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Sniper Module (passive low slot)

Author
Damen Apol
Republic Military School
Minmatar Republic
#41 - 2014-10-19 16:19:10 UTC
Hey look CCP found the shittiest idea in F&I and decided they just HAD to put it in the next expansion.
Flashrain
Dragon.
Pandemic Horde
#42 - 2014-10-20 04:10:47 UTC
DrysonBennington wrote:
The base of the idea is a good thought though.

The idea should involve having to go into Null Space to find Sniper Officer Modules in Railgun, Laser, Projectile and Missile types of modules.

The Sniper Module could only be fit to BC or BS class of ships. One Sniper Module per ship

Attributes

+ 200% to tracking speed
+ 50% to scan res
+ 75% to optimal range
+ 150% to damage





Not sure if that tracking speed is inline with "sniper" concept. But there should be a way to snipe small ships - maybe a way to ignore a portion of signature radius? +200% to signature radius of target? +500% extra bonus to target already painted? (Would fit into the spotter + sniper team concept)
Tabyll Altol
Viziam
Amarr Empire
#43 - 2014-10-20 06:33:35 UTC
Flashrain wrote:
Feature : Allow extensive sniping configuration for all ships and weapons

Negative :
- Massively decrease tracking speed by 90%
- Massively mass addition 900%
- Massively decrease agility by 90%
- Warp speed reduced by 90%
- Decrease all shield and armor resistance by 90%
- Decrease all shield and armor by 90%

- Can not engage cloak while aggression timer is going.

Positive :
- Massively increase all gun range and missile speed. 900%
- Massively increase all gun and missile damage 900%
- Massively increase lock range 900%
- Allow locking while cloaked
- Allow warping while cloaked







Note with this module you basically have .......







ONE SHOT...
While target is non mobile/aligning.




Those thinking about a super battleship /dread fitting this mod - a t1 frig can take you down if you screw up.


Nice joke save it for the first of april.

-1
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