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Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expeditions

First post First post First post
Author
DeMichael Crimson
Republic University
Minmatar Republic
#241 - 2014-10-19 07:31:14 UTC
Damjan Fox wrote:
Quote:
Consider making the Data/Relic Site cans unscannable with Cargo Scanners


+1 for this. Very easy way to prevent cherry picking.

This mechanic needs to be added asap.


DMC
DeMichael Crimson
Republic University
Minmatar Republic
#242 - 2014-10-19 07:56:59 UTC
Sam Spock wrote:
This all sounds very nice. Especially the sites in Wormholes.

One thing I think you may want to look at is the escalations from highsec unrated sties. They don't seem to match the difficulty with the parent site. The Guristas Hideaway goes to a 4/10?!?! While I like to get those I think it just wrong.

You should consider increasing the rate they happen a bit and adjusting them so that the Burrow can escalate to the 1/10, the hideaway to the 2/10, the refuge to the 3/10 and the Den to the 4/10. Can't comment on the ones in low and null as I have not done those.

Just now looking at the wiki it shows more of what I am talking about but appears to be inaccurate because for the Guristas at least I have gotten 4/10 from both the hideaway and the refuge and the 5/10 from the den.

I also would like to see the probe scanner be able to at least retain what info you had about the type of signature until it despawns. You would still have to re-scan to go to it if you docked or left the system but you would at least know if something new showed up.

I pretty much agree but the difficulty level of Hideaway and Burrow sites is mixed up. Hideaway sites are the easiest anomaly to complete in-game.

The order / escalation level should be this:

Hideaway sites escalate to DED 1/10.
Burrow sites escalate to DED 2/10.
Refuge sites escalate to DED 3/10.
Den sites escalate to DED 4/10.

Speaking of escalations, some of the expeditions from the Unrated Combat Signatures need to be rebalanced such as 'Jet Set Hooligans' gained from Serpentis Watch site. The difficulty level of that expedition is far more tougher than most of the other 'Watch' expeditions.



DMC
Unezka Turigahl
Det Som Engang Var
#243 - 2014-10-19 08:27:50 UTC
Gorr Shakor wrote:

No word on the Lore as of yet. Hopefully something will come because this, as it seems to be right now, is pretty much ******** as far as immersion goes.


Yeah, I don't know why they didn't just make copies of a few pirate data/relic sites and give them sleeper names.
Schluffi Schluffelsen
State War Academy
Caldari State
#244 - 2014-10-19 10:06:14 UTC
Jeremiah Saken wrote:
Schluffi Schluffelsen wrote:
Now it's been streamlined into no-risk minigame adventure with no actual interaction with other players, you run through unused nullsec / lowsec in your cheap throwaway fit T2 scanning frig, cloak up when anybody enters or hunts you - with fittings designed to gtfo. But that's about it. Then it's only the hacking game and either you get how it works - or you don't.

I agree with you that scanning is too easy now but you have no idea when you talking about risk. Unused/safe low? Do you really think stabbed covop is safe in low? Low is full explorers wrecks. Week ago i saw a Astero loss, cargo expanders in low, 200mil total loot droped. Again it's not explorers fault that null is empty. As Circumstantial Evidence wrote players are rats.
Schluffi Schluffelsen wrote:
I do get why the people who run them now would not want to change that because it would mean they would have to change their pattern and adapt, but hey that's life and eve.

Changing this pattern would mean rigs/invention will cost more, it's not that simple, everything is tied in new eden. Just because rats was there for ages doesn't mean it was good. We have now stable non combat explorer profession, vulnerable to other players because most of them are using defensless frigates. I would like to see new kind of sites instead, group, hybrid, like Mara Rinn described. Maybe those super secret anomalies called "ghost sites" will become like in rubicon trailer.


I was talking about the people who run them for their daily bread. Everybody who's in that profession knows what I mean and a decent prober who knows what he's doing is very hard to catch except for a remote-sebo'd camp.

I don't want to drive people out of this profession, I just want it to scale in difficulty and be more diversified. Rats are one way to do it, the current exploration design just needs you to be able to scan them down and hack a can. You can do that after a few days in Eve, every additional training only adds convenience to it. Every other profession has skills, danger and hard lessons increasing with the level of income you can generate. No matter which profession, industry/invention, mining, pve in all its different forms.

Oh and I agree, I don't want to go back to the old magneto and radar sites. But you could take the best out of each model and merge it into a more demanding and rewarding system. Require some different things than the usual gtfo scanning frig, make people put something on the line for higher rewards - thus you need to choose, slap some other mods on your ship and be able to run the high-end sites or rather be safe and only do the low-end sites.
Jeremiah Saken
The Fall of Leviathan
#245 - 2014-10-19 11:08:47 UTC
Schluffi Schluffelsen wrote:
I don't want to drive people out of this profession, I just want it to scale in difficulty and be more diversified. Rats are one way to do it, the current exploration design just needs you to be able to scan them down and hack a can. You can do that after a few days in Eve, every additional training only adds convenience to it. Every other profession has skills, danger and hard lessons increasing with the level of income you can generate. No matter which profession, industry/invention, mining, pve in all its different forms.

It's how game mechanics works. You are safe behind acceleration gates in combat exploration sites either. We don't need combat in exploration sites, we need more exploration in it. Cloaking is an issue? i can't hack when cloaked. Adding scripted rats is no answer, keeping explorer on site longer is (cargo immunity, decloaking object on route beetwen "cans", random cans spawn, bobby traped cans etc. ).

I don't think you exploring much. Lot's of prescanned sites with SBs decloaking right behind you in low. No probes on D-scan, no ships approaching. I think it's better than previous model.

I just rethink those "ghost sites group idea". Rats keep coming in waves, constantly. In order to hack they must be take care, so one (or more) is hacking cans, the other (or more) fighting rats and keep hacker safe. Every hacked can, stronger rats will come. They will keep coming till last can is hacked. Just like in rubicon trailer.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Gorr Shakor
Shakor Freight and Mining Service
#246 - 2014-10-19 11:26:55 UTC
DeMichael Crimson wrote:
Damjan Fox wrote:
Quote:
Consider making the Data/Relic Site cans unscannable with Cargo Scanners


+1 for this. Very easy way to prevent cherry picking.

This mechanic needs to be added asap.


DMC

This cannot be emphasized enough.
Panther X
Destructive Influence
Northern Coalition.
#247 - 2014-10-19 11:47:31 UTC
CCP RedDawn wrote:
We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well.

[Update 1]

Other related stuff we are looking into:

* Escalation 'boss' loot drops
* Naming the Escalations in your Journal
* Increasing the time limit on Escalations
* Revising existing loot values
* Allowing fleet warp ins to Escalations

Not guaranteed for the upcoming Phoebe release but they are known issues that we want to tackle.


[Update 2]

* Further work on item volumes - Done. (All commonly dropped loot including decryptors and datacores lowered to 0.1)
* Lowering the jumps required in Escalations - Done (From 4 to 20 down to 2 to 10)
* Adding more loot to Data Sites in general - Done (Science skill books)
* Besieged Covert Research Facility difficulty - (We're fine with it's current implementation)


So; now what I would like to ask is this... with capitals "now" able to take stargates, and your improvements on escalations, when will you allow capitals to take acceleration gates? Deadspace gates, especially in null,"should" allow any ship, barring the level of DOD difficulty, to access them.
Make 9 and 10/10's capital accessible.

My Titan smells of rich Corinthian Leather...

NEONOVUS
Mindstar Technology
Goonswarm Federation
#248 - 2014-10-19 14:21:05 UTC
A fun way to fix the expedition issue would be to have two end systems
One is in the same sec band as the rest and offers the worse half of the loot table weighted
The other one drops a band and gets the better half of the table weighted

So now you risk, you get rewarded
Might be a clone renewal, but eh that's just a normal day in EVE
Eugene Wesley Roddenberry
State War Academy
Caldari State
#249 - 2014-10-19 14:44:20 UTC
Hi new player here, I love the text in the missions and so I would prolly love it anywhere. several things though, you guys are changing a lot and it's hard to keep up with all these "fixes" and "Content additions" I joined eve back when b-r happened and I did not join it to do a bunch of system scans I joined it for the luls the tears AND the fears of low/null which I must say a lot of systems I have seen do sit empty but back to my topic yes it is great that these "fixes" are being implemented but it's hard to keep up with all the game changes idk if any other new players feel this way but I for one want to learn a game and progress with the changes. how can I do that if it keeps changing a lot of what I have learned? now this might be easy for some people but you guys seem to pump out a update every month... are we still not learning the fallout from previous patches ? or did I not catch a memo/post/ blog ?
Ransu Asanari
Perkone
Caldari State
#250 - 2014-10-19 17:33:13 UTC
Just wanted to pop in and say thanks to the CCP Devs in this thread for listening to suggestions and incorporating adjustments based on our feedback.

Very happy to see the size of Datacores and Decryptors being dropped to 0.1 m3. That's a significant QOL change, and although it doesn't match the size of salvage from Relic sites (0.01 m3) it should still accommodate a longer play session before you have to drop off loot. Excited to see the upcoming additions of harder skilled Exploration sites hinted at during the EVE Vegas presentations. Also looking forward to how the "Generic" Decryptors and other changes will work for invention.

Also happy that additional skillbooks are being added to the harder sites - the Science skillbooks are a good match. A few people have cautioned against adding too many new skillboooks, as it will cause the price to crash from the additional supply. Consider removing some of the NPC seeds from Highsec stations for the skillbooks added to Data sites. That would reduce the supply but still have them accessible via market, and keep the price reasonable. A really good example of this already in place is the Neurotoxin Recovery and Neurotoxin Control skillbooks which are completely player seeded as they are only available from Drug Combat Sites.

I really hope that you will look at the manufacturing opportunities for all the new materials you are adding to the Data
Sites, as well as the ones that were used for manufacturing Data Interfaces, as they all have very limited uses, so the prices do not make them attractive to pick up. I also still haven't seen any suggestions on changing the BPC seeding in Data Sites to make the Uncommon drops a bit more profitable, the T2 Rig BPCs better TE/ME to compete with Invention, and what will replace the Interface BPCs.
Noferatu
Academy of Arms Distribution and Manufacturing
#251 - 2014-10-20 00:08:35 UTC
Whichever CCP member conceived putting nullsec exploration sites into C1-3 systems deserves a Player Content Award.

That in itself is going to increase "Carebear PvP" by an order of magnitude. I for one will be either desperately hacking or sneakily camping said sites with glee.

Well done you guys, and keep coming up with such gloriously simple yet elegant concepts!


CCP Affinity
C C P
C C P Alliance
#252 - 2014-10-20 09:51:19 UTC
Noferatu wrote:
Whichever CCP member conceived putting nullsec exploration sites into C1-3 systems deserves a Player Content Award.

That in itself is going to increase "Carebear PvP" by an order of magnitude. I for one will be either desperately hacking or sneakily camping said sites with glee.

Well done you guys, and keep coming up with such gloriously simple yet elegant concepts!





That was a request from Corbexx at the CSM Summit :) you should thank him!

♥ CCP Affinity ♥

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Grey Stone
BRUTAL GENESIS
GaNg BaNg TeAm
#253 - 2014-10-20 11:12:07 UTC
CCP Affinity wrote:
Noferatu wrote:
Whichever CCP member conceived putting nullsec exploration sites into C1-3 systems deserves a Player Content Award.

That in itself is going to increase "Carebear PvP" by an order of magnitude. I for one will be either desperately hacking or sneakily camping said sites with glee.

Well done you guys, and keep coming up with such gloriously simple yet elegant concepts!





That was a request from Corbexx at the CSM Summit :) you should thank him!




How will this affect spawn rate of exploration site since we know that the spawn is directly proportional with completing exploration sites in the region?
Arcos Vandymion
Ministry of War
Amarr Empire
#254 - 2014-10-20 14:32:37 UTC  |  Edited by: Arcos Vandymion
CCP Affinity wrote:
Damjan Fox wrote:
Quote:
Looking at boss loot tables today

Could you explain, what you mean with "boss"?
The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general?




High-Security Containment Facility [Metadrones - LMH-M-2 - B]
---snippidysnipsnip... SNAP---
Sansha's Battletower



I want handpainted miniatu-- handmade portraits for all those characters that could be interessting eve lore but are completely sidelined.
How awesome would it be to actually see an info window that looked like a capsuleers "show info" on those guys.
That list is exteremly unordered - where the hell do you store such unordered lists AND WHY (how about relenvance (faction) or alphabetical - or is the code at the core of the game to old to handle that?*


DeMichael Crimson wrote:
New players and others in-game should be made aware that Evelopedia is available.

Also last I checked, most of the Exploration sites listed in Evelopedia are pretty much up to date.


DMC


Which is sadly lost within the tide of non-uniform pages that are badly made, out of date content and so on and so forth. Links to things that don't exist aren't helping that much either resulting in a lot of people not actually bothering to check evelopedia.** To be honest I want to figure something out I use eve-search and the rather excelent E-U wiki.


*Guess I'll have to do that for myself in a notepad or somesuch - when will team DOGMA have the engine for EVE - The Third Genesis ready? xD

**I just today stumbled on your faction standings plan in the oldforums while trying to figure out "datacores - wth?" and it had a link to CONCORD agents (evelopedia) which was rather interessting regarding my quest to do 1 mission for each NPC corp with agents in New Eden ... tl;dr imagine how saddened I was that there are no concord agents (allthough this is concruent with what the ingame agent finder told me to my dismay at the very beginning of said quest).
JackEuchre
Aliastra
Gallente Federation
#255 - 2014-10-20 17:30:45 UTC
Quote:
. Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5


And from the industrial Dev blah on 9/15,

Quote:
Data Interface removal: Data Interfaces are going to be removed from the game. We don’t feel they provide gameplay that’s valuable enough to keep around. Data Interfaces will be properly reimbursed when that happens.


So with data interfaces being removed, does items like electrical conduit have a purpose any more?
Komi Toran
Perkone
Caldari State
#256 - 2014-10-20 20:22:05 UTC
JackEuchre wrote:
Quote:
. Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5


And from the industrial Dev blah on 9/15,

Quote:
Data Interface removal: Data Interfaces are going to be removed from the game. We don’t feel they provide gameplay that’s valuable enough to keep around. Data Interfaces will be properly reimbursed when that happens.


So with data interfaces being removed, does items like electrical conduit have a purpose any more?

From a post in this very thread:
CCP RedDawn wrote:
I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot.


epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#257 - 2014-10-20 21:52:27 UTC
CCP Affinity wrote:
Noferatu wrote:
Whichever CCP member conceived putting nullsec exploration sites into C1-3 systems deserves a Player Content Award.

That in itself is going to increase "Carebear PvP" by an order of magnitude. I for one will be either desperately hacking or sneakily camping said sites with glee.

Well done you guys, and keep coming up with such gloriously simple yet elegant concepts!





That was a request from Corbexx at the CSM Summit :) you should thank him!


Thank's Corbexx, this was a particuarly smart way of getting major help in quickly.Lol

It really is going to help, and keep people in the chain.

There is one EvE. Many people. Many lifestyles. WE are EvE

Jeremiah Saken
The Fall of Leviathan
#258 - 2014-10-21 10:19:16 UTC
I took my tengu into null to see how much datas are worth before changes.

Done 2 central mining data sites. Looted only datacores, decryptors, skillbooks and BPC (there was no room for materials).
One can was empty, one can was blown (did not have the cargo scanner, i don't know what was inside).

About 20 mil loot from both sites.
Loot volume: 106m3Big smile
It's good but not fantastic result. It can't be judged after two sites ofc.

Do we need materials in data?
Relics provides salvage to build rigs, salvage can be obtained from different sources yet this sites are stil worth doing.
Maybe put some unique items that can be acquaire only by data sites? Non seeded on market? or with high end of useability?
I don't predict materials will be worth much, even after volume changes. BPC are crap, and they stay in that state, ppl have no idea how to evaluate worth of them, or just nobody want them because of how many already are. I looted capital liquid electronics T2 BPC once, not very usefull...

Patterns are:
relics: salvage + rigs BPC = manufacturing of rigs (or sell with good profit if don't want to manufacture).
datas: research equipment + faction materials + BPC + skill books + carbon(please for the love of higher being don't remove it, my grandma need fuel for the winter) = basically research + some trash isk from BPC and books. There are no very lucrative yet still needed items like in relics. Datacores after unification will lose on the value.

Relics have simple path: sell or manufacture.

Why there must be manufacturing/researching items anyway? Why not some hints how to find pirates bases (expeditions) some kind of maps that can be sell on market or use it. Something with link to word "data".

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

DeMichael Crimson
Republic University
Minmatar Republic
#259 - 2014-10-22 03:41:48 UTC  |  Edited by: DeMichael Crimson
Arcos Vandymion wrote:
DeMichael Crimson wrote:
New players and others in-game should be made aware that Evelopedia is available.

Also last I checked, most of the Exploration sites listed in Evelopedia are pretty much up to date.


DMC


Which is sadly lost within the tide of non-uniform pages that are badly made, out of date content and so on and so forth. Links to things that don't exist aren't helping that much either resulting in a lot of people not actually bothering to check evelopedia.** To be honest I want to figure something out I use eve-search and the rather excelent E-U wiki.


*Guess I'll have to do that for myself in a notepad or somesuch - when will team DOGMA have the engine for EVE - The Third Genesis ready? xD

**I just today stumbled on your faction standings plan in the oldforums while trying to figure out "datacores - wth?" and it had a link to CONCORD agents (evelopedia) which was rather interessting regarding my quest to do 1 mission for each NPC corp with agents in New Eden ... tl;dr imagine how saddened I was that there are no concord agents (allthough this is concruent with what the ingame agent finder told me to my dismay at the very beginning of said quest).

Yeah, I admit there's no uniformity in Evelopedia's page formats along with it containing out of date info. I think ISD's YARR team should designate a few members to work on that since they are basically responsible in overseeing / checking Evelopedia.

Eve-Search and Eve University basically do what everyone else has done in the past - copy and paste. The only difference is they have designated people working on keeping the info updated.

As for your search listing the original 'Faction Standing Repair Plan' posted in the old forums, that search should have also listed the thread posted in the current forums as well as the updated version posted in Evelopedia.

Now about the Concord Agents, CCP at one time said they were gonna fix them but as usual CCP easily gets sidetracked into working on shinny stuff when they run out of things to nerf or remove.

TLDR:
In my opinion :

ISD YARR team along with CCP needs to designate people to go through, re-format and update Evelopedia.

Players in-game should be made aware of and ultimately be encouraged to use Evelopedia. CCP could easily add a short Text-Link in the bottom of 'Show Info' boxes and at the end of 'Pop Up' messages, such as "More Evelopedia Info"


DMC
Arkolino
Caldari Provisions
Caldari State
#260 - 2014-10-22 18:00:49 UTC  |  Edited by: Arkolino
Will the expeditions from anomalies be adjusted also? Like the chance and the level of ded they escalate to ?

Oh and if you are at it, can you please fix some DEDs like blood raider's 3/10 that don't allow microwarpdrives?