 UTC
Reduntantly reported redundant thread for redundancy.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Kaerakh
Obscure Joke Implied
#11 - 2014-10-20 20:02:08 UTC
Jack Carrigan wrote:
Reduntantly reported redundant thread for redundancy.



Mines were pretty cool, they made server dead and doesn't afraid of anything.


In all seriousness, weapons with actual projectiles make the server chug bad when there are tons of them(IE the nullsec blob). That's why missiles are fake turrets now.
Soldarius
Dreddit
Test Alliance Please Ignore
#12 - 2014-10-20 20:31:41 UTC
It is currently possible to destroy cloaked ships with AoE weapons. What OP proposes is essentially a mini-bomb. Have fun with that up in hisec. inb4 CONCORDOKKEN.

http://youtu.be/YVkUvmDQ3HY

Ralph King-Griffin
New Eden Tech Support
#13 - 2014-10-20 20:43:26 UTC
Paikis wrote:
Be careful what you ask for.

Also -1 from me.

i owe you about 400 odd likes
Paikis wrote:

This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:

1. OP posts a post with a new (lol) idea that always boils down to some variation of the following:
- "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"

2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.

3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.

4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)

5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.

6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.

7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!

8. Someone asks if they can have 7's stuff.

We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.

Now that I've had this entire thread's conversation, can we just let it die? Please?

link to original comment



DrysonBennington
Eagle's Talon's
#14 - 2014-10-20 20:50:56 UTC
I like the idea of T3 destroyers being able to deploy mines. The server lag issue can be remedied by only allowing 50 mines to be placed in a system every hour.

The radius of the mine explosion should be 4000 m and a single T3 Destroyer pilot wouldn't be able to deploy more than five mines every hour.

A mines life time would be 10 minutes.

Once the T3 deploys a mine it would not be able to dock until the last mines life time ended.

Ralph King-Griffin
New Eden Tech Support
#15 - 2014-10-20 20:53:00 UTC
or just not doing mines
Alundil
Rolled Out
#16 - 2014-10-20 22:12:45 UTC
No.

I'm right behind you

Gully Alex Foyle
The Scope
Gallente Federation
#17 - 2014-10-20 22:27:58 UTC
Thank god Fozzie's ideas are better than this old crap. Cool

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