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Player Features and Ideas Discussion

 
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[Phoebe] Heavy Interdictors

First post
Author
nospet
#241 - 2014-10-18 13:24:29 UTC
All I hope is CCP actually takes into consideration some of our concerns hasn't seem to be much interaction after them posting the changes Straight
Xequecal
Ministry of War
Amarr Empire
#242 - 2014-10-18 14:15:08 UTC
I don't know the mass/agility numbers off the top of my head, but isn't the Devoter strictly superior to a Zealot? It has drones, highslot scram, and a resist bonus, and it still mounts 5 guns.
Phaade
LowKey Ops
Shadow Cartel
#243 - 2014-10-18 17:27:32 UTC
Linus Shina wrote:
Quote:

Phobos:

Heavy Interdictor Bonuses:
10% bonus to Medium Hybrid Turret optimal range


Why optimal instead of fall off? This is not a caldari ship.


Feel the pain of worthless optimal bonus on blasters.

Also, 10% tracking bonus on medium blasters is ******* insane.
elitatwo
Zansha Expansion
#244 - 2014-10-18 17:33:31 UTC
Xequecal wrote:
I don't know the mass/agility numbers off the top of my head, but isn't the Devoter strictly superior to a Zealot? It has drones, highslot scram, and a resist bonus, and it still mounts 5 guns.


Yes and no.

The Zealot does more damage but the Devoter lasts longer with less damage. So you would be comparing a Drake with a large tank and low damage to Cerberus with a little less tank but more damage, if you don't compare the shipclass and sizes.

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Omnathious Deninard
University of Caille
Gallente Federation
#245 - 2014-10-18 18:00:17 UTC
Phaade wrote:
Linus Shina wrote:
Quote:

Phobos:

Heavy Interdictor Bonuses:
10% bonus to Medium Hybrid Turret optimal range


Why optimal instead of fall off? This is not a caldari ship.


Feel the pain of worthless optimal bonus on blasters.

Also, 10% tracking bonus on medium blasters is ******* insane.

It's almost like the ship is geared toward Railguns.

If you don't follow the rules, neither will I.

elitatwo
Zansha Expansion
#246 - 2014-10-18 18:04:14 UTC  |  Edited by: elitatwo
Phaade wrote:
-snip-
Feel the pain of worthless optimal bonus on blasters.

Also, 10% tracking bonus on medium blasters is ******* insane.


Long range blasters are awesome! 9km optimal with antimatter Smile

And OMG Shocked

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Sigras
Conglomo
#247 - 2014-10-18 19:50:43 UTC  |  Edited by: Sigras
MeBiatch wrote:
Sigras wrote:
Can someone please explain to me why I would ever fly a Phobos after these changes when the Devoter exists?

Tackle
Cap injection
Better damage application due to tracking bonus.
Plus rate of fire gives a 33% dps increase over the 25% the damage bonus

im not sure what you mean by tackle as theyre both heavy dictors... but if you mean a web/scramble the devoter fits one just fine.

The devoter has 3 mids plenty for prop mod + cap injector + utility

Medium pulse lasers have a more ideal engagement envelope for HICs than rails or blasters and they track better than rails.

The devoter has an extra low for a damage mod making up for the loss in damage while keeping the same tank

The devoter is better than the phobos in every way
nospet
#248 - 2014-10-18 21:45:31 UTC
CCP stopped caring after page 4 anyway Roll
MeBiatch
GRR GOONS
#249 - 2014-10-18 22:25:29 UTC
Sigras wrote:
MeBiatch wrote:
Sigras wrote:
Can someone please explain to me why I would ever fly a Phobos after these changes when the Devoter exists?

Tackle
Cap injection
Better damage application due to tracking bonus.
Plus rate of fire gives a 33% dps increase over the 25% the damage bonus

im not sure what you mean by tackle as theyre both heavy dictors... but if you mean a web/scramble the devoter fits one just fine.

The devoter has 3 mids plenty for prop mod + cap injector + utility

Medium pulse lasers have a more ideal engagement envelope for HICs than rails or blasters and they track better than rails.

The devoter has an extra low for a damage mod making up for the loss in damage while keeping the same tank

The devoter is better than the phobos in every way


I disagree that 50% extra tracking is going to be killer.

comparison of tech II beam vrs tech II 250 rails with just regualr tech I close range ammo shows the phobos native rails having a better tracking than beams.

though most would compare it to pulse with scorch. so yeah the pulse have better tracking but when using jav its not that bad. pluse have 36% better tracking and a 22.8 km engagement range with close range tech II ammo but a switch to antimater greatly increases engagement range up to 33.6 km which is slightly more than the long range ammo for pulse whch tops out at 31km.

So at max disruption range the only damage comming from the devoter is from its drones but the phobos can easy switch to uranium and hit what its tackled.

So each has thier own bonuses the pulse are great in longer then 10km but shorter then 30km and the blasters are g-d like for less then 10km and rails dominate after 30km.

plus having the 4th mid slot adds extra utlity for a small gang where you might not have dedicated e-war ships.

I am thinking ions with antimater and a mwd scram web and cap injector.

That is going to obliterate ships within range.


if you dont want to use a phobos by all means just stick to the ammar one. but i like tech II gal resist specally against kin/thermal heavy damage...

each to thier own i guess...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Internet Knight
Brothers of Tyr
Goonswarm Federation
#250 - 2014-10-18 23:51:39 UTC
In my opinion:

I think anything with a jump drive (jump freighters and even black ops) should be prevented from jumping through a stargate with these changes. That would of course leave (regular) freighters out of the changes, eg they can still jump through a stargate when ultrapointed.
Faren Shalni
Ministry of War
Amarr Empire
#251 - 2014-10-19 17:51:49 UTC
Looking at this from a tackle perspective (lets face it that's a HIC's main job, Im not gonna fit guns on it if it means I cant survive a bubble cycle)

The overheating on the Bubble makes little sense. If a HIC is being primed then 8/10 time he will need to drop bubble to survive. As the overheat will apply on the next cycle, overheating to get out of bubble is pointless as I cannot do it when I Need too.

You need to rethink what bonus the overheat gives as this current version makes little sense except in those niche circumstances.

So Much Space

Harvey James
The Sengoku Legacy
#252 - 2014-10-19 17:54:37 UTC  |  Edited by: Harvey James
Faren Shalni wrote:
Looking at this from a tackle perspective (lets face it that's a HIC's main job, Im not gonna fit guns on it if it means I cant survive a bubble cycle)

The overheating on the Bubble makes little sense. If a HIC is being primed then 8/10 time he will need to drop bubble to survive. As the overheat will apply on the next cycle, overheating to get out of bubble is pointless as I cannot do it when I Need too.

You need to rethink what bonus the overheat gives as this current version makes little sense except in those niche circumstances.


they need too make overheat apply instantly rather than next cycle which makes no sense anyway ... and maybe make it 1/2 rather than 1/3 ... or perhaps reduce the base cycle time

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

K'rysteena Mocking'Jay
Doomheim
#253 - 2014-10-20 01:24:52 UTC  |  Edited by: K'rysteena Mocking'Jay
"When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.

This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side."

Wow...you just keep throwing bad after the bad. Now that we have MADE supers and capital ships just like any other Sub-cap...NOW you take away an ability that EVER other sub cap has..... Do you even play this game?

The counter to caps crashing gate....which in and of it self is a slow process if they just came through, is just like any other gate action....You have guys that don't aggress and wait to jump through and bubble the other side. Seriously are you on drugs?

I truly am on the edge of my seat to see what other craptastic ideas come out of your crap idea factory.
Sira Fiinikkusu
THE AESIR.
#254 - 2014-10-20 05:52:45 UTC
K'rysteena Mocking'Jay wrote:
"When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.

This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side."

Wow...you just keep throwing bad after the bad. Now that we have MADE supers and capital ships just like any other Sub-cap...NOW you take away an ability that EVER other sub cap has..... Do you even play this game?

The counter to caps crashing gate....which in and of it self is a slow process if they just came through, is just like any other gate action....You have guys that don't aggress and wait to jump through and bubble the other side. Seriously are you on drugs?

I truly am on the edge of my seat to see what other craptastic ideas come out of your crap idea factory.

yes because the only place caps go to is in null sec
Phoenix Jones
Small-Arms Fire
#255 - 2014-10-20 14:38:09 UTC  |  Edited by: Phoenix Jones
I still think ccp needs to address the typical fit of a hic, which is usually double bub, cloak, probe.

I would truly consider that the issue is that the hictor bubble is a high slot module. It should probably be a medium slot module.

So remove 1 highslot from every hictor, add 1 medium slot to every hictor, move the interdictor bubble module to a medium slot.

You now free up the weapons platform, and move this interdiction module to where it should be, a medium slot.

Yaay!!!!

Kagura Nikon
Native Freshfood
Minmatar Republic
#256 - 2014-10-20 15:13:35 UTC
K'rysteena Mocking'Jay wrote:


The counter to caps crashing gate....which in and of it self is a slow process if they just came through, is just like any other gate action....You have guys that don't aggress and wait to jump through and bubble the other side. Seriously are you on drugs?

I truly am on the edge of my seat to see what other craptastic ideas come out of your crap idea factory.



No it is COMPLETELY different from other subs. A capital ship may cyno out as THE ACTIOnt aht triggers the uncloak after jumping. That means that without bubble will be absolutely impossible to get any capital ship that jumps trough a gate and has a cyno ready.


LEt me help you again.. LOW SEC THERE IS NO BUBBLES!!!!! YOU CANNOT STOP THEM AT THE OTHER SIDE!!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Serendipity Lost
Repo Industries
#257 - 2014-10-20 17:34:27 UTC
Phoenix Jones wrote:
I still think ccp needs to address the typical fit of a hic, which is usually double bub, cloak, probe.

I would truly consider that the issue is that the hictor bubble is a high slot module. It should probably be a medium slot module.

So remove 1 highslot from every hictor, add 1 medium slot to every hictor, move the interdictor bubble module to a medium slot.

You now free up the weapons platform, and move this interdiction module to where it should be, a medium slot.


That's your typical WH fit. I doubt many null folks put a probe launcher on their HIC. TBH, I keep a cloak in cargo, but rarely use it, and I never put a probe launcher on a HIC. I think you're just asking too much of your HIC.

Prober - check
Cloaker - check
Bubble - check
Other bubble - check
High damage - NOT check

Drop the cloak and/or the probe launcher and you get a lot better DPS.

Moving the bubble to a mid slot would cripple the shield HICs. They are already in the back seat as it is, let's not completely minimize them.

Null - cares about cap and being able to hold point and survive.
LS - cares about quick lock, infinite point and damage and tank to a lesser amount.
WH - well... you seem to want everything, so there is that.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#258 - 2014-10-20 19:09:44 UTC
Altrue wrote:
It is extremely surprising to see the damage on Hictors unchanged for most part.

1- They need drones. ALL OF THEM. (Even the caldari, yes yes)

2- They need more DPS. Nothing groundbreaking, but for instance the onyx is still limited to kinetic AND has crappy damage bonuses.

Currently a Hictor is just good at bubbling and... doing nothing else. Its not really fun gameplay :/ At least if frigates had to think twice before dumbly orbiting a hictor at 500, that'd be awesome Big smile


Just to point out that a SEBO HIC with a script and a scrambler works wonders for Hi-sec gate KR whoring.

Lots of fun esp if you have some webs, jams and neuts for that odd flashy Marauder with bastion.



And yes. If a HIC prevents Capitals from jumping through gates.... then this change should be applied to sub caps as well.

After all, being stuck on gates in pew pew situations with no way to crawl back and gate out is both good and desirable for a PvP game.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Faren Shalni
Ministry of War
Amarr Empire
#259 - 2014-10-20 19:24:30 UTC
Phoenix Jones wrote:
I still think ccp needs to address the typical fit of a hic, which is usually double bub, cloak, probe.

I would truly consider that the issue is that the hictor bubble is a high slot module. It should probably be a medium slot module.

So remove 1 highslot from every hictor, add 1 medium slot to every hictor, move the interdictor bubble module to a medium slot.

You now free up the weapons platform, and move this interdiction module to where it should be, a medium slot.



Typically If a HIC is fitted for the Tackle purpose then it will be Bricked tanked with two bubbles one for Infa point and the other for bubble work.

Cloak and probes are more for WH's as the advantage of no local makes cloaking a hic very useful. The probes are for if the hic gets rolled out.

With these changes I can foresee a rise in DD oriented HIC's in lowsec however due to the longer bubble timer than the infa point timer, for any super/cap/bubbling work a full tanked double bubble is going to be the preferred setup

So Much Space

Iudicium Vastus
Doomheim
#260 - 2014-10-20 19:26:19 UTC
Asuka Solo wrote:


Just to point out that a SEBO HIC with a script and a scrambler works wonders for Hi-sec gate KR whoring.

Lots of fun esp if you have some webs, jams and neuts for that odd flashy Marauder with bastion.



And yes. If a HIC prevents Capitals from jumping through gates.... then this change should be applied to sub caps as well.

After all, being stuck on gates in pew pew situations with no way to crawl back and gate out is both good and desirable for a PvP game.



More like good and desirable for an I-win button.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)