These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Occator vs Mastodon (Deep Space Transport)

Author
Elliot Vodka
Caldari Provisions
Caldari State
#1 - 2014-10-19 21:47:06 UTC  |  Edited by: Elliot Vodka
Looking for a good hauler, high/low sec cargo transport.
DST Seems like a good medium between space, protection and cost with that 50,000m FHS.

Occator
http://wiki.eveuniversity.org/Occator

Mastodon
http://wiki.eveuniversity.org/Mastodon


Mastodon is 10m/s faster than Occator.
Occator seems to be able to field a better tank.

The mastodon could field a smaller tank and still have room for additional stabs.
But the Occator could have a tank, and field some E-War or Medium Micro Jump Drive to give yourself that last fighting chance if it happens to get pin'ed..



Im looking for some more pro's and con's from more experienced pilots.



If for any reason you prefer the other DST's, feel free to comment.

Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?"

elitatwo
Zansha Expansion
#2 - 2014-10-19 23:17:33 UTC
I can not give you any comment about the two of them but I can say something about my Bustard and deep space transports in general.

First,
the fleet hangar should be 62500m³ at level V transport ships so you will have even more room for cargo. I think all of them have the same size.

Second,
the amount of tank you can get out of one is more of a secondary-ish nature because the most hated modules in lowsec will be your tank, the warp core stab.
Active hardeners, be it armor or shield ones, may come to play in situations where you have to take some punishment when you about to enter warp.

If you get webbed, be thankful in local !

Speed is good but not so much for a transport ship.

The lower your base speed is, the faster you aling and warp of. And warping of will be what keeps your ship alive for all transports in dangerous space.

Good luck!

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Scout Vyvorant
Doomheim
#3 - 2014-10-19 23:58:08 UTC
Both ships are very good in my opinion, however I use two different setups.

I use occator for high sec hauling, sporting a decent tank against most wannabe gankers (Them / Kinetic - suicide Talos) and a Medium Micro Jump Drive, to undock from very busy trade hubs like Jita and jump to 100km should you see something you don't like after using a stargate. Do not use under war time.

For low sec, the mastodon allows you to fit a good active shield tank, while stil be able to use at very least 2 stab. Basically you need to be scrambled by 3 ships, since the first two scramblers will be nullified by the ship bonus and the stabs.

Fitting 3 stabs is useless imo, since if a third scrambling ship happears, it will take you to warp strenght -1, disabling your warp anyway. So either fit 2 or 4, the mastodon allows that, the crane cannot since it has only 3 low slots and the occator need low slots to have a proper tank.
Kurtz
Eldorado Exploration Expedition
#4 - 2014-10-20 00:37:42 UTC
While training up for the Occator you also will end up with max skill on the 5 Gallente haulers. The Occator can of course fill all those specialty roles once you have trained it up, but in the mean time you can fly the 3 specialty haulers, and the 2 regular industrials.

The Mastodon training only offers the very specialized Hoarder, and the 2 regular industrials.
With both you gain access to the respective race blockade runner which is the ship to use unless you need that big cargo hold.

When running around in an industrial the absolute last thing you want to be doing is hanging around. With this in mind the premium slots of an industrial are the lows. If you have to use the bulk of your low slots to fit an armor tank, then you have less versatility in low slot allocation and you typically are going to be slower, and as such, hanging around longer.
With the Mastodon, and the Bustard you are a shield tank setup, and have all your low slots free to use for Nanos, overdrive, inertia stabilizers, cargo expanders, Warp stabs, damage control, bulkheads, etc.
You can carry around a whole range of fitting options and refit as needed, to max your cargo out, or to make yourself as fast as possible to get into warp.

I prefer a passive fit shield tank. Because when you get jumped you have a lot on your plate all sudden like, and forgetting to activate hardeners, boosters, or repairers is something that can happen. A passive tank cannot be turned off with cap draining, which is quite commonly used. If you can’t shake a tackle in the amount of time a passive tank will hold, you won’t shake that tackle in the time an active tank will hold. A passive tank also has a better chance in a smart bombing camp than an active tank. Of course nothing is going to save you from a committed force no matter how well you fit your ship. Fly into 6 smart bombing battleships, and chances are you aren’t going to make it out.

The armor tanking transports have the ability to carry more if you fill all the lows with expanders, or they can be nearly as quick if you fill the lows with nanos and inertia stabilizers, but they can’t field a strong tank and be as quick as the shield transports.
Transports get bonuses to overheat of their defense modules and propulsion mods. If these are all fitted to the mid slots, you just have to remember to hit the overload of the entire mid slot rack. The tank and prop mods overload at the same time. Sure it only saves a couple of clicks, but when your jumped you have to react quickly the less complex your planned actions are, will result in better execution during the time you need to do it.

Ewar usually means target locking, which takes far too long in a transport. So other than an ECM burst which may have some chance of breaking a lock off a frigate tackle, Ewar is not a good option.

A MJD has a spool up time, which may be short enough to avoid the tackle, but the MWD has more versatility. It is a difficult fit to install a MWD and MJD plus an effective tank.
The Djego
Hellequin Inc.
#5 - 2014-10-20 16:44:24 UTC
Between the both, the Mastodon is the better option, the Occator needs 3 fitting mods for a mwd+mjd fitting for Low Sec, what only leaves 3 lows to tank or utility and would make only sense if you only use 1 prop mod on it in high sec(what it can if you spend some ISK on a storyline mwd without any fitting mods what gives you plenty of low slots to play with). In my opinion the Impel is the best atm, combining a good tank that doesn't needs to be activated every jump with mwd+mjd, what still leaves 5 lows for tank and a bit more cap buffer what can be beneficial when you do lots of short jumps in a row.

[Mastodon, MWD/MJD/Cloak]
Damage Control II
Reactor Control Unit II
Power Diagnostic System II
Co-Processor II

Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Caldari Navy Medium Shield Extender
Medium Micro Jump Drive

Caldari Navy Cloaking Device
Core Probe Launcher II, Core Scanner Probe I /OFFLINE

Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II

You only need 1 extra stab if you think that you will encounter a 3 point insta lock Lachesis or Proteus in Low sec(high end Lachesis with faction scram can run 4 points but it is fairly rare sight), since they are the only ships that might get a lock on you if you don't spawn in a very bad spot, it doesn't help against insta lock HICs, that is where the mjd comes into play(plus it provides a reasonable tool to move the hull out of a camped undock spot).

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Gully Alex Foyle
The Scope
Gallente Federation
#6 - 2014-10-20 21:54:53 UTC
For a DST I'd suggest:

. MWD + cloak + 1-2 inertia stabs to help you do the MWD+cloak trick
. Warp speed rigs so you don't fall asleep during warps
. Warp stabs - the more the better
. Tank in the rest of the slots, but it's not as important as the gtfo mods

So Occator because of the 6 lowslots.

Also, the mjd that some have suggested seems quite iffy to me: iirc it requires a spool-up time, during which you'll most probably get scrammed imo.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!