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Permadeath in eve online??

Author
Lateris
#41 - 2014-10-19 16:21:30 UTC
Am I correct in hearing that a new player could buy enough skill points to match a veteran who has played since launch? Are you kidding me?
KuroVolt
Federal Navy Academy
Gallente Federation
#42 - 2014-10-19 17:00:38 UTC
Lateris wrote:
Am I correct in hearing that a new player could buy enough skill points to match a veteran who has played since launch? Are you kidding me?

But if you blow em up, it's all over for them.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Milla Goodpussy
Garoun Investment Bank
#43 - 2014-10-19 17:30:12 UTC
epicurus ataraxia wrote:
Yes the biggest problem is what would players do with them, the current use of multiple alts or go home, is already horribly unbalancing the game for those who do not wish to do that. This would take it to a whole new level.
If however, the New space did not allow alts online, or the new permadeath, and was balanced accordingly, there would still be the opportunity for a TRUE solo player to count.

BUT. The fact that the idea is even being considered in the most vague terms, is actually strongly indicative that there is something seriously wrong with the whole training and skill system.

I know it is easier to drop in some twisted mechanic raher than correct the cause, as it prevents mass bittervet wailing and complaints that it is too easy and EVE is hard, and you meddling kids don't know what it was like in the 1900's Cool

But IF the problem is it takes forever to master basic support skills, then deal with the actual issue rather than invent some work around that hides the reasons.



you honestly hit the bullseye with your comment, very well said and ccp seems to come up with this stupid alternative instead of saying ok they realize new players hate the slow training and waiting forever to get into skills/ships and so on.

they need to face the reality.. leveling up in this game is boring as fawk! waiting forever to do something is also boring as fawk!.. everyone out there knows eve online means you're about to wait on online to do something.. bittervets are just going to be bitter.. but ccp needs to accept the wakeup call and fix the skills training part

if they're already thinking of speeding up skills training for new folks.. just to gank them in skills once they sub, then it will have even a larger detrimental effect on retaining new players...

ccp rise I hope you wake up with a hangover and realize that you will never retain new players coming up with this..

and oh yea... this comes out.. it means extra griefer tools more than ever which im sure ccp likes afterall.
Ripard Teg
Jerkasaurus Wrecks Inc.
Sedition.
#44 - 2014-10-19 17:34:31 UTC
Indahmawar Fazmarai wrote:
As they certainly look about to go into full panic and do anything to save their arses but the thing that would save their game and their company at the expense of their ego: Stop treating hiseccers as the wrong kind of players and agree that when 80% of new players just level up their Raven, the next logical step is allow them to generate and consume player generated content that way.

If I were writing about EVE these days (I'm not), I would speculate that a ton of dev effort these days is being spent on subscription retention. There's a lot of thought given to "Here's our end state goal. How do we get to it without pissing off too many of our existing customers?" Even Greyscale of all people in one of his posts mentioned that he wanted to implement his changes slowly enough for null-sec's player base not to shrink, or something to that effect.

At the summit, permadeath struck me as a one-off toy for people who are too bored or too jaded to play EVE any other way. The current lords of null-sec have had the game designed practically to their exact specifications for five years now. They're all unbelievably rich and for all practical purposes have every SP in the game. They've done it all and seen it all in pretty much every combination. They could quit EVE but why should they? They own the place. Let's hope that CCP's plan for the next year includes some eviction notices so that some new blood can try out that part of the game.

But that doesn't mean that CCP wants to lose the market the current lords of null-sec create for PLEXes, or the subscription numbers they represent.

So if this goes in, I see it as a cynical attempt to retain that market for another year or two.

[/garth]

aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#45 - 2014-10-19 17:51:42 UTC  |  Edited by: Max Deveron
Perma-death....could be kind of cool

But only if such a character is rolled up with totally random skills, dependent on intial school, race, and bloodline.....basically Lore correct...could even have a few other tweaks so they could RP from the perspective as some snot nosed Rich gallente kid, a Caldari Scientist, a Minmatar slave, Amarr Slaver or Nobility.

At this point give the white knights something they would love....let them have the ability to sign up with CONCORD adn HAVE to live by the tenets of CONCORD. Maybe then we could start tanking and killing CONCORD then because its a player.

OR let them join their respective militaries.....and then only PERMA-death characters can get missions or patrols for patrolling the plexes in FW or something...

Otherwise....i see no point in having this in game....its uselss for all the reason so far stated against it.
But if it does come into play....i really hope newbs do try it first so we can kill them on sight because a 20 million SP toon is not a rookie toon i dont care what others say. When they cry about being blasted by vets all the time.....we can say get a regular character or STFU and deal with it.
KnowUsByTheDead
Sunlight...Through The Blight.
#46 - 2014-10-19 18:46:56 UTC  |  Edited by: KnowUsByTheDead
Hell yes!!!

Before long, we will be able to hop aboard a speeder with our trusty panda sidekick, fighting the forces of evil with a butter knife that scales with your strength, upon the planet of Mongo.

Forget player-made stargates...

I fully embrace EVE Online: Rise Of The Pandaverse: Flash Strikes Back!!!

My body is ready.

Roll

Big smileCoolPirate

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Solecist Project
#47 - 2014-10-19 19:56:40 UTC
KuroVolt wrote:
Lateris wrote:
Am I correct in hearing that a new player could buy enough skill points to match a veteran who has played since launch? Are you kidding me?

But if you blow em up, it's all over for them.

That's podloss, no?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

FunGu Arsten
KarmaFleet
Goonswarm Federation
#48 - 2014-10-19 20:02:15 UTC
so i can just spawn these permadeath alts... without training.. and if one dies.. i make a new one 4_4 wut??

and permadeath alts are sansha right? 3_3
Solecist Project
#49 - 2014-10-19 20:04:27 UTC
The idea is so bad, that the unforseen consequences would be hilarious!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Trin Javidan
Caymen Labs
#50 - 2014-10-19 20:06:33 UTC
So basicly they are saying the influx of new players is too low..

While the vest are leaving because of the blue donut... which was a direct result of the technetium fuckup

I bet most ppl playing because a "friend of theirs recommend it" or similar... But what happens if that "source" dries up.

yes! you guesd it! plex go's up!


Solecist Project
#51 - 2014-10-19 20:13:17 UTC
Trin Javidan wrote:
So basicly they are saying the influx of new players is too low..

While the vest are leaving because of the blue donut... which was a direct result of the technetium fuckup

I bet most ppl playing because a "friend of theirs recommend it" or similar... But what happens if that "source" dries up.

yes! you guesd it! plex go's up!



Less "not enough incoming" ...
... more "not enough staying" ...
... which has less to do with CCP ...
... and more with people in rookie corps.

Except CAS, I guess.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Alice Johansen
Holes with Worms
#52 - 2014-10-19 20:25:39 UTC
Permadeath is a bad idea.
Depending on how you handle the skill point mechanic you either create a super risk averse playstyle (because death means losing possibly months or even years worth of SP) or you create powerful disposable alts.
It just doesn't work with the skill system we have in EvE.
TigerXtrm
KarmaFleet
Goonswarm Federation
#53 - 2014-10-19 20:38:57 UTC
Assuming this is not some elaborate troll...

I'm spotting a trend here with the last few announcements regarding infinite skill queues and lifting restrictions on trial accounts. Now perma death characters that can be insta trained to whatever you wish? Next step is increased SP rates for a fee no doubt?

I don't like the direction this is going. This is edging closer and closer and closer to a pay to win model that is going to kill off everything EVE Online stands for.

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Milla Goodpussy
Garoun Investment Bank
#54 - 2014-10-19 21:21:32 UTC  |  Edited by: Milla Goodpussy
Solecist Project wrote:
Trin Javidan wrote:
So basicly they are saying the influx of new players is too low..

While the vest are leaving because of the blue donut... which was a direct result of the technetium fuckup

I bet most ppl playing because a "friend of theirs recommend it" or similar... But what happens if that "source" dries up.

yes! you guesd it! plex go's up!



Less "not enough incoming" ...
... more "not enough staying" ...
... which has less to do with CCP ...
... and more with people in rookie corps.

Except CAS, I guess.



I disagree, it's 100% on the hands of ccp to bring in new players, retain them and grow the game.. but they allowed the community to do their job with the "invite a friend mess". that's lazy and a cop out from a gaming company that has its head so far up a spreadsheet's exhaust that they're now looking even more absent minded on why new folks do not stick around.. at the same time they're stuck in a corner too afraid to make changes cause it may hurt their friends in power feelings.. that's why eve is stuck where it is.. the HTFU crowd pushed all the newbs away... the umm TMC laugh fest on why a newbie wow player who spent money tried to get into eve although being totally stupid doing so in his actions.. caused him to be on front street.. he went back and guess what he did.. he told his friends to not try eve cause of what he experienced.. the community itself is a double edge sword at getting new people to stay and play just as much as ccp is..
13kr1d1
Hedion University
Amarr Empire
#55 - 2014-10-19 21:23:33 UTC  |  Edited by: 13kr1d1
KuroVolt wrote:
I like the idea of having the option to have permadeath characters.

I mean it is still an option after all, I don't see why people would oppose this, it is not being forced on them.
Or are people worried about player interactions with such permadeath characters?



Having alts isn't "forced" on you either, except that you lose very real competitive in-game edges by flying in a single account with a single character.

If having alts wasn't an advantage, people wouldn't do it.

TigerXtrm wrote:
Assuming this is not some elaborate troll...

I'm spotting a trend here with the last few announcements regarding infinite skill queues and lifting restrictions on trial accounts. Now perma death characters that can be insta trained to whatever you wish? Next step is increased SP rates for a fee no doubt?

I don't like the direction this is going. This is edging closer and closer and closer to a pay to win model that is going to kill off everything EVE Online stands for.


You can already pay to win with PLEX and buying high SP characters. It's entirely possible for a person with a few hundred or thousand dollars to buy a high SP character, shard PLEX for billions of isk, and play off of that instead of do any ISK generating jobs in the game.

TigerXtrm wrote:
Assuming this is not some elaborate troll...

I'm spotting a trend here with the last few announcements regarding infinite skill queues and lifting restrictions on trial accounts. Now perma death characters that can be insta trained to whatever you wish? Next step is increased SP rates for a fee no doubt?

I don't like the direction this is going. This is edging closer and closer and closer to a pay to win model that is going to kill off everything EVE Online stands for.



You know what would be more immersive? If the alt system didn't exist. Then your failures, successes, behavior, all follow you through your career. You need to rely on others, instead of hop on an alt, co-operation becomes a very real and very important part of Eve Online, and suddenly, you find yourself needing to interact with all the "NPCS" that fly around in ships fitted like your own, with capsule power like your own (other real people mind you), dealing with them and so on.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Milla Goodpussy
Garoun Investment Bank
#56 - 2014-10-19 21:38:16 UTC
13kr1d1 wrote:
KuroVolt wrote:
I like the idea of having the option to have permadeath characters.

I mean it is still an option after all, I don't see why people would oppose this, it is not being forced on them.
Or are people worried about player interactions with such permadeath characters?



Having alts isn't "forced" on you either, except that you lose very real competitive in-game edges by flying in a single account with a single character.

If having alts wasn't an advantage, people wouldn't do it.

TigerXtrm wrote:
Assuming this is not some elaborate troll...

I'm spotting a trend here with the last few announcements regarding infinite skill queues and lifting restrictions on trial accounts. Now perma death characters that can be insta trained to whatever you wish? Next step is increased SP rates for a fee no doubt?

I don't like the direction this is going. This is edging closer and closer and closer to a pay to win model that is going to kill off everything EVE Online stands for.


You can already pay to win with PLEX and buying high SP characters. It's entirely possible for a person with a few hundred or thousand dollars to buy a high SP character, shard PLEX for billions of isk, and play off of that instead of do any ISK generating jobs in the game.


having alts IS forced on you for instance you decide to join the game and work as a freighter pilot.. it takes more than 1 to do a task.. folks want to try and hide that fact.. you must have a scout your friends may not be online as much.. matter of fact eve is the only game I know where it basically tells you to "train up an alt" at 1st sign up.. lol so yeah it does force you into alt madness. they made the game too difficult for one character... its "the power of two" that matters.
13kr1d1
Hedion University
Amarr Empire
#57 - 2014-10-19 21:43:30 UTC
or you could join a corporation, and then people can fly scout/web jump/logisitic for you for pay, or you can high merc corps to do similar.

Without alts, THAT is what people would have to do. Which means profits spread around, better economy for everyone big or small, and more things for people to do in game as an individual with only 1 character. Diversity is created through specialization and lack of ability to step into multiple roles.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Lateris
#58 - 2014-10-19 21:45:55 UTC
Were frakking cloned bodies. Permanent death doesn't fit this game.

What the hell ever happened to the old CCP that used to have a clear vision for the game instead of all these noobs coming in the picture? Everything was great until upper management hit us with that BS instant win crap and we all had to protest it. Sorry I am ranting...no offense but this is utter crap.
Milla Goodpussy
Garoun Investment Bank
#59 - 2014-10-19 21:57:43 UTC
Lateris wrote:
Were frakking cloned bodies. Permanent death doesn't fit this game.

What the hell ever happened to the old CCP that used to have a clear vision for the game instead of all these noobs coming in the picture? Everything was great until upper management hit us with that BS instant win crap and we all had to protest it. Sorry I am ranting...no offense but this is utter crap.



what happened?? they got better jobs and left this to these guys who cant get better jobs..
Abrazzar
Vardaugas Family
#60 - 2014-10-19 22:01:08 UTC
Meh. Let me brainstorm some stuff.

Not capsuleers but mortal elite captains. Don't train skills. Skillset defined by chosen class. Restricted to one ship size/class. Mandatory membership in factional warfare. no wallet, no market ability. Earns LPs through FW. Can buy equipment with LPs. Capsuleers can offer LPs for equipment. When ship dies not in capsule but in escape pod. No warp in escape pod. Will get moved to the designated FW station after a timer expires should the pod survive. LP store offers skill implants to improve the ship crew.

Bah. Still no good. A game has to be designed around this concept. It just doesn't work right with EVE.