These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Do I understand this correctly?

Author
Ranger 1
Ranger Corp
Vae. Victis.
#381 - 2011-12-13 19:19:58 UTC  |  Edited by: Ranger 1
Sharise Dragonstar wrote:
Some of the earlier comments mention you can kill the -10 on sight.

So they lose a ship worth barely 500k isk and he gets to pop you 200m isk hulk. Suicide ganking is free kills with an absolute minimal punishment. Not commenting on OP's greifing accusations as they did not greif as he did not move.

I would like to see all forms of high sec killing that provokesa concord response given an escalating fine, say 10m isk for the first and then double it for each successive one, 20m for second, 40m for third, 80 m for fourth and so on. Of course good behaviour will reduce the penalty over time but then at least there would be a significant penalty for breaking the law in high sec.

At the moment suicide gankers have it easy and the worst part is they are mostly alts who are feeding their main who is reisk free.


A Kestrel can't gank a properly fit Hulk.

OP isn't flying a Hulk.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Brujo Loco
Brujeria Teologica
#382 - 2011-12-13 19:29:36 UTC
Nullbeard Rager wrote:
Brujo Loco wrote:
a long boring wall of nullbeard parroting that makes mmo pvp seem REALLY cool


Cool story bro but it's just a game. No one actually gets hurt and no one actually dies. You make it sound like you and your like are some kind of e-rambos.Big smileLolPRoll



Interesting as I'm neither a PVPer nor a full time HI Sec dweller, fact is, I'm nothing of anything in EVE, but an observer.

Have been, Am and will be Always.

Seems you totally misinterpreted the "root of the idea" approach I was trying to explain and for some personal reason decided to convolute it and retort with the "just a game" cliche.

The "Just a Game" cliche is a Fallacy. Games (the lay man's term people used by referral when using the phrase) by their nature are entertainment activities whose purposes are SOCIAL(fun, pecking order, competition, etc). In the wider spectrum what we are dealing with IS a MultiBillion $ INDUSTRY that feeds and clothes throngs of employees and their respective families, this is as much a "game" as Oil is Prehistoric Green Furries goo and the medicinal aspect of it is to cure dropsy and common household maladies.

Back on track:

Perpetuating the "just a game" fallacy is believing the end user is the sole receptor in the whole virtual ecosystem of MMO's, and video games for that Matter. This is not the 1980's and the techie nerds are playing Zork. This is no longer Sierra growing as a back kitchen family business that could have been instead baking cookies.

The acid and sardonic "spaceships is srz business" is more REAL than the other one.

What we dealing with here is an interesting, and flourishing ONE SIDED view of the world that fails to grasp Interconnectability in virtual mediums, delegating computers, software and anything tech related to mere Wizardry or "happenstance" with no real world implications in YOUR world. That my friend is like shooting yourself in the foot and blaming the gods.

Anyway, no, if I believed one side or the other to be better or worst I would be just spitting up pretending the spit wont come back down on me, hence my Swiss stance.

so for you alone

TLDR: Spaceships is srz business, whether u believe it or not and you totally misinterpreted my rambling. Peace and Happiness to your house and may you always be well. I also like pie.

<3 Brujo Big smile

PD: I love the rebuttals in this thread too btw, keep en coming, its fun to read during the tedium of teaching people and reviewing exams.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Tippia
Sunshine and Lollipops
#383 - 2011-12-13 19:47:09 UTC
Ranger 1 wrote:
Actually, very early on this thread became all about Tippia's favorite game, namely "Reduce the Troll to mouthing one line Meme's" as quickly as possible.
Shhhhhh!

<_<
>_>
Jaroslav Unwanted wrote:
Barakkus wrote:
I can help you test this tank.


you wish. I cant fly exhumers nor mining barges so. You are out of luck.
That's ok. I can do it. If you provide the modules, I'll test it for you.
Sharise Dragonstar wrote:
Some of the earlier comments mention you can kill the -10 on sight.

So they lose a ship worth barely 500k isk and he gets to pop you 200m isk hulk.
No, that's just some nonsense the OP made up in his failed attempt to try to bolster the unfairness of it all. In the end, it turned out his 8M ship was ganked by a 3M ship. Most gank ships these days are in the 10–40M range (the target decides the price).

More to the point, if he's -10, you can kill him in his 500M ship as well — no need to wait until he shows up in a cheap(ish) gank ship. Just go and kill him, regardless of what he's flying, and you can do it for (next to) free. And finally, the whole thing revolves around a fallacy about what money buys you. Even if it was true that a 500k frigate could kill a 200M Hulk, there is no imbalance — cost is simply not a factor in determining what can kill what. What you buy for those 200M is the ultimate mining ship… and a tank is not included in the price. You can buy a big honking tank for the same price, but then you're buying something completely different.
Velicitia
XS Tech
#384 - 2011-12-13 20:04:36 UTC
Tippia wrote:
You can buy a big honking tank for the same price, but then you're buying something completely different.


well, not really. Tanks don't really make good space submarines...

unless you're flying Minmatar, I suppose.Lol

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Nullbeard Rager
Doomheim
#385 - 2011-12-13 20:54:02 UTC
Brujo Loco wrote:
Nullbeard Rager wrote:
Brujo Loco wrote:
a long boring wall of nullbeard parroting that makes mmo pvp seem REALLY cool


Cool story bro but it's just a game. No one actually gets hurt and no one actually dies. You make it sound like you and your like are some kind of e-rambos.Big smileLolPRoll



Interesting as I'm neither a PVPer nor a full time HI Sec dweller, fact is, I'm nothing of anything in EVE, but an observer.

Have been, Am and will be Always.

Seems you totally misinterpreted the "root of the idea" approach I was trying to explain and for some personal reason decided to convolute it and retort with the "just a game" cliche.

The "Just a Game" cliche is a Fallacy. Games (the lay man's term people used by referral when using the phrase) by their nature are entertainment activities whose purposes are SOCIAL(fun, pecking order, competition, etc). In the wider spectrum what we are dealing with IS a MultiBillion $ INDUSTRY that feeds and clothes throngs of employees and their respective families, this is as much a "game" as Oil is Prehistoric Green Furries goo and the medicinal aspect of it is to cure dropsy and common household maladies.

Back on track:

Perpetuating the "just a game" fallacy is believing the end user is the sole receptor in the whole virtual ecosystem of MMO's, and video games for that Matter. This is not the 1980's and the techie nerds are playing Zork. This is no longer Sierra growing as a back kitchen family business that could have been instead baking cookies.

The acid and sardonic "spaceships is srz business" is more REAL than the other one.

What we dealing with here is an interesting, and flourishing ONE SIDED view of the world that fails to grasp Interconnectability in virtual mediums, delegating computers, software and anything tech related to mere Wizardry or "happenstance" with no real world implications in YOUR world. That my friend is like shooting yourself in the foot and blaming the gods.

Anyway, no, if I believed one side or the other to be better or worst I would be just spitting up pretending the spit wont come back down on me, hence my Swiss stance.

so for you alone

TLDR: Spaceships is srz business, whether u believe it or not and you totally misinterpreted my rambling. Peace and Happiness to your house and may you always be well. I also like pie.

<3 Brujo Big smile

PD: I love the rebuttals in this thread too btw, keep en coming, its fun to read during the tedium of teaching people and reviewing exams.


It would probably work better if you didn't try to use so many words to say "I don't think you understand the changing paradigms in social media" or something similar. You DO write like an academic who wants people to know how educated you are.Blink As an IT professional I don't find routers and servers to be particularly magical. Impressive yes, magical, no.

Found this in another thread:

http://www.youtube.com/watch?v=0t71cexWzvM&feature=player_embedded#!

That pretty much covers most of EVE 0.0 literally and metaphorically.Lol

EVE is little more than a sandbox with bullies and some other bits attached to support that. If EVE closed tomorrow social media and gaming would notice their passing with a tip of the hat but that's about it. EVE isn't swimming in market share and it's also almost ten years old. It is NOT the cutting edge of social media. Furthermore CCP has fostered and catered to a group of people that pats itself on the back for being douchebags...in a game.

They promote bullying in face of the fact that most humans don't like being bullied...then they wonder what they need to do to bring in more subscriptions.

It's really sort of sad to watch.Roll

The current generation of potential customers is even more obsessed with entitlement and immediate gratification than ever before and if their entertainment doesn't deliver, they won't pay for it. Don't kid yourself into thinking this game, or whatever label you want to place on it, is the bleeding edge of social media. It's more like a well-used shank sitting on a dusty shelf in someones garage with some rust and blood spots on it.

Despite it's age and experience and large number of genuinely good points, people are still not lining up to play EVE.

Most humans don't want to be bullied. Many people like to READ about what happens in EVE but most of that is schadenfreude. Most humans don't want to actually LIVE a null-sec lifestyle, even in a game. A lot of people play this game to relax and unwind with some mindless activity.

Perhaps you observed some of this?Big smile

CCP needs to HTFU and get with the program if they want to expand their player base. Like really making EVE more of a virtual world where all parts are supported rather than just the bullies in the sandbox.

Field of Trolls:  "If you chum it, they will come."

Zions Child
Higashikata Industries
#386 - 2011-12-13 20:58:21 UTC
HOLYFUCKINGSHITTWENTYMOTHERFUCKINGPAGES.


I can't believe this is still going! I wish I could make a threadnaught like this :-/
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#387 - 2011-12-13 21:04:01 UTC
Zions Child wrote:
HOLYFUCKINGSHITTWENTYMOTHERFUCKINGPAGES.


I can't believe this is still going! I wish I could make a threadnaught like this :-/


Its not that hard try to start one .. and include morals and ethics .. you will be successful.
Kent Reeves
#388 - 2011-12-13 21:07:16 UTC
Super advanced Star Gate technology that can instantly transport you light years off in the distance.

People still evading Border Patrol.

Go figure.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#389 - 2011-12-13 21:08:02 UTC
Kent Reeves wrote:
Super advanced Star Gate technology that can instantly transport you light years off in the distance.

People still evading Border Patrol.

Go figure.


what ?
Ranger 1
Ranger Corp
Vae. Victis.
#390 - 2011-12-13 21:21:18 UTC  |  Edited by: Ranger 1
Nullbeard Rager wrote:
Brujo Loco wrote:
Nullbeard Rager wrote:
Brujo Loco wrote:
a long boring wall of nullbeard parroting that makes mmo pvp seem REALLY cool


Cool story bro but it's just a game. No one actually gets hurt and no one actually dies. You make it sound like you and your like are some kind of e-rambos.Big smileLolPRoll



Interesting as I'm neither a PVPer nor a full time HI Sec dweller, fact is, I'm nothing of anything in EVE, but an observer.

Have been, Am and will be Always.

Seems you totally misinterpreted the "root of the idea" approach I was trying to explain and for some personal reason decided to convolute it and retort with the "just a game" cliche.

The "Just a Game" cliche is a Fallacy. Games (the lay man's term people used by referral when using the phrase) by their nature are entertainment activities whose purposes are SOCIAL(fun, pecking order, competition, etc). In the wider spectrum what we are dealing with IS a MultiBillion $ INDUSTRY that feeds and clothes throngs of employees and their respective families, this is as much a "game" as Oil is Prehistoric Green Furries goo and the medicinal aspect of it is to cure dropsy and common household maladies.

Back on track:

Perpetuating the "just a game" fallacy is believing the end user is the sole receptor in the whole virtual ecosystem of MMO's, and video games for that Matter. This is not the 1980's and the techie nerds are playing Zork. This is no longer Sierra growing as a back kitchen family business that could have been instead baking cookies.

The acid and sardonic "spaceships is srz business" is more REAL than the other one.

What we dealing with here is an interesting, and flourishing ONE SIDED view of the world that fails to grasp Interconnectability in virtual mediums, delegating computers, software and anything tech related to mere Wizardry or "happenstance" with no real world implications in YOUR world. That my friend is like shooting yourself in the foot and blaming the gods.

Anyway, no, if I believed one side or the other to be better or worst I would be just spitting up pretending the spit wont come back down on me, hence my Swiss stance.

so for you alone

TLDR: Spaceships is srz business, whether u believe it or not and you totally misinterpreted my rambling. Peace and Happiness to your house and may you always be well. I also like pie.

<3 Brujo Big smile

PD: I love the rebuttals in this thread too btw, keep en coming, its fun to read during the tedium of teaching people and reviewing exams.


It would probably work better if you didn't try to use so many words to say "I don't think you understand the changing paradigms in social media" or something similar. You DO write like an academic who wants people to know how educated you are.Blink As an IT professional I don't find routers and servers to be particularly magical. Impressive yes, magical, no.

Found this in another thread:

http://www.youtube.com/watch?v=0t71cexWzvM&feature=player_embedded#!

That pretty much covers most of EVE 0.0 literally and metaphorically.Lol

EVE is little more than a sandbox with bullies and some other bits attached to support that. If EVE closed tomorrow social media and gaming would notice their passing with a tip of the hat but that's about it. EVE isn't swimming in market share and it's also almost ten years old. It is NOT the cutting edge of social media. Furthermore CCP has fostered and catered to a group of people that pats itself on the back for being douchebags...in a game.

They promote bullying in face of the fact that most humans don't like being bullied...then they wonder what they need to do to bring in more subscriptions.

It's really sort of sad to watch.Roll

The current generation of potential customers is even more obsessed with entitlement and immediate gratification than ever before and if their entertainment doesn't deliver, they won't pay for it. Don't kid yourself into thinking this game, or whatever label you want to place on it, is the bleeding edge of social media. It's more like a well-used shank sitting on a dusty shelf in someones garage with some rust and blood spots on it.

Despite it's age and experience and large number of genuinely good points, people are still not lining up to play EVE.

Most humans don't want to be bullied. Many people like to READ about what happens in EVE but most of that is schadenfreude. Most humans don't want to actually LIVE a null-sec lifestyle, even in a game. A lot of people play this game to relax and unwind with some mindless activity.

Perhaps you observed some of this?Big smile

CCP needs to HTFU and get with the program if they want to expand their player base. Like really making EVE more of a virtual world where all parts are supported rather than just the bullies in the sandbox.


Somehow I think that CCP made a very conscious decision not to design Hello Kitty in space... and are quite happy with both their market share and the type of game they have created.

Obviously those that prefer mindless entertainment have every right to pursue that... in an appropriate medium. They do not have the right to demand that something designed to be totally different be re imagined to "become" mindless entertainment.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#391 - 2011-12-13 21:33:43 UTC
quote G.Carlin

Boy everyone is running around yammering about their ******* rights. “I have a right, you have no right, we have a right.”

Folks I hate to spoil your fun, but… there’s no such thing as rights. They’re imaginary. We made ‘em up. Like the boogie man. Like Three Little Pigs, Pinocio, Mother Goose, **** like that. Rights are an idea. They’re just imaginary. They’re a cute idea. Cute. But that’s all. Cute…and fictional. But if you think you do have rights, let me ask you this, “where do they come from?” People say, “They come from God. They’re God given rights.” Awww ****, here we go again…here we go again.

Personally when it comes to rights, I think one of two things is true: either we have unlimited rights, or we have no rights at all.
Sharise Dragonstar
Big Strong
Hisec Miners
#392 - 2011-12-13 21:51:32 UTC
Tippia wrote

More to the point, if he's -10, you can kill him in his 500M ship as well — no need to wait until he shows up in a cheap(ish) gank ship. Just go and kill him, regardless of what he's flying, and you can do it for (next to) free. And finally, the whole thing revolves around a fallacy about what money buys you. Even if it was true that a 500k frigate could kill a 200M Hulk, there is no imbalance — cost is simply not a factor in determining what can kill what. What you buy for those 200M is the ultimate mining ship… and a tank is not included in the price. You can buy a big honking tank for the same price, but then you're buying something completely different.

My point was more for suicide ganking in general rather than the OP's over dramatized whine. A 500k frigate can prob pop a industrial ship

Problem is though they dont own nor fly 500m ships, all they do is roam around in cheap ships as thats all the character is trained for. The main account the suicide alt is funding remains untouched. Maybe cost is not a factor but still one pays 500k to do 200m damage. Fair enough if the guy suicides on his main and you happen to catch him in his bling whilst -10 then go for it, try pop him but how many mains suicide gank, not many I guess.
RubyPorto
RubysRhymes
#393 - 2011-12-13 22:04:06 UTC
Jaroslav Unwanted wrote:
quote G.Carlin

Boy everyone is running around yammering about their ******* rights. “I have a right, you have no right, we have a right.”

Folks I hate to spoil your fun, but… there’s no such thing as rights. They’re imaginary. We made ‘em up. Like the boogie man. Like Three Little Pigs, Pinocio, Mother Goose, **** like that. Rights are an idea. They’re just imaginary. They’re a cute idea. Cute. But that’s all. Cute…and fictional. But if you think you do have rights, let me ask you this, “where do they come from?” People say, “They come from God. They’re God given rights.” Awww ****, here we go again…here we go again.

Personally when it comes to rights, I think one of two things is true: either we have unlimited rights, or we have no rights at all.


Yep. Eve in a nutshell.

I have a set of laws of nature (game mechanics) and ironclad consequences for certain actions (CONCORD). So long as I act within what the laws of nature allow me to do, and decide to accept whatever consequences (for whatever reason I deem worthwhile), I may do what I will.

In RL, I doubt anyone is immune to assassination by a sufficiently motivated (read: suicidal) assassin (or group thereof), no matter how well protected; the Assassin would certainly die, but the target would likely be killed first.

In Eve, Nobody is immune to assassination by a sufficiently motivated (read: suicidal) assassin (or group thereof), no matter how well protected; the Assassin's ship would certainly be destroyed, but the target would likely be destroyed first.

Sounds like Eve mimics real life.

As to the repeated ganks against one pilot; the Goons have been killing all Gallente Ice miners for MONTHS. They have a profit motive (or some other motive than causing an individual misery [they've exhaustively and publicly described how they're making the money, so...]}.

In EVE, Griefing is defined as... wait, it's not defined as anything (http://www.eveonline.com/pnp/terms.asp). The Terms and Conditions do not mention Greifing, Harassment, or any other in game interference with the activities of other players.

Even if it were (and IIRC it was once), in practice, any motive other than strictly causing a single player misery makes the activity A-OK with CCP.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Nullbeard Rager
Doomheim
#394 - 2011-12-13 22:05:52 UTC
Ranger 1 wrote:
Nullbeard Rager wrote:

It would probably work better if you didn't try to use so many words to say "I don't think you understand the changing paradigms in social media" or something similar. You DO write like an academic who wants people to know how educated you are.Blink As an IT professional I don't find routers and servers to be particularly magical. Impressive yes, magical, no.

Found this in another thread:

http://www.youtube.com/watch?v=0t71cexWzvM&feature=player_embedded#!

That pretty much covers most of EVE 0.0 literally and metaphorically.Lol

EVE is little more than a sandbox with bullies and some other bits attached to support that. If EVE closed tomorrow social media and gaming would notice their passing with a tip of the hat but that's about it. EVE isn't swimming in market share and it's also almost ten years old. It is NOT the cutting edge of social media. Furthermore CCP has fostered and catered to a group of people that pats itself on the back for being douchebags...in a game.

They promote bullying in face of the fact that most humans don't like being bullied...then they wonder what they need to do to bring in more subscriptions.

It's really sort of sad to watch.Roll

The current generation of potential customers is even more obsessed with entitlement and immediate gratification than ever before and if their entertainment doesn't deliver, they won't pay for it. Don't kid yourself into thinking this game, or whatever label you want to place on it, is the bleeding edge of social media. It's more like a well-used shank sitting on a dusty shelf in someones garage with some rust and blood spots on it.

Despite it's age and experience and large number of genuinely good points, people are still not lining up to play EVE.

Most humans don't want to be bullied. Many people like to READ about what happens in EVE but most of that is schadenfreude. Most humans don't want to actually LIVE a null-sec lifestyle, even in a game. A lot of people play this game to relax and unwind with some mindless activity.

Perhaps you observed some of this?Big smile

CCP needs to HTFU and get with the program if they want to expand their player base. Like really making EVE more of a virtual world where all parts are supported rather than just the bullies in the sandbox.


Somehow I think that CCP made a very conscious decision not to design Hello Kitty in space... and are quite happy with both their market share and the type of game they have created.

Obviously those that prefer mindless entertainment have every right to pursue that... in an appropriate medium. They do not have the right to demand that something designed to be totally different be re imagined to "become" mindless entertainment.


Ahh another "hello kitty" parrot.

I seriously doubt that CCP will ever be truly HAPPY with EVE as long as they are trying to produce the best product they can and since they have limited their potential customer base they may be satisfied in some way but again not truly happy.

Companies that fire employees and lose subscriptions are probably not so happy about their market share, but maybe that's just me. I have always said CCP has the right to make the game they want to make. They ARE allowed to alienate their potential customer base if they want to and they ARE allowed to leave millions of ISK on the table if they want in pursuit of the game they want to produce. I don't think anyone is questioning that right.

What people ARE questioning is why EVE, since it is able to accommodate multiple types of play, doesn't do more to accommodate multiple types of play and therefore widen its customer base and bring in more players (and potentially more targets), CCP being a for profit business and some of the pvp player base being a bit bored and all.

Plenty of people have fantasies that EVE is a sandbox game but reality is quite different. Highsec and trade and industry exist. Quit parroting that crap about PVP 24/7/365. CCP could have saved themselves millions of ISK in development and just created a game that was all 0.0 with a few small educational systems to get players feet wet before kicking them into the sandbox. They didn't (And sorry, It's not like EVE is that intellectually engaging.)

Of course if the idea really is still more about producing a game that caters to bullies and trolls rather than one that entertains more people and makes more money...Perhaps you are right. Maybe they ARE happy.

Field of Trolls:  "If you chum it, they will come."

Brujo Loco
Brujeria Teologica
#395 - 2011-12-13 22:59:41 UTC
Nullbeard Rager wrote:


CCP needs to HTFU and get with the program if they want to expand their player base. Like really making EVE more of a virtual world where all parts are supported rather than just the bullies in the sandbox.


Yes, though I think we are bit lost in translation as english isn't my main and perhaps I do tend to use an overly "academical" language it's more out of the need to properly place an idea rather than sound foppish, even if end up not correctly conveying said idea and end up sound exactly in the way I don't. P

Yet despite some misgivings, as I wasn't exactly catering to EVE as a the cream of the top in technology I was being more general in scope, you still managed to approach, as all venues circling around the TRUTH do, the same topic but from a different perspective, and this I enjoy severely, as we can finally connect on the core, which you can , in a sense, describe as the part of your post I decided to leave in the quote.

Although I find the give and take, back and forth of verbal swordsmanship this 20 pages long thread is delivering specially from some people, I find that the underlying idea is what I said and what you ... uh , kindly put in words before.

We are seeing an estrangement and play style alienation of the user base, which I decided to term "crystallization" for a word that could lend itself to explain visually in your mind.

Thus, my original query from CCP remains, they need to set a solid standard in their product regarding the direction of the "Spaceship PEW PEW" concept and the "bullies" which are more to my understanding people as estranged in their mindset as the people they blow up for lulz fixated in their own version of how the world should be.

CCP will be the final arbiter in a clear separation (and further alienation) or the reconciliation (of sorts, I'm not an idealist) of these mindsets.

I can hear the words of the roaring beasts in the night crying that if I could think this through more, I could see in the end that we as players will need to police ourselves and do what we can within the existing ruleset, yet I counter with a simple motion of my hand to this thread.

We are reaching slowly the boiling point where the two mindsets (of many) are beginning to clash in a very real sense and will simply being to erode.

Now, why perhaps I take this too seriously or sometimes I seem to over analyze it? Easy, the EVE Ruleset, the way the whole game works is for me a big social experiment. Unlike games with classes, levels and easily identifiable social canons that denote supposed rank or prestige or any other social token of our place in a ladder, eve RE CREATES, willingly or not the rough social pecking orders of human society in a whole new world of possibilities.

Ebuyers come here piloting titans without understanding crap of politics or the way to "properly"play. Even a couple weeks old char recognizes their odd behavior and mannerisms. We have created here a truly virtual society, an arcology of sorts that fascinates me beyond measure in that by simple observation I can recreate and extrapolate social behavior possibilities by just looking at the trends in type and quality of posts and correlating to inner experiences in the field.

Wish I could share with you more but that will have to suffice. That's why I'm still a bit nervous regarding CCP's current actions as I don't know if they realize they have enough metadata to understand how this game can keep being profitable almost eternally by using their natural social balance tendencies.

See, Incarna for example, was in layman terms the bunch of rats nested in an overcrowded box that went berzerk and killed each other to reach equilibrium and now that we are slowly leaving the flux behind, It is the duty of CCP itself to understand the monster they have created, keeping it loose is as profiteering for them as just playing a random lottery number and hoping to win.

Certain threads on which I post selectively in a more serious manner (unlike others on which I just troll, I'm human) are like little red dots blinking over and over and completely contradict a previous social dissertation I had about the forums not being useful for anything, whereas my eyes have been opened and digest these forums with almost gluttonous glee now.

This interesting debate is beautiful, and shows how humane this game is in contrast to more dull and themepark-like others are, where communities are blander and less prone to real and well constructed outbursts.

Perhaps It has something to do with the demographics of the game and the degrees of education of the community, don't know what it is, but this is the only forum I gladly would pay to access and contribute.

Back on topic I believe we need a paradigm shift, a precursor to our own virtual singularity, the potential is there, just read this thread, pure gold.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Gorefacer
State War Academy
Caldari State
#396 - 2011-12-14 04:31:57 UTC
Nullbeard Rager wrote:


Ahh another "hello kitty" parrot.

I seriously doubt that CCP will ever be truly HAPPY with EVE as long as they are trying to produce the best product they can and since they have limited their potential customer base they may be satisfied in some way but again not truly happy.

Companies that fire employees and lose subscriptions are probably not so happy about their market share, but maybe that's just me. I have always said CCP has the right to make the game they want to make. They ARE allowed to alienate their potential customer base if they want to and they ARE allowed to leave millions of ISK on the table if they want in pursuit of the game they want to produce. I don't think anyone is questioning that right.

What people ARE questioning is why EVE, since it is able to accommodate multiple types of play, doesn't do more to accommodate multiple types of play and therefore widen its customer base and bring in more players (and potentially more targets), CCP being a for profit business and some of the pvp player base being a bit bored and all.

Plenty of people have fantasies that EVE is a sandbox game but reality is quite different. Highsec and trade and industry exist. Quit parroting that crap about PVP 24/7/365. CCP could have saved themselves millions of ISK in development and just created a game that was all 0.0 with a few small educational systems to get players feet wet before kicking them into the sandbox. They didn't (And sorry, It's not like EVE is that intellectually engaging.)

Of course if the idea really is still more about producing a game that caters to bullies and trolls rather than one that entertains more people and makes more money...Perhaps you are right. Maybe they ARE happy.


Quite the weak victim mentality you have there.

Sure there is a larger market for games like WOW, however many many MMOs have attempted to grab their piece of the pie and failed. Though smaller, there is a market for games like EVE and previously UO. The assertion that they are inferior disappointing products because they don't have the top market share seems ridiculous. EVE has lasted as long as it has because it doesn't compete with other MMOs marketed for the casual gamer masses, it fills a niche market and does it very well.

Any given steak house doesn't have the marketshare of McDonalds, the majority of people don't have much money and are in a rush, should steak houses serve cheap beef through drive thrus then?

Most people don't want to jump out of airplanes and yet there are plenty of successful businesses that cater to that activity, should they start up another business venture that has more mainstream appeal?

There are no bullies in EVE. It's all pixels. They get a thrill out of hunting and shooting people. You can rise to the "challenge" and figure out how to defend dodge or counter them, or not, but any situation you find yourself in EVE is one you chose. You don't like being challenged in that way in your video games? Find one that better caters to your play style.

There are very few free (free as in free speech, not free chips with your sandwhich) MMOs to choose from. Why play one of the few, then *****, when nearly ALL THE REST have a more structured game model to protect you from all those "bullies and trolls"?

You declare an act of economic war and do some mining. Retaliation comes in the form of more direct combat.... WAAAH! NOT FAIR!

You chose your ship action and location, how DARE they choose to make decisions that may give them the upper hand.

The problem is people engage in PVP and aren't aware of it. Nearly everything you do in EVE is PVP of some sort because almost everything you can do in EVE has some sort of impact, big or small, on everyone else in the game. This is also why the "let me do this and them do that, I'm just minding my own business" argument falls flat on it's face.

Oh man, if only I had a degree and was intelligent enough not to have posted in this thread at all!
KrakizBad
Section 8.
#397 - 2011-12-14 04:39:05 UTC
Posting in an epic whine thread.
Ioci
Bad Girl Posse
#398 - 2011-12-14 04:45:03 UTC
WTB Amarr medium control tower

R.I.P. Vile Rat

Ranger 1
Ranger Corp
Vae. Victis.
#399 - 2011-12-14 05:55:51 UTC
Gorefacer wrote:
Nullbeard Rager wrote:


Ahh another "hello kitty" parrot.

I seriously doubt that CCP will ever be truly HAPPY with EVE as long as they are trying to produce the best product they can and since they have limited their potential customer base they may be satisfied in some way but again not truly happy.

Companies that fire employees and lose subscriptions are probably not so happy about their market share, but maybe that's just me. I have always said CCP has the right to make the game they want to make. They ARE allowed to alienate their potential customer base if they want to and they ARE allowed to leave millions of ISK on the table if they want in pursuit of the game they want to produce. I don't think anyone is questioning that right.

What people ARE questioning is why EVE, since it is able to accommodate multiple types of play, doesn't do more to accommodate multiple types of play and therefore widen its customer base and bring in more players (and potentially more targets), CCP being a for profit business and some of the pvp player base being a bit bored and all.

Plenty of people have fantasies that EVE is a sandbox game but reality is quite different. Highsec and trade and industry exist. Quit parroting that crap about PVP 24/7/365. CCP could have saved themselves millions of ISK in development and just created a game that was all 0.0 with a few small educational systems to get players feet wet before kicking them into the sandbox. They didn't (And sorry, It's not like EVE is that intellectually engaging.)

Of course if the idea really is still more about producing a game that caters to bullies and trolls rather than one that entertains more people and makes more money...Perhaps you are right. Maybe they ARE happy.


Quite the weak victim mentality you have there.

Sure there is a larger market for games like WOW, however many many MMOs have attempted to grab their piece of the pie and failed. Though smaller, there is a market for games like EVE and previously UO. The assertion that they are inferior disappointing products because they don't have the top market share seems ridiculous. EVE has lasted as long as it has because it doesn't compete with other MMOs marketed for the casual gamer masses, it fills a niche market and does it very well.

Any given steak house doesn't have the marketshare of McDonalds, the majority of people don't have much money and are in a rush, should steak houses serve cheap beef through drive thrus then?

Most people don't want to jump out of airplanes and yet there are plenty of successful businesses that cater to that activity, should they start up another business venture that has more mainstream appeal?

There are no bullies in EVE. It's all pixels. They get a thrill out of hunting and shooting people. You can rise to the "challenge" and figure out how to defend dodge or counter them, or not, but any situation you find yourself in EVE is one you chose. You don't like being challenged in that way in your video games? Find one that better caters to your play style.

There are very few free (free as in free speech, not free chips with your sandwhich) MMOs to choose from. Why play one of the few, then *****, when nearly ALL THE REST have a more structured game model to protect you from all those "bullies and trolls"?

You declare an act of economic war and do some mining. Retaliation comes in the form of more direct combat.... WAAAH! NOT FAIR!

You chose your ship action and location, how DARE they choose to make decisions that may give them the upper hand.

The problem is people engage in PVP and aren't aware of it. Nearly everything you do in EVE is PVP of some sort because almost everything you can do in EVE has some sort of impact, big or small, on everyone else in the game. This is also why the "let me do this and them do that, I'm just minding my own business" argument falls flat on it's face.

Oh man, if only I had a degree and was intelligent enough not to have posted in this thread at all!


Indeed. Smile

There are any number of games on the market that offer completely safe area's of play. Yet despite years of repeated posts, dev blogs, and advertising there are still many players that don't understand that EVE is not, and will never be, one of those games.

There will always be an element of risk involved. It is the fundamental corner stone of the game.

If you wish to pursue a non-violent path in your EVE existence such as mining, your challenge is to succeed in that role WHILE avoiding violence directed against you. Some area's of the EVE environment make that task simpler, other area's make it more difficult, but the fundamental challenge remains the same.

It is the gritty nature of the sand in our sand box.

Games that offer purely consensual combat, or area's where combat is impossible, are not sand box games in any sense of the word. There your adversaries are completely prevented from engaging you, regardless of whether you play well or are AFK mindlessly racking up imaginary funds.

Whether you realize it or not, if EVE were to ever go that route it would lose it's unique appeal in the gaming industry, and would quickly lose it's player base... both PVP oriented and PVE oriented alike. The value of the items you acquire in EVE have value primarily due to the fact that unless you are on your toes somebody can (and will) take those items from you.

So learn to fight, or learn to evade, but stop trying to remove the need to do either by changing the basic premise of the game.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#400 - 2011-12-14 06:13:57 UTC  |  Edited by: Tippia
Sharise Dragonstar wrote:
My point was more for suicide ganking in general rather than the OP's over dramatized whine. A 500k frigate can prob pop a industrial ship
Oh sure, definitely. But at that point, the industrial also costs 500k (or some other rather insignificant sum) and the whole problem is more a case of people overloading their haulers with more stuff value than they can really hold. The loss of an industrial should not generate a 200M loss — it should be on the scale of maybe 20-50M — and you can make them pay that back fairly quickly.
Nullbeard Rager wrote:
CCP needs to HTFU and get with the program if they want to expand their player base. Like really making EVE more of a virtual world where all parts are supported rather than just the bullies in the sandbox.
CCP did HTFU and went for the virtual world, rather than the lowest common denominator cuddly-wuddly trash that everyone else tries (and fails miserably) to make money on. As a result, CCP actually makes money. The problem is that most people don't want a virtual world — they get enough “world” out of the real one, and are looking for something drastically different, which offers far more carefree escapism than a proper virtual world would.

It's a fallacy to think that you need to be massively popular in order to be successful (much less good). Blizzard got successful, not because they made a good game, but because they made an adequate game for as many as possible. They are satisficers, not optimisers. CCP did the insane/brave/HTFU thing and made a good game for its target audience instead.