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Player Features and Ideas Discussion

 
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Cross Training Characters.

Author
Agony Etain
Black Thorn Elites of EVE
#1 - 2014-10-12 14:38:33 UTC
I tend to play 2 characters on one account, but I don't have the money to really spend two 15$ a month all the time.

Now I understand why you can only play 1 character at a time, and train 1 at a time, so it's not that that I'm suggesting in changing like most.

My problem, is that often times I'll end up having to log out completely just to log back in on a diff account to put up a skill, log back out completely again and back in on the character I'm playing. It can get rather tedious, and is a step that wouldn't be there if I had it all on one character.

My idea is simply that if you have multiple characters on your account, you can open an additional "skill" window, that has the same time limitation as a single character, for all characters.

So I have 2 characters. Wish Setyr, and Agony Etain. Agony is my combat focused character, while Wish is my industry. Obviously both needing to focus on seperate attributes, etc. which is why I split them up years ago.

So say I put in something small like Mining III, it'll take me 9 hours to learn. I however, want to train something else on my Agony character. I could simply open up the new skill tool, select Agony, and in the skill window, it would show Wish's skill in the skill box but greyed out, letting me know its being taken up by another character. I decide then to fill the last remaining hours with a skill from Agony.

What this'll do, is once Wish's skill is done being trained, it will switch to Agony's skill, and start training that instead.

The reason I don't feel this is an exploit, cheat, or unfair, is the fact that I am not getting any additional skill slot time, or ultimately changing or unbalancing anything in anyway. The only thing this does is eliminates the need to log out every single time a player may need to start training a skill on another character.

Dwissi
Miners Delight Reborn
#2 - 2014-10-12 15:18:38 UTC  |  Edited by: Dwissi
First problem with this wish is the new unlimited skill queue that has been announced. Most players appreciate that more than an automatic switch mechanism between characters probably. How is CCP supposed to decide which character to chose when one runs out of queued skills and 2 other characters have skills in the queue?

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Agony Etain
Black Thorn Elites of EVE
#3 - 2014-10-12 15:58:09 UTC
Dwissi wrote:
First problem with this wish is the new unlimited skill queue that has been announced. Most players appreciate that more than an automatic switch mechanism between characters probably. How is CCP supposed to decide which character to chose when one runs out of queued skills and 2 other characters have skills in the queue?


The one next in line.

The second "Skill Queue" just adopts all the characters skill queue's.

So Agony puts up a skill for 9 hours, then Wish for another 9 hours.

On the skill "account skill queue" It will say within the blue line |--Agony Etain: X ---| and the hours like it normally does, then after that, it will say |---Wish Setyr: X ----|

|----Agony Etain: X -----||---Wish Setyr: x---|
9 hours 9 hours

(x being the skill)

Once Agony's skill is done, it switches to wish's , because that's next in queue.
Dwissi
Miners Delight Reborn
#4 - 2014-10-12 16:05:30 UTC  |  Edited by: Dwissi
I am with you when dealing with 2 chars only - thats why i stated my question as i did - every account has up to 3 characters.

What you suggest would separate the skilling system into a completely character independent subsystem. I highly doubt that will ever happen as it will probably mean a complete overhaul how the skills are connected to a char.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Agony Etain
Black Thorn Elites of EVE
#5 - 2014-10-12 16:08:37 UTC
Dwissi wrote:
I am with you when dealing with 2 chars only - thats why i stated my question as i did - every account has up to 3 characters.

What you suggest would separate the skilling system into a completely character independent subsystem. I highly doubt that will ever happen as it will probably mean a complete overhaul how the skills are connected to a char.



Ahhh I get what you mean now.

I don't think it would require a total overhaul, it would require a second system injected into the current, that simply reads the skills setup in each characters skill queue, and adding them into a "master" skill queue, and syncing them.

Though still time consuming of course, it would be possible to do it this way.
Dwissi
Miners Delight Reborn
#6 - 2014-10-12 16:14:56 UTC
That would then require at least one addition - maybe you could add that to your suggestion: a kind of flag setting priority on each character slot - like a,b,c or 1,2,3 so the engine can figure out in which sequence to work on them

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Agony Etain
Black Thorn Elites of EVE
#7 - 2014-10-12 16:35:00 UTC
Dwissi wrote:
That would then require at least one addition - maybe you could add that to your suggestion: a kind of flag setting priority on each character slot - like a,b,c or 1,2,3 so the engine can figure out in which sequence to work on them


That could be possible, I'm not sure why that would be required.

Say you have an empty skill queue on all characters.

It would go in order of the characters as they put in the skills.

Just like how when you slot in 6 skills in your queue, the game server doesn't get confused of which skill comes next. It goes in order.


So as Character A's skill finishes, who's comes next in the "master" queue? It would be Wish's skill next. So the server knows automatically to start trainig Wish's skill slotted in the Master Queue line.

You could also open Wish's skill queue and see it there as well.

It's ultimately adding a second Queue which is the "Master" Queue. This Queue is the one that the server reads, the Queue on your characters are the ones that "mirror" the Master Queue.

So I'll give two examples again.

You go to Wish Setyr. Fill the training queue with a skill that takes 29 days. When you open the "Master Queue" page in the additional windows, it'll say "Wish Setyr: x 29 days, Queue Full". It will not allow you to put in anything for any other character, As you've already used up all the time on that 1.

Like-wise, if you were to log out, and log back in on a different character It'll say "Training Queue full" Since Wish is, atm training something, and if you open the Master Queue window, it'll show you the time left, etc.



Now another example, again as I said before, wish puts up 2 skills each giving 2 hours of training time.

The Master Queue now reflects this, and this is what the Server reads. Wish Setyr has 2 skills training at 2 hours each, it will look Identical to your characters skill Queue.

Now you switch characters, and go to Agony. Open the skill queue, and you see in the Master Queue, that 4 hours are being taken up and currently being trained by Wish Setyr. You however want to put up 3 skills, that both take 3 hours each themselves, so you do.

The Master Queue now reflects this as well. You have 2 skills in order being trained by Wish Setyr. The server knows its for Wish, and you want to train those 2 first, as they are in order. After the training for Wish is done, the next training in the Master Queue line is for Agony, so the server knows to pause Wish's skill training, and switch to Agony and start training the ones you have in queue, in order of how you put them in. Just like it works now.

The only difference is now in the Master Queue you have characters tied to each skill, and the server can already see that.

FireFrenzy
Cynosural Samurai
#8 - 2014-10-12 18:10:16 UTC
CCP has repeatedly stated you play characters, not accounts. I'm sad that that has issues for you , but you can plex one of the 2 theoretical accounts, or even "plex" the second skillque with in game cash...
Agony Etain
Black Thorn Elites of EVE
#9 - 2014-10-12 18:20:43 UTC  |  Edited by: Agony Etain
FireFrenzy wrote:
CCP has repeatedly stated you play characters, not accounts. I'm sad that that has issues for you , but you can plex one of the 2 theoretical accounts, or even "plex" the second skillque with in game cash...


helps to read the OP, as I clearly said I didn't have the money to always do two chars, therefore obviously, not enough to PLEX, and if I had the time to have no life on EVE, and be able to easily acquire the isk for a PLEX, I probably wouldn't have suggested this in the first place.

I really don't know where you were going with your response.
ShahFluffers
Ice Fire Warriors
#10 - 2014-10-12 18:24:49 UTC  |  Edited by: ShahFluffers
Legacy code is a *****... DEVs have to weigh and prioritize size-of-benefits versus time/effort/production cost.


edit: found the source.
http://cdn1.eveonline.com/community/csm/CSM8_August_Summit_Minutes.pdf

Quote:
Session 17

Discussion on the first point – allow players to log out to character select - was short. In the words of Veritas, “No”. The reasons why this is technically infeasible are baked into the very core of the game and would literally require what amounts to a ground-up re-write to fix. Mynnna relayed an anecdote from lunch about how it would be ten programmers working for six months for 15 seconds of payoff for the players. This was confirmed by Veritas. Soundwave said “Someday”, thus creating, with a single word, the largest expectation management problem CCP has or ever will have.
Rain6637
GoonWaffe
Goonswarm Federation
#11 - 2014-10-20 03:45:55 UTC  |  Edited by: Rain6637
Another option is allowing skill queue management from the character selection screen. This would also avoid the situations where supers and other inconvenient logoffs get in the way of skill queue.
Dwissi
Miners Delight Reborn
#12 - 2014-10-20 09:45:59 UTC
Rain6637 wrote:
Another option is allowing skill queue management from the character selection screen. This would also avoid the situations where supers and other inconvenient logoffs get in the way of skill queue.


That is technically the same problem as stated before - the login screen is connected to the account level and not to the single character.

You can see the technical difficulty to have something account-wide working with the ingame-shop. Unless you use the launcher that forwards a token you cannot access the shop. If it would have been easier to rewrite any account/char-based code i am pretty convinced CCP would have chosen to do so - so its a good indicator how much difficulty is connected to reprogramming core coding.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Rain6637
GoonWaffe
Goonswarm Federation
#13 - 2014-10-21 05:18:18 UTC
it's not. OP is asking for the client to return to character selection for skillqueue switching. in this situation the only reason OP selected a character at all is to use the skillqueue. if skillqueue is placed one step higher, before character selection, it's a workaround to the impossible "log out to character selection."

wanna bet ISK on whether this is feasible, unlike "log out to character selection"
Jason Amelana
Ascendance
Goonswarm Federation
#14 - 2014-10-28 19:59:53 UTC
Love This Idea
1+ For Multi Skill Training
Zan Shiro
Doomheim
#15 - 2014-10-28 23:49:57 UTC
ShahFluffers wrote:
Legacy code is a *****... DEVs have to weigh and prioritize size-of-benefits versus time/effort/production cost.


edit: found the source.
http://cdn1.eveonline.com/community/csm/CSM8_August_Summit_Minutes.pdf

Quote:
Session 17

Discussion on the first point – allow players to log out to character select - was short. In the words of Veritas, “No”. The reasons why this is technically infeasible are baked into the very core of the game and would literally require what amounts to a ground-up re-write to fix. Mynnna relayed an anecdote from lunch about how it would be ten programmers working for six months for 15 seconds of payoff for the players. This was confirmed by Veritas. Soundwave said “Someday”, thus creating, with a single word, the largest expectation management problem CCP has or ever will have.



That someday is someone probably being real optimistic about a massive sql server change on the backend. This would be in Microsoft's court though. And then its CCP needing to recode for it. This a vicious circle at some point based on my IT experiences.

Why aren't we sql 2012 yet my boss asks me from time to time. I say devs haven't converted from stuff that got deprecated and M$ outright killed in 2012. How long will that take? Ask the devs, its on them and they out paygrade me so I can't tell them to do a damn thing lol. My part as server/admin guy done really....2012 cluster in place along side the old one and some services I run on the network already use it for their db backend.
ShahFluffers
Ice Fire Warriors
#16 - 2014-10-29 02:02:59 UTC
Rain6637 wrote:
it's not. OP is asking for the client to return to character selection for skillqueue switching. in this situation the only reason OP selected a character at all is to use the skillqueue. if skillqueue is placed one step higher, before character selection, it's a workaround to the impossible "log out to character selection."

wanna bet ISK on whether this is feasible, unlike "log out to character selection"

Skills are character-centric and part of the same system I mentioned in my earlier post.

Again... eventually they MAY straighten out the back-end code enough to make this possible... but do not hold your breath.
Rain6637
GoonWaffe
Goonswarm Federation
#17 - 2014-10-29 02:06:12 UTC
so... skillqueue can't be placed in character selection, where item redeeming and NES also reside?
Dwissi
Miners Delight Reborn
#18 - 2014-10-29 03:31:46 UTC
Item redeem is still just an account function - skill is a sub-set of a character.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty