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Yanking implants upon being pod scrammed

Author
Phoenix Jones
Small-Arms Fire
#21 - 2014-10-20 14:41:50 UTC
Honestly, should make it that you cannot unplug implants or plug implants in unless you are in a station.

That's address that whole issue

Yaay!!!!

Hopelesshobo
Hoboland
#22 - 2014-10-20 17:33:56 UTC
So, should we also change it so you cannot deploy a mobile depot, or refit from a carrier under an aggression timer because someone could swap out their shiny stuff, and jettison it into a can, and blow the can up, just to prevent the shiny killmail from happening? I'm sorry, but isk efficiency, as previously stated, is a joke.

100 guys hit F1 on a target that is worth 1 billion isk.
They all do an equal amount of damage when the target explodes.
They all get credit for 1 billion isk killed, which means a total of 100 billion isk was killed???

When how it should work is...
100 guys hit F1 on a target that is worth 1 billion isk.
They all do an equal amount of damage when the target explodes.
They all get credit for 10 million isk killed, which means a total of 1 billion isk was killed.

Lowering the average to make you look better since 2012.

Soldarius
Dreddit
Test Alliance Please Ignore
#23 - 2014-10-20 20:20:46 UTC
You know.... sigh

Either way, they lost their implants.

http://youtu.be/YVkUvmDQ3HY

Swiftstrike1
Swiftstrike Incorporated
#24 - 2014-10-20 20:27:19 UTC
This comes up again and again.

I will make the point that I always make:

Yanking out the implants makes your pod less valuable, which reduces bounty payouts. As there is absolutely no way to counter this, it constitutes unbalanced gameplay. That said, it's a very low priority issue and I have no idea how hard it would be to implement the fix (no unplugging while you have a PvP timer).

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Estella Osoka
Cranky Bitches Who PMS
#25 - 2014-10-20 20:36:19 UTC
Swiftstrike1 wrote:
This comes up again and again.

I will make the point that I always make:

Yanking out the implants makes your pod less valuable, which reduces bounty payouts. As there is absolutely no way to counter this, it constitutes unbalanced gameplay. That said, it's a very low priority issue and I have no idea how hard it would be to implement the fix (no unplugging while you have a PvP timer).


The bounty paid is based on the cost of the ship destroyed. Not the pod.
Vas Vadum
Draconian Empire
#26 - 2014-10-20 21:26:48 UTC
I agree to some extent with this, not related to killmails though. I don't think it is very logical to do brain surgery on yourself in space to remove or add implants. This should be set to be possible only in stations. Maybe even, only in stations with medical bays to make it a little more interesting, so that you have to carry your implants to a station capable of putting them in.
Zan Shiro
Doomheim
#27 - 2014-10-20 22:15:10 UTC
Soldarius wrote:
You know.... sigh

Either way, they lost their implants.



I blame these people parents. they didn't seem to raise their child with a sense of internal self worth so that reliance on trivial external things defines their value as a human being.

Put another they need km e-peen to say I accomplished something.

Sad really. SOme of my most memorable km's have been relatively low isk value. The pride I have in them based on how hard it was or I took a gamble and won. Like one km where me an my crow tackler (old school crow long before even rocket buff years ago...you know back when crow was in the running for the worst interceptor in game) rushed a falcon and popped itl Took our chances on the falcon permajamming.....and lady luck favored us.

Well that and isk stats useless imo. I make no claim of being a great pvp'er. ISk related pvp stats though have me most outstanding. When you press f1 on at least 8 caps a night a few nights a week over months....you rack up some isk totals on a kb. Stuff does wonders. You can die like a muppet in a hac and those mistakes just vanish mathematically real fast.
Ghaustyl Kathix
Rising Thunder
#28 - 2014-10-21 03:55:34 UTC  |  Edited by: Ghaustyl Kathix
Hopelesshobo wrote:
100 guys hit F1 on a target that is worth 1 billion isk.
They all do an equal amount of damage when the target explodes.
They all get credit for 1 billion isk killed, which means a total of 100 billion isk was killed???

Uhh, there are absolutely no killboard sites that track it that way. The corp those 100 pilots are in, for example, only gets credit for that 1bil.
Hopelesshobo
Hoboland
#29 - 2014-10-21 07:42:18 UTC
Ghaustyl Kathix wrote:
Hopelesshobo wrote:
100 guys hit F1 on a target that is worth 1 billion isk.
They all do an equal amount of damage when the target explodes.
They all get credit for 1 billion isk killed, which means a total of 100 billion isk was killed???

Uhh, there are absolutely no killboard sites that track it that way. The corp those 100 pilots are in, for example, only gets credit for that 1bil.


The corporation doesn't, but every pilot still gets credit for 1 billion isk destroyed.

Lowering the average to make you look better since 2012.

Reaver Glitterstim
The Scope
Gallente Federation
#30 - 2014-10-21 08:09:48 UTC  |  Edited by: Reaver Glitterstim
Henry Plantgenet wrote:
Now when your pod gets tackled you go to your character sheet and unplug al your hardwires and implants so your pod killmail will be worthless.
I am proposing Pods become like ships with PVP timers that you can't unplug the hardwirings/implants. (ships and T3s can't be ejected from with weapons timer)

I agree, and I vote for a 5 second timer.
No longer.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Syrias Bizniz
some random local shitlords
#31 - 2014-10-21 11:21:32 UTC
If you have a high bounty on your head, a snakeset in it, jump through a null-gate and realize you're not making it out, all you gotta do is unplug imps, and by this you DENY TONS OF BOUNTY TO YOUR RIGHTFUL KILLERS.

This is the problem. It's not about the killboards or anything, it's about the possibility to dodge bounty payments and/or LP reward.

Luscius Uta
#32 - 2014-10-21 11:33:00 UTC
Henry Plantgenet wrote:
I just had some PVP action on my alt.
She had 5 +4s in and she was in a catalyst so easy target.
I started yanking implants when i was in a bubble so that the killmail purposefully would show an empty clone.
got podded, showed an empty pod on the mail, and i feel like i won the isk war.
took me about 5 seconds to unplug it all and i feel slightly dirty for skewing the killmails out of that fight.


But you still lost the ISK war, as you lost your implants anyway and destructing them didn't made you any profit, or lessened your loss. You just kinda cheated the game mechanics to make it look you didn't had those implants. To me, it's a lame method, just like self-destructing your ship in a POS to avoid it ending up on a killmail.

Workarounds are not bugfixes.

Notorious Fellon
#33 - 2014-10-21 13:29:32 UTC
Oh noes! Your precious killboard stats!

Seriously?

Crime, it is not a "career", it is a lifestyle.

Bastion Arzi
Ministry of War
Amarr Empire
#34 - 2014-10-21 14:57:59 UTC
Nevyn Auscent wrote:
Does yanking Implants destroy them. Yes.
Does shooting the pod destroy them. Yes.

Not seeing how this is exploiting the system, either way everything gets destroyed.


it affects your efficiency rating on eve kill and similar sites. Also reduces the enemies joy.
Lady Rift
His Majesty's Privateers
#35 - 2014-10-21 16:27:59 UTC
Bastion Arzi wrote:
Nevyn Auscent wrote:
Does yanking Implants destroy them. Yes.
Does shooting the pod destroy them. Yes.

Not seeing how this is exploiting the system, either way everything gets destroyed.


it affects your efficiency rating on eve kill and similar sites. Also reduces the enemies joy.



Then the enemy should learn to f1 faster shouldn't they. Eve is all about getting the edge on the opponent.
Domanique Altares
Rifterlings
#36 - 2014-10-21 17:01:55 UTC
Luscius Uta wrote:
destructing them didn't made you any profit


It profits me in tears. Especially when they know I have them and are trying to ransom, or get all their buddies to whore on the mail. I get the last laugh on the apparently important km stats when they pop an empty pod and I wake up in station, update my clone, and plug in the fresh set of implants that's already waiting. (Always buy in bulk for best discount.)

If you have a pod tackled and are playing ****-**** instead of pressing F1 to pop it immediately, you deserve to lose proof of whatever they had in their head.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#37 - 2014-10-21 18:57:09 UTC
Henry Plantgenet wrote:
Now when your pod gets tackled you go to your character sheet and unplug al your hardwires and implants so your pod killmail will be worthless.
I am proposing Pods become like ships with PVP timers that you can't unplug the hardwirings/implants. (ships and T3s can't be ejected from with weapons timer)

good luck getting them out in time... lol

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

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Summer Isle
Autumn Industrial Enterprises
#38 - 2014-10-21 19:28:13 UTC
Occasionally, when I catch a pod, I'll simply hold on to them for a good 30 seconds before letting them go.

Personally, I like the ability to rip out implants. I'll probably never know if the pods I've let go actually pulled theirs out, but if even one did, well, it made up for the lost kills on the other pods.

 Talk is cheap, but Void S and Quake L are cheaper.

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