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Tech 3 Destroyers coming in RHEA

First post First post
Author
Nysandra Khashour
Doomheim
#61 - 2014-10-19 01:28:18 UTC
How sweet, another do everything ship. With any luck we're only going to have like 5 used ships left in the game when they're done with all t3 classes Roll.
PotatoOverdose
School of Applied Knowledge
Caldari State
#62 - 2014-10-19 03:27:04 UTC
Some of the people in this thread should read before posting.
Silverdaddy
Ourapheh Holdings
#63 - 2014-10-19 05:07:23 UTC
Nysandra Khashour wrote:
How sweet, another do everything ship. With any luck we're only going to have like 5 used ships left in the game when they're done with all t3 classes Roll.



Given that there's only 3 modes for a tactical destroyer, rather than the permutations of 5^4 subsystems, I wouldn't exactly call these new ships "do everything". Roll

And yeah, what the guy above me said.... reading FTW.

The problem with slavery is that only half of the manacles are visible. The Holder, supposed master, is equally bound by the gilded chains of privilege and wealth.

Rain6637
GoonWaffe
Goonswarm Federation
#64 - 2014-10-19 05:08:48 UTC
Serene Repose
#65 - 2014-10-19 05:37:22 UTC
Ama Scelesta wrote:
Xuixien wrote:
Garbage, absolute garbage.

They should balance the existing tech3's before introducing more wonky crap.

No they shouldn't. If we wait for everything to be rebalanced before we get new cool stuff, we're never going to get anything new.
This is why the list of wonky crap gets longer and longer...appealing to "oh look! shinies!"

We must accommodate the idiocracy.

Ama Scelesta
#66 - 2014-10-19 05:51:57 UTC
Serene Repose wrote:
Ama Scelesta wrote:
Xuixien wrote:
Garbage, absolute garbage.

They should balance the existing tech3's before introducing more wonky crap.

No they shouldn't. If we wait for everything to be rebalanced before we get new cool stuff, we're never going to get anything new.
This is why the list of wonky crap gets longer and longer...appealing to "oh look! shinies!"

No. It's the reason you can't wait before doing new things. New issues and imbalances always crop up even with rebalanced/fixed ships and features. New demands to go over already rebalanced ships. It's an endless cycle. The frustration caused by this leads some people to the delusional conclusion, that if you ignore everything else and just run hard enough, the running in the hamster wheel will finally come to an end. It won't, so putting it as precondition to doing new stuff is an act of idiocy.
Matcha Mosburger
Matsuko Holding
#67 - 2014-10-19 06:28:15 UTC
Ama Scelesta wrote:
They can also change their ship bonuses in space on the fly with a cooldown. I guess sort of like subsystem change on demand.


Wait - what? I can fly through space and press a button to activate an ability which buffs a specific aspect of my play and it has a cooldown timer....

Hmmm how long before i have a "ability" bar across the bottom of my screen for all these cool downs, and when are they going to add more, and the bring me 25 wolf pelts quest?

Are they trying to go all WoW on us or is this an attempt to appease my girat transforming japanese robot fetish?

If it's the first one - **** off, do not want. Swapping subsystems in station isnt bad and gives you chance to adjust your fit tot he new bonuses at same time. Just use current system and remove the SP loss.

If it's second one - Me love you long time, please make the Megathron convert to giant gun wielding Gundam. P.s. see number one, I still dont want WoW cool downs. Just give me the changy shapy ships.
Petri Palokarki
Center for Advanced Studies
Gallente Federation
#68 - 2014-10-19 06:39:09 UTC
How about we split eve in two, and the other server can have only drakes and archons for the old farts to fly?

You don't like when eve gets new ships, then uninstall and give me your stuff. Twisted
Neesa Corrinne
Nyx Legion..
Breakpoint.
#69 - 2014-10-19 06:46:43 UTC
The ability to swap between three different modes on the fly. What could possibly go wrong trying to balance these?
Obsidian Hawk
RONA Midgard Academy
#70 - 2014-10-19 06:55:02 UTC
Neesa Corrinne wrote:
The ability to swap between three different modes on the fly. What could possibly go wrong trying to balance these?



Switching to the wrong mode at the wrong time and going boom? You know like clicking jump instead of bridge, or removing yourself out of squad leader role and losing your bonuses and ship.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Oxide Ammar
#71 - 2014-10-19 07:00:39 UTC
T3 destroyers will melt burner missions...just a thought.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

sereneabt
#72 - 2014-10-19 07:03:48 UTC
I am more curious to see the price of this ship once it hits the server. I remember when T3 hulls where first introduced. I think no one in their right mindset will by T3 Desi hull for 2 Billion

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...as long as you pay me

Syn Shi
School of Applied Knowledge
Caldari State
#73 - 2014-10-19 08:18:05 UTC
The fact that these ships will be pre-fit removing having the player think about how to fit the ship has me scratching my head.

Eugene Kerner
TunDraGon
Goonswarm Federation
#74 - 2014-10-19 08:53:17 UTC
PotatoOverdose wrote:
Some of the people in this thread should read before posting.

see...8 shots in 0.5 before concord ;-)
You can gank 3 targets now with your lil fleet.

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Baneken
Arctic Light Inc.
Arctic Light
#75 - 2014-10-19 09:02:34 UTC


Not that one, the one before that one that labelled the features of T3 destroyers. Blink
Erin Crawford
#76 - 2014-10-19 09:26:41 UTC
PotatoOverdose wrote:
Some of the people in this thread should read before posting.

Hah! Awesome! Looking forward to more new ships! Big smile

"Those who talk don’t know. Those who know don’t talk. "

Nevyn Auscent
Broke Sauce
#77 - 2014-10-19 09:49:04 UTC
Syn Shi wrote:
The fact that these ships will be pre-fit removing having the player think about how to fit the ship has me scratching my head.


Details on the pre fitting? The only thing I've seen was no subsystems. Removing the horrible combination possibilities that broke T3 Cruisers so badly. Might still be breakable of course.
Plug in Baby
The Scope
Gallente Federation
#78 - 2014-10-19 10:04:26 UTC
Carribean Queen wrote:

T1 < T2 < T3


Obvious troll is obvious.

This is not a forum alt, this is a forum main.

alenotna
Deep Core Mining Inc.
Caldari State
#79 - 2014-10-19 10:10:09 UTC
New ships are good. Anything that keeps the game fresh is very welcome!!
Mag's
Azn Empire
#80 - 2014-10-19 10:18:06 UTC
Jessica Duranin wrote:
Xuixien wrote:
This has more to do with supply/demand. There are also cases where the deadspace/faction is less powerful than tech2 but way more expensive. The same thing happened with meta/tech2. Argument invalid.

Yes, there are useless officer and faction items. That doesn't change the fact that the majority of the expensive modules are more powerful than their cheaper variant.
Which again is about supply and demand. Therefore your argument is without merit.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.